1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

stabilize1d20 + 1 ⇒ (3) + 1 = 4


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr spots the wounded Jadwiga and paddles after him.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Swim: 1d20 + 6 ⇒ (12) + 6 = 18


Shot Putter Funkmeister

Vermundr is able to find Lothi.

Kalistrine


Shot Putter Funkmeister

Kalistrine's horns grow and she full attacks the beast plus rage Claws 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10, miss 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12, miss and Gore 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 hit 1d8 + 4 ⇒ (1) + 4 = 5,

Sandru fires an arrow 1d20 + 6 ⇒ (3) + 6 = 9 miss

then attacks Sandru Crab claw attack 1 against 1d20 + 13 ⇒ (6) + 13 = 19 hit 1d8 + 9 ⇒ (1) + 9 = 10

Constrict on Kalistrine 1d8 + 9 ⇒ (3) + 9 = 12

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko casts Ray of Enfeeblement on the creature, hoping to make it easier for Kali to escape its grip and in the hopes that it will do less damage to her as well..

to hit, ranged touch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
str penalty if hits: 1d6 + 2 ⇒ (4) + 2 = 6

fort save dc 15 for 1/2 penalty


Shot Putter Funkmeister

Fort save 1d20 + 12 ⇒ (9) + 12 = 21 pass takes 3 str damage

Round 4

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Are Vermundr/Lothi underwater currently or are we on the surface?


Shot Putter Funkmeister

underwater


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr paddles for the surface with Lothi tucked under one arm.


Shot Putter Funkmeister

Swim Check, please?


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Swim: 1d20 + 6 ⇒ (10) + 6 = 16


Shot Putter Funkmeister

Vermundr holding Lothi goes deeper into the surf.

Kalistrine


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

How much harder is it to swim with Lothi?

You typically only sink further when you miss the DC by 5 or more.

Second Move Action: 1d20 + 6 ⇒ (20) + 6 = 26


Shot Putter Funkmeister

That only accounts for when you are above water and then you fail by five or more to go under. But the added undercurrents adds to the DC not to mention carrying another full grown adult would make you overencumbered... if it was just heavy it would be a -6 modifier. So if I were nice you would only sink by one, if i were being fair, you would miss the DC by 10, so by 2. In addition you did not take off your armor, which could have helped. Figure that Lothi probably weighs 150lbs and then another 80lbs in his gear. shoot then there is hypothermia...


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Heh. The armor check penalty is already accounted for but I see what you're saying. I'm definitely within heavy load territory. If it seems impossible to save him, Vermundr will just let him go.


Shot Putter Funkmeister

or what you could do if you have rope... you could tie it to his waist and you swim back and you could theoretically revive him later.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Sure. Vermundr has rope. Can that be my turn, lashing the rope around him and paddling for the surface?


Shot Putter Funkmeister

Give me a DC12 Survival check so you tie the rope correctly and try to swim.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Survival: 1d20 + 8 ⇒ (14) + 8 = 22


Shot Putter Funkmeister

or profession sailor


Shot Putter Funkmeister

Kalistrine full attack with her claws 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 , miss 1d20 + 7 - 2 ⇒ (7) + 7 - 2 = 12, miss Gore1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 hit 1d8 + 4 ⇒ (7) + 4 = 11

Sandru fires an arrow 1d20 + 6 ⇒ (4) + 6 = 10 miss

Crab claw attack 1 against Sandru 1d20 + 13 ⇒ (6) + 13 = 19 hit 1d8 + 9 ⇒ (8) + 9 = 17

Constrict Kalistrine 1d8 + 9 ⇒ (5) + 9 = 14
Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

GMEdwin - did you remember to drop the critter's strength by 3 before calculating damage or to hit rolls?

Afraid her remaining spells will be ineffective against the creature, Ahiko raises her crossbow and fires, hoping to hit it.

to hit: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
dmg if hits: 1d8 ⇒ 3

to confirm crit: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
addl dmg if crits: 1d8 ⇒ 4


Shot Putter Funkmeister

I did forget... mental note 16 and 13... :)

Ahiko's crossbow bolt strikes the monster.

Round 5

By the way, Vermundr was successful in tying a rope to Lothi

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr paddles up to his boat and tries pulling Lothi aboard.

Swim: 1d20 + 6 ⇒ (17) + 6 = 23


Shot Putter Funkmeister

that was fun
The monstrous creature swims off with Kalistrine.

Combat Over


that sucks in its own way... I'm gonna miss Kali

Ahiko screams in vain, calling out to Kali... and then, recalling the need for some degree of stealth, begins cursing the monster softly in a stream of Minkaian invective.

She watches Vermundr swim back to the boat with Lothi, but can do little from her own boat except watch, now in silence, tears streaming from her eyes.

If she can help maneuver her boat closer, she will extend her hair,then grab and lift Lothi up out of the water and into the boat.

