Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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M H, NPC Villian with the RedKnives

You are among the bustling dock trying to buy passage out of Westcrown before the invasion.

Westcrown itself is chaotic, Thrune has sent its most revered General with a fleet to quash the civil unrest that has been stirring for over a year. Throngs of soon-to-be exiles are seeking passage out before the imposition of martial law; they care not for where they go, most simply willing to pay a king’s ransom for a short passage out of the threatened area.

In the harbor sits, one of the last ships which is a three-mast carvel teeming with passengers lugging chests and bartering with an unscrupulous looking officer at the end of the gangplank. ”Ain’t g’t the duh, ain’t got passage…now be off you leaper, go b’fore I club ya like a shark.” A family turns away from the man, clearly distraught with fear.

The husband can be heard cursing loudly as he passes though, ”Damn that Brotherhood, things were just fine before they meddled in the City’s affairs.' He tries to reassure his family. "We’ll be alright.” The docks are swarming in bedlam.

”Y’got a hefty purse and I’ve some spots on Mother’s Blessing,” the harsh voice jabbers at the crowd. He begins to point at people in the crowd, ”It’ll be tight but got me room fer a few.” His finger points to each of you in the crowd.


Evil GM

Here is the initial map.

Westcrown Dock Map, Departure Day


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Her hat pulled low to shade her eyes, Embrianna scans the dock as she makes her way up the ship and breathes a sigh of relief that she finally seems to have gained passage back to sea.

He's sure to take a fair chunk of money for himself in addition to whatever the fee for passage is, but there doesn't seem like there is much choice if I want out of this chaotic town.

Her bad slung over her shoulder, Embrianna walks up to the man at the gangplank. "How much for the passage out of here?"


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Not liking the look of the man but having dealt with worse than this one, Sath adjusts the haversack upon his back and heads to the foot of the gangplank to secure passage out of this place before those that sought him could figure out his ruse and track him down.

"Well then, how much for passage upon this ship? And is working passage available for a seasoned sailor?" Sath figured if it could save him some money, he might as well make it known that he was himself an experienced ship-hand.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius kept his head down as he made his way toward the plank. He had been in town for just over two days, but that had felt like an eternity. He had had to disembark his previous birth due to a misunderstanding with a half-orc.

Not my fault the dimwit couldn't keep up with the rules of a simple game of cards. If he hadn't been the first mate, I could already be back at sea and not stuck back here. It took me too long to get out of this literal Hell Hole, last thing I need is to get trapped here, found, and drug back home...

He had heard of one more ship selling spots aboard. He forced his way through the throng of people, using his glaive like a walking staff as he shouldered by a family that had been turned away, fearful the ship had filled. He was relieved when the deckhand seemed willing to let more on, though.

Must not have had enough coin...here's hoping they haven't jacked up the price...

As Darius approached, his eyes naturally wandered to the curves of the raven haired beauty asking about the fare. He kept his ears on the conversation as he let his eyes explore her form from behind.

This just might be a very entertaining trip, indeed!


M H, NPC Villian with the RedKnives

The crude man gawks at you his eyes easing over every curve. "Fer you 200 gold, y'look wanted by the navy." His dingy teeth grin.

Make a diplo check


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius winces and moves his eyes up at the steep price.

"And what if, as this gentlemen so keenly asked, we are willing to work off a portion of the fare?"

Diplomacy: 1d20 + 4 ⇒ (12) + 4 = 16


M H, NPC Villian with the RedKnives

The man looks over at Sath, "Some could work." he winks at Bri. "You gonna have to take that up with the Capt., but t'git on the Mother's Blessing it's gonna cost ya 210 gold." The vein running down the center of his forehead throbs

diplo roll


M H, NPC Villian with the RedKnives

He stares at Darius. "Y'deaf? Pay t'git on ship then take up work wit the Capt." he flicks his wrist, "215 gold cuz y'don't listen."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Can I use bluff instead?
if not diplo 1d20 + 2 ⇒ (5) + 2 = 7
if bluff 1d20 + 10 ⇒ (8) + 10 = 18

Embrianna smiles at the brute hopping to get the price down. "I'm sure that more than a few of the men who have wanted me were in the navy. But I don't bother with just any lowly seaman."

