Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

Torgue - You are in the water you can't charge and the lobster is an obstacle hindering the movement.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

We got captives in da caves here!

Okay, won't charge will hunker down for cover and quaff another CMW potion

CMW: 2d8 + 3 ⇒ (3, 7) + 3 = 13


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21 Cireladwen deftly (I assume?) makes use of her rope and grapple to swing her way down to the little ship below, relatively certain that it is a good thing to be closer to a healer and a refill on ammunition.

She isn't all that beautiful by elven standards. Not ugly, mind, but a little plain. Her hair is the color of local port-sand, and her skin is the only thing that shows the adaptation to her natural environment, as it is off-white and colors a deep pink around the ridges of her face, as if she is sculpted from shell. Her eyes are black and pearly, with pale, short lashes.

Her clothing is likewise lackluster; a (literally) sand-covered green ensemble of cloth that acts functionally, but lacks imagination.
Her only ornamentation is a shell-beaded hairtie that pulls all but a few stray wavy hairs into a bun.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We need to go. Come back.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna growls at Sorrin. "No. We are here to do a job, and we're doing it right now. If you hadn't jumped off the ship into the waiting claws of the Chuul you wouldn't be so damn beat up. You're going to drink some bloody potions, we're going to clear the beach, regroup, and keep going."

She looks down at Torgue and frowns. "Besides, it sounds like it's not just us that's involved here." The bard yells down to the large man. "What kind of captives?!" Hopefully rich ones

The half-elf jumps as Cir lands on the deck, but she manages a tired smile. "Welcome to The Dragon's Tail, kinfolk. Unfortunately we do not have a Captain for you to report to yet, but I'm sure we'll be choosing one soon. In the meantime, what do we call you and what can we do for you?"


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Sounds like men,wimmen and young'uns


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

How to be an elven badass sent from Desna?:
1. Say little and be mysterious.
2. Maintain excellent posture.
3. Do not pinch the bard's cheeks, no matter how tempting the thought is.
4. Figure out what a Chuul is from context.
5. ???
6. Profit.

If Cireladwen is upset by Astrianna's partial heritage, she doesn't show it.

Elven:

"'Friend' will do, my dear. And I merely need to stop the bleeding and refill my quiver."

So. Awesome.


Evil GM

Chell has RD 18 action to take.

Bri's RD 18 action is to use her slumber hex on H:33

will save: 1d20 + 3 ⇒ (6) + 3 = 9
The man drops snoozing.

====
RD 19

The Captain will head for the bridge to start to assess the condition of the navigation equipment and to get some cover from the bolts. He is slow moving.

Jenkie fires at the enforcer at H:33,

att: 1d20 + 5 ⇒ (5) + 5 = 10;damage: 1d8 + 2 ⇒ (4) + 2 = 6
plus 2 to att and dama if astri is still IC
He missed.

RD 19 - update

Astri -
Bri -
Torgue - drinks CMW 13 HP, uses the large lobster as soft cover +2 AC
Archers - dead
Sorrin - climbs rope ladder to get on ship
Chell -
Capt/jenkie - move and attack
Smugglers/chimera - in fog
Cireladwen - slides down grapple line and meets the group
galley crew -
land crew -
Underwater friend -dead

Updated Map


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Really busy day.

baldwin the merciful wrote:
The captain is quite stiff in the joints right now. He shakes his head, "Priestess can you help these tired joints limber up some?

"Not quickly," she says. At this point she is looking mildly drained, but no more than the others, and can now empathize with a quiver. "I would prefer to wait until we are safe from harm. I only have one scroll of restoration. And don't want to loose it."

Round 18

Channel 5/5: 3d6 ⇒ (4, 6, 3) = 13

Round 19

Blast N37

Call Lightning: 3d6 ⇒ (2, 5, 1) = 8


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

We cannot win now. This Bonegnow has yet to appear, he's a coward but as bully and their leader probably more powerful than the Chuul itself. These were his fodder. A coward would surround himself with his strongest.

His resources, this coves resources are perhaps half spent, if that. Our resources are nearly gone. If you can fight that hard again, right now... Magic and divine favor is spent. We replenish and come back tomorrow. We need both ships so they cannot follow at speed.

Sorrin's voice is kept low.


Evil GM

The Captain looks at Astri who is also suffering the effects of a cockatrice bite then eyes the priestess, "In my years of experience an unused precious resource still in a dead man's satchel is a useless resource." He coughs. "If you have a spell that can aid - this is the time - priestess we have a brief lull...for now, use the time wisely."


Evil GM

I assume there is a reflex save for the call lightning.

reflex save: 1d20 + 5 ⇒ (6) + 5 = 11

He failed.


