1.) GM Edwin's Jade Regent (Inactive)

Game Master Insnare

Sandpoint and its Sandpointlers cannot get any rest from their neighbors.


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Shot Putter Funkmeister

Tribble casts positive energy DC 14 Will Save 1d20 + 7 ⇒ (19) + 7 = 26, pass, friends get 2d6 ⇒ (4, 5) = 9

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine attacks again.

2 Claws, 1 Gore, Rage 4/12, Power Attack, Bless, Energy Drain
1d20 + 3 + 2 + 4 + 1 - 1 - 2 ⇒ (14) + 3 + 2 + 4 + 1 - 1 - 2 = 21
1d20 + 3 + 2 + 4 + 1 - 1 - 2 ⇒ (7) + 3 + 2 + 4 + 1 - 1 - 2 = 14
1d20 + 3 + 2 + 4 + 1 - 1 - 2 ⇒ (14) + 3 + 2 + 4 + 1 - 1 - 2 = 21

1d4 + 3 + 2 + 1 + 4 - 1 ⇒ (3) + 3 + 2 + 1 + 4 - 1 = 12
1d8 + 3 + 2 + 1 + 4 - 1 ⇒ (6) + 3 + 2 + 1 + 4 - 1 = 15


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi swings his blade but, once again, the creature is too swift.

Attack Defensively: 1d20 + 6 ⇒ (4) + 6 = 10


Shot Putter Funkmeister

Kalistrine is able to connect twice.

Takeshi misses.

Ahiko


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko replaces the ward hex on Kali, hoping to protect her from the next hit and its effects. (+2 ac, +2 saves)


Shot Putter Funkmeister

Round 6

Monster slam attacks Kalistrine 1d20 + 9 ⇒ (11) + 9 = 20 hit 1d4 + 3 ⇒ (3) + 3 = 6

DC 17 Fort 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 fail, Kalistrine loses another level.

Vermundr


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr holds his bow at the ready.

"Drag it out here", he barks.


Shot Putter Funkmeister

Tribble moves into the room and attacks with his cane 1d20 + 1 ⇒ (19) + 1 = 20 hit, 1d6 - 2 ⇒ (5) - 2 = 3

Kalistrine


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Looking more and more weak from the Wight's attacks, Kalistrine is unwilling to give up just yet, and while slightly slower and less fierce, she continues to attack, ignoring Vermundr.

2 Claws, 1 Gore, Power Attack, Bless, Energy Drain x2
1d20 + 4 + 3 + 2 + 1 - 2 - 2 ⇒ (19) + 4 + 3 + 2 + 1 - 2 - 2 = 25
1d20 + 4 + 3 + 2 + 1 - 2 - 2 ⇒ (2) + 4 + 3 + 2 + 1 - 2 - 2 = 8
1d20 + 4 + 3 + 2 + 1 - 2 - 2 ⇒ (11) + 4 + 3 + 2 + 1 - 2 - 2 = 17

1d4 + 3 + 2 + 1 + 4 - 2 ⇒ (1) + 3 + 2 + 1 + 4 - 2 = 9
1d4 + 3 + 2 + 1 + 4 - 2 ⇒ (2) + 3 + 2 + 1 + 4 - 2 = 10
1d8 + 3 + 2 + 1 + 4 - 2 ⇒ (1) + 3 + 2 + 1 + 4 - 2 = 9


Shot Putter Funkmeister

Kalistrine hits the wight twice and it is bloodied.

Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi, in desperation to help his drained ally, lashes out with his electrified katana once again, channeling his arcane power in order to guide it's blade.

Attack Defensively w/ Arcane Accuracy: 1d20 + 6 + 3 ⇒ (18) + 6 + 3 = 27
Crit Confirm: 1d20 + 6 + 3 ⇒ (20) + 6 + 3 = 29

Damage w/ Shocking Grasp: 2d8 + 8 + 8d6 ⇒ (6, 6) + 8 + (1, 4, 3, 6, 6, 5, 3, 3) = 51


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Sweet googly-moogly! Haha! Nice...


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Excellent.


Shot Putter Funkmeister

Takeshi slices down hard on the wight killing it.

Combat Over XP 250 each


Shot Putter Funkmeister

Where to folks?

The wight's dragon helm is a work of art and can be identified with a DC 20 Knowledge (history) check

Spoiler:
as the traditional helm worn by Brinewall’s
commanding officer.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermunder sags a bit when he lowers his bow but shakes his head when he sees Kalistrine is even worse off.

Is there more on this floor that we haven't checked out?


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

know history: 1d20 + 9 ⇒ (15) + 9 = 24

"This helm is the dragon helm traditionally worn by the lord of Brinewall Castle. Perhaps this undead creature was what remained of the last lord of the castle. Does this mean we are getting close to our goal of finding this vault we seek?"