Gah, I knew the price was going to be steep, but is more than I thought.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Would it help to mention that Sath is also skilled in weather magic?

Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13

"I worked, until recently for my uncle down the coast, a Merchant Captain name of Saltblood, perhaps you've heard the name? I worked as a sailor for 3 years on his boat and learned all that I could."

Looks like I should have placed more ranks in Diplo and maybe less in Sailor


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Henk Bash wrote:
”Damn that Brotherhood, things were just fine before they meddled in the City’s affairs.' He tries to reassure his family. "We’ll be alright.” The docks are swarming in bedlam.

For now David ignores the tough on the ship and moves over to the family. As he glances at them he looks to the youngest child and slips a small pouch into the child's hands.

Pouch:

Inside the pouch is 20 GP.

He makes sure that the rest of his gear is on him and that no one's light fingers are too grabby, then turns back to the man on the ship.

Henk Bash wrote:
”Y’got a hefty purse and I’ve some spots on Mother’s Blessing,” the harsh voice jabbers at the crowd. He begins to point at people in the crowd, ”It’ll be tight but got me room fer a few.” His finger points to each of you in the crowd.

David glances at the others that had been pointed to and takes a moment to light up a cheroot then moves over to the man who had pointed at him.

"If you're looking for work, I'm happy to help," he says with a friendly nod.

"I've done some work on ships before - I'm alright as a sailor and I did a bit a work as a sawbones before, for what it's worth," he adds, doing a bit to "turn on the charm".

Diplomacy Check
1d20 + 7 ⇒ (13) + 7 = 20


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Beginning to feel a bit annoyed at his attitude, Embrianna gazes at him.

Casting Evil Eye on his ability checks. It is undetectable when someone does this, correct? If not, she won't


M H, NPC Villian with the RedKnives

A bit of drool pools on his droopy right lip, right where his angry scar ends. He leans in and sniffs, "Bet they did...bet they did." He holds out his palm, "'undred, ninety."


M H, NPC Villian with the RedKnives
Sath Saltblood wrote:

Would it help to mention that Sath is also skilled in weather magic?

[dice= Diplomacy]1d20+5

"I worked, until recently for my uncle down the coast, a Merchant Captain name of Saltblood, perhaps you've heard the name? I worked as a sailor for 3 years on his boat and learned all that I could."

Looks like I should have placed more ranks in Diplo and maybe less in Sailor

He spits near your boots.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Embrianna gives a little sigh and hands over the gold. Well, I tried. Certainly wasn't going to offer to get too friendly with him.

Embrianna will board the boat and look about for a place to sit while they wait to set sail.


M H, NPC Villian with the RedKnives

He looks a the new comer, "A sawbones, eh?" His blinks a few times. "Capt does the hiring, but fer 190 gold ya can ask the capt yerself."

It clear that he has range that he asks and he doesn't care if the others hear the varying prices.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Henk Bash wrote:
He looks a the new comer, "A sawbones, eh?" His blinks a few times. "Capt does the hiring, but fer 190 gold ya can ask the capt yerself."

"Fair enough," David says with a shrug and pulls out a small pouch and counts out the 190 gold pieces, then hands it over.

As he waits for the rough to count it out he glances aft, his eyes roaming the length of the ship and taking in the members on it.

"Where's the skipper, then?" he says, adjusting his pack.


M H, NPC Villian with the RedKnives

He takes Dirk's coin. Then points a thumb towards the aft deck. "Capt Longplank up there." He cringes and starts to count again, the distraction clearly made him lose count.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius notes the wildly varying prices, and eyes the man's bearing, trying to get a read on him, specifically if he really is asking the captain's price.

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21


M H, NPC Villian with the RedKnives

Darious:

You gather he's playing up the last ship out of port bit and he's inflating the price.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Henk Bash wrote:
He points a thumb towards the aft deck. "Capt Longplank up there." He cringes and starts to count again, the distraction clearly made him lose count.

"Thanks," David says with a nod to Mister Bash.

