1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

I am back but it will be sporadic...using library wi fi and a laptop...

Pale Lothi will use the invisibility spell and then move like pale lightning to get into the bottom of the ship.


Shot Putter Funkmeister

Well, I am in a bus station in sarajewo... :)

Ogrin


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

You should have been in Germany. After 10 minutes of the game everything here went ballistic. You would have gotten free kisses and hugs and more. Well and maybe a sore ear from all the yelling. Have fun. But just out of curiousity, what do you do in Sarajevo?


Shot Putter Funkmeister

Im urlaub. Klose war der hammer


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Ehrlich. Klose ist ein super stuermer, aber der wertvollste spieler ist Neuer. Sobald jemand dem tor nah war, war er fast immer da wie ein grosser hagere wall.

english translation:
Honestly? Klose is a great player but the mvp is Neuer. Whenever anyone came close he nearly always was there like a lean mean machine.


Shot Putter Funkmeister

Er mußte sooft eingreifen, weil hummels vom platz verletzungsbedingt ausgewechselt wurde. Die england legionäre vor allem mertesaecker und özil sind enttäuschend... gegen algerien stimme ich zu.


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Absolut. Özil ist echt... nicht gut. Aber das schlimme ist, es gibt so viele die gut schießen können. Deckt man Müller, macht es Klose, deckt man Klose macht es jemand anderes.Jetzt bin ich gespannt wer heute abend gewinnt


Male Human Male Ulfen Cleric 4 - 27/32 hp Init +5, AC 19

Ogrin searches frantically for his holy symbol as he tries to keep himself from falling.

Perception on equipment: 1d20 + 4 ⇒ (5) + 4 = 9
Cure Moderate Wounds: 2d8 + 4 ⇒ (2, 2) + 4 = 8


Shot Putter Funkmeister

Round 3 Init 1d20 ⇒ 13

Enemy attacks Ikoma 1d20 + 8 ⇒ (3) + 8 = 11 miss

ikoma


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Using a swift uppercut strike, Ikoma tries to finish the fight.
attack: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 12 ⇒ (8) + 12 = 20
Confirmation: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 12 ⇒ (3) + 12 = 15


Shot Putter Funkmeister

Ikoma hits the enemy hard he seems very resilient to your strike.

Ich bin ja froh,dass Miro seinen Titel verdiente... Vielleicht bin ich ein Bisschen sentimental, weil er drei Monaten juenger als mich ist.

@Lothi You were already at the bottom of the ship with the rest of the party... do you still want to cast invisibility?


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

No, using Inspire Courage... GM with the upcoming ACG to be released can I change Lothi to a Skald once the paizo PRD has the Skald class on record? The change isn't going to be "certain" but will depend on whether or not it suits Lothi better then bard, may also change character stats with retraining if possible for a more melee type build.

Pale Lothi begins to sing a song of old...

On the snow covered fields a scarlet river flows, the blood of a thousand foes shed in a relentless torrent...


Shot Putter Funkmeister

when you level up, if you want to take a level in skald that is fine with me


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

You usually can´t. You can not take a level in one of your parent classes.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

They changed that recently. The hybrid classes in ACG can now take levels in their parent classes.


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Really. Nice... strange coool actually I think stupid!But we are still fighting some stupid beast. Can someon e please kill it!


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Who is up.


Shot Putter Funkmeister

Yay Lothi can put his hand in boiling water and be skalded... :)


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Lothi is up? I think he said he inspired.


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

Was thinking full retraining if possible, I remember ultimate Campaign did have retraining rules. Although whether or not I do so will depend on archetypes, Lothi's necromatic theme is what I seek to preserve. But I do think it will be good for the group as well, few casters lots of melee.


Shot Putter Funkmeister

Retraining and changing your character seems weird to me. if you want to add Skald for 5th level, fine. forward me the rules so i can see them.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko slips into a position where she can heal Vermundr and touches him with her wand.

clw: 1d8 + 1 ⇒ (1) + 1 = 2

ouch, sorry it wasn't more... "curse you, dicebot!"


Shot Putter Funkmeister

Ahiko moves outside of the ship to help Vermundr.

Vermundr, Ogrin,

I am back in the federation of fun, so basically go after the monster so we can speed this up and I will do a recap every round.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr feels a little better after Ahiko’s touch of healing but only barely.

Between labored breathes, the young ulfen raises his bow and fires off a pair of shots.