If he's still alive, she will then touch him with a healing hex.

healing hex (CLW): 1d8 + 4 ⇒ (5) + 4 = 9


Shot Putter Funkmeister

Honestly I am sad too... she was the last of the original five I had.


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

Pale Lothi awakens, his form suddenly invigorated by healing magic...

He wakes up groggily to the form of ahiko whose tears are flowing like rivers...Where is the clawed berserker?


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Between sniffles and bursts of tears, Ahiko is able to gurgle out, in Minkaian: "She... she's... gone... the beast took ... her."

Then, realizing she's reverted to her native tongue in her anguish, she repeats herself in Common.


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

Once more death has taken its due...

I will compose a suitable ballad in her honor once the task before us is completed.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"That would be... kind of you... to honor her in that way. Thank you, Lothi. But you are right, we have a task ahead of us that takes precedence over honoring our fallen."

Now that Lothi is safe in his boat, she grabs the healing wand with her hair and reaches over to his boat and taps him with it enough times to heal him more completely.

clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (1) + 1 = 2

that should just get you to full hp, Lothi


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Then she taps herself twice with it as well.

clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (6) + 1 = 7

"I'm going to need a new one of these very soon. I hope I can find one when the time comes."


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"Kali wouldn't want us sitting here crying. Let's finish the job", Vermundr growls.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"You are right, of course, my friend. Kali would want us to kick some ass. Let's get this done, and if we survive it, we can mourn our dead when it's over." Ahiko blushes at her own use of Common vernacular, and giggles softly. "For Kali!" she says, as if it were their new rallying cry.


Shot Putter Funkmeister

Soon after the giant crab leaves and you get Lothhi into a kayak, you notice the funeral ship floating by the spit in the thinning fog, a small
glow on its deck marking the beginnings of the funeral pyre
that will soon consume it. To reach the ship, the you must
kayak out to the ship before it passes out of sight.

DC 10 Profession (sailor) or Wisdom check for each boat.


bard (dirge Bard), F 1+, R 6+, W 4+, ac 16, Init 2+, HP 23/23

wisdom (wisecracking Lothi)1d20 ⇒ 5


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

1d20 + 2 ⇒ (6) + 2 = 8

Perhaps it's a good thing that Ahiko is not very strong and being more a passenger than a rower.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Wisdom: 1d20 - 1 ⇒ (12) - 1 = 11


Shot Putter Funkmeister

Actually its not...

Vermundr is able to keep the boat with him an Lothi in it ok but Ahiko's boat spins upside down into the water.

I need a strength check from Ahiko.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

what happened to the person I'm with? Don't they get a wis check?

str: 1d20 ⇒ 11


Shot Putter Funkmeister

You were with Vermundr but then he jumped and saved Lothi and since there is only room in the boat for two he pulled him into his boat where he was...


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

oh... damn

Ahiko does her best to try to hang onto the boat, not being a good swimmer. She'll use her hair to grab the boat and try to turn it over, and use her hair to climb into the boat.


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Just dotting so that I can see updates


Shot Putter Funkmeister

I need another strength check


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

str: 1d20 + 4 ⇒ (13) + 4 = 17


Shot Putter Funkmeister

Ahiko is now able to flip her canoe right side up.

It takes only a few minutes to reach the funeral ship,
tie off the kayaks, and board.
The deck of the longship has been built up with planks over the
old rowing benches, creating a space belowdecks. It appears
that the funerary treasures have been placed in this hold, as
the deck is empty save for a silent, shrouded form resting atop
a bier in front of the mast, surrounded by stacked wood. Tied to either side of the mast are two men who are tied up and gagged, waiting for fire to consume them.
A leather sack sits atop small pile of sand at the base of the bier,
the glow of flame and wisps of smoke escaping from it.


Shot Putter Funkmeister

Ogrin and Ikoma can post now although they are tied up.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr hoists himself aboard and then helps the others up. ”How many people were they planning to burn on this thing?”

The young ulfen hunkers down and inches toward the bound figures.

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24


male Human (Xian-Min)
Spoiler:
HP -4/36 Ac 19 FF 17 T 12 F7 R4 W2 Perc7
Samurai 4 (Order of the Dragon)

Beaten to an inch of his life, Ikoma hangs at the mast. What a worthless end. And I will die for a man I never really met. Those Barbarians! Wait, what is that noice.. "MMMMM... MMMMM....MMMMMMMM"


Male Human Male Ulfen Cleric 4 - 27/32 hp Init +5, AC 19

A young man, scarcely appearing older than 17 remains deathly still with a look of grim acceptance in his eyes. He's beaten. He has one black eye and his face and arms are covered in cuts and bruises while his dark brown hair is caked in blood. He doesn't struggle or make noise, just waits for the inevitable. He appears conscious, albeit injured and tired. If only he could reach for that wooden symbol that his head seemed to try and turn towards for a second. But he quashes the thought.

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