Hoisting his kit over his shoulder with one hand, he flicks some ash off his cheroot and heads up the gangplank and onto the ship.

Moving toward the quarterdeck, but knowing not to advance onto it without permission, he remains on the main deck and addresses the captain of the vessel.

"Ahoy, captain," he says, touching his hand to his forelock politely.

"My name's Hawkins - your mate back there said to talk to you about duties? Said you maybe need help in the infirmary or maybe another able sailor in a pinch," he says with a nod.

"I've served my time before the mast and I've got some decent experience as a ship's surgeon, if that's of any use?" he adds with another drag from his smoke.

Diplomacy Check to influence the attitude of the Captain -
1d20 + 7 ⇒ (17) + 7 = 24


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna walks up to the gangplank, casting her gaze on the family that was turned away. She observes from a distance as some well-armed and interesting looking individuals try to talk their way on to the boat.

A soft, crooning, contralto voice seems to part the clamor surrounding them as she sings part of a sea-shanty, fingers subtly moving in what could be interpreted as playful dancing as she approaches the sour looking man.

Astrianna casts Charm Person on Henk- DC will save 15

Smiling at the man while inwardly thinking he must have been abused in the face by a shovel of particularly bad construction, the half-elf speaks over the noise. "My good man, did you hear my singing? I will bet my hat that no one on your ship can sing, or dance, or entertain as I can- everyone on your ship will be happy, with nightly performances by myself! To top it off, I've worked on a ship this size before. Now, I don't expect to get on for free, but I don't work for free either. Let us go the middle ground, and I'll give you 100 gold for passage AND this lovely voice- every night."

Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Sath is fairly certain that this sea-trash was asking a price differing from that of the captain but wanted to make sure before he tried a more direct approach to gain passage

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22


M Gnome Expert/bard

"A sawbones you say?" He waves you up then proceeds to yell down at Henk. "Get them aboard or get them away, we cast off in five."

He turns his attention back to the sawbones, "Your friends comming aboard...saw them walk up with you."


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Capt Willie Longplank wrote:
"A sawbones you say?"

David looks up at the Captain.

"Aye, sir," he says.

"I've studied medicine and I've had experience on ships-of-the-line as well," he adds.

Capt Willie Longplank wrote:
"Your friends comming aboard...saw them walk up with you."

David turns back to the others.

Friends? Well, nothing wrong with that...

He turns back to the captain.

"Begging your pardon, sir, but I suppose that depends on your man at the gangplank... he's levying a fairly stiff fee on all of us that would be happy to work for passage."


M H, NPC Villian with the RedKnives

Will Save: 1d20 + 1 ⇒ (12) + 1 = 13

"Yes mam, that be a fine voice." He nods vigorously. "Mighty prurty voice. He lifts his hand in agreement.

Darious, Sath, and Ariel are on the dock still.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

"Screw this," Sath thought to himself- time for the direct approach...

Raising his voice so that the captain could hear him, Sath addressed the captain directly...

Gnome:
"Captain, sorry to bother when you are so clearly readying to set sail but I was wondering if you might have need of a seasoned sailor skilled in the art of weather magic aboard your fine vessel? I can offer you 125 gold pieces and my services aboard your ship."


M Gnome Expert/bard

The captain nods to new surgeon, "We're overcrowded but gonna scoot out of here before that damn armada arrives. Your help may be needed with this crowd and well...if we're chased." He looks over at Henk, "They any good with a sword if we get in a tussle?"

He turns to the man yelling up to him, "Weather huh?" He turns back to the sawbones, "You didn't mention he could help get us speed."

Then he looks back down a the man. "HENK, HENK those three send up for 125 gold each."


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Capt Willie Longplank wrote:
"We're overcrowded but gonna scoot out of here before that damn armada arrives. Your help may be needed with this crowd and well...if we're chased."

David nods.

"Very good, sir - where should I stow my kit in the meantime," he asks as he takes another drag from his smoke, then turns back to the others, waiting to see what will happen next.


Evil GM

So, Sath, Ariel and Darious can get aboard for 125 Gold and they work.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna gives him a genuine smile as her voice is complimented. She hands over 10 platinum pieces to the man. "I expect to see you tonight when I serenade the beginning of our journey."

