
| Sorrin the Wayward | 
 
	
 
                
                
              
            
            I just don't like drug runners and slavers... But, I'll take the Ring out for you, if you want!
Sorrin advances.
atk, gnoll, scimitar: 1d20 + 10 ⇒ (11) + 10 = 21
dmg, gnoll, scimitar: 1d6 + 6 ⇒ (3) + 6 = 9

| Cireladwen | 
 
	
 
                
                
              
            
            Cir will just take a 5 ft step to be directly behind Astrianna so that she can see get a good shot.
Not knowing what the heck the ring is, Cireladwen nocks two arrows coated in blue whinnis.
Attack, Rapidshot: 1d20 + 9 ⇒ (20) + 9 = 29 Confirm? (Anatomist bonus) 1d20 + 10 ⇒ (2) + 10 = 12 Darn.
1d8 + 5 ⇒ (8) + 5 = 13 Damage. DC 14 or 1d3 ⇒ 2 Con damage.
2nd attack:1d20 + 9 ⇒ (6) + 9 = 15 Pretty sure that misses, but...
1d8 + 5 ⇒ (4) + 5 = 9 Damage and DC 16 or 14, depending on the last thing or 1d3d6 ⇒ 3

| baldwin the merciful | 
 
	
 
                
                
              
            
            Cir shoots her bow for RD 1.
Initiative Order: RD 2
Chell - clw on torgue, removes movement penalty
Sorrin - moves forward
Torgue
Scraggs
Bri
Bonegnaw
Cir -
Astri
sorroin foot damage: 1d4 ⇒ 3
Sorrin there is thick webbing between you and the gnoll are you going to be moving into the webbing.

| Torque2 | 
 
	
 
                
                
              
            
            Get rid of the webbing so we can advance, and watch that hyena. Torgue moves to 0=44, keeping an eye on the nasty,[/b]
Reflex save: 1d20 + 2 ⇒ (1) + 2 = 3
FIRP DING BLAST! Torgue now has a spike sticking out the top of his foot.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Blue whinnis poison page, DC is 14. Probably not going to work on him given that huge fort save, but hey the dice have to work in our favor eventually. He probably will never fail the initial save so we can't do any poison stacking, but we're going to shoot him with arrows anyway might as well be poison ones.
Once Sorrin or Torgue get into range Astri will attempt to cast Hold Person on him so they can tie him up. ...Assuming Sorrin or Torgue have rope.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Round 2
Astrinna continues her ruse, recalling that one of Redd's men said Garreg and Bonegnaw were close. Garreg is likely part of this Ring, but did something sour their relationship? "We were sent to kill you by the Ring, but Garreg offered us more for you alive under the table. Surrender, we give you to Garreg, and we tell the Ring you're dead. We get paid double, you live, we all win."
Bluff: 1d20 + 15 ⇒ (6) + 15 = 21

| baldwin the merciful | 
 
	
 
                
                
              
            
            "Garreg? Worthless double crossin' turd...he ain't got th't kinda muscle, besides he aint got a suppl'r, unless...he's struck up a deal." He pauses, "Now ain't do anyth'ng t'wit you. I got some coin on ship y'can have, we can deal. Call off 'im off and we can parlay"
sense motive: 1d20 + 2 ⇒ (12) + 2 = 14

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Round 2
The bard pauses a moment as Bonegnaw speaks. Hmm. So Garreg works for Bonegnaw, I thought Garreg was farther up the loa pole. They must have had a falling out, interesting... Did they all turn on each other when we stopped the shipment yesterday?
She replies flatly, trying to pick out a line of sight to the gnoll from the front of the cave. The tale-spinner doesn't know enough about the cities' drug trade to keep up her charade at this point. "Unless you've been taming dragons you're in no position to bargain. We already have your ship, coin, and most of your help is dead. We're taking you in alive because you're worth more that way- I'm simply offering a less painful alternative."
If Bonegnaw refuses to cooperate the half-elf weaves a spell about him, attempting to disable the gnoll for Sorrin to capture.
Standard Action: Cast Hold Person on Bonegnaw, DC 16 will save

| Chell Silves | 
 
	
 
                
                
              
            
            If her's doesn't work mine might. Also Hold Person for DC 16. I o right after Astri anyway.

