Kardswann

Reaghar of Donough's page

359 posts. Alias of Tenro.


Race

HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

Gender

temp HP:9, +2 dmg 3 mins

Special Abilities

Altered Defense 8/8 rnds; Evasion

Languages

Auran, Elven, Halfling, and Strix

About Reaghar of Donough

Character
Reaghar of Donough
Male Humavian
Clan Donough (LE)
Cryptic (Brutal Disruptor) 2
LN Medium Humanoid (Humavian)
Init +5; Senses: Perception +5

DEFENSE
AC 26, touch 15, flat-footed 14 (+5 Dex, +0 Dodge, +4 Armor)
hp 21 (3d8 +3)
Fort +2, Ref +8 (evasion), Will +3
DR none; Immune none; SR none
Weakness

OFFENSE
Speed 40 ft., Flight 40 ft.
Melee: Cestus, +6 melee, 1d4+1, crit 19-20/x2
Ranged: Disrupt Pattern, +6 ranged 2d6+4, crit x2, 30ft
Special Attacks: Disrupt Pattern

STATISTICS
Str 12, Dex 20, Con 13, Int 18, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 16
Traits: Bully, Armor Expert
Feats: Extra Disruption Type [Psionic], Weapon Finesse, Scribe Tattoo, Speed of Thought [Psionic]

Skills: 4+INT, Favored Class +1, Humavian +1
Acrobatics +11 (+5 Dex) 3+3
Appraise +4 (+4 Int)
Autohypnosis +6 (+0 Wis) 3+3
Climb +1 (+1 Str)
Craft +4 (+4 Int)
Disguise +0 (+0 Cha)
Escape Artist +5 (+5 Dex)
Fly +11 (+5 Dex) 3+3
Intimidate +8 (+0 Cha) 3+3 +1C +1T
Know (Arcana) +10 (+4 Int) 3+3
Know (Dungeon) +4 (+4 Int)
Know (Engineer) +4 (+4 Int)
Know (Geography) +4 (+4 Int)
Know (History) +4 (+4 Int)
Know (Local) +8 (+4 Int) 1+3
Know (Nature) +4 (+4 Int)
Know (Nobility) +4 (+4 Int)
Know (Planes) +8 (+4 Int) 1+3
Know (Religion) +4 (+4 Int)
Knowledge (psionics) +10 (+4 Int) 3+3
Linguistics +4 (+4 Int)
Perception +6 (+0 Wis) 3+3
Perform +0 (+0 Cha)
Profession: Sailor +4 (+0 Wis) 1+3
Sense Motive +0 (+0 Wis)
Sleight of Hand +11 (+5 Dex) 3+3
Spellcraft +8 (+4 Int) 1+3
Stealth +7 (+5 Dex) +2C
Swim +1 (+1 Str)
Use Magic Device +6 (+0 Cha) 3+3
SQ:
Pattern Designs (Su): cryptic powers can be identified with Spellcraft (DC = 10+(power level *2))
Altered Defense (Su): swift action, choose from options below. 4+INT per day rounds of use, 1 round increments, free action dismiss. Bonuses increase at levels 5, 9, 13 & 17.
- Absorb: Gain DR 1/-
- Deflect: +1 Dodge to AC
- Retaliate: +1 bonus on attack rolls against any opponent who hit him since last turn
Disrupt Pattern (Su): when gaining focus, select one creature type. Standard action ranged touch within 30ft, black ray of energy does 1d6+INT damage. Half damage if not the chosen type. Damage is doubled on crit. Use 1/round.
Intimidating Pattern (Ex): add 1/2 level (min 1) to Intimidate checks to Demoralize
Unnerving Disruption: when doing damage with Disrupt Pattern, can expend psionic focus to make free intimidate check against the damaged opponent
Hidden Pattern (Ex): A cryptic learns how to recognize patterns in light and sound around her that can help her to mask her presence. At 2nd level, a cryptic gains a +2 competence bonus on all Stealth checks. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, as long as the cryptic maintains psionic focus, she can use the Stealth skill to hide, even while being observed.
Insight (Su): Starting at 2nd level, and then again every 2 levels thereafter (up to 18th level), a cryptic learns a unique ability related to her perception of the patterns in the world around her.
--Extend Tattoo 4/day(Ex): A number of times per day equal to his Intelligence modifier, the cryptic can cause any tattoo she taps that does not have an instantaneous duration to function at twice its normal duration.
--Discerning Pattern (Su): When fighting a creature that is not of one of her active enemy types, she may attempt to identify that creature with a Knowledge check appropriate to the creature’s type as a swift action; if successful, she may treat the creature as if it was one of her active enemy types until the target is dead or unconscious or until combat ends. Whether or not discerning pattern is successful, the creature cannot be the target of this ability for 24 hours.
Enhanced Disruption: At 3rd level and every two levels thereafter, the cryptic's disrupt pattern deals an additional 1d6 points of damage. This additional damage is not multiplied on a critical hit or by using feats such as Vital Strike, but it is halved if the creature struck is not of the cryptic's active creature type.
Evasion (Ex): At 3rd level and higher, a cryptic can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the cryptic is wearing light armor or no armor. A helpless cryptic does not gain the benefit of evasion.

Powers (10 PP):
Talent: Detect Psionics, Missive
1st: Offensive Prescience, Vigor
Hidden Pocket

ABILITY AND GEAR DESCRIPTION
20gp in coinage
375gp in inks and needles
Bloodblock x1

Mwk Chain Shirt
Mwk Thieves' Tools
Good Lock (DC 30)
Psionic Tattoo, Natural Healing, ML 2 (6HP) [10 tattoos]
Psionic Tattoo, Offensive Prescience, ML 1 [2 tattoos]
Prionic Tattoo, Inevitable Strike, ML 1

Had/given:
Psionic Tattoo, Offensive Prescience, ML 1 [2 tattoos]
Psionic Tattoo, Natural Healing, ML 1 (3HP)

Cestus x2
Sorceror's kit (minus 10 torches)

506 gp remain
+630gp
10pp 346gp, 8sp

Studded Leather Armor
Dagger x2
Scrivener's Kit

TO SELL:
100gp worth of jewelry

BACKSTORY
Reaghar is of Clan Donough, however he isn't exactly well-treated there. A big part of this is the obvious strix blood in his not-too-distant past that has left him with "deformities" that make it obvious that his blood is tainted. As such, it is nearly impossible for his family to get another family to agree to marry a daughter to him. There's no legal recourse for the matter either, because although he is allowed to live and work, his blood is impure and cannot be allowed to perpetuate.

Tired of being treated scarcely better than a slave, Reaghar is off to work for Clan Mintakia since they aren't necessarily picky about who they hire. At least not too picky to hire a humavian freak with razor-like teeth, smoke-colored skin and red eyes.

Favored Class: +1 Skill point