Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri looks over the new elf with indifference. Seems like people come and go so suddenly around here.

"Let's make sure the beach is secure and then deal with the cave."


Evil GM

Since the captain is suffering significant ability damage, he will not be going ashore. Jenkie will stay on the ship and cover safely with his bow.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin's intent is to check the crossbowmen for healing potions.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Damn dice gods. Also, Astri took a 5' step to K28 last turn.

Round 21

Astrianna curses loudly as an arrow sink into her torso. She grits her teeth and breaks off the bolt. "If you'll excuse me, I'm tired of being shot with crossbow bolts, as I'm sure we all are." She simply sighs at Sorrin.

She looses an arrow at the crossbowman peeking around the corner of the cave before putting her bow around her neck and leaping from the aft of the ship towards the beach.

Standard Action: Attack the lone crossbowman with longbow

Longbow attack: 1d20 + 5 ⇒ (13) + 5 = 18

Longbow damage: 1d8 + 1 ⇒ (3) + 1 = 4

Move Action: Jump towards beach, making way towards cave, wherever that puts her at with 30' move after acrobatics moving from K28.

damage: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

There are +2 composite longbows on deck.


Evil GM

Tell me if you are not going ashore. Unless you speak up I will assume you are going to the land. that being said it will take you a full round action to get there form the bow of the ship and you will be landing at J:33 or K 33. the dead lobster blocks a direct route to I and H.

During that time the remianing cross bowman will poke out and shoot at Bri.

att: 1d20 + 8 ⇒ (4) + 8 = 12;damage: 1d8 ⇒ 1

Meanwhile Torgue bashes the slumbering smugglers skull in.


Evil GM
Sorrin the Wayward wrote:
There are +2 composite longbows on deck.

its a composite bow, 14 str (which is +2 damage). it is not a magical bow.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

yes, shore. to those two dudes... potion


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen jumps out after the others, grasping onto her bow like lifeline.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin wades to shore.

To the Elf on the Shelf, Humans have a handful of years to figure that speaking in a language not known to all present is... rude. How many decades for you?

Upon consideration, the question seems rhetorical.


Evil GM

RD 22

As you make the beach you get another shot taken at Sorrin this time,

att: 1d20 + 8 ⇒ (5) + 8 = 13;damage: 1d8 ⇒ 3

The smuggler that Torgue skulled has two vials on him.
He has short sword and dagger visible

The slumbering enforcer has 2 potions, the dead enforcer has 3.
The each have light cross bow, dagger, and rapier

That all you really see handy without doing a search.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

If they look like healing potions, Sorrin drinks. If they all look the same, Sorrin drinks.

As the Elf catches up, I assume these are healing potions, take two.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/
Sorrin the Wayward wrote:

To the Elf on the Shelf, Humans have a handful of years to figure that speaking in a language not known to all present is... rude. How many decades for you?

Upon consideration, the question seems rhetorical.

Cireladwen stares.

Honestly? It makes me feel all... fuzzy inside.Hm... But... that seemed like a rhetorical comment meant to shame me. Hm, I know! I'll capitalize on this moment to teach about my people!
"When you speak your common tongue, do you feel like you're getting picked up in your mother's arms?"
Too arrogant? Maybe he didn't want to know about elves...Seemed like the most tactful thing to- ACK! STEPPED ON A CRAB! Oh, you poor, poor thing; I hope I didn't hurt you too badly...


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Society, no civilization works because individuals put aside self-centeredness and share in the communal. This isn't about mothers' arms. What you did was fragment, divide.

Are only elves, half-breeds and scholars the only ones worthy of your thought or words? He makes sure she takes the vials.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

That's partially true, but at least I've never called a priestess who has bled by my side a weakling. Or a stranger who remained for a battle she had no stake in to protect me a snoot. Ah, well... I'd best not engage.

She knits her eyebrows together.

"Don't be silly." she responds to his scathing question, smiling and grabbing the vials gracefully, as they seem to be getting nudged in her general direction. "I'm not talking in Elvish now."

A tad ungrateful, but he clearly means well. I'll let the opinion rest at that.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri yells in the direction of the cave: "Hey! Watch out where you are trying to aim your flying toothpick you scurvy bugger."

Turning back to Sorrin and the new elf for a moment. "Have either of you ever worked upon a ship for any length of time? We get crew from all over the land and each person is often spouting out some word or phrase in their own tongue rather than a common one. You take the opportunity to learn a few new words rather than get into arguments about it."

