Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Which side of the webbing is he on? Just wondering if arrows will be useless if he is on the opposite side of it from us or what kind of cover it would give.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I just don't like drug runners and slavers... But, I'll take the Ring out for you, if you want!

Sorrin advances.

atk, gnoll, scimitar: 1d20 + 10 ⇒ (11) + 10 = 21
dmg, gnoll, scimitar: 1d6 + 6 ⇒ (3) + 6 = 9


Evil GM
Embrianna wrote:
Which side of the webbing is he on? Just wondering if arrows will be useless if he is on the opposite side of it from us or what kind of cover it would give.

The webbing is between you and him, so he is on the other side.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cir will just take a 5 ft step to be directly behind Astrianna so that she can see get a good shot.
Not knowing what the heck the ring is, Cireladwen nocks two arrows coated in blue whinnis.
Attack, Rapidshot: 1d20 + 9 ⇒ (20) + 9 = 29 Confirm? (Anatomist bonus) 1d20 + 10 ⇒ (2) + 10 = 12 Darn.
1d8 + 5 ⇒ (8) + 5 = 13 Damage. DC 14 or 1d3 ⇒ 2 Con damage.
2nd attack:1d20 + 9 ⇒ (6) + 9 = 15 Pretty sure that misses, but...
1d8 + 5 ⇒ (4) + 5 = 9 Damage and DC 16 or 14, depending on the last thing or 1d3d6 ⇒ 3


Evil GM

I never understood why web does hinder arrow flights, it seems like it would. Other than perhaps the speed of the projectile but still it seems like there would be penalty.

Cir nat 20 hits the second shot misses.

I assume it's a fort save.

fort save: 1d20 + 11 ⇒ (15) + 11 = 26


Evil GM

Cir shoots her bow for RD 1.

Initiative Order: RD 2

Chell - clw on torgue, removes movement penalty
Sorrin - moves forward
Torgue
Scraggs
Bri
Bonegnaw
Cir -
Astri

sorroin foot damage: 1d4 ⇒ 3
Sorrin there is thick webbing between you and the gnoll are you going to be moving into the webbing.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Get rid of the webbing so we can advance, and watch that hyena. Torgue moves to 0=44, keeping an eye on the nasty,[/b]

Reflex save: 1d20 + 2 ⇒ (1) + 2 = 3

FIRP DING BLAST! Torgue now has a spike sticking out the top of his foot.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Blue whinnis poison page, DC is 14. Probably not going to work on him given that huge fort save, but hey the dice have to work in our favor eventually. He probably will never fail the initial save so we can't do any poison stacking, but we're going to shoot him with arrows anyway might as well be poison ones.

Once Sorrin or Torgue get into range Astri will attempt to cast Hold Person on him so they can tie him up. ...Assuming Sorrin or Torgue have rope.


Evil GM

spike, torgue: 1d4 ⇒ 3

Updated RD 2 Map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I have soap on a rope.


Evil GM

sense motive: 1d20 + 2 ⇒ (17) + 2 = 19

"Ay knew y'were from the Ring...muscle foreign. Pathetic." He beleives you were sent to kill him or get him to agree to a deal.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 2

Astrinna continues her ruse, recalling that one of Redd's men said Garreg and Bonegnaw were close. Garreg is likely part of this Ring, but did something sour their relationship? "We were sent to kill you by the Ring, but Garreg offered us more for you alive under the table. Surrender, we give you to Garreg, and we tell the Ring you're dead. We get paid double, you live, we all win."

Bluff: 1d20 + 15 ⇒ (6) + 15 = 21


Evil GM

DMPC Sorrin (he can't post right now)

Sorrin is going into the webs to get to the bonegnaw,

escape artist: 1d20 + 8 ⇒ (18) + 8 = 26

He's gonna want me DMPc'ing his dice rolls all the time now.


Evil GM

"Garreg? Worthless double crossin' turd...he ain't got th't kinda muscle, besides he aint got a suppl'r, unless...he's struck up a deal." He pauses, "Now ain't do anyth'ng t'wit you. I got some coin on ship y'can have, we can deal. Call off 'im off and we can parlay"

sense motive: 1d20 + 2 ⇒ (12) + 2 = 14


Evil GM

Astri:
You get the feeling form his response that Garreg is mid-level dealer who work for Bonegnaw or gets his drugs form him."


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen closes her eyes for a moment, trying not to betray how lost she is. She doesn't dare use her bow again, either, lest she ruin whatever it is her party mates are trying to do...


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 2

The bard pauses a moment as Bonegnaw speaks. Hmm. So Garreg works for Bonegnaw, I thought Garreg was farther up the loa pole. They must have had a falling out, interesting... Did they all turn on each other when we stopped the shipment yesterday?

