Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

The day I decide to trade out liberating command.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
baldwin the merciful wrote:

Can someone cast grease on sorrin?

I could rub my hand in my hair! Plenty of grease!


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Father Zalen, CMW: 2d8 + 10 ⇒ (3, 5) + 10 = 18


Evil GM

The cockatrice attacks the captain again,

bite: 1d20 + 9 ⇒ (3) + 9 = 12;dam: 1d4 - 2 ⇒ (2) - 2 = 0
Plus make a DC 12 fort save failure means
dex damge: 1d4 ⇒ 2
as you skin starts to petrify.

save if necessary: 1d20 + 5 ⇒ (5) + 5 = 10

With his reduced dex and associated loss of AC this attack hits the capt and he fails his save, his skin hardening. He is sporting a 4 Dex right now.

----
the smuggler in the water continues to swim for the beach,

swim: 1d20 + 5 ⇒ (8) + 5 = 13

----
Land crew:

the enforcer that sorrin hit with his AOO steps back and loads and fires at cir.

CB: 1d20 + 8 ⇒ (4) + 8 = 12;dam: 1d8 ⇒ 4

His companion fires at Cir, seeing the brash warrior is being crushed, "do you give? he snidely remarks.

CB: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13;dam: 1d8 ⇒ 4

The other two on the deck fire at:

chell:
CB: 1d20 + 8 ⇒ (15) + 8 = 23;dam: 1d8 ⇒ 1
CB: 1d20 + 8 ⇒ (2) + 8 = 10;dam: 1d8 ⇒ 3


Evil GM

RD 16 actions remaining Bri and the chuul

I'm going to hold off a bit to see if Bri posts.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sorry, parents are visiting now. Bri's typical default action is to try to sleep something, so...

Bri attempts to cast her slumber hex upon the Chuul.


Evil GM

will save, slumber: 1d20 + 9 ⇒ (15) + 9 = 24

The hex briefly sparks in the creatures mind but it rapidly sakes it off.


Evil GM

RD 16: Chuul

The chuul releases Sorring then attacks with its other claw,

att: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16

grab, grapple to avoid itself having the grappled condition: 1d20 + 19 - 20 ⇒ (12) + 19 - 20 = 11
constrict: 2d6 + 7 ⇒ (6, 2) + 7 = 15

the warrior takes more damage but avoids being grabbed and constricted.


Evil GM

RD 17 -

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -

RD 17


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 65/76(75/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 5/16
Effects:Rage

Torgue grabs his club(move) and then bashes the Chull again(standard)

Greatclub+1,Rage,Power attack: 1d20 + 10 ⇒ (5) + 10 = 151d10 + 12 ⇒ (9) + 12 = 21

Torgue flonders some more


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm

Round 17

Astrianna hears Jenkie's request for a quiver, and reaches into one of the pockets of her haversack. A quiver with ten regular arrows is pulled from the extra-dimensional space, and she extends it to Jenkie for him to take.

Glancing back at the Captain, the bard frowns. Captain needs some assistance "Jenkie, focus on the bird attacking the Captain, you're more likely to hit it."

She begins to sing a battle-hymn, filling the air with inspiring music.

Move Action: Retrieve quiver of 10 arrows from haversack, give to Jenkie.

Standard Action: Begin Inspire courage (7/16)

Torgue can add the +2 to his hit and damage, but he still doesn't hit the lobsta. Is Cir considered an ally now that Astri has talked with her?


Evil GM

RD 17 Bri DMPC

The witch notices Sorrin is released so she reaches over to touch the chuul incantation of shocking spell

melee touch: 1d20 + 2 ⇒ (18) + 2 = 20;elect damage: 5d6 ⇒ (1, 1, 4, 6, 5) = 17

Sending a jolt int he creature.

I'll add the +2 hit/dam


Evil GM

RD 17 Capt/Jenkie

The captain tries to downt the bird,

att: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15;damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

att: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22;damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

The bird flops to the ground.

-----
Jenkie string an arrow and shots at the Chuul

att: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27;damge: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

'Take that!"

confirming:

att: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20;damge: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Evil GM

RD 17 -

Astri - IC and gives arrows to Jenkie
Bri - shocking grasp on chuul 19 HP
Torgue - missed chuul
Archers - dead
Sorrin -
Chell -
Capt/jenkie - Capt killed bird, Jenkie hit chuul for 10 HP
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -

It's clear that Cir is trying to help the party and she can hear Astri so she will benefit for the +2 att/dam from IC.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen takes a deep breath, taking in Astrianna's song with her relatively sharp senses. She trains her bow on the man she has been trying for a while to hit and prays for luck.

