1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I guess I'm shooting corbies.


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

I'm going to be afk for a few days. Vermundr can run my character til I get back (which will likely be on Friday).


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine growls in fury and launches herself into the first Corbie, her demonic horns sprouting from her brow. She rips and tears at the creature with savage abandon.

2 Claws, 1 Gore, Power Attack, Rage, Bless
1d20 + 3 + 3 + 1 + 2 - 1 ⇒ (4) + 3 + 3 + 1 + 2 - 1 = 12
1d20 + 3 + 3 + 1 + 2 - 1 ⇒ (10) + 3 + 3 + 1 + 2 - 1 = 18
1d20 + 3 + 3 + 1 + 2 - 1 ⇒ (8) + 3 + 3 + 1 + 2 - 1 = 16

1d4 + 3 + 2 + 2 + 1 ⇒ (3) + 3 + 2 + 2 + 1 = 11
1d4 + 3 + 2 + 2 + 1 ⇒ (4) + 3 + 2 + 2 + 1 = 12
1d8 + 3 + 2 + 2 + 1 ⇒ (5) + 3 + 2 + 2 + 1 = 13


Shot Putter Funkmeister

I am moving Kalistrine under Zaiobe because she is flying anyway and enables her to attack the corby, however it is not Ahiko's turn so she cannot move yet.

Kalistrine is able to slash at the corby with one of her claws.

Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi moves to attack a nearby enemy.

Attack Defensively: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Crit: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Shot Putter Funkmeister

Takeshi, I will have you throw a javelin because at this time it is not possible for you to move to attack in melee with Ahiko and Kalistrine in the way, however you can throw your jav at the blinded corby without problem, which would be a hit

Takeshi's javelin hit 1d6 + 3 ⇒ (6) + 3 = 9

Round 2

Vermundr, Kikonu, Kelda, Tribble, Ahiko, Zaiobe, Dire Corbies, Takeshi.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr focuses on a wounded corby.

Rapid Shot /w PB and Bless: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
Rapid Shot: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11


Shot Putter Funkmeister

Vermundr moves so he can take a shot at one of the corbies.

He hits the corby once.

Kikonu fires two shots into Kelda 1d20 + 10 ⇒ (8) + 10 = 18, hit 1d8 + 2 ⇒ (3) + 2 = 5 and 1d20 + 5 ⇒ (9) + 5 = 14 miss

Kelda reels, takes a 5 foot step and throws a javelin at Kikonu 1d20 + 4 ⇒ (5) + 4 = 9, miss and the javelin flies off into the sea.

Tribble


Shot Putter Funkmeister

Tribble delays.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko takes a 5' step back near Tribble and casts glitterdust on Kikonu. Since he is up in the air, this shouldn't affect any party members. If it would, she would amend her action

glitterdust, dc16 will to save vs blindness... no save vs the glitter

alternate action, in case glitterdust would affect a party member - Ahiko would instead fire her crossbow at kikonu - to hit: 1d20 + 2 ⇒ (5) + 2 = 7 dmg if hits: 1d8 ⇒ 1 - yuck those were terrible rolls... i hope my first action takes.


Shot Putter Funkmeister

Kikonu is through the wall from you, you can't see him.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ah , I didn't realize he was out of sight.. in that case, 5' step back and use that useless roll to fire a crossbow bolt at one of the dc's


Shot Putter Funkmeister

no problem

Ahiko fires a crossbow bolt at the dire corby but it lodges itself into some mortar.

Zaiobe fires her bow at a dire corby 1d20 + 12 ⇒ (1) + 12 = 13, miss and again 1d20 + 7 ⇒ (19) + 7 = 26 hit 1d8 + 2 ⇒ (5) + 2 = 7

Will save DC1 1d20 + 5 ⇒ (2) + 5 = 7, fail

DC2 full attacks Kalistrine claw l 1d20 + 6 ⇒ (16) + 6 = 22 hit 1d4 + 4 ⇒ (3) + 4 = 7, r1d20 + 6 ⇒ (13) + 6 = 19 hit 1d4 + 4 ⇒ (2) + 4 = 6, rend 1d4 + 5 ⇒ (3) + 5 = 8

DC3 moves five feet and full attacks Kelda 1d20 + 6 ⇒ (2) + 6 = 8miss, r1d20 + 6 ⇒ (3) + 6 = 9miss

Kalistrine, Takeshi


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble casts Cure Light Wounds, moves next to Kalistrine, and heals him.

