1.) GM Edwin's Jade Regent
(Inactive)
Game Master
Insnare
Sandpoint and its Sandpointlers cannot get any rest from their neighbors.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
”Take a look around” , Vermundr suggests.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Kalistrine looks a lot better physically but she is quiet. She grips her Ranseur and pokes around almost angrily.
Perception 1d20 + 6 ⇒ (2) + 6 = 8
Shot Putter Funkmeister
There is a door to the north and a staircase as well and doors to the east and west.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Shot Putter Funkmeister
You open the door to the north and what you see is a staircase leading upstairs.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr gestures for the group to backtrack.
Back a bit and check the door to the east.
Shot Putter Funkmeister
You enter a room with trophy displays for armor and weapons, along with a large bed, an ornate writing desk, and a leather chair, lie in shambles in
this chamber, smashed to ruins. A thick layer of dust clings to
everything in the room.
GM Rolls:
Slam attack against Vermundr1d20 + 9 ⇒ (8) + 9 = 17 hit 1d4 + 3 ⇒ (4) + 3 = 7
DC 17 Fort 1d20 + 4 ⇒ (2) + 4 = 6 , fail energy drain Vermundr you lose a level
Initiative: Vermundr 1d20 + 3 ⇒ (15) + 3 = 18 , Kalistrine 1d20 ⇒ 10 , Ahiko 1d20 + 1 ⇒ (1) + 1 = 2 , Takeshi 1d20 + 2 ⇒ (8) + 2 = 10 , Tribble 1d20 + 3 ⇒ (11) + 3 = 14 , Monster 1d20 + 7 ⇒ (19) + 7 = 26
Monster, Vermundr, Tribble, Kalistrine, Takeshi, Ahiko
Round 1
Slam attack against Vermundr1d20 + 9 ⇒ (18) + 9 = 27 hit 1d4 + 3 ⇒ (3) + 3 = 6
DC 17 Fort 1d20 + 4 ⇒ (15) + 4 = 19 , pass
Vermundr
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr shouldn't be in front.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Shot Putter Funkmeister
Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)
Tribble uses CLW on Vermundr.
1d8 + 3 ⇒ (7) + 3 = 10
Shot Putter Funkmeister
Tribble, are you going to withdraw as well?
Kalistrine
Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)
wait, I was next to the monsters? I'll withdraw if I was.
Shot Putter Funkmeister
You don't have to withdraw... but if you want to heal Vermundr you need to...
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
"What more can this place throw at us?" Kalistrine grumbles before drops her Ranseur and steps in to fight, her rage summoning her demonic horns.
If she can 5ft, she will full attack. If not, it will be just the horns. Rage 1/12
1d20 + 4 + 3 + 2 - 2 ⇒ (2) + 4 + 3 + 2 - 2 = 9
1d20 + 4 + 3 + 2 - 2 ⇒ (16) + 4 + 3 + 2 - 2 = 23
1d20 + 4 + 3 + 2 - 2 ⇒ (7) + 4 + 3 + 2 - 2 = 14
1d4 + 3 + 2 + 1 + 4 ⇒ (4) + 3 + 2 + 1 + 4 = 14
1d4 + 3 + 2 + 1 + 4 ⇒ (2) + 3 + 2 + 1 + 4 = 12
1d8 + 3 + 2 + 1 + 4 ⇒ (7) + 3 + 2 + 1 + 4 = 17
Shot Putter Funkmeister
Kalistrine moves to attack the monster in a dragon helm and the creature deftly sidesteps her blow.
Takeshi
Male human (Tien) Magus (Kensai) 4 HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Takeshi mutters to the words to a spell and channels it into his weapon before moving to attack the creature.
If possible move to flank (avoiding AoOs)
Standard action: Cast Shocking Grasp
Move action: move to baddie
Free action: Spellstrike attack
Attack Defensively: 1d20 + 6 ⇒ (2) + 6 = 8
Shot Putter Funkmeister
Takeshi swings but misses his attack.
Ahiko
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
Ahiko fires a bolt from her crossbow at the creature.
to hit: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
dmg if hits: 1d8 ⇒ 3
Shot Putter Funkmeister
Ahiko's bolt misses its mark.
Round 2
Slam attack against 1d20 + 9 ⇒ (9) + 9 = 18 hit 1d4 + 3 ⇒ (2) + 3 = 5
Energy Drain DC 17 Fort 1d20 + 6 ⇒ (13) + 6 = 19 pass
And it takes a 5 foot step into the corner of the room.
Vermundr
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr draws and uses his wand.
Gravity Bow.
Shot Putter Funkmeister
Now Tribble can cast CLW on Vermundr. I'll just take his last roll.
Kalistrine
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Kalistrine follows the enemy, stepping in to attack with her claws and horns. As she does so, her hands and horns flare with flame!
Rage 2/12, Power Attack, Elemental Rage
1d20 + 4 + 3 + 2 - 2 ⇒ (10) + 4 + 3 + 2 - 2 = 17
1d20 + 4 + 3 + 2 - 2 ⇒ (14) + 4 + 3 + 2 - 2 = 21
1d20 + 4 + 3 + 2 - 2 ⇒ (9) + 4 + 3 + 2 - 2 = 16
1d4 + 1d6 + 3 + 2 + 1 + 4 ⇒ (2) + (6) + 3 + 2 + 1 + 4 = 18
1d4 + 1d6 + 3 + 2 + 1 + 4 ⇒ (2) + (4) + 3 + 2 + 1 + 4 = 16
1d8 + 1d6 + 3 + 2 + 1 + 4 ⇒ (3) + (4) + 3 + 2 + 1 + 4 = 17
Shot Putter Funkmeister
Kalistrina is able to connect with her right claw.
