1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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Shot Putter Funkmeister

Shalelu moves into the room to see if she can shoot one of the enemies.

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine begins to breathe harder and her face twists into a mask of fury. A sickening cracking sound comes from her as a pair of demonic horns erupt from her forehead. She lowers her head and charges into the pack of warriors.

Charge, Power Attack, Gore. Current AC 15 1d20 + 4 + 3 + 2 + 2 - 2 ⇒ (8) + 4 + 3 + 2 + 2 - 2 = 17
1d8 + 3 + 2 + 1 + 4 ⇒ (5) + 3 + 2 + 1 + 4 = 15


Shot Putter Funkmeister

Kalistrine attacks one of the warriors and hits... When is your brain going to explode with all of the cracking of your skull... ;)

Ulfen A attacks Kalistrine 1d20 + 5 ⇒ (10) + 5 = 15 hit 1d8 + 2 ⇒ (7) + 2 = 9
Ulfen B moves to attack Kalistrine, flanking 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 hit 1d8 + 2 ⇒ (2) + 2 = 4
Ulfen C moves to attack Kalistrine, flanking1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14miss

Ulfen D, E, F move out the door to the west.

Ulfen 1 moves to attack Kalistrine 1d20 + 5 ⇒ (10) + 5 = 15 hit 1d8 + 2 ⇒ (5) + 2 = 7

Round 4

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr advances a step and fires on one of the warriors flanking Kali.

Rapid Shot: 1d20 + 8 + 1 - 2 ⇒ (8) + 8 + 1 - 2 = 15
Damage: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9
Rapid Shot: 1d20 + 8 + 1 - 2 ⇒ (11) + 8 + 1 - 2 = 18
Damage: 2d6 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko comes out of her delayed status, moves into the room so she can see Kali and puts another ward hex on Kali, increasing her AC to 17 again and giving her a boost to her saving throws (+2).

put Ahiko one square 'south' of Shalelu, next to the sleeping Ulfen


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

Morthar calmly moves into position and aims his precisely at one of the ulfen surrounding Kalistrine (the one directly north of her). As it traveled Morthar makes the whip curl around the ulfen's neck and he speaks in Infernal, the language of dominion and tyranny.

Infernal:
In my name slay your former brethren!

will save to resist the lash of the slaver would be 16

as Morthar directs his new Ulfen puppet he commands the zombie to position itself between two of the barbarians(the space directly between the south east of Kalistrine's position between the two barbarians if possible).


Shot Putter Funkmeister

You need an attack roll


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

attack1d20 + 3 ⇒ (10) + 3 = 13


Shot Putter Funkmeister

Morthar misses with his whip.

Vermundr hits with one of his arrows.

Shalelu attacks one of the enemies with her bow 1d20 + 11 ⇒ (1) + 11 = 12 and she drops her bow

Kalistrine


Shot Putter Funkmeister

Kalistrins gores her enemy, power attack 1d20 + 4 + 3 + 2 - 2 ⇒ (13) + 4 + 3 + 2 - 2 = 20 hit 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11 killing him

Ulfen B attacks Kalistrine, flanking 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 miss
Ulfen C attacks Kalistrine, flanking1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 hit 1d8 + 2 ⇒ (8) + 2 = 10

Ulfen 1 attacks Kalistrine 1d20 + 5 ⇒ (2) + 5 = 7 miss

Ulfen D moves to attack Vermundr 1d20 + 5 ⇒ (20) + 5 = 25 confirm critical 1d20 + 5 ⇒ (14) + 5 = 19 no 1d8 + 2 ⇒ (5) + 2 = 7
Ulfen E moves to attack Vermundr 1d20 + 5 ⇒ (7) + 5 = 12 miss
Ulfen F moves to attack Vermundr 1d20 + 5 ⇒ (5) + 5 = 10 miss

Round 5

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr grunts in surprise when one of the surprise attacker's axes catches him across the ribs. The injury isn't fatal but it sends the young ulfen into a frenzy and with rage in his eyes he levels his bow and fires back.

Rage

Rapid Shot: 1d20 + 8 + 1 - 2 + 1 ⇒ (19) + 8 + 1 - 2 + 1 = 27
Damage: 2d6 + 4 + 1 + 2 ⇒ (4, 5) + 4 + 1 + 2 = 16

Rapid Shot: 1d20 + 8 + 1 - 2 + 1 ⇒ (15) + 8 + 1 - 2 + 1 = 23
Damage: 2d6 + 4 + 1 + 2 ⇒ (5, 1) + 4 + 1 + 2 = 13

I assume that'll drop one.

Uncontrollable Rage Will Save: 1d20 + 2 ⇒ (15) + 2 = 17


Shot Putter Funkmeister

Vermundr kills one.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko puts another warding hex on Kali, raising her AC and saving throws by 2 each again.


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

Morthar commands the zombie to attack the ulfen next to him...

you will need to roll his attack and damage rolls, I don't know what they would be.

