Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

RD 3

Initiative Order:

Enforcers -
Astri -
Very special friends -
Sorrin -
Bonegnaw -
Cireladwen -
Jenkie/Capt
Chell -
Bri -
Torgue -

RD 3 Map


Evil GM

RD 3: Enforcers

O:40 will shoot at torgue,

att: 1d20 + 8 ⇒ (16) + 8 = 24;damage: 1d8 ⇒ 1
*you get +2 for soft cover.

He then drops his cross bow and pulls steel.

P:38 drops his crossbow and fluidly drawls his sword, "'bout time we use real weapons."

rapier: 1d20 + 13 ⇒ (16) + 13 = 29;damage: 1d6 + 7 ⇒ (3) + 7 = 10


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm

O:40 has to make a DC 15 reflex saving throw to use his greased crossbow, or he drops it. Which I guess he was going to do anyway. Hopefully it will shoot out of his hands like a greased tater, it will accidentally fire, and shoot him in the throat.

Round 3

"I'm moving up!" She shouts to Cir and Chell. The half-elf bolts from her cover and crosses the beach, anticipating Torgue and Sorrin will quickly dispatch the two crossbowmen once they close in. Once behind a dune Astrianna begins a war-chant, her voice resonating off of the cove's many cliff faces.

Move Action:30' Move to M36

Standard Action: Begin inspire courage (4/16)

Sovngar


Evil GM

reflex: 1d20 + 5 ⇒ (9) + 5 = 14

the crossbow slips out of his hands. torgue disregard the damage.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Time to deal with some monkey business, ape, monkey... The only thing keeping him from laughing too hard is the rapier stuck in him.


Evil GM

The creature in the cave does not advance - yet. hold
Still not sign of BonegnawS

Everyone else can act


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Why do I bother?

Sorry, about killing you. Sorrin slashes and retreats.

atk, scimitar, inspired, defensively: 1d20 + 10 + 2 - 4 ⇒ (11) + 10 + 2 - 4 = 19
dmg, scimitar, inspired: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Perception, Bonegnaw: 1d20 + 5 ⇒ (1) + 5 = 6

Defensive, Mobility AC 29 for AoO. K35.


Evil GM

YOu can get to K:36 with your 30 ft movment.

Sorrin strikes wiht his scimitar before he moves back.

AOO on Sorrin:
rapier: 1d20 + 13 ⇒ (11) + 13 = 24;damage: 1d6 + 7 ⇒ (5) + 7 = 12


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Attack, rapidshot on P-38, Inspired:1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21Daño:1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Attack 2:
1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 Daño:1d8 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Cireladwen digs her heels in and continues her volley, whispering something indeterminable in Elven.


Evil GM

the elf's arrow hits but the man is still up but with multiple arrows out of his sturdy frame.

Jenkie and the capt take aim,

Jenkie:
att: 1d20 + 5 ⇒ (12) + 5 = 17;damage: 1d8 + 2 ⇒ (7) + 2 = 9
using comp longbow +2 dam

Capt fires at P;38
capt: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15;damage: 1d8 ⇒ 3

Jenki put the enforcer down...finally.


Evil GM

RD 3 updated

Initiative Order:

Enforcers - stabbed Sorrin, the other dropped CB
Astri - insprie courage, moved
Very special friends -
Sorrin - hit P:38
Bonegnaw -
Cireladwen - hit P:38
Jenkie/Capt - killed P:38
Chell -
Bri -
Torgue -

Updated RD 3 map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 74/76(84/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 9/16
Effects:Bull's Str(+4 str 5 minutes)
Used:1 Second Wind
Club damage (+2 hit/damage)

Torgue moves to M-37 to keep Astri behind him and away from any charging nasties. He then draws a potion of Enlarge(move), ready to quaff it and grow HUGES!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

+2 for Jenkie and Captain if it matters. Puts captain at 17. Why's he getting -1? Thought Chell fixed him. Maybe another reason.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Good point, forgot his potions. Bri will stay on the beach

Bri moves up cautiously with the group, staying behind Sorrin for now.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

He was at 4 dexterity, Chell gave him 4 dexterity back, so he's at 8 dexterity, which is -1.

