What other Hybrid classes would you like to see?


Pathfinder First Edition General Discussion

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Chess Pwn wrote:
JosMartigan wrote:
I think homebrewed specialty priest archetypes would be fun to make. Removing some armor and/or weapon proficiencies or limiting domains to create a specific type of priest for a particular god. Even changing the nature of channeling based on the deity's area of control could be an option. Of course for the PF core that would be exhausting. But a homebrew setting with a small pantheon would be perfect.
sounds like Ecclesitheurge cleric and variant channeling.

No each specialty priest would have a number of class features specific to their deity, not a just trade this out for that and it works for everyone.


Quentin Coldwater wrote:
I've been tossing the idea around that Inquisitors are overstuffed with class features and they could get away with splitting it in two. To me, the Inquisitor seems to pull in two directions: "cunning" and "smashing," but if you want to focus on the one, you'll have to give up on the other.

I agree, but this is also why inquisitor archetypes tend to be so OP, because they replace a bunch of unfocused class features with class features following one unified purpose. The same is true of monks, but to a lesser extent.

Sovereign Court RPG Superstar 2011 Top 32

I think a monk/psychic hybrid that really plays up the concept of self-perfection could be fun. A martial artist that uses spells instead of ki.

Can we make hybrids of hybrids? Let's combine arcanist and shaman to make someone with ultimate understanding of things mystical.

We could recreate the 1e bard by comboing bard/druid.

A kineticist/witch combo could probably get you something like the 3.5 warlock.


JosMartigan wrote:
Chess Pwn wrote:
JosMartigan wrote:
I think homebrewed specialty priest archetypes would be fun to make. Removing some armor and/or weapon proficiencies or limiting domains to create a specific type of priest for a particular god. Even changing the nature of channeling based on the deity's area of control could be an option. Of course for the PF core that would be exhausting. But a homebrew setting with a small pantheon would be perfect.
sounds like Ecclesitheurge cleric and variant channeling.
No each specialty priest would have a number of class features specific to their deity, not a just trade this out for that and it works for everyone.

Since Pathfinder Core RPG line is the books that make classes, and since in that line they have no Gods, what you're asking for won't happen. The closest thing to a specialty for each deity is domains/( tying mysteries to a deity). Something tied to your deity that decides which class features you have. And if they made something new, it would follow the same thing, some sort of generic grouping of abilities that are tied to a theme that you can assign to a deity.

So the Ecclesitheurge cleric with variant channeling. Has class features dependent on deity, (the domain abilities), and has their spells available dependent on deity, and their channeling bonus effect decided by deity. All of that gets swapped out dependent on deity. Two of these Clerics with the same stats, but different Gods would be quite different.

If that's not what you're saying then it sounds like you're asking for a class for each God, which 1 is too much work and 2, the core line has no Gods to make a class for.


ryric wrote:
I think a monk/psychic hybrid that really plays up the concept of self-perfection could be fun. A martial artist that uses spells instead of ki.

I've been thinking about a Psychic Caster class that "mind over matter" to hulk themselves up and hit people really hard/shrug off damage. Something like the Psychic casting variant of the Ranger or Paladin (this probably would have been a better class in OA than the Medium, which was a great idea but the execution leaves something to be desired).

I wish there had been another class in OA that underlined how Psychic Magic can be subtle. A psychic caster all of whose spells are essentially undetectable to someone without special senses (i.e. they're not casting color spray or summon monster) would be fun.


ryric wrote:
A kineticist/witch combo could probably get you something like the 3.5 warlock.

Or it might be the evoker witch archetype.


PossibleCabbage wrote:
ryric wrote:
I think a monk/psychic hybrid that really plays up the concept of self-perfection could be fun. A martial artist that uses spells instead of ki.
I've been thinking about a Psychic Caster class that "mind over matter" to hulk themselves up and hit people really hard/shrug off damage. Something like the Psychic casting variant of the Ranger or Paladin (this probably would have been a better class in OA than the Medium, which was a great idea but the execution leaves something to be desired).

There's a psychic casting bloodrager. So a full bab 4th level psychic caster.

Also the occultist seems to fit this, using their psychic powers to buff themself (growing large, better weapon, and this is pre spells), getting temp HP to shrug off damage.
I guess maybe an occultist archetype that is like battle host, but instead of free item you get the monk's scaling IUS damage.


Chess Pwn wrote:

There's a psychic casting bloodrager. So a full bab 4th level psychic caster.

Also the occultist seems to fit this, using their psychic powers to buff themself (growing large, better weapon, and this is pre spells), getting temp HP to shrug off damage.
I guess maybe an occultist archetype that is like battle host, but instead of free item you get the monk's scaling IUS damage.

The bloodrager's chassis being about "rage and how it makes you weird" doesn't exactly satisfy the "perfected master" concept very well though.