Attack1d20 + 3 ⇒ (19) + 3 = 22

Morthar speaks in the Infernal Tongue and commands his newly acquired "pet" to reverse the situation at the Woolery entrance/exit...

using the Slaver's Lash to command the ulfen right next to and north of Shalelu, command kill the fellow next to him...


Shot Putter Funkmeister

Unarmed attack from Zombie against Ulfen 1d20 + 4 ⇒ (19) + 4 = 23 hit 1d3 + 2 ⇒ (1) + 2 = 3 punching the other man.

Shalelu picks up her bow.

AOO from one warrior 1d20 + 5 ⇒ (8) + 5 = 13 miss

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Surrounded and wounded, Kalistrine shrieks in fury and abandon, tearing at all the foes around her. As she does, her body begins to radiate heat, hissing flames limning her claws and horns.

2 Claws, 1 Gore, Rage, Elemental Rage, Power Attack. If an attack will down a target, direct the next onto the next available one.
1d20 + 3 + 4 + 2 - 2 ⇒ (11) + 3 + 4 + 2 - 2 = 18
1d20 + 3 + 4 + 2 - 2 ⇒ (15) + 3 + 4 + 2 - 2 = 22
1d20 + 3 + 4 + 2 - 2 ⇒ (16) + 3 + 4 + 2 - 2 = 23

1d4 + 3 + 2 + 1 + 4 + 1d6 ⇒ (3) + 3 + 2 + 1 + 4 + (6) = 19
1d4 + 3 + 2 + 1 + 4 + 1d6 ⇒ (4) + 3 + 2 + 1 + 4 + (6) = 20
1d8 + 3 + 2 + 1 + 4 + 1d6 ⇒ (6) + 3 + 2 + 1 + 4 + (2) = 18


Shot Putter Funkmeister

Kalistrine is able to kill one of her assailants outright and injure another with her attack.

Ulfen C attacks Kalistrine, flanking1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 miss

Ulfen 1 moves to flank attacks Kalistrine 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 confirm 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 yes 3d8 + 6 ⇒ (2, 6, 8) + 6 = 22

Ulfen E moves to attack Vermundr 1d20 + 5 ⇒ (19) + 5 = 24 hit 1d8 + 2 ⇒ (5) + 2 = 7
Ulfen F moves to attack Vermundr1d20 + 5 ⇒ (16) + 5 = 21 hit 1d8 + 2 ⇒ (8) + 2 = 10

Round 6

2 more Ulfen arrive from the southern door and move to Morthar

Vermundr


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

You are not sure how Kalistrine is standing at this point, but her demonic rage seems to be keeping her going.

HP 4/64 - when raging... -4/56 if she stops


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Recognizing that there was no more room for his arrows, Vermundr drops his bow and grabs his axe. He swipes at the northernmost warrior in hopes of making room for Shalelu to keep shooting.

Axe: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Damage: 1d8 + 7 ⇒ (7) + 7 = 14


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

Morthar swings his whip expertly at the ulfen behind him, he deliberately leaves an opening in his defenses... As he does this Morthar orders his zombie to attack the other ulfen who had moved in behind him...

attack1d20 + 3 ⇒ (12) + 3 = 15

Using Slaver's Lash on the Ulfen behind me, remember that Morthar has the benefit of explosive shield...


Shot Putter Funkmeister

Morthar gets his whip on an Ulfen

Vermundr misses with his axe.

Shalelu pulls out her short sword and attacks 1d20 + 8 ⇒ (20) + 8 = 28 confirm 1d20 + 8 ⇒ (8) + 8 = 16 no 1d6 + 1 ⇒ (5) + 1 = 6

Ahiko


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Bummer. These guys have really good AC. What's Shalelu's favored enemies?


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko, unable to get to Kali, casts cure light wounds on Vermundr.

1d8 + 4 ⇒ (2) + 4 = 6


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr breathes easier as his wounds mend a little.

Thanks!


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

I think I needed a concentration check, dc 17, to cast that spell, so here goes:

1d20 + 8 ⇒ (15) + 8 = 23

yay, it worked... and you're welcome, sorry it wasn't more


Shot Putter Funkmeister

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine continues to rip at her foes. The scars on her face begin to smolder.

2 claws, 1 Gore, Power Attack
1d20 + 4 + 3 + 2 - 2 ⇒ (13) + 4 + 3 + 2 - 2 = 20
1d20 + 4 + 3 + 2 - 2 ⇒ (18) + 4 + 3 + 2 - 2 = 25
1d20 + 4 + 3 + 2 - 2 ⇒ (9) + 4 + 3 + 2 - 2 = 16

1d4 + 3 + 2 + 4 + 1 ⇒ (3) + 3 + 2 + 4 + 1 = 13
1d4 + 3 + 2 + 4 + 1 ⇒ (4) + 3 + 2 + 4 + 1 = 14
1d8 + 3 + 2 + 4 + 1 ⇒ (4) + 3 + 2 + 4 + 1 = 14

If her first and/or second attack drops an enemy, carry the remaining attacks over to the next one.


