"If we get the guide and the sword, we don't need any further information from him. He is superfluous... I don't think we need to concern ourselves with him if we get what we came for."
hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+
I suppose we could do what you suggest, personally though I prefer to clean up any loose ends from a job simply so that they don't come back to bite me when I least expect them... Call me paranoid but you don't grow to be an old diabolist if you aren't a cautious being.
"Without knowing more about what we face inside, it's hard to say what we will be required to do, but why make our task harder from the outset, eh? Let's see what happens when we get that door open."
After Morthar and Ahiko stop bickering, your group makes your way to the woolery, wherein you see that bundles of raw wool
are piled along the walls next to buckets of water and
urine for scouring. A bench holding combs for carding the
wool sits next to the door to the main hall.
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Morthar opens the door and you can see that the walls of the main house are constructed of courses of sod laid atop stone and average 3 feet thick. Floors are bare dirt covered with fresh grasses or sweet hay and are dug down below ground level to a depth of 3 feet. The roof is
thatch above heavy wooden beams and rises to 12 feet at the
center (8 feet near the walls), with narrow smoke holes above
the fire pits.
The long chamber has a sunken floor
with 3-foot-high raised platforms along the sides for
sleeping and sitting. The platforms are currently crowded
with trestle tables and chests used for extra seating. A fire
pit dominates the center of the floor.
You see 14 Ulfen warriors of which 6 are asleep. In addition, five thralls are serving food and being generally manhandled.
The S's are sleeping warriors. The Jorland pics are the warriors and the kids are Thralls... Please give me a surprise round action and this time roll your own initiative. Thanks!
Ahiko's initial action if she goes first of the party, is to reach forward between Kali and Morthar and shut the door, but as quietly as she can.
If that option is gone already (due to other people's actions), she pulls out a scroll of obscuring mist and hides the party from the hopefully surprised warriors.
She whispers to the others, "Perhaps this wasn't the wisest way in after all."
hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+
Init1d20 + 4 ⇒ (14) + 4 = 18
Morthar speaks in a barely perceptible whisper...
My allies follow my lead if you will, see the ones who slumber? If we can kill them all quickly then the rest will be easy enough to sort out. Do not give me any nonsense about that being dishonorable, honor is a luxury only rich fools can afford.
Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21
"This is the other entrance. They're asleep and unprepared. We may not get a better chance. There's another entrance on the northwest side. We can check it out first."
"Yes, let's check out the northwest entrance first.. perhaps it will be tactically wiser than entering directly into a room full of foes, ready or not. They may be drunk and unready, but I doubt they are unwilling to put up a vigorous defense if challenged."
hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+
Another solution is available now that I consider it, if one of our number were to make a racket somewhere nearby the enemy would be distracted and pursue that noise. If we position it right we can slaughter them all at range and I have more then a few ways of keeping a foe busy instead of closing in on us.
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Initiative1d20 ⇒ 4
"You mean nobody has any magic to take the awake warriors out of the equation?" Kalistrine asks. Her nostrils flare and she looks anxious to get to grips with the enemy. She considers Morthar's words. "Or even if we just get them out of the building long enough to search..."
Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)
Letting her Ranseur fall, Kalistrine leaps upon the nearest Ulfen with her claws.
"Well so much for going around to the northwestern door... I guess we're stuck with an assault from here..." She sighs softly, and reaches down, touching the fallen warrior.
Coming out of delay and casting 'Death Knell'. Fallen warrior gets a will save dc 16. If he fails, he dies, and she gains 1d8 ⇒ 8 temporary hit points, +2 to strength and +1 caster level. If he passes the will save, no effect..
Ulfen A moves to throw his axe at Kalistrine 1d20 + 2 ⇒ (8) + 2 = 10 miss
Ulfen B moves to throw his axe at Kalistrine 1d20 + 2 ⇒ (9) + 2 = 11 miss
Ulfen C moves to throw his axe at Kalistrine 1d20 + 2 ⇒ (5) + 2 = 7 miss
Ulfen D, E, F move out the door to the west.
Ulfen 1 regains his composure and throws his axe at Kalistrine 1d20 + 2 ⇒ (20) + 2 = 22, confirm 1d20 + 2 ⇒ (12) + 2 = 14 no damage 1d6 + 2 ⇒ (6) + 2 = 8 making a loud thud in her shoulder.
Ahiko comes out of delay and replaces the Ward hex on Kali, returning the +2 to her AC and saves. She then steps to the side to allow others freer access to the room to go to Kali's aid.
(does not require touch so she's not entering the room yet)
You have to command it to stand up. these things don't work on their own. You can command it to stand up this round because zombies have the staggered condition. You can also do something else.
A pink ray of energy engulfs the dead body on the ground and starts to twitch.
hp 8, ac 14/10/14, F 2+, R 2+, W 2 (4+ against Charm, Compulsion and Fear effects)+, Init 4+
thank you Ahiko, gm if the square where I am moving Morthar is already occupied (by the zombie) please do tell me and I'll move Morthar behind the zombie...
As Morthar shuffles to the right of the Ulfen he speaks. Don't shoot at the zombie, I will go in to support our clawed friend in a moment...