I'm thinking maybe a UMonk/Occultist Hybrid would work though, but the Occultist spell list isn't as subtle or self-directed as I would hope for this character.


Chess Pwn wrote:
Melkiador wrote:
I would like a hybrid that replaces the mystic theurge.

There are tons of archetypes for this. Wizard has a white mage, arcanist has a white mage, Ecclesitheurge cleric, lore spirit shaman, ancient lorekeeper oracle, false priest sorcerer.

lots of archetypes blur the line.

When it comes to spell lists, witch is already a hybrid of wizard and cleric. Depending on patron you get more or less spells from the cleric list...

Silver Crusade

I'd really like a paladin/barbarian (alignment not withstanding), also would like a gunslinger/wizard that uses something like a caster gun from Outlaw Star, packing spells into cartridges to be used later.

Also would like to throw my hat into the "pure shapeshifter" class ring. I always liked the shifter prc from Masters of the Wild.


Isonaroc wrote:

I'd really like a paladin/barbarian (alignment not withstanding), also would like a gunslinger/wizard that uses something like a caster gun from Outlaw Star, packing spells into cartridges to be used later.

Also would like to throw my hat into the "pure shapeshifter" class ring. I always liked the shifter prc from Masters of the Wild.

Paladin's can gain the rage domain which gives rage and some barb powers. Not sure what more you'd do to make a hybrid.

There's a spellslinger archetype for wizards that uses a gun.


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Chess Pwn stop crushing dreams!!! ;)

Silver Crusade

Chess Pwn wrote:
Paladin's can gain the rage domain which gives rage and some barb powers. Not sure what more you'd do to make a hybrid.

I dunno, maybe give them the ability to rage at level 1 rather than level 8. The rage domain stuff comes online pretty late. Also you have to get the domain in the first place. What I might do is make a sort of synthesis of rage and smite.

Quote:
There's a spellslinger archetype for wizards that uses a gun.

I don't want a wizard who uses a gun. I want a gunslinger who fires magic. The class I have in mind wouldn't be able to conventionally cast at all, it'd all be tied into the cartridges.


Chess Pwn wrote:

There's a psychic casting bloodrager. So a full bab 4th level psychic caster.

Which one is this? I can't seem to find it.


Id rager.


Chess Pwn wrote:
Isonaroc wrote:

I'd really like a paladin/barbarian (alignment not withstanding), also would like a gunslinger/wizard that uses something like a caster gun from Outlaw Star, packing spells into cartridges to be used later.

Also would like to throw my hat into the "pure shapeshifter" class ring. I always liked the shifter prc from Masters of the Wild.

Paladin's can gain the rage domain which gives rage and some barb powers. Not sure what more you'd do to make a hybrid.

That's fairly obscure, and not particularly satisfying- you don't get rage until 8th level, is stuck at the basic level, and you only get two rage powers. An actual Barbarian/Paladin hybrid would have both rage and smite evil scaling from the earliest levels (delayed scaling, of course, but perhaps equally delayed instead of having rage be a shadow of itself while smite evil is untouched). Alternatively, something like the Champion of Gwynharwyf would work.

I feel a lot of your archetype suggestions fit the letter of the request but don't actually solve the problem. Archetypes are also obscure and easy to miss due to the large number of mediocre ones clogging up the lists, and worst, I find they are overly restrictive in application. The hybrid classes for the most part have been fairly excellent in allowing a wide variety of builds within their niche, in part because they have archetypes of their own, but also because they got pretty good support for bloodline, talents, etc, that allow you to fully customize the class.


Thanks. I had a reading fail there. :(


Isonaroc wrote:
I don't want a wizard who uses a gun. I want a gunslinger who fires magic. The class I have in mind wouldn't be able to conventionally cast at all, it'd all be tied into the cartridges.

Sounds like ranged spellstrike with a gun right?

So how is this class different from a normal blaster caster besides being more limited?
What is the gunslinger giving up for adding tons of damage onto his attacks?

This class has light armor, free gun as a bonded item, only the touch or ranged touch spells that aren't harmless on their fake list so they can't use wands, probably a 6th level caster. No deeds, no grit, and no gun training, and about as many class features as a cleric or wizard has.


PK the Dragon wrote:
Chess Pwn wrote:
Isonaroc wrote:

I'd really like a paladin/barbarian (alignment not withstanding), also would like a gunslinger/wizard that uses something like a caster gun from Outlaw Star, packing spells into cartridges to be used later.

Also would like to throw my hat into the "pure shapeshifter" class ring. I always liked the shifter prc from Masters of the Wild.

Paladin's can gain the rage domain which gives rage and some barb powers. Not sure what more you'd do to make a hybrid.