"And maybe we should go ahead and do something about the silly buggers shooting arrows at us still...


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Sorrin the Wayward wrote:

Sorrin laughs.

So easy, 'my god made me do it'. And, young one... what if Quell's test is discretion and patience? Water does not cut stone with a single pass. Riverways an coves are cut over centuries.

Suicide is not always sacrifice, though it is... always death. You can quibble semantics with the Mockingbird.

Chell stomps her foot, quickly changing from confident to angry at Sorrin's constant antagonizing tone. "Dammit Sorrin my name is Chell and hers is Astrianna. Not priestess, young one or mockingbird. If you are going to try an argue a point you might want to not insult the other person. And I told you, the virtues of Quell are my own. I think we should continue forward because it is what I believe is right. However you only seem to only call up the Dawnflower when it suits you."

When he leaves. "You get back here dammit and let me heal you."

Round 21 and 22

Blast that annoying crossbowman with what remains of Call Lightning.

Call Lightning 4/5: 3d6 ⇒ (6, 5, 1) = 12
Call Lightning 5/5: 3d6 ⇒ (4, 1, 2) = 7

Once he is dealt with I intend to use the Restoration Scroll on the captain in the safety of the bridge and and start using charges from the Wand of CLW I have. Can I use the Restoration role before when I thought it was a Standard? Rolled a 4. He really needs it and I don't trust the dice right now.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin hands Astrianna a potion.

@Baldwin - let me know what/when Sorrin is drinking.


Evil GM

they are CMW potions.


Evil GM

Chell's fury booms and strike home twice.

reflex: 1d20 + 5 ⇒ (17) + 5 = 22
reflex: 1d20 + 5 ⇒ (1) + 5 = 6

15 HP in damage. There is smoke but the man is up still.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 22 everyone but Chell moving to the beach correct?

Astrianna rubs her temple with her free hand as they make their way to the beach- Between Sorrin's voice, the sharp crack of lightning from Quell, the ache of crossbow bolts, and concern over the numerous scars she was acquiring today was beginning to give her a headache.

The half-elf sighs as Sorrin gets offended by something she considers ridiculous, as usual. "I'll put it simply, Sorrin. Speaking and writing Elven is essentially music and poetry, respectively. Some of us enjoy such things, and even bond over it. Let me experience some of my heritage."

She takes the potion with a nod of thanks, replacing it on her bandolier. Chell's comments make her mind briefly flash to only a month ago, on board The Mother's Blessing. I liked all the nick-names Adriel gave us, honestly.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

may he take one this round 22?

cmw potion: 2d8 + 3 ⇒ (3, 4) + 3 = 10


Evil GM
Astrianna Sparacello wrote:

Round 22 everyone but Chell moving to the beach correct?

That is how I read it.

sure you can take cure in RD 23 sorrin. You need to find the potions and ID it in RD 22.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

got it, boss.


Evil GM

RD 23:

Astri -
Bri -
Torgue -
Archers - dead
Sorrin -
Chell -
Capt/jenkie -
Smugglers/chimera - in fog
Cireladwen -
galley crew - dead
land crew -
Underwater friend -dead

RD 23 Map

You can see there is cave opening at G: 35.

You do here crying and whimpering coming from inside the cavern. A few mumble moans for help.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue comes down out of rage (Fatigued 18 rounds) and moves to G-34


Evil GM

Looks like you all are going to secure a defensive position as Torgue catches his breath.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin sees the fatigued brute and almost takes the potion, but doesn't.

Should I take it or is someone going to use a wand... fancy. He grabs a crossbow, loading it.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/
Embrianna wrote:
Turning back to Sorrin and the new elf for a moment. "Have either of you ever worked upon a ship for any length of time? We get crew from all over the land and each person is often spouting out some word or phrase in their own tongue rather than a common one. You take the opportunity to learn a few new words rather than get into arguments about it."

"I work at a dock, Olthadî, but do not worry. I am not offended.

Merely confused.
She glances at Astrianna again.
"And I will not deprive you of such culture later, but there is no need to rub this wound raw, muinthel nín."
She looks at Sorrin afterwards, searching.
"The words I have just used are neither insults or important to our task in any way." she promises.

