| Kelda Oxgutter aka GM |
For some oddball reason my post from last night didn't register and so I had to resend it this morning. I didn't respond because I hadn't seen it yet.
Kelda comes to as the healing magic swarms over her body and says, "Thank you!"
She then gives a scolding glance to Vermundr, "You need to stop running from battle..."
The oni carries a small leather pouch at his side containing several
vials of ink, five shiny pearls , and a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the noonday sun as well as leather armor and a composite longbow.
| Vermundr |
When did Vermundr run?
Vermundr picks up the bow and studies it.
What's the strength rating on it?
| Ahiko |
Once she is sure that everyone is conscious and ambulatory for the trip back to the caravan, she casts a quick detect magic on the loot from Kikonu. She will advise the entire party as to which, if any, of the items are magical.
spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27 pearl if magical
spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25 pearl if magical
spellcraft: 1d20 + 10 ⇒ (7) + 10 = 17 pearl if magical
spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27 pearl if magical
spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25 pearl if magical
spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29 disc if magical
spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24 leather armor if magical
spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22 longbow if magical
| GMEDWIN |
Round 1, you moved across the room away from the fight a tough front liner like Kelda would in character make fun of that especially after done getting whooped... how would you know the strength rating?
Ahiko
| Vermundr |
Ah, so she's just saving face.
"Sorry Kelda. I had to move so I could get a bead on the enemies and save you", the young Ulfen teases.
He picks up the bow and tests its pull.
If it's a higher strength rating than his strength (16), he'd take a penalty. His current bow is +3. I figured it would be pretty visible.
| Vermundr |
Vermundr snorts with laughter.
"Aye. Us Samsaaran maids are known for our skill with bows after all."
"Let's get this stuff back to the camp and put everyone back together. Maybe someone there will know what to make of that fancy disk Ahiko's pondering."
| Ahiko |
She advises all, "Most of his treasure is just loot, but the disc is magical. It would be good to know what it does, of course."
| Kalistrine |
Kalistrine nearly collapses when the fight ends, her battle rage fades and her demonic horns recede, but Tribble's healing magic keeps her from falling unconscious. She nods to Vermundr when he hands her her Ranseur, though she seems confused by your possession of it.
"Yeah, I think we took a serious beating, but it looks like we came out of it on top this time." she says. "Let's get back to the caravan before something else jumps us."
| GMEDWIN |
So I guess you will be going back the way you came...
You head down the staircase of the tower and continue down the staircase back through the dungeon of the castle. You then follow where you first started yesterday and then make your way up and down the cliff and through the secret passage.
GM Rolls
As you make yourselves through the town, you stumble upon another group of Corbies.
Initiative:
Kalistrine 1d20 ⇒ 12, Ahiko 1d20 + 1 ⇒ (16) + 1 = 17, Takeshi 1d20 + 2 ⇒ (20) + 2 = 22, Tribble 1d20 + 3 ⇒ (5) + 3 = 8, Vermundr 1d20 + 4 ⇒ (2) + 4 = 6, Kelda 1d20 + 1 ⇒ (17) + 1 = 18, Corbies 1d20 + 7 ⇒ (12) + 7 = 19
Takeshi, Corbies, Kelda, Ahiko, Kalistrine, Tribble, Vermundr
Round 1
Takeshi
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Takeshi casts a spell, causing electricity to crackle along his blade and then moves in to attack the nearest corby.
Standard: Cast Shocking Grasp
Move: to nearest corby
Free: Spellstrike
Spellstrike defensively: 1d20 + 5 ⇒ (16) + 5 = 21
Damage w/ Shocking Grasp: 1d8 + 3 + 3d6 ⇒ (8) + 3 + (6, 4, 5) = 26
| GMEDWIN |
Takeshi's attack hits the corby staggering him.
Corby 1 attacks Takeshi with one claw 1d20 + 6 ⇒ (13) + 6 = 19 miss
Corby 2 Acrobatics check DC 20 1d20 + 14 ⇒ (10) + 14 = 24, success. jumps up in the air and attacks Vermundr, claw 1d20 + 6 ⇒ (1) + 6 = 7, miss, claw 2 1d20 + 6 ⇒ (13) + 6 = 19 hit 1d4 + 4 ⇒ (1) + 4 = 5
Corby 3 Acrobatics check DC 20 1d20 + 14 ⇒ (16) + 14 = 30, success. jumps up in the air and attacks Ahiko, claw 1d20 + 6 ⇒ (10) + 6 = 16,hit 1d4 + 4 ⇒ (4) + 4 = 8 claw 2 1d20 + 6 ⇒ (8) + 6 = 14 hit 1d4 + 4 ⇒ (1) + 4 = 5, rend 1d4 + 5 ⇒ (3) + 5 = 8 slashing up Ahiko.