Attack, rapidshot, Inspire +2 on G33. 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 Daño:1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Second attaque: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Daño:1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Elven:

"My, what a lovely voice you have!"

The elven archer quirks an eyebrow at the enemy who just came to the shore below. She will probably have to leave her secure perch soon.


Evil GM

The archer elf puts two arrows clean through her adversary, dropping him dead.

Updated RD 17 Map


Evil GM

The smuggler in the water finally makes it to shore, pulling himself up and taking a deep breath. He draws his short sword and prepares himself for battle.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

i blast it. Rawr.

Thor's Might.: 3d6 ⇒ (6, 3, 1) = 10

-Posted with Wayfinder


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

shouldn't electric damage do more anyway in water?

-Posted with Wayfinder


Evil GM
Chell Silves wrote:

shouldn't electric damage do more anyway in water?

-Posted with Wayfinder

You would think so but I've never found a rule to support that premise in the game.

chell shocks it with an electricity burst.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin, grievously wounded... steps away from the crustacean behemoth, hoping more immediate activity has caught its attention.

Withdraw, E31.


Evil GM

RD 17 Land crew

The bowman @ H:33 fires on Cir,

att: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17;damge: 1d8 ⇒ 6

the man at N:37fire at Bri

att: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22;damge: 1d8 ⇒ 3

And P:37 fire at Chell

att: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13;damge: 1d8 ⇒ 7

-----
RD 17 Chuul

the lobster turns it's attention on torgue,

claw1: 1d20 + 14 ⇒ (13) + 14 = 27;damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13

grab vs CMD: 1d20 + 19 ⇒ (17) + 19 = 36
constrict: 2d6 + 7 ⇒ (3, 5) + 7 = 15

claw2: 1d20 + 14 ⇒ (19) + 14 = 33;damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18

It doesn't try to grab with it's second claw as it wants one free incase there is movement in it's range for AOO.

Ouch!. It has the grappled condition so it has -2 on it's AC.


Evil GM

RD 18 -

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -

RD 18 Map


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 19/76(29/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 6/16
Effects:Rage,Bard Song(+2)

Frothing and spitting blood, Torgue keeps trying to bring his club down on the beast.
Greatclub+1,Rage,Inspired,Grappled,Power attack: 1d20 + 10 ⇒ (12) + 10 = 221d10 + 12 ⇒ (8) + 12 = 20

Greatclub+1, #2,Inspired,Rage,Power attack,Grappled: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 12 ⇒ (1) + 12 = 13


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 19

Hoping to bring the Chuul down before it crushes Torgu in its massive pincers, Astrianna fires another magical arrow at the crustacean.

Elven:
"Thank you! I shall pen a song for this battle once we are victorious!"

Free action: Maintain Inspire Courage (6/16)

Standard Action: Attack the Chuul with longbow

Longbow attack, inspired, point-blank: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22

Longbow damage, inspired, point-blank, +1 arrow: 1d8 + 1 + 2 + 1 + 1 ⇒ (7) + 1 + 2 + 1 + 1 = 12


Evil GM

If You Are Grappled:

If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

You won't be able to use that great club Torgue. A greatclub is two handed. Pick another action.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I know I'm nearly dead and should be grateful, but... Also -4 Dex for a total of -4 AC. Was it grappled when Jenkie crit? If so, 18 would have confirmed.


Evil GM
Sorrin the Wayward wrote:
I know I'm nearly dead and should be grateful, but... Also -4 Dex for a total of -4 AC. Was it grappled when Jenkie crit? If so, 18 would have confirmed.

Nope it hit you but missed it's grab that round thus permitting you the ability to slip away. So, it wasn't grappled.


Evil GM

Astri's arrow hits the chuul.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Editted to conform to DM interpretation:
Cireladwen again weighs her options, but finds her aim guided to the Chuul.
Desna, let this arrogant elf be your hand, please.

Attack, Rapidshot, Inspired 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 Daño:1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Confirming, Rapidshot, Inspired, Anatomist trait. 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29 Daño:1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

She smiles, feeling a quick rush...

Second Attack:1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12Fumble?1d20 + 4 ⇒ (3) + 4 = 7
..that quickly leaves her feeling drained and her fingers clumsy. Her bowstring snaps out of place.

Message received, Desna. she mouths, looking from the enemy on the to where her grappling hook awaits on the crow's nest. Time to move.


Evil GM

The arrow drives well into the creature's brain, severing it's neuroprocess and it release the manbear as collapses unconscious. A small wave of water laps against eh beach and boat stern.