She replies flatly, trying to pick out a line of sight to the gnoll from the front of the cave. The tale-spinner doesn't know enough about the cities' drug trade to keep up her charade at this point. "Unless you've been taming dragons you're in no position to bargain. We already have your ship, coin, and most of your help is dead. We're taking you in alive because you're worth more that way- I'm simply offering a less painful alternative."

If Bonegnaw refuses to cooperate the half-elf weaves a spell about him, attempting to disable the gnoll for Sorrin to capture.

Standard Action: Cast Hold Person on Bonegnaw, DC 16 will save


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

If her's doesn't work mine might. Also Hold Person for DC 16. I o right after Astri anyway.


Evil GM

For clarification - the conversation is occurring but Astri goes last, Chell will follow a that top of the 3rd round with her Hold Person if Astri's doesn't succeed.

So Sorrin slips into the web and stabs at the gnoll. (no cover since he is next to him)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue curses and holds, his feet all tenderized.


M Dog Guard

RD 2: Scraggs

He moves to P:43

spike: 1d4 ⇒ 1
reflex: 1d20 + 7 ⇒ (8) + 7 = 15

The hyena bites at Chell,

bite: 1d20 + 6 ⇒ (16) + 6 = 22;damage: 1d6 + 3 ⇒ (5) + 3 = 8
trip, CMB: 1d20 + 5 ⇒ (7) + 5 = 12

The bite rips into the fleshy part of the clerics calf, but he does not trip her.


Evil GM

Initiative Order: RD 2

Chell - clw on torgue, removes movement penalty
Sorrin - moves forward
Torgue - move and held
Scraggs -moved and attacked Chell hitting for 8 HP
Bri
Bonegnaw
Cir -
Astri


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Call your dog off! I'm in the perfect spot to turn it to jelly!


Evil GM

"Call yer man off that's tryin' to kabob me."


Evil GM

"I'm askin' fer parlay, you want blood...typic'l shyte th'Ring would do."


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I can just dispell the web can't I? Since it doesn't seem usefull right now.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna starts as the hyena suddenly attacks Chell, frowning. I hate dogs. She turns her attention to Bonegnaw.

"Either you lay down your weapon and we take you prisoner, or we knock you flat and take you prisoner. That's our job. You have no chance, and nothing to offer us other than a struggle. You and I will talk on the way back to Shaw if you want to parley."

The half-elf points to the hyena. "If you want your last pet to live, I'd throw down your bow or my man is going to make it a permanent cave fixture."


Evil GM

yes you can Bri...its a standard action to dismiss.


Evil GM

"We deal now, or nev'r."

Bri dismisses her web.

Bonegnaw steps back 5 ft and attacks Sorrin,

att: 1d20 + 13 ⇒ (8) + 13 = 21;damage: 1d8 + 6 ⇒ (1) + 6 = 7

att: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d8 + 6 ⇒ (7) + 6 = 13


Evil GM

Bonegnaws save vs the hold person.

will: 1d20 + 6 ⇒ (16) + 6 = 22

Astri's singsong spell doesn't take hold.


Evil GM

Cir still has her RD 1 action.

Initiative Order: RD 3

Chell -
Sorrin -
Torgue -
Scraggs -
Bri
Bonegnaw
Cir -
Astri

I'll update the map when I get home. Chell you mentioned casting hold person this round but you are under attack and I'm not sure if you still want to do that action.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen gives a sigh of relief and uses the arrows Sorrin gave her, which are also poisoned. She didn't know what to do for a moment there, or whether or not to suspect treachery. This, she understood. So she would make these arrows count on behalf of all of those poor people in the cave.

I dare not miss. Desna, make me your arm!

She has to admit, she feels tingley.

Attack, Rapidshot: 1d20 + 9 ⇒ (20) + 9 = 29 Confirm? 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 X3 damage! 3d8 + 15 ⇒ (1, 6, 8) + 15 = 30
Fort Save 14 or 1d3 ⇒ 3 Constitution damage and unconsciousness.

Second Attack:1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d8 + 5 ⇒ (5) + 5 = 10 Fort Save DC 14 (or 16, depending) or 1d3 ⇒ 1 Constitution Damage and unconsciousess.


Evil GM

cireladwen's arrows pick a path that gets through the cover offered by the rocky formation.

38 HP of damage...nice

fort: 1d10 + 11 ⇒ (5) + 11 = 16
fort: 1d20 + 11 ⇒ (11) + 11 = 22

His saves are made.

"Shyte ain't ev'r gitt'n me to talk." he growls with hatred in his eyes.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Ah" Chell cries out in pain. Her thick boots had saved her against the thorns but not against this dogs powerful jaws. They went through the thick leather and right into the soft flesh underneath. If it weren't for the burning pain she might feel the cool blood flowing from torn flesh. Tears well up as she feebly swats at the dog. "Do something," she says to no one in particular. She had seen the hand signs for Hold Person and intended to mimic the action should Bonegnaw get away from Astrianna's spell. Then the dog bit here. And she was fond of dogs. She somehow manages to pry her leg from its jaws and backs away, casting a spell to prevent it or anything else from attacking her...hopefully.