Astrianna looks at Sorrin strangely as he goes running by. "Where are you going? There's one left!" Her eyebrows raise at the sight of the gigantic Torgue. "On second thought... Torgue may have this under control."


Evil GM

Capt gets -1 because he is still suffering dex penalty to his ranged attacks he only has an 8 dex now. It should be -2 actually.

I was thinking they had to be within 30 feet of the bard but I see they just have to perceive the performance. It didn't matter for this round though.


Evil GM

Torgue moves over and considers taking his potion (I assume you will be taking it when you see what comes out), while Bri moves forward behind the fleeing Sorrin. The group begins to understand why sorrin fled as they see a four-armed, gorilla-like creature, covered with matted white fur, roars in rage as it rears up to its full, towering height.

knowledge arcana if you have it.

Updated Map


Evil GM

Chell has her RD 3 Action

RD 4

Initiative Order:

Enforcers -
Astri -
Very special friends -
Sorrin -
Bonegnaw -
Cireladwen -
Jenkie/Capt -
Chell -
Bri -
Torgue -

RD 4 Map

*Torgue I assumed you were taking the enlarge person potion, so I updated your token to reflect that.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round4

Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm

Astrianna's eyes widen on seeing the beast, stepping around Torgue to raise her bow and fire a magical arrow at the beast.

The bard looks between it and Torgue, and whispers a prayer to Cayden that today will be Torgue's day of glory. She continues her song while she tries to figure out exactly what the creature is.

Take 10 Knowledge Arcane for 18 total. Tempted to use my take 20, but I can think of better uses for a standard action right now.

Free Action: Maintain Inspire Courage (3/16)

5' step to N35

Standard Action: Longbow attack on the beastie

Longbow attack, inspired, point-blank: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22

damage, inspired, point-blank, +1 arrow: 1d8 + 1 + 2 + 1 + 1 ⇒ (6) + 1 + 2 + 1 + 1 = 11


Evil GM

DC 18 Aracana:

You know this is a creature called a Girallon. Girallons are among the jungle's most dangerous predators. They are aggressive, carnivorous, highly territorial, and incredibly strong. Worse, their four muscular arms are capable of inflicting incredible damage on anything that falls into their clutches. Their exotic appearance makes them popular creatures in certain cities as attractions in gladiatorial combats, either starved and pitted against each other, or set against gladiators eager to increase their fame and notoriety.

You've heard that if it hits with the four arms it can rend the flesh from a body.

Astri does hit it with her arrow, drawling it's attention to the tasty half-elf flesh.


Evil GM

RD 4: Enforcer

The enforcer 5 ft steps to O:39 and full attacks Torgue,

rapier: 1d20 + 13 ⇒ (16) + 13 = 29;damage: 1d6 + 7 ⇒ (4) + 7 = 11

rapier: 1d20 + 8 ⇒ (20) + 8 = 28;damage: 1d6 + 7 ⇒ (6) + 7 = 13

Piercing soft flesh with the rapier tip.


Evil GM

Several released prisoners peek out of the cave opening, sheer panic hits a few. "Run, run...run to ship" With that there is rush of people running to the water behind Chell. An elf and two Tulitas get the group moving towards the water, trying to organize some semblance of order.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Watching the bear of a man get stabbed so thoroughly seems to force Cireladwen to point her bow at him, though she would dearly love to take out the more impressive beast before it can wreak havoc with its massive arms.
Attack, Rapidshot, Inspired @enforcer:1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 damage:1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Second attack:1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 damage:1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 4

Astrianna immediately regrets drawing the creature's attention as its four eyes settle on her. Four eyes... Ah! Kahn fought the Gorillon, yet fights no more. Kahn's body had a head, but not any more. She recalls an unfortunate rhyme about the matter.