Kelda unsheathes her longsword and attacks the Corby on Ahiko 1d20 + 8 ⇒ (14) + 8 = 22, hit 1d8 + 4 ⇒ (1) + 4 = 5
Ahiko attacks with her 1/4 staff 1d20 + 1 ⇒ (7) + 1 = 8, miss and then five foot steps back.
Kalistrine
| Kalistrine |
Looking still heavily wounded and tired, Kalistrine hefts her Ranseur and stabs at the Corbie on Takeshi.
Ranseur, Power Attack 1d20 + 7 ⇒ (2) + 7 = 9
2d4 + 6 ⇒ (1, 1) + 6 = 8
| Vermundr |
Vermundr backs up a step and fires on the corby Takeshi zapped.
Rapid Shot: 1d20 + 7 - 2 + 1 ⇒ (17) + 7 - 2 + 1 = 23
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Rapid Shot: 1d20 + 7 - 2 + 1 ⇒ (18) + 7 - 2 + 1 = 24
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Takeshi maneuvers slightly hoping to get closer to a flanking position and attacks the corby.
Attack Defensively: 1d20 + 5 ⇒ (11) + 5 = 16 +2 if able to get into flanking with a 5' step
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
| GMEDWIN |
Takeshi misses his attack on the corby.
Corby 1 attacks Takeshi with one claw 1d20 + 6 ⇒ (9) + 6 = 15 miss
Corby 2 takes a 5 foot step to full attack Vermundr, claw 1d20 + 6 ⇒ (6) + 6 = 12 miss, claw 2 1d20 + 6 ⇒ (5) + 6 = 11 miss
Corby 3 attacks Ahiko, claw 1d20 + 6 ⇒ (4) + 6 = 10 miss claw 2 1d20 + 6 ⇒ (11) + 6 = 17 hit 1d4 + 4 ⇒ (4) + 4 = 8
I am retconning this for Ahiko because she would have used her wand on herself instead of attacking 1d8 + 3 ⇒ (8) + 3 = 11
Kelda attacks the Corby on Ahiko 1d20 + 8 ⇒ (18) + 8 = 26 hitting for 1d8 + 4 ⇒ (1) + 4 = 5
Ahiko steps back 5 ft and uses her wand 1d8 + 3 ⇒ (8) + 3 = 11
Kalistrine
| Kalistrine |
Kalistrine continues to attack the Corby on Takeshi, her anger beginning to return, but she is still too weak to wield her weapon properly. After her feeble attempt she steps back further.
Ranseur, Power Attack, then another five foot step back.
1d20 + 7 ⇒ (3) + 7 = 10
| Vermundr |
Heh.
Vermundr steps back and continues focusing on Takeshi's staggered corby.
Rapid Shot: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Rapid Shot: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Takeshi maneuvers a bit more around the corby, stepping into flanking position with Kalistrine.
Attack Defensively w/ flanking: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
| GMEDWIN |
Takeshi you cannot flank on this turn with Kalistrine, because the corby you were attacking together is dead...
Takeshi moves and attacks the corby on Vermundr and hits.
Corby 2 takes a 5 foot step to full attack Vermundr, claw1d20 + 6 ⇒ (14) + 6 = 20 hit 1d4 + 4 ⇒ (3) + 4 = 7, claw 2 1d20 + 6 ⇒ (15) + 6 = 21hit 1d4 + 4 ⇒ (3) + 4 = 7 and Rend 1d4 + 5 ⇒ (3) + 5 = 8 Vermundr is unconscious
Corby 3 attacks Ahiko, claw 1d20 + 6 ⇒ (18) + 6 = 24 hit 1d4 + 4 ⇒ (2) + 4 = 6, claw 2 1d20 + 6 ⇒ (11) + 6 = 17hit 1d4 + 4 ⇒ (1) + 4 = 5 and Rend 1d4 + 5 ⇒ (3) + 5 = 8, Ahiko is also unconscious.
Kelda attacks the Corby on Ahiko 1d20 + 8 ⇒ (13) + 8 = 21 hitting 1d8 + 4 ⇒ (6) + 4 = 10
Kalistrine
| Vermundr |
Bummer. It looks like there was no healing after the last big fight.
-2/32 HP
| Kalistrine |
With a growl, Kalistrine rouses herself back to anger and her Ranseur clatters to the ground as she charges at the Corby that felled Vermundr, horns aimed at its neck.
Charge, Rage 8/10, Power Attack, Gore attack 1d20 + 3 + 3 + 2 + 2 - 1 ⇒ (17) + 3 + 3 + 2 + 2 - 1 = 26
1d8 + 3 + 3 + 2 ⇒ (8) + 3 + 3 + 2 = 16
| Vermundr |
As Tribble's magic resuscitates him, Vermundr covers up and climbs to his feet.
Total defense. AC 25.
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Takeshi focuses his power and casts a spell causing his katana to crackle with energy again before he swung the blade at the nearby corby.
