(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


51 to 100 of 3,340 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No worries, I just found it funny. :)

I'm like that, easily amused.

I actually had a legitimate excuse in character to mark another PC (playing an awakened Lynx). I'm hoping my easily amused nature doesn't start a PVP in the game. We'll see.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

mdt sure is fond of Psychoactive Skins. I've always ignored the entry in 3.5, but I'll have to take another look at them.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Alister McRauth wrote:
Regarding the earlier conversation about powers, I'm not going to be picking up claws of the beast as an actual power,

You'll have to wait a while, Alister, but power stone + Craft Universal Items at 5th Level = Psychoreactive Skin: Skin of the Claw (8,000 gp, 16 days to craft).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Connor of McIntyre wrote:
mdt sure is fond of Psychoactive Skins. I've always ignored the entry in 3.5, but I'll have to take another look at them.

Back to that 'equivalent magical device' idea. Hat of Disguise -> Psychoactive Skin of Disguise (utilizing Metamorphosis, minor or regular).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll be posting updates in the McIntyre plot tonight, and the Mintakia plot as well, if there's enough there for me to advance (I think there is, but need to double check).


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Don't be afraid to (ooc) poke me with a stick if you need more plot fodder!


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1
Connor of McIntyre wrote:
Alister McRauth wrote:
Regarding the earlier conversation about powers, I'm not going to be picking up claws of the beast as an actual power,
You'll have to wait a while, Alister, but power stone + Craft Universal Items at 5th Level = Psychoreactive Skin: Skin of the Claw (8,000 gp, 16 days to craft).

I'll be fine. I've got the PLA that I can activate by popping my psionic focus, and that should be good enough for me. It's a move action, and Bite of the Wolf is added on later. That'll be enough gor me, and I wouldn't want to use up resources in a redundant manner like that on my account.

Something I did realize that's a little unfortunate is that I won't be able to augment either the claws or the bite, though it's not too big a deal, I suppose.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, not feeling so good tonight. Also sort of waiting for Alys's first post. I'll update as soon as I can.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Playing up Connor's major-Clan attitude (what didn't get beat out of him the 2 weeks in prison). After all, somebody in the group has to keep the pre-game settings. Reaghar's "coloration" is not enough to change Connor's upbringing overnight.

I just feel that Connor's and Sammmark's first meeting will be...memorable. ;)

But the avians are supposed to be a little snooty towards the non-flyers, right? Just tell me if I'm overplaying it here.

Reaghar and Alister have the 'look' for this kind of plot, but I'm worried about Connor sticking out like a sore thumb. His lack of martial training from Clan McIntyre may be a lifesaver, since Connor won't look like he's used to wearing the stereotypical heavy armor and sword.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, you're playing it fine.

And yes, Connor is going to be a fish out of water. Of course, that's not a problem from his handler's perspective. He's even less likely to be a plant due to his being soo out of his element. :)


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

I noticed i forgot to take one trait, because of my drawback. So I added Forlorn (elf trait; +1 trait bonus to fortitude), if that's alright.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

oh my nonexistent gods sam break our bonds faster! It's like we're caught in some terrible time limbo where the ray slowly makes its way over in the course of days! :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Alys
Yep, that's fine.

@Selvan
You do realize that once a magical/psiconic device (like the ones you were wearing) are damaged and no longer attached correctly, they cease to function completely? Which means that even with it still attached to one wrist, you are no longer under it's affects?


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

I dont know if its damaged though only that sam made the attempt I did not want to presume. PArticularly since I did not know whether or not the guards will see adn take exception to the sonic blast on their boat. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Selvan Kilvani 'tel Mintakia wrote:
I dont know if its damaged though only that sam made the attempt I did not want to presume. PArticularly since I did not know whether or not the guards will see adn take exception to the sonic blast on their boat. :)
Me wrote:


There's a high-pitched whine, and the elvavian's manacles crack and one breaks loose. They were already old and damaged, and the additional sonic disruption made one of the hinges on the left wrist manacle fail, bits of brass falling to the floor of the boat.

The guards were about to kill Sammark with a 'witness' that he broke himself free. But he wasn't free, so they have hesitated. They're not really paying attention to Selvan.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Oh sorry I didnt see that part. my bad.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Selvan Kilvani 'tel Mintakia wrote:
Oh sorry I didnt see that part. my bad.

np


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Hey Alister & Reaghar (McIntyre Plot),

Which work offer do you want to try? It looks like the docks have a Teamster's Guild - and I bet it's as bad as the historical Longshoremen's Union. The pirates are an obvious choice - to get us killed before we can find out anything. Smugglers: those are the ones we want, but how to get there without being set up and/or killed?

