| Kalistrine |
Kalistrine moves over to the Corbie attacking Tribble and tries to gore it with her horns.
Gore, Power Attack, Rage, Bless 1d20 + 3 + 3 + 1 + 2 - 1 ⇒ (14) + 3 + 3 + 1 + 2 - 1 = 22
1d8 + 3 + 2 + 2 + 1 ⇒ (6) + 3 + 2 + 2 + 1 = 14 damage.
| GMEDWIN |
Kalistrine attacks the corby successfully and it is now staggered.
DC2 full attacks Ahiko Left claw 1d20 + 3 ⇒ (6) + 3 = 9,miss Right Claw 1d20 + 3 ⇒ (15) + 3 = 18 hit 1d4 + 1 ⇒ (4) + 1 = 5
Round 4
Tribble can stabilize himself
The old man casts Dimension Door and vanishes.
Vermundr take 1d6 ⇒ 4 fire damage for being on fire.
Ahiko
| Vermundr |
Gotcha.
With his opponent fled, Vermundr decides the flames eating away at his furs are a problem and falls to the ground in hopes of smothering them.
Reflex: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
| Ahiko |
Ahiko steps back next to Tribble diagonally 'southwest' of her current location) and touches Tribble with a healing hex. hexes do not provoke aoo's.
healing hex on Tribble: 1d8 + 3 ⇒ (6) + 3 = 9
Tribble that should bring you conscious with 2 hp
| GMEDWIN |
Kelda moves to flank the corby on Ahiko 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30, crit, 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26, confirmed 2d8 + 8 ⇒ (8, 4) + 8 = 20, severing the corby's spine into to two parts.
Corby Leader attacks Kalistrine, power attack 1d20 + 5 ⇒ (15) + 5 = 20, hit 1d4 + 5 ⇒ (4) + 5 = 9
Takeshi, Kalistrine
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Takeshi moves around his allies, staying out of the corby's reach before stepping in and slashing at it, katana in both hands.
Attack Defensively w Bless: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
HP: 12/24
AC: 22
Bless (+1 attack)
Ward (+2 AC & saves)
| GMEDWIN |
Takeshi strikes the beast and kills it outright.
Combat Over 550xp each
The room your in was obviously a throne room in its better days. It is 80 feet lengthwise and 30 feet width, but in the throne section it widens to 50feet. There are doors starting from where you entered going counterclockwise, southeast, northeast, north, a set of double doors southwest and a door to the south.
| Ahiko |
Ahiko touches herself with her cure wand a couple of times, til most of her wounds close up and she looks much healthier.
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (7) + 1 = 8
"Does anyone else need more healing before we continue on?"
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
"I could use some healing," Takeshi says. "I took quite a whallop when we first got in here. Not a very gracious host. Say, where did that old man go, anyhow?"
Tak's at 12/24
| Ahiko |
Ahiko touches Takeshi twice in succession with her wand, healing him fully.
1d8 + 1 ⇒ (6) + 1 = 7
1d8 + 1 ⇒ (6) + 1 = 7
"The gods favor you with good joss, Takeshi-san."
| Vermundr |
"The coward magicked away after I put an arrow in his gut", the young ulfen explains as he gingerly examines his wounds.
| Ahiko |
Seeing Vermundr wounded, and not exactly asking for aid, Ahiko slips over to him and touches him briefly with her wand.
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (7) + 1 = 8
After two castings, she deems him healed and stops.
"Anyone else?"
| Vermundr |
Best wand ever.
Vermundr breathes easier once his burns are mended.
"Thanks sweetheart."
| Tribble Padfoot |
Tribble will heal himself with his wand.
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"Well, that was scary."
| GMEDWIN |
I wrote that seven posts ago... ;)
The room your in was obviously a throne room in its better days. It is 80 feet lengthwise and 30 feet width, but in the throne section it widens to 50feet. There are doors starting from where you entered going counterclockwise, southeast, northeast, north, a set of double doors southwest and a door to the south.
| Tribble Padfoot |
"Well, this is a throne room. What type of throne room would it be if there wasn't a secret exit for the ruler to escape to or a hidden area where people can spy here?
perception: 1d20 + 10 ⇒ (19) + 10 = 29
| Vermundr |
Seven posts ago! I can't remember what I had for lunch, how would I remember seven posts ago! =P
Vermundr joins Tribble in looking around.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Did the corbies have anything useful on them?
| Ahiko |
Ahiko helps Vermundr search corbie bodies for anything of use or value.
perception: 1d20 + 9 ⇒ (8) + 9 = 17
She casts detect magic to assist in the search.
| GMEDWIN |
There are no things of value on any of the corbies.
You open the door and are hit with an extremely pungent smell DC15 Fort Saves: Tribble 1d20 + 4 ⇒ (15) + 4 = 19 pass, Ahiko 1d20 + 2 ⇒ (6) + 2 = 8 fail, Vermundr 1d20 + 4 ⇒ (12) + 4 = 16 pass, Takeshi 1d20 + 4 ⇒ (17) + 4 = 21 pass, Kalistrine 1d20 + 7 ⇒ (8) + 7 = 15 pass, Kelda 1d20 + 6 ⇒ (18) + 6 = 24 pass
Ahiko is sickened.
Several ruined beds lie in various states of disrepair in this
room, their moldy mattresses piled into a filthy heap against
the northern wall, where two troglodytes are sleeping.
| Vermundr |
Vermundr gestures for the group to hold their positions and inches forward with his axe pulled free.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
With cold efficiency, he hacks into one trog's neck.