That's fairly obscure, and not particularly satisfying- you don't get rage until 8th level, is stuck at the basic level, and you only get two rage powers. An actual Barbarian/Paladin hybrid would have both rage and smite evil scaling from the earliest levels (delayed scaling, of course, but perhaps equally delayed instead of having rage be a shadow of itself while smite evil is untouched). Alternatively, something like the Champion of Gwynharwyf would work.

I feel a lot of your archetype suggestions fit the letter of the request but don't actually solve the problem. Archetypes are also obscure and easy to miss due to the large number of mediocre ones clogging up the lists, and worst, I find they are overly restrictive in application. The hybrid classes for the most part have been fairly excellent in allowing a wide variety of builds within their niche, in part because they have archetypes of their own, but also because they got pretty good support for bloodline, talents, etc, that allow you to fully customize the class.

And I feel that most of these requests haven't thought of what a hybrid would actually look like. People say barb/paladin, I believe they just want a paladin that has free rage at lv1. A hybrid either wont have all their abilities early, OR they wont actually be as good.

Take a level of bloodrager extra rage feat and the rest paladin. You now have your raging smiting paladin at lv2 with all of the paladin goodies.


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Chess Pwn wrote:
PK the Dragon wrote:
Chess Pwn wrote:
Isonaroc wrote:

I'd really like a paladin/barbarian (alignment not withstanding), also would like a gunslinger/wizard that uses something like a caster gun from Outlaw Star, packing spells into cartridges to be used later.

Also would like to throw my hat into the "pure shapeshifter" class ring. I always liked the shifter prc from Masters of the Wild.

Paladin's can gain the rage domain which gives rage and some barb powers. Not sure what more you'd do to make a hybrid.

That's fairly obscure, and not particularly satisfying- you don't get rage until 8th level, is stuck at the basic level, and you only get two rage powers. An actual Barbarian/Paladin hybrid would have both rage and smite evil scaling from the earliest levels (delayed scaling, of course, but perhaps equally delayed instead of having rage be a shadow of itself while smite evil is untouched). Alternatively, something like the Champion of Gwynharwyf would work.

I feel a lot of your archetype suggestions fit the letter of the request but don't actually solve the problem. Archetypes are also obscure and easy to miss due to the large number of mediocre ones clogging up the lists, and worst, I find they are overly restrictive in application. The hybrid classes for the most part have been fairly excellent in allowing a wide variety of builds within their niche, in part because they have archetypes of their own, but also because they got pretty good support for bloodline, talents, etc, that allow you to fully customize the class.

And I feel that most of these requests haven't thought of what a hybrid would actually look like. People say barb/paladin, I believe they just want a paladin that has free rage at lv1. A hybrid either wont have all their abilities early, OR they wont actually be as good.

On the other hand, I also don't think continually saying essentially "No...here is this" is terribly productive for a wish request thread.


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Vigilante/Druid hybrid! Instead of animals, Transform into monsters! normal man by day, Werewolf at night XD
We could call it the ''Accursed class.''

Silver Crusade

Chess Pwn wrote:

And I feel that most of these requests haven't thought of what a hybrid would actually look like. People say barb/paladin, I believe they just want a paladin that has free rage at lv1. A hybrid either wont have all their abilities early, OR they wont actually be as good.

Uh, presumptuous much? No, I don't want a paladin with a free rage. I want a barbadin. Yes, I realize that neither set of abilities would be as good as either straight class's abilities, that's how essentially all the hybrid classes work. So keep pointing out suggestions for archetypes, that's cool, but shelve the attitude that you somehow know better what other people actually want when they are actually telling you what they want.


I've had at least 3 people happy at finding an archetype that does something they didn't think possible before that they wanted. That seems productive.
Also, I'm hoping to get people to explain what they are hoping this hybrid will be that an archetype isn't already doing. Saying you want an X/Y doesn't make it clear what you'd actually hope the hybrid would be. Often the requests are X with this Y class feature, which is the design space of an archetype.

Plus the claim of "classes get more support" isn't super true. if you make a new class, many of the items for their parent classes don't work for the new class. And they only get so much room to try and fit class specific items or feats.


There's a lot of classes that don't get very much support. Like IIRC there are two Sagas for Skalds to learn, and the Bloodrager has only added 2 bloodlines since ACO. What Hybrid classes seem to get more often than anything else is "archetypes", and an archetype for a hybrid class is not necessarily better at supporting a concept than does an archetype for a non-hybrid.


Isonaroc wrote:
Chess Pwn wrote:
And I feel that most of these requests haven't thought of what a hybrid would actually look like. People say barb/paladin, I believe they just want a paladin that has free rage at lv1. A hybrid either wont have all their abilities early, OR they wont actually be as good.
Uh, presumptuous much? No, I don't want a paladin with a free rage. I want a barbadin. Yes, I realize that neither set of abilities would be as good as either straight class's abilities, that's how essentially all the hybrid classes work. So keep pointing out suggestions for archetypes, that's cool, but shelve the attitude that you somehow know better what other people actually want when they are actually telling you what they want.

