Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

RD 14 Galley/Land Crew

The cockatrice flies over and attacks the captain,

att: 1d20 + 9 ⇒ (12) + 9 = 21;dam: 1d4 - 2 ⇒ (1) - 2 = -1

Plus make a DC 12 fort save failure means
dex damge: 1d4 ⇒ 1
as you skin starts to petrify.

save if necessary: 1d20 + 5 ⇒ (20) + 5 = 25

-----
Land crossbowman

G:32 is a bit startled with sorrin's attack and he doesn't fire this round but his companion does fire at Sorrin:

@ Sorrin
H:33
crossbow: 1d20 + 8 ⇒ (6) + 8 = 14;damage: 1d8 ⇒ 8

N:37

crossbow: 1d20 + 8 ⇒ (17) + 8 = 25;damage: 1d8 ⇒ 4

@ Bri
P:37
crossbow: 1d20 + 8 ⇒ (14) + 8 = 22;damage: 1d8 ⇒ 3

-----
RD 14 Chuul

The crab like creature makes the water swell as it pops out form under the galley's hall and moves towards it prey. It just moves this round


Evil GM

RD 15 -

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -

RD 15 Map

The chuul is not on the ship it's coming out from under the hull. It only has 5 ft reach.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

What's the crossbow attack adjustment for Sorrin being in the water? Concealment or Cover?


Evil GM
Sorrin the Wayward wrote:
What's the crossbow attack adjustment for Sorrin being in the water? Concealment or Cover?

You get the +8 cover from folks shooting from land.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Captain... a harpoon?!

TORGUE! CHUUL! Leap north side (starboard?)!


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 15

Astrianna watches Sorrin vault over the railing of the ship and splash into the cove water. "THE WHOLE REASON WE TOOK THIS SHIP IS TO HAVE A DEFENSIBLE POSITION, YOU IDIOT!"

She raises her eyebrows and looks at everyone. "Five gold pieces he gets eaten by the Chuul, any takers? No. Ten. S!%#, one hundred! We could just let him get eaten, you know. Chuul is satisfied, maybe goes to take a nap."

She sighs and shakes her head. "He could have at least let me make him invisible first."

Sheathing her sword, she weaves a spell with both hands and touches Torgue, making him vanish. "Torgue, have you ever seen the look on a man's face when he's suddenly assaulted by a previously invisible tree-trunk? Because you're about to. This should let you slip by the Chuul as well."

Move Action: Sheath longsword.

Standard Action: Cast Invisibility on Torgue.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sighing, Bri casts Water Lung on herself and jumps down into the water, trying to get as far away from the boat as she can.

Sadly my healing is touch range.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

You could heal Torgue, I think he's going to need the extra HP. I don't think any of us except Sorrin and Torgue should go down there until the Chuul is dead.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"Just shut and help him before he dies," Chell yells at astrianna. "Could have at least let me heal him."

Chell then moves to the railing to get a clear shot at the chuul then lets loose a lightning bolt. Hope this works.

call lightning: 3d6 ⇒ (1, 6, 4) = 11 dc17 ref

-Posted with Wayfinder


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I tapped him with my heal hex the previous round. Is he still down a lot?


Evil GM

Astri wiggles her fingers and Torgue disappears.

Bri are you going in the water or stay on the ship as Astri suggested?


Evil GM

Chell moves forward casting her call for lightning as she does.

chuul reflex: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin withdraws I32>H32>G31.

If you surrender, I'll call the sniper off. You can't win. Sorrin offers a gregarious smile.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 51/76(61/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 3/16
Effects: Invisible

Hurr..We got dat lobsta! Torgue attempts to do a belly flop into the water as he pushes off.

Acrobatics, long jump are you kidding?: 1d20 - 2 ⇒ (10) - 2 = 8 Torgue thuds into the railing

Well what does one expect at no ranks and -2 acp?


Evil GM

Torgue you may be invisible but the splash is not, nor is water distortion that your body makes.

togue tell me which hex area you tried to jump into in the water.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

H-29, straight line run NE


Evil GM
Torque2 wrote:
H-29, straight line run NE

There's a loud thud, "Oh...meballs," than a tremendous painful sounding splash just off the stern of the boat.


Evil GM
Embrianna wrote:
I tapped him with my heal hex the previous round. Is he still down a lot?

If it is ok with you Bri I'm going to have you tap Torgue right before he turned invisible with another healing hex instead of you doing the water lung spell.

EDIT: I deleted the healing hex. Bri tapped torgue with the water lung instead.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri will instead tap Torgue with Water Lung.

"All right big guy. You can now breath water for a minute. Go get us a lobster dinner."


Evil GM

RD 15 -

Astri - invis on torgue
Bri -healing hex on torgue +14 HP
Torgue - belly flopped inot the water
Archers - dead
Sorrin - jumped inot the water
Chell - called lightning
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -

The Capt tells jenkie, "Grab a bow and give cover."

jenkie rushes (move) to pick up (std) and bow and and he manages to grab arrows: 1d6 ⇒ 2 and move to the aft of the ship.