Evil GM

RD 17 Baddies

The smuggler who swam to shore steps up five feet and thrusts his sword at sorrin, "Should've killed me on the ship."

short sword: 1d20 + 5 ⇒ (12) + 5 = 17;dam: 1d6 ⇒ 4

the three cross bowman fire away,

@ cir:

shot: 1d20 + 8 ⇒ (12) + 8 = 20;dam: 1d8 ⇒ 4

@ chell
shot: 1d20 + 8 ⇒ (12) + 8 = 20;dam: 1d8 ⇒ 7

@ Bri
shot: 1d20 + 8 ⇒ (17) + 8 = 25;dam: 1d8 ⇒ 2

Thunk, thunk, thunk.

update your hps on your stat line.


Evil GM

RD 18 - update

Astri - hit chuul for 12 hp
Bri -
Torgue - tried to free himself
Archers - dead
Sorrin -
Chell -
Capt/jenkie - takes heal postions
Smugglers/chimera - in fog
Cireladwen -
galley crew - attacked sorrin
land crew - shot bolts
Underwater friend -dead

clw, capt: 1d8 + 1 ⇒ (2) + 1 = 3
clw, jenkie: 1d8 + 1 ⇒ (4) + 1 = 5


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

@Cir - Longbow Crit is x3.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Weigh anchors and hoist the mizzens! Oaf, move!

Sorrin laughs and hustles yet again, into the water and reaching for the anchor line.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen restrings her bow and clenches the rope around her waist connected to the grappling hook.

I wonder where that other monster went...

She looks down at the shore.
That's right, little man. Run back to safety...


Evil GM
Sorrin the Wayward wrote:

Weigh anchors and hoist the mizzens! Oaf, move!

Sorrin laughs and hustles yet again, into the water and reaching for the anchor line.

Seriously! Now you hustle back?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Okay, redoing, just got back from dinner

Torgue splashes back into the water and wargbargls as he tries to stop the bleeding.

Standard action:Second wind
SW: 1d4 + 1 ⇒ (2) + 1 = 3

Move Action:Raging Drunk, pull potion as move action CMW potion
CMW: 2d8 + 3 ⇒ (3, 7) + 3 = 13


Evil GM

the smuggler will take an AOO as sorrin flees,

att: 1d20 + 5 ⇒ (1) + 5 = 6;damage: 1d8 ⇒ 4

fumble: 1d20 + 3 ⇒ (16) + 3 = 19

the sword slips out of his hand but he catches before it falls to the ground.

Updated RD 18 Map


Evil GM

The captain tosses a rope ladder down midship between the cliff sit is on and the boat, away form bolts.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Wasn't safe with Crabby-Patty in the water. And about a dozen screwed-dice rolls later, got nuthin. Screwed weapon attacks, saves, spell dice, heals, etc... 360 screwed all around.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Both ships! Captain takes the big one, follow your lead.


Evil GM

The captain is quite stiff in the joints right now. He shakes his head, "Priestess can you help these tired joints limber up some?

Jenkie goes over to the other side of the ship and fires an arrow at the last injured cocatrice.

longbow: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17;damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

And he kills the creature. "Dang things are harmful to our health."


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm

Round 18

Astrianna gives a sigh of relief as the Chuul becomes lifeless, releasing Torgue from its grasp. She boggles as Sorrin begins to come back to the ship. "Oh no, you're staying down there. Drink a bloody potion and help Torgue kill those crossbowmen! I'll throw you one if I must."


Evil GM

The captaign sighs, "Can't use this thing." He points to a bow on the deck.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Torgue... Up the ladder. Don't listen to her.


Evil GM

Chell and Bri each have a Rd 18 action

RD 19 - update

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -dead


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

HP 35/76(45/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 7/16
Effects:Rage,Bard Song(+2)
Used:1 Second Wind

Torgue decides to vent his rage on the poor schmuk right at F-30 and charges him
Greatclub+1,Rage,Inspired,Charge,PA: 1d20 + 14 ⇒ (7) + 14 = 211d10 + 12 ⇒ (4) + 12 = 16


Evil GM

Torgue I need you to make a perception check. Sorrin you can make one also but at a -2 since you are moving farther off shore.

Percpetion 15+:
You hear cries echoing from a cavern.

perception 18:
[b}"Hel...l...p us."[/b] there are lots of sobbing and various pitches..men...woman..young'uns

percpetion 21:
You believe it's coming from the opening at G:35


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin gains the rope ladder, climbs. Weigh anchor, hoist mizzens...

Perception: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16

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