1.) GM Edwin's Jade Regent
(Inactive)
Game Master
Insnare
Sandpoint and its Sandpointlers cannot get any rest from their neighbors.
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
Ahiko touches Vermundr again with the wand of cure light.
clw: 1d8 + 1 ⇒ (4) + 1 = 5
Shot Putter Funkmeister
Vermundr kills the next one
Asvig attacks Vermundr, 1d20 + 5 ⇒ (6) + 5 = 11 miss
Round 19
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
With all the goons defeated, Vermundr turns his fury on Asvig.
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Or not.
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
and Ahiko again heals Vermundr...
clw: 1d8 + 1 ⇒ (4) + 1 = 5
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Heh. This is definitely one of the biggest slobber-knockers I've ever been a part of.
Shot Putter Funkmeister
You guys should have either gone all in or gone savvy but you had the element of surprise and then let it slip by not fighting right away which gave the enemy time to kit up... had you came directly in the Ulfen would have had four less on their AC
Asvig attacks Vermundr, power attack1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 crit 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 yes 2d6 + 4 + 4 ⇒ (1, 1) + 4 + 4 = 10
Round 20
Vermundr
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
I blame our overly cautious warlock.
Vermundr grunts as Asvig hits him hard. He rears back and tries to return the favor.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Shot Putter Funkmeister
Incorrect, Ahiko closed the door had you marched in this would have been over already.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Well she's currently keeping me alive so I'm less inclined to blame her. =P
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
sorry about that, i was hoping they wouldn't have seen us in their drunk state and maybe we could have found another way in... my bad. why isn't our archer shooting at asvig too?
Ahiko heals vermundr again.
clw: 1d8 + 1 ⇒ (3) + 1 = 4
Shot Putter Funkmeister
Vermundr kills Asvig.
Combat Over XP 625 each
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
did the witch flee?
Ahiko runs to Kali's side and touches her with a healing hex
clw: 1d8 + 4 ⇒ (3) + 4 = 7
unsure if that will be enough, IF the hex had SOME effect, she follows that up with a touch of the wand.
clw: 1d8 + 1 ⇒ (3) + 1 = 4
Shot Putter Funkmeister
Yes she did, at least 5 rounds ago.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
After Asvig goes down, Vermundr tries to come down from his frenzy.
Will: 1d20 + 4 ⇒ (18) + 4 = 22
The young ulfen struggles to catch his breath and looks around through bloodshot eyes. "Is everyone okay?"
What do you guys want to do?
Shalelu smiles and says, "I should probably bring more arrows next time..."
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
is Kali still alive when I went to heal her?
"We need to search this place as quickly as we can, before that witch can summon any reinforcements."
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Yeah, I think we were waiting to hear from Kali.
Vermundr flashes Shalelu a smile. "You can have some of mine."
While Ahiko tends to Kali, he turns Asvig over and searches him.
What gear did he have?
Shot Putter Funkmeister
You find chainmail, heavy wooden shield,
shortspear, throwing axes (2), platinum lion’s head armring
, fine felt cloak, gold neck
ring , gold ringed pin brooch
A young boy comes out of hiding and says, "Are you going to murder us or can we leave to go?"
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Ahiko, can you detect magic when you have a moment?
"We're not here to kill anybody that doesn't need killing" , the young ulfen explains while removing Asvig's jewelry.
"Where does Asvig keep prisoners. We're looking for an Ulf."
Shot Putter Funkmeister
The boy says, "Well, normally in the barn out back but, there are no more prisoners. Ulf is supposed be joining Snorri Stone-eye."
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Shot Putter Funkmeister
The boy says, "He was Asvig's Jarl. He should be having a funeral at dawn in his funeral ship."
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr frowns and nods to his party. "Where's the ship?"
Shot Putter Funkmeister
The thrall says, "I have no idea."
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
"We have to find a sword too... maybe we should search this place quickly before we leave."
Shot Putter Funkmeister
The thrall says, "You should make haste, Asvig had further guests who were going to arrive. Your group looks a bit worse for wear and probably not up to the challenge of another battle."
He hears Ahiko and says, "What kind of a sword are you looking for?"