Quite pleased with herself, the Taldan saunters up the gangplank and takes stock of the ship. She looks back at those still milling about on the dock, shrugging. More biscuits for the rest of us.

Looking for a place to sit, she spies Embrianna and approaches her. "Saw that doofus fleece you- what a craggleface. Hope he falls overboard and his gold takes him to the bottom of the sea." She mutters, sitting next to the woman.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Gnome:
"And I'm also proficient with my trusty scimitar and spear...

Looking Henk straight in the eye, Sath hands over the 125 gold "Now, if you wouldn't mind moving out of my way..."


M H, NPC Villian with the RedKnives

He bites the platinum pieces then he nods in a dumbstruck manner.

Henk snarls at Sath but steps to the side for him to pass after he pays.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius forks over the stated coin and hurries aboard. Once on deck, he relaxed a bit. He looks the crowd over, and begins sizing up the ship.

A nice looking ship. Can't wait to get up the rigging and feel the sea air again.

He looks about those gathered and says, "Well, that worked itself out. Name's Darius."


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:
"Well, that worked itself out. Name's Darius."

David turns to the newcomer as he waits for the captain's formal orders.

"Afternoon, Darius - name's Hawkins," he says offering his hand.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

"Mine's Sath- nice to meet you."

Wanting to get out to sea, Sath surveys the ship and general port area for any immediate concerns...

Perception: 1d20 + 12 ⇒ (18) + 12 = 30


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

"Hawkins- good to meet you, if you need any additional help with keeping the crew alive, I know a thing or two about healing as well."


Evil GM

Sath:

On the horizon you see masts on 4 separate ships approaching. The navy's first ships.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote:
"Hawkins- good to meet you, if you need any additional help with keeping the crew alive, I know a thing or two about healing as well."

Turning from Darius, he glances to Sath.

"Nice's to meet you, Sath," he says with a smile.

He takes another draw from his smoke and thinks about Sath's words for a moment.

"You've had experience as a surgeon?" he says with genuine curiosity, sliding out a cheroot and offering it to the half-elf.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Darius shoulders his glaive and returns the handshake. "Pleasure."

Spotting the two lovely ladies from the dock, he makes his way over and bows slightly, saying "My ladies, I would just like to say that in the years I've been sailing, not once have I had the privilege of traveling with such lovely women. And here I am, faced with two of Shelyn's finest works of art."

He raises his hand to his chest and adds, "My name is Darius, and this here is..." he notes that Hawkins has already started talking to another man. He chuckles and says, "well, his name is Hawkins."


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

"Not surgeon, no- druid actually, but I hope I can be of some use..."

Making note of the navy ships, Sath turn to the captin, "Captain- we have 4 naval ships incoming, time to be leaving I believe."

Once the ship is ready to go, Sath will prepare to cast Gust of Wind in case we need the extra burst of speed

How many ships could I get with one Fog Cloud spell?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Darius Rotarion wrote:
"My name is Darius, and this here is..." he notes that Hawkins has already started talking to another man. He chuckles and says, "well, his name is Hawkins."

As David waits for Sath to respond, or the captain to issue further orders, he turns to the others.

"Afternoon," he says with a friendly smile.

"I guess we'll be shipping together for a spell; it'd probably be a good plan to get to know each other, if you're all agreeable to it?"

Clearing his throat a bit he looks at the others.

"I'm a ship's surgeon, or at least - I've served as one in the past," he says to them, then clears his throat a bit.

"Anyhow, I'm happy to meet you all - this is Sath - he's had some experience as a healer as well, I believe," he adds.

"How about you all?" he asks the rest, curious to know what they'll say.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sparkling green eyes flick away from Embrianna as Darius and Hawkins approach. "Ooh, incoming." She whispers, acting completely disinterested until Darius arrives and bows. Her head turns slowly, and she listens to his flattery with a smile. "Ah, if only all men could be so truthful all the time." The half-elf muses, standing to give Darius a curtsey despite her lack of a skirt.