Evil GM

RD 19 - update

Astri -
Bri -
Torgue - drinks CMW 13 HP, uses the large lobster as soft cover +2 AC
Archers - dead
Sorrin - climbs rope ladder to get on ship
Chell - call lightning
Capt/jenkie - move and attack
Smugglers/chimera - in fog
Cireladwen - slides down grapple line and meets the group
galley crew -
land crew -
Underwater friend -dead


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm

Round 19

Astrianna shakes her head in disbelief at Sorrin. "Your resources are spent. I still have five potions and an arsenal's worth of arrows. On top of that, both Embrianna and I have healing wands. We are not spent. Clear the beach, and we will prepare."

She casually fires an arrow at the man out of position at the northern part of the bay while she berates Sorrin. "On top of that, you're going to leave those captives in the cave? Did the Chull jar something loose in your brain, or has the light of the Dawnflower grown dim in you?" Astrianna pulls a potion off of her bandolier and extends it to Sorrin, gesturing to everyone present. "Ask everyone else what they want to do, but I doubt they're ready to give up."

The bard turns to speak to Cir, chuckling before speaking in flowery Elven.

Elven:
"Of course, Mellon. Open the left pouch of my backpack, imagine a quiver full of normal arrows, reach inside, and grab. They will be there, and I have many more. Do the same for a potion, and it will appear.

Allowing Cir to remove a quiver of 20 arrows and a potion of CLW+5 (1d8+5) from Astri's haversack.

Free Action:Maintain Inspire Courage (5/16)

Standard Action: Fire longbow at E30

Move Action: Give Sorrin a potion CMW+6 (2d8+6)

Longbow attack, inspired, point-blank: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20

Damage, inspired, point-blank: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin uses all available time and actions to prepare the Dragon's Tail and Vintage for sailing.

Captain, what needs doing? Who else can manage a ship?

The Dawnflower demands survival, to live... and fight another day. I do them no good if I'm dead. Your wands are wonderful, we'll be at full strength tomorrow. Now, call lard-arse back to the ship. You are being childish and short-sighted.

He will die for your vanity... he nearly did because of mine.


Evil GM

The captain simply stares at Sorrin there is no immediate response. It's the PCs party, not the NPCs, to decide.

Party vote:

Sorrin - leave
Astri - stay
Torgue -
Bri -
Chell -
Cir -

If there is tie the Capt will cast his lot.

Astri's arrow hits the smuggler to the north.


Evil GM

RD 19: DMPC Bri

The witch uses her slumber hex against the smuggler Astri just plugged with an arrow.

slumber save: 1d20 + 3 ⇒ (12) + 3 = 15

I believe this fails but I need to check her DC

Hex saves: 10+int (4)+ 1/2 witch level (2) = 16 save


Evil GM

RD 19 Land Crew

The remaining cross bow man fire at Bri

att: 1d20 + 8 ⇒ (12) + 8 = 20;damage: 1d8 ⇒ 3

att: 1d20 + 8 ⇒ (11) + 8 = 19;damage: 1d8 ⇒ 3

Fortunately Chell had done a healing channel before the witch is hit by two more bolts.


Evil GM

RD 20

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew - slumber
land crew -
Underwater friend -dead

RD 20 Map


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Elven:

"My thanks, pen-vuil."

She senses the standoff, but seems impartial. They're both right, but the hostages need help now...
But even good intentions won't save them if they die i the attempt.
Of course, on the other hand, if they don't attempt anything...

Irritated, Cireladwen grabs the spare quiver and sends off another shot at Astrianna's target.

"If there is a problem, perhaps we could let fortune decide. A gold in the air should do." she says calmly,despite her inward indecision.
Longbow vs E30. As Cir took a move action, no rapid shot this round. Attaque+Inspire: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31 Daño:1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15

Once she's made her shot, she stares at Sorrin with those shiny, wide black eyes with no apparent intent. Just. Staring.

Aaaaaagh! For all the going on pen-vuil has done, she didn't check pupil dilation. What if there is actual damage?! He could be hemorrhaging right now! In his brain! Or did the little light already fix that?


Evil GM

Cir are you striking the slumbering target that Bri just put down? If so, he will wake up or are you shooting at the men to the south?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Stopping Inspire Courage

If Sorrin isn't going to take the potion, she will put it back in her bandolier. Cir, Embri put E30 to sleep, if you shoot him he will wake up, just an fyi.

Round 20

Astrianna finds herself without a suitable target to shoot at, and begins to take pot-shots at the crossbowmen taking cover on the beach.