Rd 23:
Cireladwen quaffs one of her new potions likewise.
2d8 + 3 ⇒ (7, 8) + 3 = 18
Edit: Thanks.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

2d8+3

Targeting the last enforcer, You both mistake my meaning, I am not offended. It is ignored as incoherent jibberish as I focus on the task at hand.

I'm not asking to be coddled... My "feelings" are not hurt.. He smiles professionally.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Is the last crossbowman dead and can we temporarily exit combat to heal?


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/
baldwin the merciful wrote:
Looks like you all are going to secure a defensive position as Torgue catches his breath.

Yes, I think so.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

*Phew* *Huff Puff* Hold on here, I'll be right along. Torgue uncorks 'Ol' Faithful' his skin of brew that he filled up from Sally, or was it Clarisse? Umm..His still, yea he keeps forgetting whatever his name for her is. If she was a real woman, she'd belt him with a pan for doing that.

Torgue slurps some ale, clearing away the blood and salt water. I'll be right with you folks. Phew, man, revenge of the lobsters!


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

"You have a lot of blood, Brôg. I am pleased to see you have replenished it."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Brog? Is that like 'Bro?

Umm.Yep! Lotta blood in this gut.Mostly beer though.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Oh dear gods that image is horrifying. Cireladwen, stop imagining his body fizzing all the way to the surface. BLEEEEEEEGH!
Her left ear twitches.
"Fascinating."


Evil GM

Are you going to the cave to investigate, taking shelter behind the sand dunes or heading back to the ship?

RD 23

the crossbowman fires again this time at Cir.

bolt: 1d20 + 8 ⇒ (10) + 8 = 18;dam: 1d8 ⇒ 7


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Shall we take him out, elf-friend?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Round 23

Astrianna growls as crossbow bolts continue to whizz by. "Gods, he could at least retreat. I assume his friend went for help. We kill him, I'll use my wand to patch us up, and we investigate this cave before whatever-the-hells comes for us."

She knocks an arrow and sends it careening towards the last crossbowman.

Standard Action: Fire on the remaining crossbow fool

Longbow: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d8 + 1 ⇒ (1) + 1 = 2 Really? I might as well not even hit.


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Holy shit! That almost got me between the ribs!
"Call me Mellon," Cireladwen insists with a calm motion to herself, the bolt caught in her chainshirt but not penetrating. "And if you and your comrades do not, I shall. He is... most irritating."

With Astrianna's words and the sound of a projectile whizzing through the air, the elf widens her allegedly serene grin.

"Thank you, muinthel nín."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Round 23

Finally these people see some sense.

Chell moves into the bridge to start Restoration on the Captain. Can I use the 4 from earlier? He needs it.


Evil GM

Chell yes you can use your earlier roll for the Capt.

Astri's arrow barely hits the man with cover and that is reflected in minimal damage to him.

----

As the group scurries, and in Torgue's case lumbers, for a cover they hear the voices form within the cave a bit more clearly. 'Mama...it hurts."

"Shhhhh..quiet....battle sounds."


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Round 24
Cireladwen pauses before walking into cover after the others. Her heart aches for the hostages, but to rush in already is unwise.
She's so distracted that her heart just isn't in her bowstring.

Attack @ remaining crossbowman:1d20 + 11 ⇒ (3) + 11 = 14 1d8 + 5 ⇒ (4) + 5 = 9


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri takes a moment to hit herself with her wand of cure light wands.

clw: 1d8 + 1 ⇒ (7) + 1 = 8

"Anyone else like a bit of healing?"


Female Elf Expert 1/Fighter 6 (Hp:54/54) //AC: 19/15/15//F+6 R+7 W+6//Init +4, Perception +11/

Cireladwen points to Sorrin immediately, feeling wonderful, herself.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

If slow to post, Bri will heal Sorrin on next turn.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I could use a little love tap.


Evil GM

Torgue finally lumbers up, out of breath and quite tired, anxious to take a load off his dogs.


Evil GM

Jenkie will fire at the crossbowman,

longbow, comp: 1d20 + 5 ⇒ (19) + 5 = 24;damage: 1d8 + 2 ⇒ (4) + 2 = 6

with precision accuracy he pops an arrow into the man's heart dropping him.


Evil GM

random: 3d20 ⇒ (2, 19, 1) = 22

For the next couple minutes (22RDs) it's quite and there is nobody shooting at you, so you can heal and restore ability damage if you can.

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