"I see you know your works. It is said Shelyn wrote a beautiful song, and while she and the others gods much enjoyed hearing it, they decided it was much too fine to keep to themselves. Thus, to bring joy upon our strife-filled lands, she named the melody Astrianna and cast her work into this world for others to enjoy. A pleasure, Darius."


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote:
"Captain- we have 4 naval ships incoming, time to be leaving I believe."

David turns from the company with surprise to scan the horizon.

"Gods damn... " he mutters with a growl.

"Alright lads and lasses - I reckon we got work to do!" he says to the others as he tosses his cheroot over the side then looks back to the captain.

"Orders, sir?" he calls out, wondering where he will be stationed.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Astrianna Sparacello wrote:
" A pleasure, Darius."

Ret-con with the ladies -

David glances between Astriana and Embrianna.

"Nice meeting you both," he says, tipping his forelock politely.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

The elf had been blending into the crowd like a shadow, despite the obviously exotic weapon on his hip, (Katana) the constant movement had been more than enougb to skip back and forth to close the distance with the man at the plank and a quick casting of Prestigiation had succeeded at getting the captain's attention. 125 was the captain's call.
It was enough.

Walking up as if to speak to the Thug he quickly changed pace from easy walk to darting sidestep and tumble, Drawing a dagger as part of the movement and coming up behind the thug with the hilt pressed tto the man's neck.
Acrobatics, Daredevil boots: 1d20 + 10 + 5 ⇒ (16) + 10 + 5 = 31

Their is a sharp inhalation of breath as the man loses the elf in his vision and feels the pointed hilt press his skull at the join to the spine.

125 is a fair price my friend. And I'll throw in the lesson for free. The captain wanted a sword or magic and he gets both in THIS one. I will see you aboard and later we will drink to the songbird, my shout and parhaps you can tell me about sailing for in truth, I know nothing about ships. If you are in need of a drinking partner we can talk.

He skips back up the plank out of reach and tosses a bag of 130gold at the thug.
Five extra for you. Like I said first round is on me.

He doesn't not wait for a reply and turns and skips up the plank. Unsure if the man's pride would make him take insult or welcome the coin and offer for drink. He figured if he was angry, better to get away now and allow the man's duties to distract him and let the money cool him down.

As he approaches the captain he bows low with eyes up, a warrior's greeting in his home. Take take your eyes off an unknown.
Captain. I am no sailer but I am a good swordsman and middling wizard of sorts. If magic and steel would make me useful, my services are yours. Like you, I have come to realise this place is no longer fun.
diplomacy: 1d20 + 4 ⇒ (4) + 4 = 8

A brightly colored green/brown raptor flaps down and alights on his shoulder.
This is Thrasher, my familiar. Mind him. He bites but his eyes are keen.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8
Astrianna Sparacello wrote:

Sparkling green eyes flick away from Embrianna as Darius and Hawkins approach. "A pleasure, Darius."

He smiles as she joins him in the flirtations. "My dear, I doubt not a single word."

Hearing the warning call, Darius turns his gaze seaward to take note of the approaching masts. "Unfortunately, my precious melody and raven haired beauty, it would appear that more proper conversation shall have to wait."

He checks to make sure his pack is secured in a manner to not hinder his combat, and turns to see how the captain plans to act. He grips his glaive in preparation for combat. While the masts were quite far off, he knew that Cheliax had other agents at their disposal. Agents that could appear at any moment.

He hears the elf profess skill with both combat and magic and smirks. Awfully hard to master both, I'd wager. We'll see just how good he thinks he is, but for now, I'd prefer to see us out of Chelish waters.

"Good eyes, elf blood!" Darius calls out to the one who cried the warning.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

perception to notice Darius's grin+Alterness: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

The elf waits for the Captain's response, if any, and sauntered over to the Human.
He looks him up and down.