Free Action: Stop Inspire Courage

5' step to K28

Standard Action: Fire on Crossbowman N37

Longbow attack on N37: 1d20 + 5 ⇒ (13) + 5 = 18

damage: 1d8 + 1 ⇒ (2) + 1 = 3


Evil GM

Astri's arrow is a bit wobbly but it strikes it's target at a slight angle thus not causing much injury.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 61/76(71/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 8/16
Effects:Rage,Bard Song(+2)
Used:1 Second Wind

If'n we gotta retreat, don't leave them any stuff they can use the second time. Torgue looks at the slumbering slaver to the north and agrees with Astri that the beach should be cleared.

Move north as far as I can. Difficult terrain should take my whole move (20 feet in breastplate) and end up at G-30


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin had posted actions for the round.

Torgue, move it... grab the ladder!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Cir, didn't you fail a fumble check? Did your bow string snap? A sign?


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

We'll go with the non-sleeping one: N 37. Sorry about that.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/
Sorrin the Wayward wrote:
Cir, didn't you fail a fumble check? Did your bow string snap? A sign?

She interpreted that as a sign to get off the bluff.


Evil GM

Sorrin's companions shake off the need to leave, at least for the time being. The captain exhales, "You're free to take the Vintage Sorrin, for now the others find wisdom in clearing the beach, and lessening this drug dealing slaver's forces."

"Does anyone have crossbow or a non-strength bow to lend, I'll try to lay some cover down."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

My bow is on the Vintage, I'll get it. But, this stupidity is folly... I learn from my mistakes. Sorrin moves to retrieve his bow from the Vintage.

Sorrin does accept the potion, for reasons his own. He burps. Dud.

cmw: 2d8 + 3 ⇒ (2, 1) + 3 = 6


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 20

It was a 2d8+6 potion, so you get three more hp, yay!

She looks back to the Captain. "Is that what this galley was for, and those people in the cave were destined to be? Slaves?" The bard's lips tighten. She has no problem with indentured servants or those willingly signed into a contract of servitude, but those kidnapped and forced into slavery against their will strike a chord. You were almost a slave, once. If Marco hadn't happened along..

The half-elf gives s shake of her head to clear her thoughts, and looks past the bow of the ship to check on the whereabouts of the smugglers and the chimera.

Are they in the fog cloud still?

Perception if needed: 1d20 + 6 ⇒ (7) + 6 = 13


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 20

God our rolls suck.

"Sorrin would you really turn your back on people in need. These are smugglers. They might be dealing in human trafficking as well. I am not out of healing yet and we are not defeated. I would like to point out though that there is a Chimera on that cliff, smugglers in the fog and some left on the beach. Let's at least deal with them before deciding whether to leave."

Call lightning 3/5: 3d6 ⇒ (4, 5, 2) = 11

DC is 17 ref on standing target unless dead. Then sleeping one.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

"Nan Desna! By all that is pure, we have to at least finish this much for the captives...
Cireladwen looks to Sorrin some more with those wide, unblinking black orbs. "Ú-chenion. Hurry back, pen-neth, your friends would not abandon you, either."

She really, really tries to push the elven grace bit, keeping a straight face and immaculate posture.
"If you are yet cautious, stand behind me when you return, nindhên."

Astrianna:

Cireladwen is not being condescending. She literally thinks of Sorrin as an injured child and addresses him as such.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin speaks before ducking to fetch his bow, perhaps Torgue's as well.

Listen and listen well, priestess. I will lay my life down, if it will save others lives or souls. Never question my honor again. I will face Dajobas and the Kraken-Fiend both. But, something doesn't sit well. They know something we do not. We have been cursed with bad luck, but lucky enough this far.

You are not as powerful as you should be. I do not hesitate often, but their attitude and manner give me pause. Let us leave and return at full strength, please. There is wisdom in this.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen turns to Chell, a shadow of confusion on her face.
"Naindgelaid, was he speaking to you, I, or the energy of concensus?"


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Digging the Elven, Cir.

"Ah, the stick is firmly back in place, excellent, we can precede as normal. I suppose the Chuul dislodged it, but you must have found another on the Vintage."

She comments, regarding Cireladwen for a moment. Where did she come from? She is exhibiting classical Elven mannerisms, stereotypical even. Either she has come directly from spending a long while in the company of solely Elves, or she is out of touch with the non-Elven world.

The half-elf exercises some of her fairer side, taking some extensive words with Cir.

Elven:
"Mellon, he may fit like a child, but the warrior chooses his own way with a clear mind. He is not grounded in the reality of the material plane, but instead follows the light of Sarenrae wherever perceived. This often causes him to choose strange actions and words."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

The Mockingbird, speaks of captives to lure you... She only seeks self indulgence, the shiny. Have a care, the mockingbird's voice leads to death.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Yay!