I don't want to hog the conversation here. Also, Reaghar has two options - the purple-skinned guy or this girl-child here who is interested in him.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

In order to visualize the world mdt has made....

Go to this Google Docs link and take a look. I've made it editable so mdt can change it as needed.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Right back from a long day of familial events let's punch some people into submission.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)
Connor of McIntyre wrote:

In order to visualize the world mdt has made....

Go to this Google Docs link and take a look. I've made it editable so mdt can change it as needed.

nice. sorry i wasnt talkative, work ran long today.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Extremely nice! And really really really close!

I actually do have a map, I was going to post it after I updated it with all the stuff that's been fleshed out, but now I've been shamed into posting it by JHPace1! Anyone who puts that much effort into visualizing it deserves to see what I put down!

I'll add the link to the campaign page, but here's the file I have (fractal map maker 8.0 generated).


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

what is our plot called?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Reaghar of Donough wrote:
what is our plot called?

McIntyre Plot : Reaghar, Connor, Alistair

Mintakia Plot : Selvan, Sammark
Assassins Plot: Alys


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Holding McIntyre until Alistair has a chance to post.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Holding McIntyre until Alistair has a chance to post.

Me too, but it looks like Reaghar has had some luck in getting a smuggling contact.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:

Extremely nice! And really really really close!

I actually do have a map, I was going to post it after I updated it with all the stuff that's been fleshed out, but now I've been shamed into posting it by JHPace1! Anyone who puts that much effort into visualizing it deserves to see what I put down!

I'll add the link to the campaign page, but here's the file I have (fractal map maker 8.0 generated).

I put Anrive close to Ash because I thought the wild magic from Ash was "blowing off" and doing that "heating up" of Anrive you detailed. I also thought the other three islands were rotating around Atalantius; I didn't know all four islands were rotating around a common point.

The Exchange

Male Human Bard 1/Barbarian 1

I'm terribly sorry. I saw all of the posts yesterday, but didn't want to post wen I got home, instead electing to take a nap at about 4 or 5 pm est, intending to post as soon as I got up. Here I am, at 6 am, having woken up about 20 minutes ago, and I'm walking back to school. Don't expect anything for at least an hour or so, a it's a 4 mile walk, but I'll try and get something up at school today.

On a related note, sleeping 13 hours or so makes me feel terrible.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Connor of McIntyre wrote:
mdt wrote:

Extremely nice! And really really really close!

I actually do have a map, I was going to post it after I updated it with all the stuff that's been fleshed out, but now I've been shamed into posting it by JHPace1! Anyone who puts that much effort into visualizing it deserves to see what I put down!

I'll add the link to the campaign page, but here's the file I have (fractal map maker 8.0 generated).

I put Anrive close to Ash because I thought the wild magic from Ash was "blowing off" and doing that "heating up" of Anrive you detailed. I also thought the other three islands were rotating around Atalantius; I didn't know all four islands were rotating around a common point.

Actually, you had it more right than you know. The three smaller do orbit around the larger continent. Although Anrive is hot due to something else, which you might find out eventually. :)

But the map has them kind of quartered more just to fit them all on the same map. If I'd put them in orbit, they'd have taken up twice as much space, and that JPG is HUGE as it is if I want it to show detail.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Edgar Lamoureux wrote:

I'm terribly sorry. I saw all of the posts yesterday, but didn't want to post wen I got home, instead electing to take a nap at about 4 or 5 pm est, intending to post as soon as I got up. Here I am, at 6 am, having woken up about 20 minutes ago, and I'm walking back to school. Don't expect anything for at least an hour or so, a it's a 4 mile walk, but I'll try and get something up at school today.

On a related note, sleeping 13 hours or so makes me feel terrible.

NP


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

That second question Alys asks lacks a "Guild", "Does the Guild hunt down..."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Alys wrote:
That second question Alys asks lacks a "Guild", "Does the Guild hunt down..."

OH! Ok, sorry, I'll go modify if I still can.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Whoa - things don't look good for Selvan and Sammark!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Connor of McIntyre wrote:
Whoa - things don't look good for Selvan and Sammark!

Yeah, max damage on a mace. Blech.


Male Orc Expert 5

Knew I should have just pommeled him unconscious.

Technically at 0hp I can still act but I'm staggered.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Don't forget Autohynosis: Willpower, Selvan!

