1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"Zaiobe, other than disappearing at will and changing his form, what else can you tell us about his abilities. Any information will be helpful."


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine nods and grins. "I like it. We ambush him. I think you and I might get along, Zaiobe." she says with a wink. "Any way we can keep him from doing his vanishing trick?" she asks.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"If he disappeared by moving himself through space, I can't stop him, but if he disappeared by going invisible, I can do something to put a stop to that." She turns a questioning eye to Zaiobe. "So which is it, hon? Does he go invisible? or does he teleport?"


Shot Putter Funkmeister

Zaiobe still touching Ahiko

Spoiler:
He teleports, he has a kusari I don't know how to say it, it is Tienny and he is a crafty caster an evoker I think. Once he sees that I have betrayed him he will be most upset and won't leave.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"He teleports, and is an evoker, so expect spells that do damage. Be ready to try to interrupt his spellcasting if you can. She says he has a kusari, but I'm not sure if she's referring to the samurai chain armor, which should interfere with spellcasting, or the chain weapon, which can be used at range to attack. Be wary of either." She looks to Zaiobe with a questioning tilt to her head, waiting for her to confirm one or the other, or perhaps another option Ahiko isn't aware of.

"She also says that despite his ability to teleport, he is unlikely to leave once he discovers she has betrayed him."


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Where should we meet her?"


Shot Putter Funkmeister

Ahiko

Spoiler:
I will call him to wherever you like and he will make his way there...


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Someplace in the open. The courtyard would be good. Can she get him to come to the courtyard?"


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko indeed repeats Zaiobe's words, letting the party know she can summon him to whereever they want to set up their ambush.

"Are you sure you want him somewhere where he can fly and keep out of our reach? I would think a lower ceilinged room might be more advantageous for us."


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"I'm more worried about him sneaking around corners and hiding from us", Vermundr answers. "But if you think tight quarters are best, be my guest."


Shot Putter Funkmeister

So where?


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko turns to Zaiobe. "Is there a good room where you could call him too where he cannot fly out of our reach, nor hide behind corners?"


Shot Putter Funkmeister

Ahiko

Spoiler:
I really don't know what rooms you have been to, I could go downstairs because you were there yesterday but hmmm, if I call him from there he would find it suspicious, I am a harpy and I don't like going underground... pewww!!! of course he knows that. Here is just as good as any


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"Zaiobe says if we call him to a room downstairs he will be suspicious, and that this room is as good as any."

GM- can we see a map of this room before we make a final decision plz? thanks


Shot Putter Funkmeister

https://docs.google.com/drawings/d/1aGf3RmX1_EQ-8nH55hV9s373YmCI7kq8-qFXlCX -rO8/edit


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"I think someone will need to block the stairs to keep him from fleeing, but Zaiobe did mention he is unlikely to flee when he will be so angry with her for betraying him. Any objections to just using this room?"

How high is the ceiling in here?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Let's do it."


Shot Putter Funkmeister

20 feet


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

"If we can get him in here, I'll be happy to tear him apart." Kalistrine says.


Shot Putter Funkmeister

Zaiobe takes her hand off of Ahiko and closes her eyes and then after about a minute opens them again and puts her hand on Ahiko's shoulder and says [spoiler] He should be here soon you best get ready, Zaiobe then draws her bow and flies to the ceiling.

Place your tokens on the map please and describe what you are going to do.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Where is the map? Can you link it in the campaign descriptions so it'll always be on top?


Shot Putter Funkmeister

its there,


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Hmm. That link doesn't seem to work.


Shot Putter Funkmeister

don't know why...


Shot Putter Funkmeister

https://docs.google.com/drawings/d/1aGf3RmX1_EQ-8nH55hV9s373YmCI7kq8-qFXlCX -rO8/edit?usp=sharing


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Still no. What do you have the access settings on? Do you have it set to view or edit access?


Shot Putter Funkmeister

Honestly Ahiko was able to access it yesterday and now i can only access if from my account but it is open for share and edit...


Shot Putter Funkmeister

Anyway, for some reason the map ain't working now and I don't want to slow the game down any further. The tower is a 25ft in diameter where 3/4 of it are readily accessible and of course there is the staircase and a balcony that has a typical doorway. so just tell me what you want to do, give me a stealth check if you are hiding and we will get her done...


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Do we know about how long it's going to take for him to arrive so we can buff accordingly?