Another blade, seeking the pleasures of life without the threat of Thrune's boot crushing your throat? That Glaive is a fine weapon but difficult to wield in the confines of a ship friend. But at least you don't seem to clank about in plate like the last sellsword I sailed with. When he went overboard, we never saw him again

The pterosaur screaches


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

"Ah, but a little footwork can give me all the space I need. And when that fails," Darius replies, raising his right hand and flexing his fingers. The hand is covered in a leather gauntlet with small metal spikes. "I just get a little more personal is all. Besides, I've learned that combat basically comes down to one principle: defeat your enemy before they defeat you. Being able to strike first is a huge advantage."

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Evil GM

Holding location.


Evil GM

"Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far‑reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.

— Saldrin Seaheart,
local guide and purveyor of “adventuring supplies”

Welcome, aboard and congratulations for your selection, the process was wicked hard for this game. Several of you appear to be relatively new to PbP games, don't worry I was too about 26 months ago. (I have been fortunate in my gaming experience, so I like to pay it forward and bring some newer PbP'ers into the fold. You will note the party does not have cleric or rogue this should make it interesting. I seriously considered carrying a seventh player but decided against it – at least for now.

There are two players from a previous campaign: Adriel Mistleaf and Embrianna, who know that I run an active campaign that has plenty of twists and deviations, role-playing galore and did I mention complex layers of battle? If you are unsure about your ability to post, please let me know, this is an active game and it’s only fair to the other gamers that we begin on the right foot.

Simply put, you will get out of the game as much as you put in. If you are engaging and like RP, you should have a fantastic time. I’m happy to help you develop deep characters that are more than battering rams. If you like combat you will be satisfied, but I do like more that mass dice rolls. Play the role, do not simply roll the dice.

I hope everyone has fun, this is should be an exciting adventure that will let us all explore our creativity.

Take some time and review the campaign information tab, I have useful information there and I do update it with semi-important information. I don’t have many house rules but those that I do are listed for your review.

I use maptools and post frequent maps. I try to be attentive to the game and I post both consistently and frequently. Although this is a massive setting and it is sandboxy, there is structure to the game. I will include plenty of alterations and DM creativity.

Here are a few DM boons to add to your sheets:

(4)CLW 1d8+3
(2)CMW 2d8+6
(1)CSW 3d8+10
(1)oil of magic weapon
vial anti-toxin (1)
Everfull Mug (3/day 12 ounces of fine beer or wine)
Compass
Blank Map book (roll d2, 1 =waterproof, 2=non-waterproof)
Scrivener’s kit
silk 50 ft.(1)
Grapple hook or grapple arrow/bolt (1)
bandolier (1)
100 GP

I need everyone to post their alignments for me I didn’t see it on a couple character sheets. Also, tell me what time zone you are in, I’m in EDT, GMT -4.

Tweaking your character builds if you want. I know Dirk wanted to replace his Expert level with Warrior level go ahead and do it. Let me know what you changed.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Welcome everyone, to what will surely be a wonderful game. :)

Currently neutral good here, though I was toying with the idea of going true neutral.

In Eastern Standard time.

1d2 ⇒ 2

Time to go check out the other players CHA scores.... ;)


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Embrianna wrote:

Time to go check out the other players CHA scores.... ;)

"Fair enough, lass... I reckon it'll do," David says with a grin.

Eastern Standard Time

Question: Guys, does anyone have a suggestions for my character via "tweaks"? I'm open to them - just let me know. Thanks!


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Greetings fellow travellers...

Neutral Good

Atlantic- so one hour ahead of you guys but I'm an insomniac so it shouldn't matter too much, I hope...


Evil GM

Are you in the islands?


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Glad to be here! I am in EST.

1d2 ⇒ 2

Question regarding the freebies: if we already have those, can we refund their purchase price to our funds, or do we just get a spare?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Hello everyone! So excited to be selected- I am looking forward to playing with you all, I can already tell this is going to be fun. This character is the the most radically different from myself I have ever created, so it will be an interesting roleplaying experience.

Astrianna is Chaotic Neutral. I am in the Central time Zone.

1d2 ⇒ 2

Thanks for the boons Baldwin! I'm assuming the cures are potions?

I will stuff my Handy Haversack, make any final tweaks, and take a read through everyone's characters.


Evil GM

Dirk your Disabled Device will be important.

I really liked the fact that are a jack-of-all trades type character.