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

”I hope so”, Vermundr answers. ”Whatever that thing did to me feels worse than the morning after a bottle of orcish rotgut.”


Shot Putter Funkmeister

The dead wight has a nice looking longsword as well.

There is the doorway adjacent to you which you haven't checked. You haven't checked about 4 rooms on this floor.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr takes up a position twenty feet back and points at the archway.

”Let’s check out that area after everyone’s patched up.”


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

"I'm sorry I cannot restore all that's been lost, but I can heal your physical wounds." She pulls out her wand and touches Vermundr with it.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

"WHo else has wounds that need healing?"


Shot Putter Funkmeister

The officer’s desk and the chairs that once decorated this
room lie in shambles on the floor. A flight of stairs leads up to
the southeast. The battered door to this room hangs askew,
revealing a short hallway beyond.

Perception DC 15

Spoiler:
reveals several
scattered and hastily written notes among the desk’s
shambles, one of which is part of a letter mentioning an
attack on Brinewall Castle. The letter describes the attack
as a night assault by men dressed in dark robes. The letter
is unfinished and contains no further information.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

perception: 1d20 + 10 ⇒ (5) + 10 = 15

Ahiko barely notices some notes on the desk and takes a closer look, examining them in some detail. "There is a letter here. It speaks of an attack on the castle by dark robed men... Perhaps that is what killed the prior lord... it seems that is where the letter stops suddenly."

"Someone with the skill to use such a weapon should take the wight's sword - it looks to be of exceptional value."


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko quickly casts a detect magic on the sword as she speaks of it.

spellcraft to identify IF it's actually magical: 1d20 + 11 ⇒ (14) + 11 = 25


Shot Putter Funkmeister

The sword is magical.

You can backtrack to the main hall where there are couple door you haven't gone through, go up the stairs, or go down the stairs in the room before. Perception 5

Spoiler:
The stairs going down the room before do not connect with the basement that you entered from.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr points at the stairs.

"I think those go to a different part of the basement. Let's try them."


Shot Putter Funkmeister

The stairs from the donhjon lead down to an iron portcullis barring passage into the room beyond— the bars themselves are sunken deep into
the floor and ceiling, with no obvious method of passing into the chamber beyond.

Perception DC 20

Spoiler:
is enough to note two 5-inch-diameter
circular depressions in the walls to the left and right of the
portcullis, faintly inscribed with an image of the sun (to the
left) and the moon (to the right).


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

perception: 1d20 + 10 ⇒ (15) + 10 = 25

"Look at these depressions in the wall... do you think they might correspond with those totems we found earlier? Perhaps if we match them up and put one in each niche, the bars will open?"


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"It's worth a shot. Give me one of them and we'll put them in at the same time."


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

I'm not sure who's carrying the other one, but I think Ahiko has the moon one.... on the assumption that the other one is produced and given to Vermundr...

Ahiko waits until Vermundr is ready, "On three, we put them in at the same time, yes?.... one ... two... three..." and on three, she slips hers into the moon niche.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr does the same.


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine sags and groans with pain as her rage fades. She kicks the bones of the old lord of the castle with a curse. "Give me a minute to catch my breath." she says.

While the others search the room, Kalistrine leans against the door frame, and she looks with interest on the Lord's sword.

It occurs to me that we have a bunch of loot we haven't distributed, including a +1 Returning Starknife, +1 Light Fortification Light Shield, +1 Cold Iron Morningstar, Ring of the Ram with 10 Charges, a Pearl of Power 1, and a Circlet of Persuasion. Does anyone want to select any of these? Ahiko is the obvious choice for the Pearl. Kalistrine will take the longsword for now.


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko would love the Pearl


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr wouldn't mind the circlet but it isn't super important to him.


Shot Putter Funkmeister

Takeshi has the pearl of power

Placing the two Brinewall crests into the proper slots
causes the iron bars of the portcullis to slowly grind down
into the ground.

The walls of this room are of smooth stone, spattered with
ancient bloodstains and deep, violent gouges. Deep drifts of
dust lie on the floor, while immense stone doors hang open to
the southwest, revealing empty vaults beyond.

As the portcullis lowers inside this room,
the dust on the floor swirls into the air, coalescing into an ominous shadowy form that takes on the ghostly image of an old but handsome Tian man. The spirit adopts a defensive pose, his katana held before
him menacingly.