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Astrianna starts as the hyena suddenly attacks Chell, frowning. I hate dogs. She turns her attention to Bonegnaw.
"Either you lay down your weapon and we take you prisoner, or we knock you flat and take you prisoner. That's our job. You have no chance, and nothing to offer us other than a struggle. You and I will talk on the way back to Shaw if you want to parley."
The half-elf points to the hyena. "If you want your last pet to live, I'd throw down your bow or my man is going to make it a permanent cave fixture."

| Cireladwen | 
 
	
 
                
                
              
            
            Cireladwen gives a sigh of relief and uses the arrows Sorrin gave her, which are also poisoned. She didn't know what to do for a moment there, or whether or not to suspect treachery. This, she understood. So she would make these arrows count on behalf of all of those poor people in the cave.
I dare not miss. Desna, make me your arm!
She has to admit, she feels tingley.
Attack, Rapidshot: 1d20 + 9 ⇒ (20) + 9 = 29 Confirm? 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 X3 damage! 3d8 + 15 ⇒ (1, 6, 8) + 15 = 30
Fort Save 14 or 1d3 ⇒ 3 Constitution damage and unconsciousness.
Second Attack:1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d8 + 5 ⇒ (5) + 5 = 10 Fort Save DC 14 (or 16, depending) or 1d3 ⇒ 1 Constitution Damage and unconsciousess.

| Chell Silves | 
 
	
 
                
                
              
            
            "Ah" Chell cries out in pain. Her thick boots had saved her against the thorns but not against this dogs powerful jaws. They went through the thick leather and right into the soft flesh underneath. If it weren't for the burning pain she might feel the cool blood flowing from torn flesh. Tears well up as she feebly swats at the dog. "Do something," she says to no one in particular. She had seen the hand signs for Hold Person and intended to mimic the action should Bonegnaw get away from Astrianna's spell. Then the dog bit here. And she was fond of dogs. She somehow manages to pry her leg from its jaws and backs away, casting a spell to prevent it or anything else from attacking her...hopefully.
5' step then Cast Sanctuary. DC 15 Will to attack me. If I can't back away, cast defensively.
Concentration DC 16: 1d20 + 9 ⇒ (18) + 9 = 27

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Damn, nice Cir! Also no surprise Astri's spells continue not to work.
Also, the blue whinnis poison is weird, it has a secondary effect (the unconciousness) that comes into play during the second round of poison effect. Essentially two saving throws have to be failed in the span of two rounds for the unconsciousness to happen.
Round 3
The bard sighs and knocks an arrow as Bonegnaw stubbornly refuses to cooperate. "The hard way, then. Take Bonegnaw alive! Crush that hyena before it gives us some kind of disease, Torgue."
She opens fire on the gnoll in an attempt to bring him down.
Standrd Action: Attack Bonegnaw with a normal arrow
Longbow: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

| Torque2 | 
 
	
 
                
                
              
            
            HP 73/76(86/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R2/W3
Weapon in hand:Greatclub
Rage used 10/16
Effects:
Used:1 Second Wind
Torgue shrugs. Your choice, bucko. He swings his club down at the hyena.
Greatclub+1 #1: 1d20 + 10 ⇒ (4) + 10 = 141d10 + 4 ⇒ (4) + 4 = 8
Greatclub+1 #2: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 4 ⇒ (10) + 4 = 14

| Cireladwen | 
 
	
 
                
                
              
            
            Cireladwen will not relent her attacks on the golly, and she switches back to normal arrows.
Attack, rapidshot:1d20 + 9 ⇒ (16) + 9 = 25, damage:1d8 + 5 ⇒ (2) + 5 = 7
Second attack:1d20 + 9 ⇒ (18) + 9 = 27 damage:1d8 + 5 ⇒ (4) + 5 = 9

| Sorrin the Wayward | 
 
	
 
                
                
              
            
            Sorrin attacks.
atk, gnoll, scimitar: 1d20 + 10 ⇒ (18) + 10 = 28
dmg, gnoll, scimitar: 1d6 + 6 ⇒ (4) + 6 = 10
crit, gnoll, scimitar: 1d20 + 10 ⇒ (2) + 10 = 12
dmg, gnoll, scimitar: 1d6 + 6 ⇒ (4) + 6 = 10

| baldwin the merciful | 

| Astrianna Sparacello | 
 
	
 
                
                
              
            
            Round 4
Astrianna growls as the cornered gnoll continues to fight and waste their resources. There wasn't much she could do form here besides trying to plug him with arrows.
Instead, she manages to nearly lose all of the arrows in her quiver, an embarressment she wished she hadn't suffered right in front of their new Elven archer friend.
Standard Action: Fire longbow at Bonegnaw
Longbow Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Longbow damage: 1d8 + 1 ⇒ (2) + 1 = 3
dex check: 1d20 + 2 ⇒ (18) + 2 = 20
 
	
 
     
     
     
	
 