"Calistra's t$+@, Gorillon! Everyone, help Torgue, this is an incredibly mighty creature, it can literally tear people into chunks! Hinder its attacks, slow it down, anything!"


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Torgue might be down with a crit.

Big guy's in trouble, soft target... Needs reinforcing. Strategic fall-back? The man moves forward, challenging the enforcer.

Does your mon-key have... cymbals?

atk, scimitar, inspired: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
dmg, scimitar, inspired: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Perception, Bonegnaw: 1d20 + 5 ⇒ (17) + 5 = 22

N39, cause Sorrin's an idiot.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 3

Chell moves up with the others, also wondering why they are retreating. She comes to a sliding stop as the giant, four-armed Gorilla thing comes crawling out of the cave. "Quell help us," she mutters. It was a little surprising then when he vision began to focus and her trembling stopped. Apparently that counted as the words necessary to cast Prayer. Thanks Quell.

Move to L35 and cast Prayer. No save. +1 to allies in 40 and -1 to enemies within 40. 1/5 Rounds.

Round 4

She then casts a magic to conjure horrible images in the mind of hulking creature. Probably something like a mound of banana's that are all rotten inside.

Cast Doom on Gorillion. DC 15 Will.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

No worries, Chell... This is a test!


Evil GM

I didn't see the potential crit on trogue

rapier: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d6 + 7 ⇒ (1) + 7 = 8


Evil GM

Sorrin you don't see a gnoll.

You attack hits the enforcer hard but he has plenty of fight left in him.

One of Cir attacks hits as her precise shot ability comes in handy.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Ooh that prayer is a cool spell. So +1 to everything for us? Astri would do 1 more damage to the Gorillon, Cir and Sorrin would do 2 more damage to the enforcer. Torgue would take 3 less damage as well.

Chell, I suggest a tagline like I do with Inspire Courage to remind everyone.


Evil GM

I adjusted the damage you've all done with prayer added.

I'm going to be offline a bit. I'm finish watching Rose Bowl then a frozen yogurt run with my daughter before the Sugar Bowl.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Sorrin the Wayward wrote:
No worries, Chell... This is a test!

"And we are doing well," she says, not missing the sarcasm but also ignoring it. "The Dawnflower would be proud you stayed to help those in need and punish the evil."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

She's come to expect that, Chell... But, she'd be proud I convinced Astrianna to stay!


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen gives Chell a reassuring look. She'd be damned if she let the cleric get swept up in a couple of moments with her last memory of a comrade being the "I told you so" spewing forth from Sorrin's lips (even if he did tell them so, there was no way of knowing whether or not the captives would still have been alive had they retreated).

If it came down to it, however, the elf would simply start yelling at any remaining human foes that their mothers are easy. That might get them off of the bear... The monkey thing, though... he may or may not understand any crude jokes.

...

Maybe if she shot him in the...

censored:
nadders
with one of the poisoned arrows... hm...


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Hypocrite," she mumbles.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri will move up to within 30 ft of the thing and attempt to sleep hex the big hairy beast. will dc 16

"What the f*&k? Is the stupid gnoll running some kind of zoo?"


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue feels all of the magic wrap around him, the prayers and muscle boosters and sing songs. Oh yea! Today is a good day for you to die!


Evil GM

RD 4 update

Initiative Order:

Enforcers - 29 HP on Torgue confirming crit
Astri - 12 Hp on beast
Very special friends -
Sorrin - moved up and 15 HP on enforcer
Bonegnaw -
Cireladwen - 9 HP at enforcer
Jenkie/Capt -
Chell - cast doom for the creature - saved
Bri - slumber hex on creature - saved
Torgue -

doom save: 1d20 + 5 ⇒ (11) + 5 = 16

doom save: 1d20 + 5 ⇒ (20) + 5 = 25


Evil GM

togure update you HP stat line.