1d8 + 3 ⇒ (7) + 3 = 10


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi moves towards the nearest dire corbie (looks like there's space now) and attacks, his blade going wide.

Attack Defensively: 1d20 + 5 ⇒ (2) + 5 = 7


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine is a she. :P

Kalistrine takes a brutal ripping from the Corby, but continues to stand. She cackles and directs her fury against the enemy.

2 Claws, 1 Gore, Power Attack, Bless
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (3) + 3 + 3 + 2 + 1 - 1 = 11
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (14) + 3 + 3 + 2 + 1 - 1 = 22
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (17) + 3 + 3 + 2 + 1 - 1 = 25

Damage
1d4 + 3 + 2 + 2 + 1 ⇒ (4) + 3 + 2 + 2 + 1 = 12
1d8 + 3 + 2 + 2 + 1 ⇒ (7) + 3 + 2 + 2 + 1 = 15


Shot Putter Funkmeister

Kalistrine hits the corby and it is staggered.

Takeshi whiffs.

Round 3

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr focuses on the staggered corby in hopes of bringing one down.

Rapid Shot: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 2d6 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8
Rapid Shot: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d6 + 3 + 1 ⇒ (2, 6) + 3 + 1 = 12


Shot Putter Funkmeister

Vermundr hits the corby one but it is still standing.

Kikonu fires two shots with his bow at kelda1d20 + 10 ⇒ (9) + 10 = 19 hit 1d8 + 2 ⇒ (7) + 2 = 9, 1d20 + 5 ⇒ (13) + 5 = 18 hit 1d8 + 2 ⇒ (7) + 2 = 9, Kelda goes down at -2 hp.

Ahiko, Zaiobe, Dire Corbies, Tribble, Kalistrine, Takeshi.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Corbies have a lot of HP. =/


Shot Putter Funkmeister

What you don't like a challenge?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

It's fine. I need the XPs anyway.

Although that corby has taken 39 damage. I don't recall them ever having that many HPs.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

not sure of elevations or anything, so going to try to heal Kelda - if I can't reach her, then the healing will go on Kali.

Ahiko puts a healing hex on Kelda (or Kali, if Kelda is out of reach)

1d8 + 3 ⇒ (5) + 3 = 8


Shot Putter Funkmeister

Ahiko, you keep forgetting the wall, on Kalistrine, then ;), I should have started you off at level 2, and not let Kelda come, oh well The way the module was written, you should be traipsing through the castle at up to 4th level but with mostly second level equipment...

Zaiobe fires off two more shots at the blinded corby 1d20 + 12 ⇒ (18) + 12 = 30, hit 1d8 + 2 ⇒ (7) + 2 = 9 and again 1d20 + 7 ⇒ (19) + 7 = 26 hit and 1d8 + 2 ⇒ (1) + 2 = 3

The staggered corby takes a 5 foot step back.

The corby that was attacking Kelda five foot steps and full attacks Kalistrine 1d20 + 6 ⇒ (16) + 6 = 22 hit 1d4 + 4 ⇒ (4) + 4 = 8, r 1d20 + 6 ⇒ (9) + 6 = 15 hit 1d4 + 4 ⇒ (1) + 4 = 5, rend 1d4 + 5 ⇒ (1) + 5 = 6

The formally blinded corby moves up the stairs and attack Kalistrine 1d20 + 6 ⇒ (1) + 6 = 7, miss

Tribble


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble prays to Desna, wishing for healing for his allies.

channel positive energy, excluding enemies.: 2d6 ⇒ (6, 5) = 11


Shot Putter Funkmeister

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

I'm unclear by the map whether I can continue to attack the Corbie I was attacking before. If I can, this will be on him, if not, it'll be on whatever she can reach.

Kalistine continues attacking, regardless of which enemy is in her way.