Takeshi
Male human (Tien) Magus (Kensai) 4 HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Takeshi takes a step around the creature, moving to set up a flank with Kalistrine before swinging his crackling blade at it.
Free action: 5' step to try to get to a flanking position (or get closer to one
Standard action: attack.
Attack Defensively: 1d20 + 6 ⇒ (1) + 6 = 7 +2 if flanking
Shot Putter Funkmeister
Takeshi misses his target with his sword.
Flanking isn't possible because the creature positioned itself in a corner.
Ahiko
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
Ahiko puts a warding hex on Kalistrine, giving her +2 to saves and +2 to AC.
Shot Putter Funkmeister
Round 3
Monster slam attacks Kalistrine 1d20 + 9 ⇒ (19) + 9 = 28 hit 1d4 + 3 ⇒ (2) + 3 = 5
DC 17 Fort 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Vermundr
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Even though the monster's weakness runs through his veins, Vermundr levels his bow and fires.
Rapid Shot minus neg level: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Rapid Shot: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Shot Putter Funkmeister
Vermundr cannot do rapid shot because He withdrew, he would need to move into the room.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
He couldn't withdraw to a safe spot within the room? How big is this room?
Shot Putter Funkmeister
To stay in the room would have allowed a 5 ft step for an attack, which is what it would have done.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Fair enough. I didn't realize it was such a tiny room.
Vermundr stays at his withdrawn location with his bow at the ready should the enemy come into view.
Readying to attack if he's able to see it somehow.
Shot Putter Funkmeister
Tribble Knowledge Religion 1d20 + 8 ⇒ (6) + 8 = 14 , It's a wight!! says Tribble and then he casts positive energy DC 14 Will Save 1d20 + 7 ⇒ (10) + 7 = 17 pass... friends get 2d6 ⇒ (3, 6) = 9 healing.
Shot Putter Funkmeister
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Kalistrine continues her assault on the Wight, her snarl bordering on glee as she tears at him.
2 Claws, 1 Gore, Power Attack, Rage
1d20 + 4 + 3 + 2 - 2 ⇒ (18) + 4 + 3 + 2 - 2 = 25
1d20 + 4 + 3 + 2 - 2 ⇒ (3) + 4 + 3 + 2 - 2 = 10
1d20 + 4 + 3 + 2 - 2 ⇒ (17) + 4 + 3 + 2 - 2 = 24
1d4 + 3 + 2 + 1 + 4 ⇒ (2) + 3 + 2 + 1 + 4 = 12
1d8 + 3 + 2 + 1 + 4 ⇒ (3) + 3 + 2 + 1 + 4 = 13
Shot Putter Funkmeister
Kalistrine hits the wight twice.
Takeshi
Male human (Tien) Magus (Kensai) 4 HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Takeshi takes another swing at the creature.
Attack Defensively: 1d20 + 6 ⇒ (10) + 6 = 16
Shot Putter Funkmeister
Takeshi misses the target.
Ahiko
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
Ahiko again puts a warding hex on Kali, hoping to protect her from further damage.
Shot Putter Funkmeister
Monster slam attacks Kalistrine 1d20 + 9 ⇒ (20) + 9 = 29 crit, 1d20 + 9 ⇒ (1) + 9 = 10 , no 1d4 + 3 ⇒ (4) + 3 = 7
DC 17 Fort 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 fail, Kalistrine loses a level.
Vermundr
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr continues to ready.
Shot Putter Funkmeister
Tribble casts Bless.
Kalistrine
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Kalistrine's eyes go wide as the Wight saps her life force, but she does not relent in her attacks. "GRAAAH! KILL IT!" she growls.
2 Claws, 1 Gore, Power Attack, Rage 3/12, Bless, Energy Drain
1d20 + 3 + 2 + 4 + 1 - 2 - 1 ⇒ (20) + 3 + 2 + 4 + 1 - 2 - 1 = 27
1d20 + 3 + 2 + 4 + 1 - 2 - 1 ⇒ (1) + 3 + 2 + 4 + 1 - 2 - 1 = 8
1d20 + 3 + 2 + 4 + 1 - 2 - 1 ⇒ (6) + 3 + 2 + 4 + 1 - 2 - 1 = 13
1d4 + 3 + 2 + 1 + 4 - 1 ⇒ (3) + 3 + 2 + 1 + 4 - 1 = 12
1d4 + 3 + 2 + 1 + 4 - 1 ⇒ (3) + 3 + 2 + 1 + 4 - 1 = 12
1d8 + 3 + 2 + 1 + 4 - 1 ⇒ (6) + 3 + 2 + 1 + 4 - 1 = 15
Shot Putter Funkmeister
Kali crit confirm 1d20 + 3 + 2 + 4 + 1 - 2 - 1 ⇒ (9) + 3 + 2 + 4 + 1 - 2 - 1 = 16 , not confirmed.
Takeshi
Male human (Tien) Magus (Kensai) 4 HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Takeshi swings his blade once again.
Attack Defensively: 1d20 + 6 ⇒ (4) + 6 = 10
*facepalm*
Shot Putter Funkmeister
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
Ahiko slips forward just behind Kali and touches her gently with a healing hex.
healing hex: 1d8 + 4 ⇒ (4) + 4 = 8
Shot Putter Funkmeister
Round 5
Monster slam attacks Kalistrine 1d20 + 9 ⇒ (15) + 9 = 24 hit 1d4 + 3 ⇒ (1) + 3 = 4
DC 17 Fort 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 pass.
Vermundr
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr continues to hold his bow at the ready.