Shot Putter Funkmeister

Kalistrine is able to kill one of her assailants but the other one is bloody but still standing.

Ulfen 1 attacks Kalistrine 1d20 + 5 ⇒ (1) + 5 = 6 miss

Ulfen E moves to attack Vermundr 1d20 + 5 ⇒ (8) + 5 = 13 miss
Ulfen F moves to attack Vermundr1d20 + 5 ⇒ (18) + 5 = 23 hit 1d8 + 2 ⇒ (5) + 2 = 7

Ulfen G tries to escape from the whip 1d20 + 5 ⇒ (13) + 5 = 18 success
Ulfen H attacks Morthar 1d20 + 5 ⇒ (20) + 5 = 25 critical 1d20 + 5 ⇒ (1) + 5 = 6 no 1d8 + 2 ⇒ (4) + 2 = 6 he takes 1d6 ⇒ 1 from explosive shield.

Round 7

Initiative: Man 1d20 ⇒ 2, Woman 1d20 + 5 ⇒ (8) + 5 = 13

Vermundr, Ahiko, Woman, Morthar, Shalelu, Kalistrine, Ulfen, Man

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr continues to focus on his wounded opponent.

Axe: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage: 1d8 + 7 ⇒ (4) + 7 = 11


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

Note gm that's actually 2d6 fire damage, it's 1d6 damage per 4 caster levels and Morthar is level 4. (this is not rule lawyering, this is just glaringly obvious, unless I've misread the caster level rules... I'm not perfect after all)


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Still frustrated by her inability to get to Kali, Ahiko uses her wand of cure light wounds on Vermundr.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Shot Putter Funkmeister

Isn't it 1+4=5? so at 5th level you would get 2d6.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

edwin is correct.. 1d6 per 4 lvls, you get an additional die at 5th, 9th, 13th and so on. And I will endeavor to give DC's on saves. if I have failed to do so inthe past, my bad.


Shot Putter Funkmeister

As a side note, if you use a power or spell or hex or something that needs a saving throw, could you give me the DC in your post or at the bare minimum have it on your character sheet. I shouldn't have to calculate the DCs myself. Thanks!


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

Thanks for the correction thought it was 4 levels equals 4 caster levels...


Shot Putter Funkmeister

The woman moves 15 feet and places a slumber hex on Kalistrine
Will DC 161d20 + 1 ⇒ (5) + 1 = 6 Kalistrine falls fast asleep.

Morthar


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

Morthar sees the threat for what it is almost immediately, he flenses his whip in a manner designed to distract his foes...

Intimidate(demoralize)1d20 + 12 ⇒ (9) + 12 = 21

As Morthar slams the whip down around him to distract his foes he speaks, any of you who can take aim at that blasted witch they have! Aim for the head!


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

As the magic washes over Kalistrine, her rage fades and she begins to collapse. By the time she hits the floor, her wounds are bleeding freely.

Asleep and at -4 hp.


Shot Putter Funkmeister

One of the enemies is now shakened

Shallelu attacks with her short sword 1d20 + 8 ⇒ (11) + 8 = 19 hit 1d6 + 1 ⇒ (1) + 1 = 2

Through the combined efforts of Vermundr and Shalelu, they bring down one of the Ulfen.

Ulfen 1 moves to attack Vermundr 1d20 + 5 ⇒ (9) + 5 = 14 miss

Ulfen E attacks Vermundr 1d20 + 5 ⇒ (12) + 5 = 17 miss

Ulfen G attacks Morthar 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 hit 1d8 + 2 ⇒ (5) + 2 = 7 taking 1d6 ⇒ 5 fire
Ulfen H attacks Morthar 1d20 + 5 ⇒ (20) + 5 = 25 crit 1d20 + 5 ⇒ (11) + 5 = 16 yes 3d8 + 6 ⇒ (7, 5, 8) + 6 = 26 taking 1d6 ⇒ 4, Morthar is unconscious.

Ulfen man double moves to get himself into the fray for next round.

Round 8

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Do we know who ulfen man is?


Shot Putter Funkmeister

He is the man you were looking for...


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Ulf? We're here to help", Vermundr explains between attacks.


Shot Putter Funkmeister

Sorry not that man, but the bad guy you were looking for.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Oh, that makes more sense. I was starting to think he was a traitor or something.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr whips his axe around for another attack at one of the lesser warriors.

Axe: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d8 + 7 ⇒ (3) + 7 = 10


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko touches Morthar with a healing hex.

healing hex (clw): 1d8 + 4 ⇒ (5) + 4 = 9


Shot Putter Funkmeister

Morthar has died.


hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+

sad but true, am I to make a new character or flee for lands less cold?


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Well, crud... that sucks... would I have been able to tell that and move to Kali and put the 9 points on her, or did I spend my turn finding out Morthar died?


Shot Putter Funkmeister

Morthar, feel free to make a new character but please no crazy coincidences. Ahiko, you cannot heal Kali because you are blocked in... feel free to redo your action

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