"If reduced to 0 hit points (disabled), you can make an Autohypnosis check (DC 20). If successful, you can take a standard action while at 0 hit points without taking 1 point of damage (or any other action the DM deems strenuous, including some free actions such as casting a quickened spell). You must make a check for each strenuous action you want to take. A failed Autohypnosis check in this circumstance carries no direct penalty—you can choose not to take the strenuous action and thus avoid the hit point loss. If you do so anyway, you drop to –1 hit points, as normal when disabled."


Male Orc Expert 5

By the by it appears that you roll initiative again each round?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, usually.

And I usually assume anyone at 0 isn't wanting to take that additional -1 and don't bother rolling.

I forgot autohypnosis can allow you to act.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Usually no, but given the cicumstances....


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Selvan, quick, use Autohypnosis: Resist Dying!

"You can attempt to subconsciously prevent yourself from dying. If you have negative hit points and are losing hit points (at 1 per round, 1 per hour), you can substitute a DC 15 Autohypnosis check for your d% roll to see if you become stable. If the check is successful, you stop losing hit points (you do not gain any hit points, however, as a result of the check). You can substitute this check for the Constitution check in later rounds if you are initially unsuccessful."


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Um, I'm pretty sure I'm stabilized anyway. He did roll my con check successfuly after all.

Now I did my part. Let's see how Sammark handles being the wingless one on the boat pulled by the winged. :P


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

With style and panache, thank you.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

More than likely it'll be early morning or morning before I get more updates in. Sorry, I'm not feeling so good (insomnia, eye strain).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Before I advance the McIntyre plot, I wanted to discuss a couple of things with that Trio.

To avoid confusion, the odd-looking woman was basically inviting Reaghar (and only Reaghar) to Daumer's Dump for drinks. Social cues are sometimes hard to read via text, so being explicit on that one.

So, there's three ways to handle it. Everyone can show up at the tavern, or Connor and Alistair can go investigate other opportunities while Reaghar is meeting with the girl, or I can do Reaghar's night on the town as a synopsis with some dice rolls.

It's up to you three how you want me to handle it.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Hmm i would say either we all show up or we just handle it as a synopsis with dice rolls while the other two look at other angles.

i'm not one to roleplay romance of any sort (dice rolls is good enough for me) and i'd rather not spend time with my character hogging spotlight in the bar scene while the other two twiddle their thumbs somewhere else (not saying they are ineffective or the GM has no plans for them, but i do consider this job offer to probably be our best bet).


Male Humavian HP 31/31 | AC/Touch/Flat 13/10/13 | Fort: +8 Ref: +1 Will: +3 | Init: +1 | Perception +6|Barbarian 1/Aegis 1

I don't have a particular preference as to how to handle it, really. Everyone showing up, or Connor and I going off to find some other avenue, or even dice rolls, are all fine with me. If I had to pick, I'd probably pick for Connor and I to go off on our own to check out other opportunities, but as Reaghar said, his lead is probably our best bet.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If we do the 'synopsis' route, I'll need to know the following :

Reaghar
How much cash do you bring?
Are you willing to go back to her place at the end of the night?
What are you going to try to find out from her?

Alistair & Connor
What do the two of you do that night?
What are you investigating around town?
Is there anything specific you are looking for or asking about?


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

I'll "bank" 4 gp with the belongings i leave in my room (tattoo inks and such).

Sure (just dont want to RP that)

Just general information about the job, specific names is always good. who to look out for, who's on her side and is in need of assistance, areas that they do jobs in that it is perhaps best to avoid. things that one could do to advance faster to get more money. suspicions on who might be on the payroll of authorities so i can avoid them and not get thrown in jail again or executed.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

As much as I don't like to split the party, if Reaghar's the only one who got the invite, then I don't want to spoil the contact.

If me and Alistair are left to ourselves, I'll probably go check out that central square job fair area. I know it's the wrong time of day, but it can't hurt to look around, read some of the offers posted, etc. Connor's not so blatant to openly ask "Hey, where's the magic smugglers?". But it can't hurt our cover to ask about jobs available to any of the bums hanging around the central square.

Reaghar, don't forget to put in a good word for Alistair & myself with the Clan Reville job.

Edit: If Connor gives Reaghar his psicrystal-on-a-chain, we'll have a way of tracking Reaghar, just in case.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Taking your crystal with should be an issue.

And he will put in a good word for them of course if she is the boss. At least he will mention that he will bring his prison gang.

51 to 100 of 3,340 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Atalantia - Scourge of Magic Discussion All Messageboards

Want to post a reply? Sign in.