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
"An old sword from Minkai... a family heirloom. Have you seen it?"
Shot Putter Funkmeister
The boy says, "Mina who? They also took a goofy looking curvy sword a weird looking Shamshir or a two handed saber..."
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
"That sounds like what we're looking for... thank you lad."
Shot Putter Funkmeister
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
head to this funeral ship... where is the most likely place.. like someplace with water around? or does someone else here know where it might be... or can Shalelu track maybe?
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
It sounds like we need to find this funeral ship. I guess we could ask around town.
Shot Putter Funkmeister
You leave the farm and make your way back to Kalsgard. Please give me some diplomacy checks to find out where the funeral ship would be
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
Ahiko observes the others making inroads diplomatically among the locals, having no real skill in that area herself. She merely smiles and tries to look and act innocuous while standing in the background.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr takes to the streets, asking around for news of a funeral barge belonging to Snorri Stone-eye.
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
Shot Putter Funkmeister
You hit the taverns looking for information and run into man named Lothi.
I am introducing Morthar's new character
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
With time to do so, on the way to the tavern, Ahiko uses her wand on Vermundr a few times, expecting there might be trouble when we find this funeral ship.
clw on Vermundr: 1d8 + 1 ⇒ (3) + 1 = 4
clw on Vermundr: 1d8 + 1 ⇒ (2) + 1 = 3
clw on Vermundr: 1d8 + 1 ⇒ (6) + 1 = 7
14 points healed on Vermundr
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
IF Kali is still with us and needs healing, here are 3 rolls on Kali.
clw on Kali: 1d8 + 1 ⇒ (5) + 1 = 6
clw on Kali: 1d8 + 1 ⇒ (4) + 1 = 5
clw on Kali: 1d8 + 1 ⇒ (6) + 1 = 7
18 points healed on Kali if she's still here. Please let me know if I should mark off these charges or not...
hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4 skills: appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7
Ahiko lets Vermundr do most of the talking since her diplomatic skills are somewhat lacking. She merely smiles demurely at his side and tries to look innocuous. She keeps Miso, her fox familiar, hidden under and behind her skirts while she stands at Vermundr's side.
When Vermundr meets Lothi, who I assume turns out to be a source of some information or else why would we be meeting him? lol , she smiles and does say softly, "Well met, Lothi." only a small hello, but better than seeming totally aloof.
bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23
Lothi quietly strummed his harp which he had learned to conjure as a youth and reclines in his chair... Until a few moments ago the table in the corner had been his alone...
An ulfen willingly approaches Pale Lothi... This must be something "special".
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
The young ulfen pulls out a chair for Ahiko before taking a seat himself.
"The name's Vermundr. This is Ahiko. We hear you know a few things about a funeral ship we're after."
bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23
Funeral ships are quite a good affair for one of my reputation, whenever I went to one everyone cleared out and left all that food and ale sitting... Now as for a specific funeral ship which one are you speaking of and for which Jarl?
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
”One that’s holding a funeral at dawn – owned by Snorri Stone-eye.”
bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23
Lothi begins to empty the coffers of memory for information...
Know (nobility)1d20 + 4 ⇒ (16) + 4 = 20
Know (local)1d20 + 4 ⇒ (1) + 4 = 5
Know (religion, for funeral rights)1d20 + 11 ⇒ (7) + 11 = 18
Shot Putter Funkmeister
bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23
Old Snorri in his younger years was a well respected sea borne raider, respected enough that his funeral ship will be launched from spear-shaker's point. It will be an hour after dawn, if your going to crash the funeral party I will accompany you... Crashing a funeral party is always a comical event, especially when the local Ulfen believe me to be the doom of their kind...
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
Vermundr cocks an eyebrow at the pale man. "We could always use another pair of hands. You any good with a blade?"
bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23
Lothi calmly taps the shortbow on his shoulder, I prefer strike at range... I also have some other 'talents" as well, so Ulfen are you sure you want a Jadwiga fighting besides you?
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0 Zelda | 47/47 HP (0 nonlethal) | AC: 21
"Asvig's b!+!$ is still out there. I wouldn't mind having a jadwiga on our side to deal with theirs."