Swift Action: Arcane Accuracy
Full-Round Action: Spell combat, casting Shocking Grasp
Concentration DC 17: 1d20 + 6 ⇒ (13) + 6 = 19
Attack #1: 1d20 + 5 - 2 + 3 ⇒ (13) + 5 - 2 + 3 = 19
Damage: 1d8 + 3 + 3d6 ⇒ (1) + 3 + (5, 4, 2) = 15
Attack #2: 1d20 + 5 - 2 + 3 ⇒ (13) + 5 - 2 + 3 = 19
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
| GMEDWIN |
A.o.O on Takeshi 1d20 + 6 ⇒ (4) + 6 = 10, miss
Takeshi hits causing do you really get two attacks?, The corby is staggered.
Corby 2 attacks Kalistrine, claw 1d20 + 6 ⇒ (10) + 6 = 16 hit 1d4 + 4 ⇒ (4) + 4 = 8
Corby 5 full attacks Kelda claw 1d20 + 6 ⇒ (5) + 6 = 11 and claw 1d20 + 6 ⇒ (6) + 6 = 12
Kelda attacks 1d20 + 8 ⇒ (10) + 8 = 18 hits 1d8 + 4 ⇒ (8) + 4 = 12
Kalistrine
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Concentration check was for casting defensively, so no AoO. Spell Combat allows the Magus to cast and attack (-2 on attacks). The spell gives a free touch attack/Spellstrike on casting. Thus two attacks.
| Kalistrine |
Kalistrine rips into the Corby with her claws and horns.
2 claws, 1 gore, Rage 9/10, Power Attack 1d20 + 3 + 3 + 2 - 1 ⇒ (6) + 3 + 3 + 2 - 1 = 13
1d20 + 3 + 3 + 2 - 1 ⇒ (16) + 3 + 3 + 2 - 1 = 23
1d20 + 3 + 3 + 2 - 1 ⇒ (10) + 3 + 3 + 2 - 1 = 17
1d4 + 3 + 2 + 1 + 2 ⇒ (2) + 3 + 2 + 1 + 2 = 10
1d4 + 3 + 2 + 1 + 2 ⇒ (4) + 3 + 2 + 1 + 2 = 12
1d8 + 3 + 2 + 1 + 2 ⇒ (3) + 3 + 2 + 1 + 2 = 11
| Vermundr |
Vermundr pulls the axe from his hip and takes a cautious swipe at the staggered corby.
Fighting Defensively: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
AC 22.
| Ahiko |
does that bring Ahiko conscious? and if so, by how much? I kind of lost track of damage while I was gone.
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Takeshi brings his power to bear once again bringing forth a the spell causing his blade to light up before moving to the last corby and unleashing the blade's energy.
Assuming last corby (on Kelda and Ahiko) isn't within 5'.
Standard action: Cast Shocking Grasp (using Pearl of Power)
Move action: to get to corby.
Free action: spellstrike.
Attack (Spellstrike): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 + 3d6 ⇒ (4) + 3 + (5, 2, 3) = 17
Note: if corby is 5' away then use spell combat. Full round casting, 5' step, spellstrike, then normal strike, while using Arcane Accuracy.
So First attack would have -2 (spell combat) +3 (arcane accuracy).
Possible second attack: 1d20 + 5 - 2 + 3 ⇒ (19) + 5 - 2 + 3 = 25
Possible crit: 1d20 + 5 - 2 + 3 ⇒ (2) + 5 - 2 + 3 = 8
Possible Damage: 1d8 + 3 ⇒ (4) + 3 = 7
If the corby is adjacent then do the above while casting defensively
Cast Defensively DC 17, if required: 1d20 + 6 ⇒ (13) + 6 = 19
| Ahiko |
Ahiko steps forward and touches Kali with her wand.
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
| Kalistrine |
If within 5ft of nearest standing enemy, 5ft and full attack. If not, charge and just use the Gore attack.
Kalistrine, still snarling and ripping with her claws and horns, launches herself at the next enemy.
2 Claws, 1 Gore. Power Attack. Rage 10/10.
1d20 + 3 + 3 + 2 - 1 ⇒ (11) + 3 + 3 + 2 - 1 = 18
1d20 + 3 + 3 + 2 - 1 ⇒ (1) + 3 + 3 + 2 - 1 = 8
1d20 + 3 + 3 + 2 - 1 ⇒ (13) + 3 + 3 + 2 - 1 = 20 +2 more if the target is not within 5ft and she is charging.
1d4 + 3 + 2 + 2 + 1 ⇒ (1) + 3 + 2 + 2 + 1 = 9
1d4 + 3 + 2 + 2 + 1 ⇒ (4) + 3 + 2 + 2 + 1 = 12
1d8 + 3 + 2 + 2 + 1 ⇒ (1) + 3 + 2 + 2 + 1 = 9 This is the only relevant attack if she isn't within 5ft step range.
| Vermundr |
Vermundr groans as picks up his bow and dusts him self off.
"Tribble, Ahiko, can you put us back together in case we run into another patrol on the way back?"