Rapid Shot (Negative Levels, PB, Gravity Bow): 1d20 + 8 - 2 + 1 - 2 ⇒ (16) + 8 - 2 + 1 - 2 = 21
Damage: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15
Rapid Shot: 1d20 + 8 - 2 + 1 - 2 ⇒ (3) + 8 - 2 + 1 - 2 = 8
Damage: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8


Shot Putter Funkmeister

Due to Obscuring mist 50% miss chance 1d100 ⇒ 65

Vermundr's arrows go wide.

Ogrin


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Just asking.. but is obscuring mist 20% or 50%?


Shot Putter Funkmeister

Within 5ft 20 percent but past is 50%


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Comes from being a primary melee player


Shot Putter Funkmeister

Ogrin


Male Human Male Ulfen Cleric 4 - 27/32 hp Init +5, AC 19

Delay


Shot Putter Funkmeister

Round 4

Enemy attacks Ikoma 1d20 + 8 ⇒ (7) + 8 = 15 miss

Everyone


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

"By my ancestors, I challenge you All get +2 to attack this enemy
attack: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 17 ⇒ (3) + 17 = 201d100 ⇒ 97
Using his momentum Ikoma ripostes and cuts another slice out of his enemy.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko, having little to contribute to battle such a foe, again touches Vermundr with her wand.

clw: 1d8 + 1 ⇒ (2) + 1 = 3

oh come ON!!! sheesh


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

On the fields of Irrisien blood is shed in rivers, as ice and fire war...

Inspire Courage 2+


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Bolstered by Lothi's hymn, Vermundr fires two more shots into the fog.

Rapid Shot (Negative Levels, PB, Gravity Bow, Inspire): 1d20 + 8 - 2 + 1 - 2 + 2 ⇒ (19) + 8 - 2 + 1 - 2 + 2 = 26
Damage: 2d6 + 4 + 1 + 2 ⇒ (3, 6) + 4 + 1 + 2 = 16
Miss: 1d100 ⇒ 1

Rapid Shot: 1d20 + 8 - 2 + 1 - 2 + 2 ⇒ (6) + 8 - 2 + 1 - 2 + 2 = 13
Damage: 2d6 + 4 + 1 + 2 ⇒ (3, 4) + 4 + 1 + 2 = 14
Miss: 1d100 ⇒ 59


Shot Putter Funkmeister

Ikoma hits the beast and then Vermundr takes it down fiercely.

Combat Over XP 240 each


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"Well done, boys... anyone else need to be healed?"


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr groans. "I feel like s&$!."

"Let's find Ulf and get off this thing."

Despite his injuries and condition, Vermundr scans the area for magical auras.

Detect magic.


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

Detecting Magic as well


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko lets the boys detect magic, and turns her attention to healing Vermundr again.

clw wand: 1d8 + 1 ⇒ (3) + 1 = 4

better than a 1 I guess


Shot Putter Funkmeister

Vermundr and Pale

Spoiler:
You see a faint magical aura from a beautiful Ulfen helmet with gold inlays and backswept
wings mounted to its sides sitting atop a pile of treasure

Ogrin finds his equipment.

Everyone give me an Appraisal roll.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

appraise: 1d20 + 4 ⇒ (14) + 4 = 18


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

appraise1d20 + 2 ⇒ (19) + 2 = 21


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Appraise: 1d20 ⇒ 6
Taking a few moments to fully dress and rearrange his belongings, Ikoma sighs feeling the weight of his daisho in his belt again. Looking at the beast that attacked him he mentions:"Has anyone found ulf?" Then he checks the hold for the missing man.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Appraise: 1d20 - 1 ⇒ (10) - 1 = 9

Vermundr studies the helm further. "This helm styled for my people is enchanted."


Shot Putter Funkmeister

ogrin


Male Human Male Ulfen Cleric 4 - 27/32 hp Init +5, AC 19

Ogrin eagerly grabs his bow and holy symbol and lets out two bursts of divine healing enerty from a wooden symbol resembling a bow. He then slips on his armor and the rest of his equipment in his bag.

channel: 2d6 ⇒ (5, 3) = 8
channel: 2d6 ⇒ (1, 2) = 3


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"Thank you, good healer... I feel much better. Now let's find who and what we came for and get out of here..."


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

I believe it may be wise for you all to stay here, I can make like a ghost and will be unseen and unheard by most foes...


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

"Were are we exactly?"

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