Evil GM

Yes the cures are potions.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Also, forgot to add: Chaotic Neutral here.

I know you opened up the game thread, is it fair game to begin posting?


Evil GM
Darius Rotarion wrote:

Also, forgot to add: Chaotic Neutral here.

I know you opened up the game thread, is it fair game to begin posting?

Of course.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Eeeexcellent...


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......

Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.


Male Herbivorous Meatsack Epic Level Pain in the Backside
baldwin the merciful wrote:
Are you in the islands?

Naw- Nova Scotia, be glad I'm not in Newfoundland or the or the extra 1/2 hour might really mess with your head :)


Evil GM
Embrianna wrote:

Yep, think I will switch to Neutral. I think Bri will have some questionable morals.......

Just remembered I still need to settle on my familiar. Thinking I may go with a cute little green viper.

Of course she will...I would expect nothing less from her. :-)


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

An extra half hour?


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
baldwin the merciful wrote:

Dirk your Disabled Device will be important.

I really liked the fact that are a jack-of-all trades type character.

Archaeologists do gain significant bonuses to Disable Device in time - for now the only thing I'm missing is the +3 for it being a Class Skill.

Actually, I think I'll add the "Trapper" Archtype to the Ranger's Freebooter (since they can both be added). All it does is negate ranger spells (wasn't really planning on going that high as a ranger) and grants me Disable Device as a Class skill (with a bonus to it every other level).

I hope that's okay?

EDIT: Roll for scroll case
1d2 ⇒ 1

EDIT: Looks like it's waterproof. Good times.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Yes- there's a reason those Newfies are crazy...

Map Book: 1d2 ⇒ 1 Waterproof!


Evil GM

Dirk I'm fine with it. The game takes place at sea, in an urban setting, and jungle.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Oh pooh. I still need to choose my spells prepared for the day.


Evil GM

Sath when I looked at out character sheet I didn't see how much money you had remaining.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble...


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge
Sath Saltblood wrote:
25 Gold plus the 100 that you gave us, so unless this rummy can be gotten past somehow I may be in trouble...

Don't sweat it too much - if you're really short on funds I can spot you for now :)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

*Slips in to shake fist at Henk*


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Oh, I realize I hadn't finished one thing- languages known: Common, Elven (Racial) Druidic (class)- Aquan, Draconic, Dwarven, Gnome, Goblin, and Orc.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Not checking in to see what kind of trouble I can get myself into? :)


Evil GM

I know Adriel, Sath, and Astrianna have liquid cash issues.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Reposting as I think it slipped by:

Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?


Evil GM
Darius Rotarion wrote:

Reposting as I think it slipped by:

Question regarding the freebies: if we already have those, can we refund their purchase price to our cash, or do we just get a spare?

Trust me keep the cure potions and the everful mug, but you can sell the other items if you already have them.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Ok- then I now have 11 Gold/9 Silver after selling back ft. silk rope and a grappling hook I had already purchased...


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

I planned on keeping those. But I had a lot of the other gear. I'll start fixing my sheet soon.

Regarding builds: anyone still want to do Teamwork stuff? I have an empty feat slot to use.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I will work more on optimizing my character sheet/backstory/etc tomorrow, I added the items at least.

Off to bed for the night- see you folks in the morning.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Perhaps my next feat slot I'll add a teamwork feat but it would make no sense for Sath's background to have any right now.


Evil GM

Feel free to introduce yourselves and chatter. I'm calling it a night.


Evil GM

Darious when you get a chance can you get your profile stat line set up with your vitals.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Sure thing.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Hi all.

Can anyone link the traits for this campaign? I don't own the book. Still need to pick my other trait.

Be warned (Baldwin already knows this), I love RP AND like my Chars to feel awesome, so I tend to powergame a little. I do work very hard not to step on toes or overshadow others. This is my first Kensai Magus so unsure how he will play out. I am going for a Lord Oberon type char from game of thrones (mostly the hyper acrobatic fighting style)

I will generally post links to a rule if I do anything obscure, never argue with the DM and am not afraid of Char Death, seeing it as a new opportunity for awesome. I don't expect you to blow party wealth to raise me if I die.