Shot Putter Funkmeister

Not really


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Bummer.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

stealth: 1d20 + 14 ⇒ (17) + 14 = 31


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Stealth: 1d20 + 2 ⇒ (8) + 2 = 10

The link has an extra space in it near the end (before the -r08). That's why it wasn't working. Remove the space and you got it.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Got it. Click me!


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine sets her Ranseur down and unslings her shield. She stands ready in the middle of the room, a slight smirk on her lips as she waits for the enemy to appear.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko hides at the top of the stairs (assuming they go down from this room). She readies to cast a spell at Zaiobe's ex when he arrives.

readied action: cast glitterdust as soon as he arrives as long as he is clear of other party members


Shot Putter Funkmeister

Ahiko stealth 1d20 ⇒ 4

GM Rolls

Spoiler:
Perception 1d20 + 15 ⇒ (15) + 15 = 30, ok,

A few minutes go by and you hear "Zai, baby I'll be with you in a second" being shouted from down the stairs. Ahiko looks at Zaiobe for reassurance and she nods.

Standing at the top of the stairs Ahiko casts Glitterdust at the first enemy she sees Will for 1 save 1d20 + 5 ⇒ (2) + 5 = 7 fail, 1d20 + 5 + 5 ⇒ (18) + 5 + 5 = 28 for 2 because of the stone wall. pass.

Initiative Ahiko1d20 + 1 ⇒ (13) + 1 = 14, Kalistrine 1d20 ⇒ 8, Vermundr 1d20 + 4 ⇒ (20) + 4 = 24, Takeshi 1d20 + 2 ⇒ (2) + 2 = 4, Tribble 1d20 + 3 ⇒ (13) + 3 = 16, Zaiobe 1d20 + 7 ⇒ (2) + 7 = 9, Dire Corbies 1d20 + 7 ⇒ (2) + 7 = 9, Kikonu 1d20 + 8 ⇒ (15) + 8 = 23, Kelda 1d20 + 1 ⇒ (18) + 1 = 19

Round 1

Vermundr, Kikonu, Kelda, Tribble, Ahiko, Zaiobe, Dire Corbies, Takeshi.

@Vermundr the enemies are concealed from you, you would need to move to attack them with your bow.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr casts gravity bow and moves to the other side of the room.


Shot Putter Funkmeister

Kikonu flies 5 feet and attacks with his longbow at Ahiko 1d20 + 10 ⇒ (8) + 10 = 18, hit 1d8 + 2 ⇒ (6) + 2 = 8 and a second shot 1d20 + 5 ⇒ (14) + 5 = 19, also hit 1d8 + 2 ⇒ (1) + 2 = 3

Kelda reacting quickly moves into the doorway and hucks a javelin 1d20 + 4 ⇒ (2) + 4 = 6 at Kikonu and throws it off the balcony into the sea below.

Tribble


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble uses another charge from his wand of bless.

Desna, aid your faithful. Bless our souls with enlightened accuracy


Shot Putter Funkmeister

Ahiko


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Ahiko! Get out of the line of fire!


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko moves to stand near Takeshi and Tribble and casts cure light wounds on herself, though she realizes there's no real place to go to be out of the line of fire.

clw: 1d8 + 3 ⇒ (5) + 3 = 8


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Deal with the corbies first. The old man's too tough."


Shot Putter Funkmeister

Zaiobe casts a spell and you can see that A magical field appears around her, glowing with a chaotic blast of multicolored hues.

DC1 stays blinded.

DC2 walks up the stairs and attacks Ahiko 1d20 + 6 ⇒ (7) + 6 = 13, 1d4 + 3 ⇒ (4) + 3 = 7

DC3 DC20 Acrobatics 1d20 + 14 ⇒ (18) + 14 = 32, pass DC 3 leaps and attacks Kelda, left claw 1d20 + 6 ⇒ (20) + 6 = 26 crit 1d20 + 6 ⇒ (5) + 6 = 11 no damage 1d4 + 3 ⇒ (1) + 3 = 4, right claw 1d20 + 6 ⇒ (7) + 6 = 13 miss.

Takeshi


Shot Putter Funkmeister

Sorry Kalistrine then Takeshi...


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

How high up is Kikonu and can Vermundr see him from his new position?


Shot Putter Funkmeister

he can't because there is a wall in the way.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Where does he have to stand to see him?


Shot Putter Funkmeister

[ooc]at this point it would cause at least two A.o.Os

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