The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Oooh it was stuck in the hole because it was squeezing! That makes sense.
Astrianna keeps lookout as well instead of helping move the ape, making some excuse about chimeras, or making sure they didn't miss anything, or something vaguely resembling a desire to avoid manually extracting a gorillon from a relatively tiny hole.
She gasps as the Cir spots the beautiful butterfly and starts trying to figure out what type it is, rattling off her educated guesses to Cir with plenty of explanation.
Peering inside the cave you are amazed how it can be pitched black within 5 feet of the opening. Solid darkness to your eyes, yes a good hiding spot from wandering eyes.Does anyone have darkvision?
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Embri has Darkvision. Most of us can make light in one form or another, have to cast first of course. Due to the possibility of traps, I'd say front to back, Sorrin, Torgue, Chell, Bri, Astri, Cir.
Torgue we can fast forward if you like and say you pulled the ape out right near the end of enlargement. I'm going to wait for sorrin since he is going in first and is a the top of the order.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Astrianna raises an eyebrow. "Sunrods weigh about a pound, you'd probably be better off just throwing it. Alternatively you can wait a few moments and I can create a magical, mobile light source inside the cave."
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Round 1
Seeing Cir test the sunrods confirms Astrianna's suspicions they would make poor projectiles, though her mind does wonder if somewhere out there someone has fashioned vampire-slaying sun-arrows.
Regardless if Sorrin tosses the rods into the cave, she casts a cantrip and four balls of light appear and zip into the cave to shed light.
Standard Action: Cast Dancing Lights, duration 5/6 rounds.
Free Action: Move lights into cave, starting with O 45 and back until 100 feet away or the cave turns.
Chell
Sorrin - tosses a sunrod
Torgue
Scraggs
Bri
Bonegnaw
Cir -
Astri - spell with dancing light
Peering into the cave you see scattered gnawed bones scatteered aorund the tunnel like cave. There are two side tunnels (from what you can tell from this POV) and long center tunnel that has what looks like lines of stalactites.
Torgue since you are at the opening now that light has been tossed into the cave you make a perception check.
There's an assortment of knotty roots covering the walls and floor mixed in with the stalactites, but your perceptive eyes pick out the tip of black tail slipping into one of the side tunnels (tunnel on your right).
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Astrianna thoughtfully considers Torgue's words before following the group. "We are walking into the den of Bonegnaw's pets... be wary. The gnoll is probably getting desperate, and may loose something horrific on us."
She continues to voice her opinion out loud. "Where did he get all of these creatures?" It then occurs to the half-elf that she would happily take on jobs to capture such creatures for the right pay, and answers her own question.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
And Chell follows Torgue in the suggested marching order, pulling out an Everbuning Torch. "Should I perhaps watch the entrance in case there is no way out or he comes out close by? I am quite low on spells. I have a spell to hold humaniods, one to produce fog from myself and one to provide sanctuary from the enemy. Also that fog isn't going to last forever and some of those prisoners might be good with a bow. We'll need to show a tough front if we want them to throw down arms."
As Sorrin and Torgue proceed into the caver you each take damage to your feet as you feel sharp thrones tear your soles and damage your feet, ankles and lower legs.
damage sorrin:1d6 ⇒ 4
damage, torgue:1d4 ⇒ 1
damge, Chell:1d4 ⇒ 2
damage, Bri:1d4 ⇒ 3
damage astro:1d4 ⇒ 4
I need reflex saves from each of you or your landspeed is reduced by half if you fail the save. DC: 15
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Round 1
Astrianna shrugs at Chell. "I believe we should stick together. You've got a boarding pike, and sometimes that's all you need." She sighs at Sorrin. "Why are you so paranoid? You must think- ow ow ow s$%+ there's thorns everywhere!"
Reflex:1d20 + 5 ⇒ (18) + 5 = 23
Yay feets are safe!
The half-elf momentarily forgets her pain as Bonegnaw pops from behind cover and fires on them. "There he is! Cir, the arrows!" She ignores the hyena unless it becomes a threat.
Cireladwen's eyes widen. She doesn't remember giving anyone her name, let alone the abbreviated version used only by her twin brother and some long-dead humans. Still, her muinthel nin has a point.
Not as many as she gave to Cireladwen, though.
Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7
Reflex:1d20 + 3 ⇒ (20) + 3 = 23
Chell jumps as small sharp objects bury into her legs. She gives a prayer of thanks for the thick boots and baggy pants since they stopped the worst of it.
You really don't see the spiky growth but you sure can feel it.
Torgue is the only one failing the reflex save, so he is limited to half speed.
I screwed up in everyone's favor with the damage, it's 1d4 for every five feet so Sorrin and Torgue would have suffered more damage since they are farther in the cave. Oh well, that's fine... they don't call me "the Merciful" for nothing.
CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:
Round 2
Astrianna thinks to herself. Thi' Ring the prize fighter at the Broken Skull? Doubtful. Or THE Ring, an unknown group...? Hard to tell with his accent, but I distinctly heard "they".
The bard attempts to pull a fast one and keep him talking. She gives Torgue a Shhh look. "There are those in the Ring looking to move up. Your head will be a stepping stool for our boss when they take credit for collecting the cut."
Bluff:1d20 + 15 ⇒ (5) + 15 = 20
Going to wait on everyone else to take their actions, cause there's a lot of people to shoot through right now.