Elven:

"Are we not all blind anyway, gaertheli? It is not always a bad way to live, and his way is not wrong. It merely has... disadvantages. We need our packs to survive in places like this; And, what, pray tell, in the haeldi[expletive]-"

"-world is he referring to...?"
Probably another little one? Eh. Play along. OOOH! And speak in riddles likewise. Goddess, I haven't had this much fun since the time I attended the Sindaryn launching party for the Foerlym to Kyonin...! But... in all seriousness... we should really do something about the hostages, if they exist. If he's right, though...

"But the Mockingbird doesn't hold the bow. We watch for archers and proceed with a tower shield, lest the prize dies a horrible death."

She breathes in and looks between those companions close to her. "But should you choose to rest, hênnin, I will watch over you all until you wake."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Sorrin the Wayward wrote:

Listen and listen well, priestess. I will lay my life down, if it will save others lives or souls. Never question my honor again. I will face Dajobas and the Kraken-Fiend both. But, something doesn't sit well. They know something we do not. We have been cursed with bad luck, but lucky enough this far.

You are not as powerful as you should be. I do not hesitate often, but their attitude and manner give me pause. Let us leave and return at full strength, please. There is wisdom in this.

Chell looks affronted and focuses intently on Sorrin. "I am not questioning your honor. Merely your resolve. Innocent lives are within reach and you would retreat when you still have strength left? You think either gods' minions would let you escape? You think fighting them will be this easy? Cause I guarantee they won't be this easy. These men are like goblins compared to the Demon Below. Ask the captain or Father Zalen or any of the remaining Wave Riders. But I think their reticence on the subject says enough. If you wish to leave so be it. Maybe you can polite the Vintage alone. But I am staying. This is a challenge given to me by Quell to test my faith. I will not fail." The priestess stands taller and her eyes lock on his with a confidence she hasn't shown until today. The meek woman who was afraid to face the demons that haunt Port Shaw has temporarily been replaced by someone else. Her eyes do not waver from his no matter long they stare, even ignoring the threats on the beach.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Wow. Okay, not nain-gelaid, so much as thenin-gelaid...!


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Is there a translator I can use for you?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin laughs.

So easy, 'my god made me do it'. And, young one... what if Quell's test is discretion and patience? Water does not cut stone with a single pass. Riverways an coves are cut over centuries.

Suicide is not always sacrifice, though it is... always death. You can quibble semantics with the Mockingbird.


Evil GM

the last you saw the chimera flew up and into the tree line overlooking the cove. the fog is still present 10 Min/level and there were two smugglers on the barge in the middle of the fog.

RD 20

Astri - fired and hit for 3 HP
Bri -
Torgue - moves towards slumbering smuggler
Archers - dead
Sorrin - moved to retrieve bow, cure postion
Chell - lightning 5 HP
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew - slumber
land crew -
Underwater friend -dead

reflex lightning: 1d20 + 5 ⇒ (19) + 5 = 24


Evil GM

Jenkie fires his bow at the the man the group has been concentrating on,

bow: 1d20 + 5 ⇒ (14) + 5 = 19;damage: 1d8 + 2 ⇒ (7) + 2 = 9
No IC

His arrow hits hard but the man is still up.

------

RD 20 crossbow man:

Firing on Astri

att: 1d20 + 8 ⇒ (19) + 8 = 27;damage: 1d8 ⇒ 2

and on Chell:

att: 1d20 + 8 ⇒ (14) + 8 = 22;damage: 1d8 ⇒ 3

both bolts hit home but not causing much damage.

After they fire they pull back to another cave opening, one is out of sight while the other uses the wall for cover.

RD 20 Map


Evil GM

RD 21:

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew - slumber
land crew -
Underwater friend -dead

RD 20 Map


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Did crossbow crit?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 61/76(71/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 9/16
Effects:Rage,Bard Song(+2)
Used:1 Second Wind

Torgue steps up to the snoozing slaver and makes sure his rest is eternal.

*SQUISH*

CDG


Evil GM
Sorrin the Wayward wrote:
Did crossbow crit?

It did, it did! I was thinking nat 20 only.

att: 1d20 + 8 ⇒ (14) + 8 = 22;damage: 1d8 ⇒ 8

the mighty dice god has spoken.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/
Cireladwen wrote:
We'll go with the non-sleeping one: N 37. Sorry about that.

?rd 20?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin winces. They like the sweet meat. Come'on Astri. May I call you Astri? Let's go.

Once more, the wayward son leaps from the ship in an effort to reach the beach.

Acrobatics, long jump: 1d20 + 8 ⇒ (7) + 8 = 15

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