I post frequently if I catch you guys online but I live in Australia GMT+10
so I can get out of Synch. Baldwin knows me well enough for a DMPC when needed.


Male Human Bard: Arch/Ranger: Trap/Free -- Fort +6 Ref +10 Will +5 Ini +4 Per +11, AC: 20 HP: 56: 56 Uncanny Dodge

Hey guys - it's a quarter till 1 AM here and I got to be up for work in a about 5 hours.

It looks like most of the gang's crashing out tonight, so I guess I will, too - unless there's any more action on the boards in the next minute or so.

I'm happy to be aboard and I'm eager to see where this goes :)


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Adriel, I am EST but pull 3 12 hour night shifts a week, so my posting is all across the clock. Feel free to banter with Darius whenever you are bored.

Updating profile, gear, and stat line now.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

Sleep is for the weak and sane- I am sadly neither... lol! If anyone wants to get a discussion on, I'm here.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

We can banter in game if you want. I am online for the next hour or so.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Edited my previous post to include more openings for conversation, should any want to continue.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Okay, sheet should be fully updated.


M Elf Hexcrafter 5 (AC18/12/16), 51/51HP, F7/R4/W7+9vs enchantment, Per+10/ +2Thrasher, Init+4

Looks like everyone went to bed...


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

Not me. Still at work.


Female (But to all appearances dresses and acts male). Half-Elf +2 Init / Perc +12 / +5 Mel / +6 Rang / +7 Scim / AC: 17/15 f_f/12 tch Expert (Merchant Sailor) 1/ Aquatic Druid 5 39/39 HP

OK- now I'm crashing out...


Evil GM

Everyone has checked in and the game has gotten off to a good start.

Adriel - I'm using the skulls and Shackles traits for the campaign traits. I don't own the player's guide and didn't think it necessary for the gamers to spend money on the product.

@ The Group - Unlike Adriel, I am not a powergamer, or optimizer, and generally that is not what I'm looking for in builds. (Players are usually able to piece together the perfect class, feat, and equipment combo in ways that I haven't thought of or have time to consider.) I'm not looking for perfect builds or party make-up to handle ever situation. That is actually that why I selected some of you I like flaws as it adds to the flavor of the game. Crushing everything without taking damage becomes rote. That being said, Adriel handles it well with his role play and game demeanor. He understands if he wades off on his own or makes a rash decision, I'll push a challenge.

My posting: I have access to a computer most of day, so posting is rarely an issue. I'm own my own company, so no risk in getting in trouble with the boss. I have some work at the end of the month that will take me off line for a week but I'll let you know when that happens.

I believe in communication. If you are going to be offline let us know.


Evil GM

In reading through this campaign it looks fun and for most part it is player driven as your characters develop. There are two main plot arcs one of which is time based, but how you go about getting to the conclusion of the arc is quite varied based on how you handle situations and interact with NPCs. There will be a lot of NPC interaction - not everyone is meant to die. Basically the choices that you make builds your own unique adventure.

One thing that is disappointing to me about the published material is the lack of ship maps. They provided one map to use in all situations and the ship rules book: "Fire as She Bears" is equally disappointing and contained no maps for the ships they describe. I have few that I've snagged off of dunjinni and a couple 3PP products, but if you know of any good maps let me know.


Male Narinar Adept 1/UC Knifemaster 3/Fighter 1
Stats:
Hp 55/55| AC 17, touch 14, ff 13 | CMD 17| Saves: Fort +6, Ref +8, Will +4 (+3 vs poison)| Init: +6| Perception: +8

As I said before, but I believe in a spoiler to the DM:

I am able to post fairly reliably, as I always have my iphone with me, and when I'm not actually at my computer at home, I usually have my ipad within arms reach. And when I travel, both of those devices go with me.

I am an RN, work in an ICU at one of the 4 hospitals in the town I live in. From WV, so no real "city" so to speak, but we don't eat healthy here so we need lots of hospitals.

I work the night shift, 12 hour shifts. On slow nights, I gotta have something to stay awake, so I have the flexibility to post from my phone.

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