DC 25 Perception for Kalistrine or Ahiko/ for Takeshi DC 7

Spoiler:
If Takeshi, you recognize the wraith as being the same as a painting of your grandfather that you have seen millions of times as a child and when you are residing in your family home. For the others, the wraith matches the description given to you by speaking with Ameiko on your journey or from the letter taken off of Tsutamo.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

perception: 1d20 + 10 ⇒ (16) + 10 = 26

Takeshi can use the pearl as well if not better than Ahiko, so that's fine

"This is Ameiko's... grandfather?... based on the descriptions she gave. Does he guard what lies within?" She speaks these words to the others who might not recognize the wraith form.

To the wraith himself, she says, "We come seeking that which will cure Ameiko, your descendant and heir, from the affliction that besets her... Please allow us to pass as we come on this errand to help your family."


Shot Putter Funkmeister

I am waiting on Takeshi


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Takeshi's eyes grow wide as he recognizes the wraith from paintings he had seen when he lived with his parents. "... Sofu Kaijitsu?" he asks hesitantly in Tien.

Tien:
Grandfather Kaikitsu


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine, shield on her arm and wielding the Lord's longsword, looks at Takeshi. "You know this guy?" she asks.


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

Takeshi spares a quick glance at Kalistrine before returning his gaze to the wraith. "Only from the painting that hangs in the dining room of the family estate. I've seen it many times when I lived there as a child. He is... was... my grandfather, Rokuro Kaijitsu."


Shot Putter Funkmeister

The wraith’s eyes bulge and he freezes motionless. He lowers his sword, then says in a mournful voice in Common: “I... know... this...
naaaaaammmmmeeeeee...”
A moment later, he raises
his arms and cries out in anguish, then turns to face you tears of dust running down his incorporeal cheeks.

He says, “Grandson, take the Seal away from here—take it to my
child—it is no longer safe—and I am no longer worthy of
guarding it...”

The wraith points toward the wall to the left as it does this, then with another agonized cry, flies apart into dust and is destroyed.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Vermundr lowers his bow, not entirely sure what’s just happened.

”What was that about Takeshi?”


hp 11/31 AC 15, 11, 14 (11, 11, 10), saves F 2 ref 4 will 6, bab 2, cmb 2, cmd 13, init 1, perc 10 wand 10/50 samsaran witch(hedge witch)/4
skills:
appraise 4, craft: carpentry 8, fly 5, heal 7, intimidate 5, know arcana 12, know history 9, know nature 8, know planes 12, perception 10, sense motive 2, spellcraft 11, UMD 7

Ahiko looks from the image of the wraith-that-was to Takeshi, then to the wall to the left.... she examines it closely to see if there is some secret door or passage there.

perception: 1d20 + 10 ⇒ (17) + 10 = 27


Shot Putter Funkmeister

Ahiko is able to open a secret door in the wall.

This chamber appears to be only half-excavated—the eastern
portion of the room remains a rough cavern wall. Three
identical darkwood chests bound with bronze sit against the
base of this rough wall.


    Male human (Tien) Magus (Kensai) 4
HP 5/26 {effects: none} | AC 20 Tch 20 FF 10 | F +5, R +2, W +4 | Init +2 | Perc +2
Dailies:
Arcane Pool 6/6

"So... according to my... grandfather... there is a Seal hidden away in this room. Presumably in one of these chests," Takeshi says as he approaches the darkwood chests.

"I don't understand why he would want us to bring the Seal to father... I doubt he'd be interested in it at all. Hopefully Ameiko will be better when we get back with it. She'll know what to do," he then uses his sheathed blade to nudge each chest. Would grandfather be guarding trapped chests? And not mention the traps when given the chance? Hmmm... Unlikely... he shrugs and then tries to open them.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

Just to be safe, Vermundr checks out the room.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Female Changeling Barbarian 4 (Scarred Rager) (AC 15, ff 19, t 10. HP 56/56 (Rage HP 64/64). Init +0, Perception +6, DV 60ft. F +6, R +1, W +1 (+3 vs Charm, Compulsion)

Kalistrine smirks. "More presents for the Prince and Princess of Sandpoint." she says, sheathing the sword. She stands guard while the others search.


Shot Putter Funkmeister

Takeshi taps the left chest and finds that it is locked and then the right chest where it also seems to not to budge. As Takeshi starts to despair before touching the third and middle chest with his sheathed Katana, he can feel his destiny is coming to fruition as he softly taps the middle chest and it pops open.

In the center of the chest lies a three tiered tian-style box made from teak in an ornate tian dragon design in orange.


Male Ulfen Bloodrager 9 | 94/94 HP | AC 19 T 11 FF 19 (AC 26 currently) | Fort +10 Ref +4 Will +8 | Initiative +0 | Perception +15, Sense Motive +0
Resources:
Rage 9/23 | Spells: 1st 2/3, 2nd 1/1
Zelda | 47/47 HP (0 nonlethal) | AC: 21

"What is it?" Vermundr asks.

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