2 claws, 1 gore, rage, power attack, Bless
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (9) + 3 + 3 + 2 + 1 - 1 = 17
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (7) + 3 + 3 + 2 + 1 - 1 = 15
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (12) + 3 + 3 + 2 + 1 - 1 = 20

1d4 + 3 + 2 + 2 + 1 ⇒ (2) + 3 + 2 + 2 + 1 = 10
1d4 + 3 + 2 + 2 + 1 ⇒ (4) + 3 + 2 + 2 + 1 = 12
1d8 + 3 + 2 + 2 + 1 ⇒ (3) + 3 + 2 + 2 + 1 = 11


Shot Putter Funkmeister

The picture is the same. The one you were attacking moved back a space and another moved into it.

Kalistrine lands two blows on the corby.

Takeshi


Shot Putter Funkmeister

Takeshi attacks the corby near him, defensively 1d20 + 5 ⇒ (11) + 5 = 16, miss

Round 4

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Can Vermundr still hit the staggered one?


Shot Putter Funkmeister

Yes but the two fighting in front of it gives a bonus to its ac


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Bah, in that case he'll just shoot whichever is the easiest target.

Rapid Shot: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
Rapid Shot: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 2d6 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11


Shot Putter Funkmeister

Vermundr hits the corby twice and it is staggered.

Kikonu flies into the room and casts Glitterdust DC 18: Will Saves Vermundr 1d20 + 1 ⇒ (13) + 1 = 14 fail, Kalistrine 1d20 + 3 ⇒ (9) + 3 = 12 fail, Takeshi1d20 + 3 ⇒ (17) + 3 = 20 pass, Tribble 1d20 + 5 ⇒ (3) + 5 = 8, Lucky Halfling 1d20 + 5 ⇒ (5) + 5 = 10 fail, Ahiko 1d20 + 5 ⇒ (18) + 5 = 23 pass, Zaiobe 1d20 + 8 ⇒ (19) + 8 = 27 pass

Vermundr, Kalistrine, and Tribble are blinded.

Kelda stands up.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko returns the favor, casting another glitterdust, this time up in the air to get Kikonu and hopefully another corby or two as well if they are in the air - if not, Kikonu only. If this isn't possible without hitting party members, I will have to rethink my action - please let me know


Shot Putter Funkmeister

Only Kikony

Will save 1d20 + 4 ⇒ (7) + 4 = 11 fail. He is blinded.

Zaiobe with a large smile on her face and covered in glitter Zaiobe fires two arrows at Kikonu 1d20 + 13 ⇒ (15) + 13 = 28 hit 1d8 + 2 ⇒ (8) + 2 = 10 and 1d6 ⇒ 3 fire damage, 1d20 + 8 ⇒ (17) + 8 = 25hit 1d8 + 2 ⇒ (5) + 2 = 7 and 1d6 ⇒ 5 fire damage

The original Staggered Corby drinks a potion 2d8 + 5 ⇒ (8, 6) + 5 = 19 and is no longer staggered.

Staggered corby #2 takes a five step back and drinks a potion 2d8 + 5 ⇒ (7, 7) + 5 = 19, it is still staggered.

Unstaggered Corby full attacks Kalistrine 1d20 + 6 ⇒ (11) + 6 = 17 hit 1d4 + 4 ⇒ (4) + 4 = 8 , r 1d20 + 6 ⇒ (14) + 6 = 20 hit 1d4 + 4 ⇒ (3) + 4 = 7

Tribble


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Remembering some past experiences, Tribble yells out, "Gah! Blind again!? Desna, please heal my wounded companion."

Tribble casts Cure Light Wounds and blindly reaches out to touch Kalistrine.

CLW: 1d8 + 3 ⇒ (5) + 3 = 8

Save vs glitterdust: 1d20 + 5 ⇒ (11) + 5 = 16


Shot Putter Funkmeister

Trib, give me a d100 roll please

Kalistrine


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

1d100 ⇒ 87


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine seems even more infuriated by the blindness but this doesn't stop her from continuing her attacks, even more wildly this time she tears at the one in front of her.