Meanwhile the captain draws steel and slices at the cockatrice,

longsword: 1d20 + 10 ⇒ (15) + 10 = 25;damage: 1d8 + 3 ⇒ (1) + 3 = 4

"Ain't my weapon of choice."

longsword: 1d20 + 5 ⇒ (9) + 5 = 14;damage: 1d8 + 3 ⇒ (1) + 3 = 4

Updated RD 15 Map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
baldwin the merciful wrote:
Torque2 wrote:
H-29, straight line run NE
There's a loud thud, "Oh...meballs," than a tremendous painful sounding splash just off the stern of the boat.

One good benefit of booze, pain control.

Torgue is now comfortably numb from top to bottom. Hurrr..Colors.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Desna... please, for the love of... Help me keep these little ones alive...

Cireladwen again pulls arrows from her nearly-half-empty quiver and lets them fly at her original target, eyeing the thing in the water dubiously. Perhaps that was a Chuul?

Ah. Well. She'd better take out the ranged attackers, first.
Attack, rapidshot at G32. 1d20 + 9 ⇒ (14) + 9 = 23 Daño: 1d8 + 5 ⇒ (7) + 5 = 12
Second attack:1d20 + 9 ⇒ (15) + 9 = 24 Daño: 1d8 + 5 ⇒ (1) + 5 = 6


Evil GM

Cirladwen has her actions.

rd 15 Galley crew

The cockatrice bites at the captain again,

bite: 1d20 + 9 ⇒ (19) + 9 = 28;dam: 1d4 - 2 ⇒ (3) - 2 = 1
Plus make a DC 12 fort save failure means
dex damge: 1d4 ⇒ 4
as you skin starts to petrify.

save if needed: 1d20 + 5 ⇒ (4) + 5 = 9

"Shyte that hurts."

The smuggler in the water swims toward the shore when there a huge splash of water. He avoids the general direction of the splash.

swim: 1d20 + 5 ⇒ (20) + 5 = 25


Evil GM

Cireladwen hits her target twice more but he still looks steady on his feet.


Evil GM

RD 15: Land crew

The two closest men look up towards the cliff and focus their attention on the elf archer,

G:32

crossbow: 1d20 + 8 ⇒ (13) + 8 = 21;dam: 1d8 ⇒ 8

H:33
crossbow: 1d20 + 8 ⇒ (7) + 8 = 15;dam: 1d8 ⇒ 8
80- ft range increment and he is 55 ft away, but I'll say he has a -2 for his shot.

The other two crossbowman focus on:

Chell
crossbow: 1d20 + 8 ⇒ (14) + 8 = 22;dam: 1d8 ⇒ 5

Jenkie
crossbow: 1d20 + 8 ⇒ (13) + 8 = 21;dam: 1d8 ⇒ 8

It thuds into the firstmate


Evil GM

RD 15 Chuul

The lobsterlike creature moves after it's meal and uses a claw and tries to snip the fighter,

claw1: 1d20 + 14 ⇒ (8) + 14 = 22;damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
plus grab

cmb: 1d20 + 19 ⇒ (9) + 19 = 28
constict: 2d6 + 7 ⇒ (4, 4) + 7 = 15

Torgue you get an AOO on the lobster. Even though Bri and Chell are up and on deck, I'll let them each have an AOO on the lobster if they can take it by reaching over the rail.


Evil GM

RD 16 -

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -

RD 16 Map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 65/76(75/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 4/16
Effects:

Greatclub+1,Rage,Power attack,AoO: 1d20 + 10 ⇒ (4) + 10 = 141d10 + 12 ⇒ (9) + 12 = 21

Plus before I go to work, smashing the lobster

Greatclub+1,Rage,Power attack: 1d20 + 10 ⇒ (1) + 10 = 111d10 + 12 ⇒ (8) + 12 = 20
Greatclub+1,Power attack, rage: 1d20 + 5 ⇒ (2) + 5 = 71d10 + 12 ⇒ (2) + 12 = 14

Torgue flails around in the water

Fumble: 1d20 + 1 ⇒ (1) + 1 = 2


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen winces, feeling warm trickles of blood run down her leg. So, they've taken notice of her...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Was jumping Sorrin Rd 14, and Withdraw Rd 15?


Evil GM
Sorrin the Wayward wrote:
Was jumping Sorrin Rd 14, and Withdraw Rd 15?

That is how I have it. I thought you jumped in RD 15 but when I went back to double check you actually did that in RD 14, then withdrew in 15.


Evil GM

Torgue's RD 15 Aoo missed.

Torgue's club slips out of his hand in RD 16.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

So, crossbow dude would either take me on my offer... Or drop, draw and skewer me. Or I get an AoO.


Evil GM

You get the AOO. When I did their posts I did not see you did a withdraw move but it doesn't matter they figure your dead meat with their friend in the water.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

For some reason I thought the water was way deeper, and Sorrin + Torgue were swimming to shore. Also, poor Torgue.