RD 4: Girallon

the mighty beast lets out "Rawrr" as its jaws slam shout on Torgue,

bite: 1d20 + 10 ⇒ (3) + 10 = 13;damage: 1d6 + 4 ⇒ (6) + 4 = 10

The bite misses.

But it's claws move to shred the flesh off of sorrin,

claw 1: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d4 + 4 ⇒ (2) + 4 = 6
plus if four claws hit rend: 1d4 + 4 ⇒ (4) + 4 = 8

claw 1: 1d20 + 10 ⇒ (8) + 10 = 18;damage: 1d4 + 4 ⇒ (2) + 4 = 6

claw 3: 1d20 + 10 ⇒ (4) + 10 = 14;damage: 1d4 + 4 ⇒ (4) + 4 = 8

claw 4: 1d20 + 10 ⇒ (13) + 10 = 23;damage: 1d4 + 4 ⇒ (3) + 4 = 7

I believe only one of the claws strike Sorrin this round.


Evil GM

RD 4: Back on the ship

The captain and Jenkie continue to use their bows but they focus on the Girallon:

Jenkie:
att, melee penalty, IC, prayer: 1d20 + 5 - 4 + 2 + 1 ⇒ (3) + 5 - 4 + 2 + 1 = 7;damage, IC, prayer: 1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11
using comp longbow +2 dam

Capt fires
capt, str and melee pen, IC, prayer: 1d20 + 7 - 2 - 4 + 2 + 1 ⇒ (12) + 7 - 2 - 4 + 2 + 1 = 16;damage, IC, prayer: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Evil GM

Updated RD 4 Map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 42/76(52/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 9/16
Effects:Bull's Str(+4 str 5 minutes)(Enlarge 2 minutes 2d8 club damage, +1 damage AC 17, 10' reach).Bard Song(+2 hit/damage),Prayer +1 Hit/Damage/Saves/Skills)
Used:1 Second Wind

Torgue knew that there was no time to mess around with this thing, he was big and strong but this nasty would turn Sorrin into goop, letting the thoughts of no beer enter his mind again, Torgue raged and unleashed the fury as he spanked the monkey!

Rage AC 15 now
+2 Hit/Damage from Bull's Str
+1 Hit/Damage from Prayer
+2 Hit/Damage from Bard Song
Power Attack
Enlarge, +1 damage
Greatclub+1 #1: 1d20 + 15 ⇒ (11) + 15 = 262d8 + 18 ⇒ (5, 6) + 18 = 29
Greatclub+1 #2: 1d20 + 10 ⇒ (14) + 10 = 242d8 + 18 ⇒ (2, 7) + 18 = 27


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Bull's Strength damage is +3? Two handed, I think..


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Just realized enforcer is between Sorrin and Four-Arms... Does enforcer provide cover? Also, Prayer gives -1s. Enlarge gives you +2 damage, because it fixes your 2-handed fraction round down issue with 16 Str. You should be at +20 damage?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Four-arms has 10' reach so he can reach out and smack you from far away. Perhaps put one hand on your forehead like that 'you can't hit me' routine.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

He's definitely got reach, but I should have cover. Me thinks. Torgue, am I right about damage?


Evil GM

The enforcer does not provide cover.

Edit:
I need to look at the cover rule.

Edit 2:
No cover.

Big Creatures and Cover:

Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.


Evil GM

Torgue's attack hits and does significant damage to the girallon it's rage keenly focused now on the enlarged man. "RARWWW" That angry cry is echoed by a sound within the cave.


Evil GM

RD 5

Initiative Order:

Enforcers -
Astri -
Very special friends -
Sorrin -
Bonegnaw -
Cireladwen -
Jenkie/Capt -
Chell -
Bri -
Torgue -

RD 5 Map

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