
baldwin the merciful |

The cockatrice attacks the captain again,
bite: 1d20 + 9 ⇒ (3) + 9 = 12;dam: 1d4 - 2 ⇒ (2) - 2 = 0
Plus make a DC 12 fort save failure means
dex damge: 1d4 ⇒ 2
as you skin starts to petrify.
save if necessary: 1d20 + 5 ⇒ (5) + 5 = 10
With his reduced dex and associated loss of AC this attack hits the capt and he fails his save, his skin hardening. He is sporting a 4 Dex right now.
----
the smuggler in the water continues to swim for the beach,
swim: 1d20 + 5 ⇒ (8) + 5 = 13
----
Land crew:
the enforcer that sorrin hit with his AOO steps back and loads and fires at cir.
CB: 1d20 + 8 ⇒ (4) + 8 = 12;dam: 1d8 ⇒ 4
His companion fires at Cir, seeing the brash warrior is being crushed, "do you give? he snidely remarks.
CB: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13;dam: 1d8 ⇒ 4
The other two on the deck fire at:
chell:
CB: 1d20 + 8 ⇒ (15) + 8 = 23;dam: 1d8 ⇒ 1
CB: 1d20 + 8 ⇒ (2) + 8 = 10;dam: 1d8 ⇒ 3

baldwin the merciful |

RD 16: Chuul
The chuul releases Sorring then attacks with its other claw,
att: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
grab, grapple to avoid itself having the grappled condition: 1d20 + 19 - 20 ⇒ (12) + 19 - 20 = 11
constrict: 2d6 + 7 ⇒ (6, 2) + 7 = 15
the warrior takes more damage but avoids being grabbed and constricted.

baldwin the merciful |

Torque2 |

HP 65/76(75/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 5/16
Effects:Rage
Torgue grabs his club(move) and then bashes the Chull again(standard)
Greatclub+1,Rage,Power attack: 1d20 + 10 ⇒ (5) + 10 = 151d10 + 12 ⇒ (9) + 12 = 21
Torgue flonders some more

Astrianna Sparacello |

Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 17
Astrianna hears Jenkie's request for a quiver, and reaches into one of the pockets of her haversack. A quiver with ten regular arrows is pulled from the extra-dimensional space, and she extends it to Jenkie for him to take.
Glancing back at the Captain, the bard frowns. Captain needs some assistance "Jenkie, focus on the bird attacking the Captain, you're more likely to hit it."
She begins to sing a battle-hymn, filling the air with inspiring music.
Move Action: Retrieve quiver of 10 arrows from haversack, give to Jenkie.
Standard Action: Begin Inspire courage (7/16)
Torgue can add the +2 to his hit and damage, but he still doesn't hit the lobsta. Is Cir considered an ally now that Astri has talked with her?

baldwin the merciful |

RD 17 Capt/Jenkie
The captain tries to downt the bird,
att: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15;damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
att: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22;damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
The bird flops to the ground.
-----
Jenkie string an arrow and shots at the Chuul
att: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27;damge: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
'Take that!"
confirming:
att: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20;damge: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5

baldwin the merciful |

RD 17 -
Astri - IC and gives arrows to Jenkie
Bri - shocking grasp on chuul 19 HP
Torgue - missed chuul
Archers - dead
Sorrin -
Chell -
Capt/jenkie - Capt killed bird, Jenkie hit chuul for 10 HP
Smugglers/chimera - in fog
Cireladwen -
galley crew -
land crew -
Underwater friend -
It's clear that Cir is trying to help the party and she can hear Astri so she will benefit for the +2 att/dam from IC.

Cireladwen |

Cireladwen takes a deep breath, taking in Astrianna's song with her relatively sharp senses. She trains her bow on the man she has been trying for a while to hit and prays for luck.
Attack, rapidshot, Inspire +2 on G33. 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 Daño:1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Second attaque: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Daño:1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
"My, what a lovely voice you have!"
The elven archer quirks an eyebrow at the enemy who just came to the shore below. She will probably have to leave her secure perch soon.

baldwin the merciful |

Chell Silves |

Chell Silves |

shouldn't electric damage do more anyway in water?
-Posted with Wayfinder

baldwin the merciful |

shouldn't electric damage do more anyway in water?
-Posted with Wayfinder
You would think so but I've never found a rule to support that premise in the game.
chell shocks it with an electricity burst.

baldwin the merciful |

RD 17 Land crew
The bowman @ H:33 fires on Cir,
att: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17;damge: 1d8 ⇒ 6
the man at N:37fire at Bri
att: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22;damge: 1d8 ⇒ 3
And P:37 fire at Chell
att: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13;damge: 1d8 ⇒ 7
-----
RD 17 Chuul
the lobster turns it's attention on torgue,
claw1: 1d20 + 14 ⇒ (13) + 14 = 27;damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13
grab vs CMD: 1d20 + 19 ⇒ (17) + 19 = 36
constrict: 2d6 + 7 ⇒ (3, 5) + 7 = 15
claw2: 1d20 + 14 ⇒ (19) + 14 = 33;damage: 2d6 + 7 ⇒ (6, 5) + 7 = 18
It doesn't try to grab with it's second claw as it wants one free incase there is movement in it's range for AOO.
Ouch!. It has the grappled condition so it has -2 on it's AC.