5' step then Cast Sanctuary. DC 15 Will to attack me. If I can't back away, cast defensively.

Concentration DC 16: 1d20 + 9 ⇒ (18) + 9 = 27


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Damn, nice Cir! Also no surprise Astri's spells continue not to work.

Also, the blue whinnis poison is weird, it has a secondary effect (the unconciousness) that comes into play during the second round of poison effect. Essentially two saving throws have to be failed in the span of two rounds for the unconsciousness to happen.

Round 3

The bard sighs and knocks an arrow as Bonegnaw stubbornly refuses to cooperate. "The hard way, then. Take Bonegnaw alive! Crush that hyena before it gives us some kind of disease, Torgue."

She opens fire on the gnoll in an attempt to bring him down.

Standrd Action: Attack Bonegnaw with a normal arrow

Longbow: 1d20 + 5 ⇒ (12) + 5 = 17

Damage: 1d8 + 1 ⇒ (3) + 1 = 4


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 73/76(86/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R2/W3
Weapon in hand:Greatclub
Rage used 10/16
Effects:
Used:1 Second Wind

Torgue shrugs. Your choice, bucko. He swings his club down at the hyena.

Greatclub+1 #1: 1d20 + 10 ⇒ (4) + 10 = 141d10 + 4 ⇒ (4) + 4 = 8
Greatclub+1 #2: 1d20 + 5 ⇒ (16) + 5 = 211d10 + 4 ⇒ (10) + 4 = 14


Evil GM

torgue's second attack hits the hyena.

Astri's attack missed.


M Dog Guard

RD 3; Scraggs

will save to bite chell: 1d20 + 2 ⇒ (8) + 2 = 10

the hyena lunges for Chell's ankle but can't seem to get to her.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

BAD DOG! SIT! PLAY DEAD!


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen will not relent her attacks on the golly, and she switches back to normal arrows.
Attack, rapidshot:1d20 + 9 ⇒ (16) + 9 = 25, damage:1d8 + 5 ⇒ (2) + 5 = 7
Second attack:1d20 + 9 ⇒ (18) + 9 = 27 damage:1d8 + 5 ⇒ (4) + 5 = 9


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorry, business trip... Sorrin attacks. Bonegnaw's not in difficult terrain, gets to 5ft step? AoO?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin attacks.

atk, gnoll, scimitar: 1d20 + 10 ⇒ (18) + 10 = 28
dmg, gnoll, scimitar: 1d6 + 6 ⇒ (4) + 6 = 10

crit, gnoll, scimitar: 1d20 + 10 ⇒ (2) + 10 = 12
dmg, gnoll, scimitar: 1d6 + 6 ⇒ (4) + 6 = 10


Evil GM

Updated RD 3 Map

*Cir I moved you over 5 ft so you could take that shot in RD 2.

this Does not include Sorrin's recent move.


Evil GM

Sorrin from your position it would have been a move action, I won't take an AOO.

Sorrin hits but does not confirm.

Cir hits with her arrows.


Evil GM

Bri, Bonegnaw have RD 3 actions.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri casts Evil Eye upon the Gnoll.

-2 to Saving Throws for 5 round unless he makes the dc 16 Will save, then it is just -2 for 1 round


Evil GM

Will save: 1d20 + 6 ⇒ (17) + 6 = 23

the gnoll shakes off the evil eye.


Evil GM

RD 3: Bone gnaw

"Now y'di like a rat basterd."

att: 1d20 + 13 ⇒ (16) + 13 = 29;damage: 1d8 + 6 ⇒ (6) + 6 = 12

att: 1d20 + 8 ⇒ (1) + 8 = 9;damage: 1d8 + 6 ⇒ (4) + 6 = 10

dex check: 1d20 + 3 ⇒ (10) + 3 = 13

"Hurtsssssss guud doesn't it."


Evil GM

Initiative Order: RD 4

Chell -
Sorrin -
Torgue -
Scraggs -
Bri
Bonegnaw
Cir -
Astri

RD 4


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 4

Astrianna growls as the cornered gnoll continues to fight and waste their resources. There wasn't much she could do form here besides trying to plug him with arrows.

Instead, she manages to nearly lose all of the arrows in her quiver, an embarressment she wished she hadn't suffered right in front of their new Elven archer friend.

Standard Action: Fire longbow at Bonegnaw

Longbow Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Longbow damage: 1d8 + 1 ⇒ (2) + 1 = 3

dex check: 1d20 + 2 ⇒ (18) + 2 = 20

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