CdG: 3d8 + 12 ⇒ (3, 8, 3) + 12 = 26
If Vermundr can do so without waking the second one, he'll repeat the process on the second one.
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
CdG: 3d8 + 12 ⇒ (3, 8, 2) + 12 = 25
| Ahiko |
Ahiko retches in the corner without ever entering the trog room. lol
| Vermundr |
Nice.
After quickly wiping his axe on the bedding, Vermundr relaxes a bit and gestures toward the western door. He inches forward again and listens at the door.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
| Tribble Padfoot |
Tribble quietly follows Vermundr into the room after he kills the trogs, and starts looking around for valuables.
Take 10 stealth: 10 + 14 = 24
Take 10 perception: 10 + 10 = 20
| Vermundr |
Vermundr gestures for the party to be ready for combat and then backs up, triggers his wands of Gravity Bow, and waits for one of the melee to open the door.
| Kalistrine |
Kalistrine steps up to the door, her axe in hand, shield in the other. She looks to the others to make sure they are prepared before she opens the door and charges in.
The fight with the Corbies took me to L4, what benefits can I get without resting?
| Ahiko |
awww, I'm stil about 850 points away, assuming we're on the medium advancement track
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Takeshi approaches the door behind Kalistrine, his blade at the ready, and settles into a battle stance for when the door opens.
Did I miss some more xp? I'm 1042 away from level. Hmm, but I guess I was behind the newbies anyhow. Oh well. Maybe another decapus or two.
| GMEDWIN |
Takeshi would be before Vermundr and Tribble but behind Ahiko. Kalistrine is still getting that extra boost for the dire rats and befriending Koya and increasing her relationship with Sandru. Kali, I would say you get the benefits after you rest. Takeshi could you please put your initiative, ac and saves in a way so I don't have look at your entire character sheet to run combat, thanks!
A large table lies in shambles in the middle of this room, while
crumbled suits of armor bearing decorations of dragons twisting
around castle towers lie in heaps along the walls. A flight of stairs
winds up along a curved wall to the north. The air in this room
feels stuffy and carries an eye-watering reptilian stink.
GM Rolls
As Kali opens the door and comes in the room she is flanked on both sides and attacked Trog 1 full attack L claw 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 miss, R Claw 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 hit [dice[1d4+4[/dice]
Trog 2 full attack L claw 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 miss, R Claw 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 miss ,
Initiative: Kalistrine 1d20 ⇒ 3, Takeshi 1d20 + 2 ⇒ (19) + 2 = 21, Ahiko 1d20 + 1 ⇒ (18) + 1 = 19, Tribble 1d20 + 3 ⇒ (12) + 3 = 15, Kelda 1d20 + 1 ⇒ (18) + 1 = 19, Vermundr 1d20 + 4 ⇒ (2) + 4 = 6, Troglodytes 1d20 + 1 ⇒ (7) + 1 = 8
Round 1
Takeshi, Kelda, Ahiko, Tribble, Trogs, Vermundr, Kalistrine
map is same link as before.
| Takeshi Kaijitsu |
- Male human (Tien) Magus (Kensai) 4
Yeah that's what I thought. No worries.
Unable to strike at the troglodytes at his current position, Takeshi dives and rolls through the door past Kalistrine and the creatures surrounding her. Completing his roll he swings his katana at the nearby trog.
In Crane Stance
Move action: Tumble through Kali's space (AC is 16 at this time). Looks like there's a table in the room so Tak will end up by the bench below the trog in the corner if possible (it's hard to determine distance), otherwise below Kali. He goes half speed after the first 5' to the door (or after he's with Kali if the door offers cover and thus disallows AoO
Acrobatics DC=Trog CMD+2: 1d20 + 5 ⇒ (16) + 5 = 21
Standard action: attack SE trog
Attack Defensively: 1d20 + 5 ⇒ (5) + 5 = 10
Boo. Dramatic entrance but nothing to show for it.
EDIT: Here is the map.
@GMEDWIN: You may want to consider putting the map link in the game description area, so it will always be on top, regardless of what page we're looking at.
| Ahiko |
Ahiko, unable to drop an area affect spell on the trogs without hitting her friends, opts instead to hex Takeshi again with warding. +2 ac and saves
| GMEDWIN |
Kali here is your damage from before 1d4 + 4 ⇒ (2) + 4 = 6
Trog 1 full attack L claw 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 hit 1d4 + 4 ⇒ (2) + 4 = 6 , R Claw1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 miss, bite 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 hit 1d4 + 3 ⇒ (4) + 3 = 7
Trog 2 full attack L claw 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 crit. 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 yes 2d4 + 8 ⇒ (1, 4) + 8 = 13 , R Claw1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 miss, bite 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 miss
Vermundr
| Vermundr |
Vermundr steps forward and fires off a pair of gravity-laden arrows.
Rapid Shot /w PB and Bless: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12
Rapid Shot: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 2d6 + 3 + 1 ⇒ (1, 6) + 3 + 1 = 11
Confirming: 1d20 + 7 ⇒ (12) + 7 = 19
Extra Damage: 4d6 + 8 ⇒ (2, 6, 3, 5) + 8 = 24
| Ahiko |
Ahiko despite the stench, moves up behind kali to heal her.
heal hex: 1d8 + 3 ⇒ (7) + 3 = 10