Round 16

Astrianna takes her bow out of its case, and draws a magical arrow from her quiver. She takes a shot at the Chuul lumbering through the water, wincing as it snatches up Sorrin while he shouts inane babble about surrendering. The man is insane, and is about to get himself killed. I wonder if he'll ask the Chuul to surrender as it rips him in half.

She turns to shout at the Captain after loosing her arrow. "Can you handle that bird, Captain?"

Move Action: Move to J28, draw longbow

Standard Action: Fire on the Chuul

Longbow attack, point-blank: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

threat, point-blank: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Damage, point-blank, +1 magic arrow: 1d8 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4

Look at that MASSIVE DAMAGE.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

And I'll probably miss, SAY IT! I love you, man!

AoO, dune-dude, scimitar: 1d20 + 10 ⇒ (13) + 10 = 23
dmg, dune-dude, scimitar: 1d6 + 6 ⇒ (3) + 6 = 9


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen sighs. She really would prefer to do her guardian duty for the people below and concentrate fire on that horrible, filthy crab-thing, but the crossbowmen have already scented her, as it were.
Attack,rapidshot @G32: 1d20 + 9 ⇒ (2) + 9 = 11 Daño:1d8 + 5 ⇒ (5) + 5 = 10 1d20 + 9 ⇒ (13) + 9 = 22 Daño:1d8 + 5 ⇒ (4) + 5 = 9

Only one attack hits. She has to admit she's distracted by what is happening below.


Evil GM

The water is deeper where the boat is but rises quickly near the beach.

Sorrin hits his AOO in the 15th RD.

Sorrin, did the chuul hit you? I'm not sure if you have any other buffs going to boost your AC.

Astri RD 16 hits the Chuul, it's hardened armored shell provides a bit of protection for the large creature. (AC 22)

One of Cir's arrows hits home but the man simply growls with displeasure being he has a foe in front of him.


Evil GM

RD 16: Capt/Jenkie

The captain continues to attack the bird,

longsword: 1d20 + 10 ⇒ (8) + 10 = 18;damage: 1d8 + 3 ⇒ (2) + 3 = 5
longsword: 1d20 + 5 ⇒ (16) + 5 = 21;damage: 1d8 + 3 ⇒ (6) + 3 = 9

he hits twice but the damn bird is still squawking.

Jenkie steps next to astri and fires at the chuul,

longbow: 1d20 + 5 ⇒ (3) + 5 = 8;damage: 1d8 + 2 ⇒ (5) + 2 = 7

fortunately he has the strength and then some to draw the string.

"Ain't got a quiver with me." His attention is diverted as he misses.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I got nothing, 3hp left. Although, if I were on land... and its in the water... Is there any penalty?


Evil GM
Sorrin the Wayward wrote:
I got nothing, 3hp left. Although, if I were on land... and its in the water... Is there any penalty?

You have no idea, it looks like giant lobster to you but you don't know anything about it, other than it only has a 5 ft reach, it can swim and it has a hard shell. You don't know if it can go on land or not.

It does have the grappled condition, so it's AC is reduced by by 2 for those shooting at it.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Desperate: If its in water, aquatic terrain w/swim speed... And claws are not piercing (are they slashing?), it gets -2? Paizo says B/S (not P). Up to you.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 16

No weapon in hand so no AoO

Chell cries out in pain as a bolt hits her shoulder. She looks at it then the offending crossbowman. "STOP IT OR YOU GET A LIGHTNING BOLT NEXT!" she yells angrily though it is mostly frustration. She then crosses to the other side of the ship to stay in sight of Sorrin. She is about to let loose another bolt when she notices it has the moronic fighter in its claws. She still almost sent the bolt to teach him a lesson but he looked like he was on his last leg.

"Sorrin! This isn't a game to see if you can do more damage to yourself than I can heal!" she yells at him before sending a pulse of mist.

Channel 4/5: 3d6 ⇒ (5, 1, 1) = 7: The dice gods hate us all

Move to the other side of the ship and close enough to get Sorrin in range. Exclude chuul and angry bird.


Evil GM
Sorrin the Wayward wrote:
Desperate: If its in water, aquatic terrain... And claws are not piercing (are they slashing?), it gets -2?

I'm not sure that it works quite that way, your not underwater, it has legs and pincer claws. "Chuuls are excellent swimmers but prefer to attack land-bound creatures or those wallowing in shallow water. Once they seize their victims, chuuls often drag grappled foes back into deep water to drown them."


Evil GM

RD 16 - update

Astri - hit chuul with arrow for 4 hp
Bri -
Torgue - dropped club
Archers - dead
Sorrin -
Chell - channel cure 7 Hp for bri, Sorrin, Torgue, Jenkie and Astri
Capt/jenkie - hit cockatrice and missed chuul
Smugglers/chimera - in fog
Cireladwen - hit G:32 for 9 HP
galley crew -
land crew -
Underwater friend -


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin begins to... die?


Evil GM
Sorrin the Wayward wrote:
Sorrin begins to... die?

Chell healed you 7 HP. You could take a healing potion. I won't even take an AOO.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Fight it, Sorrin!


Evil GM

Can someone cast grease on sorrin?

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