baldwin the merciful |

Torque2 |

HP 19/76(29/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 6/16
Effects:Rage,Bard Song(+2)
Frothing and spitting blood, Torgue keeps trying to bring his club down on the beast.
Greatclub+1,Rage,Inspired,Grappled,Power attack: 1d20 + 10 ⇒ (12) + 10 = 221d10 + 12 ⇒ (8) + 12 = 20
Greatclub+1, #2,Inspired,Rage,Power attack,Grappled: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 12 ⇒ (1) + 12 = 13

Astrianna Sparacello |

Round 19
Hoping to bring the Chuul down before it crushes Torgu in its massive pincers, Astrianna fires another magical arrow at the crustacean.
Free action: Maintain Inspire Courage (6/16)
Standard Action: Attack the Chuul with longbow
Longbow attack, inspired, point-blank: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
Longbow damage, inspired, point-blank, +1 arrow: 1d8 + 1 + 2 + 1 + 1 ⇒ (7) + 1 + 2 + 1 + 1 = 12

baldwin the merciful |

If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.
You won't be able to use that great club Torgue. A greatclub is two handed. Pick another action.

baldwin the merciful |

I know I'm nearly dead and should be grateful, but... Also -4 Dex for a total of -4 AC. Was it grappled when Jenkie crit? If so, 18 would have confirmed.
Nope it hit you but missed it's grab that round thus permitting you the ability to slip away. So, it wasn't grappled.

Cireladwen |

Editted to conform to DM interpretation:
Cireladwen again weighs her options, but finds her aim guided to the Chuul.
Desna, let this arrogant elf be your hand, please.
Attack, Rapidshot, Inspired 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 Daño:1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Confirming, Rapidshot, Inspired, Anatomist trait. 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29 Daño:1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
She smiles, feeling a quick rush...
Second Attack:1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12Fumble?1d20 + 4 ⇒ (3) + 4 = 7
..that quickly leaves her feeling drained and her fingers clumsy. Her bowstring snaps out of place.
Message received, Desna. she mouths, looking from the enemy on the to where her grappling hook awaits on the crow's nest. Time to move.

baldwin the merciful |

RD 17 Baddies
The smuggler who swam to shore steps up five feet and thrusts his sword at sorrin, "Should've killed me on the ship."
short sword: 1d20 + 5 ⇒ (12) + 5 = 17;dam: 1d6 ⇒ 4
the three cross bowman fire away,
@ cir:
shot: 1d20 + 8 ⇒ (12) + 8 = 20;dam: 1d8 ⇒ 4
@ chell
shot: 1d20 + 8 ⇒ (12) + 8 = 20;dam: 1d8 ⇒ 7
@ Bri
shot: 1d20 + 8 ⇒ (17) + 8 = 25;dam: 1d8 ⇒ 2
Thunk, thunk, thunk.
update your hps on your stat line.

baldwin the merciful |

RD 18 - update
Astri - hit chuul for 12 hp
Bri -
Torgue - tried to free himself
Archers - dead
Sorrin -
Chell -
Capt/jenkie - takes heal postions
Smugglers/chimera - in fog
Cireladwen -
galley crew - attacked sorrin
land crew - shot bolts
Underwater friend -dead
clw, capt: 1d8 + 1 ⇒ (2) + 1 = 3
clw, jenkie: 1d8 + 1 ⇒ (4) + 1 = 5

Cireladwen |

Cireladwen restrings her bow and clenches the rope around her waist connected to the grappling hook.
I wonder where that other monster went...
She looks down at the shore.
That's right, little man. Run back to safety...

Torque2 |

Okay, redoing, just got back from dinner
Torgue splashes back into the water and wargbargls as he tries to stop the bleeding.
Standard action:Second wind
SW: 1d4 + 1 ⇒ (2) + 1 = 3
Move Action:Raging Drunk, pull potion as move action CMW potion
CMW: 2d8 + 3 ⇒ (3, 7) + 3 = 13

baldwin the merciful |

baldwin the merciful |

The captain is quite stiff in the joints right now. He shakes his head, "Priestess can you help these tired joints limber up some?
Jenkie goes over to the other side of the ship and fires an arrow at the last injured cocatrice.
longbow: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17;damage: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11
And he kills the creature. "Dang things are harmful to our health."

Astrianna Sparacello |
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Inspire Courage Active: +2 competence attack/damage +2 morale save vs fear and charm
Round 18
Astrianna gives a sigh of relief as the Chuul becomes lifeless, releasing Torgue from its grasp. She boggles as Sorrin begins to come back to the ship. "Oh no, you're staying down there. Drink a bloody potion and help Torgue kill those crossbowmen! I'll throw you one if I must."

Torque2 |

HP 35/76(45/86 when raging)
AC 19/T11/FF19 (-2 when raging)
Saves F10/R3/W4
Weapon in hand:Greatclub
Rage used 7/16
Effects:Rage,Bard Song(+2)
Used:1 Second Wind
Torgue decides to vent his rage on the poor schmuk right at F-30 and charges him
Greatclub+1,Rage,Inspired,Charge,PA: 1d20 + 14 ⇒ (7) + 14 = 211d10 + 12 ⇒ (4) + 12 = 16

baldwin the merciful |

Torgue I need you to make a perception check. Sorrin you can make one also but at a -2 since you are moving farther off shore.