Same attacks. On a D2, a 1 is a miss

1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (12) + 3 + 3 + 2 + 1 - 1 = 20 1d2 ⇒ 1
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (15) + 3 + 3 + 2 + 1 - 1 = 23 1d2 ⇒ 2
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (10) + 3 + 3 + 2 + 1 - 1 = 18 1d2 ⇒ 1

Only the second claw hits
1d4 + 3 + 2 + 2 + 1 ⇒ (2) + 3 + 2 + 2 + 1 = 10


Shot Putter Funkmeister

Tribble cast heal light wounds on 1=Ahiko, 2= Vermundr, 3=Takeshi1d3 ⇒ 1 Ahiko

Takeshi Attack Defensively: 1d20 + 5 ⇒ (16) + 5 = 21 hit 1d8 + 3 ⇒ (6) + 3 = 9

Round 5

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr cries out in anger as the spell steals his sight.

Rage.

He listens carefully and fires on the same target.

Rapid Shot: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Miss Chance (High is Good): 1d100 ⇒ 4

Rapid Shot: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Miss Chance (High is Good): 1d100 ⇒ 64


Shot Putter Funkmeister

Vermundr hits the corby with one shot.

Kikonu 1d100 ⇒ 33 attacks Ahiko with his bow 1d20 + 12 ⇒ (12) + 12 = 24 hit 1d8 + 2 ⇒ (4) + 2 = 6, 1d100 ⇒ 5 attacks Ahiko with his bow 1d20 + 5 ⇒ (11) + 5 = 16 hit 1d8 + 2 ⇒ (7) + 2 = 9

Will save 1d20 + 4 ⇒ (18) + 4 = 22 pass he is no longer blind.

Kelda moves to attack the corby 1d20 + 8 ⇒ (17) + 8 = 25, hit 1d8 + 4 ⇒ (3) + 4 = 7

Ahiko


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

I suppose we should roll our own saves to remove the blindness?

Will: 1d20 + 3 ⇒ (18) + 3 = 21


Shot Putter Funkmeister

That would be easier, I have enough things to account for


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko heals herself, cause if she goes down, she can't heal anyone else...

1d8 + 3 ⇒ (5) + 3 = 8


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Right, my save. Will Save 1d20 + 5 ⇒ (3) + 5 = 8


Shot Putter Funkmeister

Zaiobe continues firing two arrows at Kikonu 1d20 + 13 ⇒ (7) + 13 = 20 hit 1d8 + 2 ⇒ (3) + 2 = 5 and 1d6 ⇒ 1 fire damage, 1d20 + 8 ⇒ (16) + 8 = 24 ⇒ (17) hit 1d8 + 2 ⇒ (7) + 2 = 9 and 1d6 ⇒ 4 fire damage

The formerly staggered Corby takes a five foot step and full attacks Kelda 1d20 + 6 ⇒ (6) + 6 = 12miss, r 1d20 + 6 ⇒ (19) + 6 = 25 hit 1d4 + 4 ⇒ (2) + 4 = 6, Kelda is unconscious

Staggered corby #2 takes a five step back and drinks a potion 1d8 + 3 ⇒ (8) + 3 = 11, it is still staggered.

Unstaggered Corby full attacks Kalistrine 1d20 + 6 ⇒ (5) + 6 = 11 miss , r 1d20 + 6 ⇒ (19) + 6 = 25 hit 1d4 + 4 ⇒ (3) + 4 = 7

Tribble


Male Halfling Level 3 Life Oracle of Desna (Seeker) - hp 24/24 , AC 19, Touch 14, FF 16, CMD 12, Fort +4, Ref +5, Will +5, Init +3, Perception +10 (+11 vs traps)

Tribble asks Desna for healing.

Channel Positive Energy, excluding enemies, 1 remaining: 2d6 ⇒ (4, 2) = 6


Shot Putter Funkmeister

Same attacks. On a D2, a 1 is a miss

Kalistrine
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (3) + 3 + 3 + 2 + 1 - 1 = 11 1d2 ⇒ 2 miss
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (16) + 3 + 3 + 2 + 1 - 1 = 24 1d2 ⇒ 1 miss
1d20 + 3 + 3 + 2 + 1 - 1 ⇒ (16) + 3 + 3 + 2 + 1 - 1 = 24 1d2 ⇒ 1 miss

Takeshi Attack Defensively:1d20 + 5 ⇒ (16) + 5 = 21 hit 1d8 + 3 ⇒ (5) + 3 = 8

Round 6


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Sorry, missed my turn. Will save. 1d20 + 5 ⇒ (1) + 5 = 6

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