If you don't give info I have to make something up to fill in the cracks. No judging, and I've said before to explain or tell me I'm wrong. All someone said was paladin/barb, not actually explaining what they want. From my experience on the boards there's been a big request and many questions on getting rage onto a paldin. Thus without clarification of what you expect a barbadin to do I'm going to assume you just want rage at lv1.

But so I'm wrong and you specifically want a hybrid and not just a paladin with rage. Thank you for explaining that you don't fit my assumption. So what do you imagine this hybrid to be like? What does this barbadin that isn't better than a paladin or a barbarian look like as a rough sketch? What is a barbadin to you?


Chess Pwn wrote:
PK the Dragon wrote:
Chess Pwn wrote:
Isonaroc wrote:

I'd really like a paladin/barbarian (alignment not withstanding), also would like a gunslinger/wizard that uses something like a caster gun from Outlaw Star, packing spells into cartridges to be used later.

Also would like to throw my hat into the "pure shapeshifter" class ring. I always liked the shifter prc from Masters of the Wild.

Paladin's can gain the rage domain which gives rage and some barb powers. Not sure what more you'd do to make a hybrid.

That's fairly obscure, and not particularly satisfying- you don't get rage until 8th level, is stuck at the basic level, and you only get two rage powers. An actual Barbarian/Paladin hybrid would have both rage and smite evil scaling from the earliest levels (delayed scaling, of course, but perhaps equally delayed instead of having rage be a shadow of itself while smite evil is untouched). Alternatively, something like the Champion of Gwynharwyf would work.

I feel a lot of your archetype suggestions fit the letter of the request but don't actually solve the problem. Archetypes are also obscure and easy to miss due to the large number of mediocre ones clogging up the lists, and worst, I find they are overly restrictive in application. The hybrid classes for the most part have been fairly excellent in allowing a wide variety of builds within their niche, in part because they have archetypes of their own, but also because they got pretty good support for bloodline, talents, etc, that allow you to fully customize the class.

And I feel that most of these requests haven't thought of what a hybrid would actually look like. People say barb/paladin, I believe they just want a paladin that has free rage at lv1. A hybrid either wont have all their abilities early, OR they wont actually be as good.

Take a level of bloodrager extra rage feat and the rest paladin. You now have your raging smiting paladin at lv2 with all of the paladin goodies.

A level of bloodrager isn't going to do it either. That covers the early access, but fails to keep the rage scaling. At all. It also lacks access to rage powers.

Now, obviously, if you were to just slap Rage on a Paladin, or Smite Evil on a Barbarian, it would be overpowered. But we're not talking about that. I don't think anyone is talking about simply smashing two classes together and hoping for the best - if you think that, that may be where you are going wrong. We're talking about designing an entirely brand new hybrid class, and I'd hope the assumption would be that it'd be balanced- but balanced in a way so that both sides of the kit are relevent from the early levels to the later levels. So whether you have individually weaker Smite Evil/Rage that scale slowly individually but hopefully end up overall quite strong, or whether you get something completely new like a Ragesmite, the assumption is that the changes that need to be made to keep it balanced will be made.

Most important is that both sides of the class are more or less equally relevant, and that they are both equally relevant from the early levels to the later levels.


PK the Dragon wrote:
stuff

Okay, so you also are wanting a true hybrid, lets see where you're thinking it should go.

first note about not having rage powers, if you look at the barb/sorcerer hybrid, it doesn't get rage powers either. So the only "scaling" missing from the barb is the increase at lv11 and lv20.

But it's sounding like you're saying that rage powers are important to you to be in the hybrid, and that rage increasing and smite evil are important. Is anything else "required" to be carried over into this hybrid?
Also, do you have any suggestion or idea what a "ragesmite" would be like?


Chess Pwn wrote:
Isonaroc wrote:
Chess Pwn wrote:
And I feel that most of these requests haven't thought of what a hybrid would actually look like. People say barb/paladin, I believe they just want a paladin that has free rage at lv1. A hybrid either wont have all their abilities early, OR they wont actually be as good.
Uh, presumptuous much? No, I don't want a paladin with a free rage. I want a barbadin. Yes, I realize that neither set of abilities would be as good as either straight class's abilities, that's how essentially all the hybrid classes work. So keep pointing out suggestions for archetypes, that's cool, but shelve the attitude that you somehow know better what other people actually want when they are actually telling you what they want.

If you don't give info I have to make something up to fill in the cracks. No judging, and I've said before to explain or tell me I'm wrong. All someone said was paladin/barb, not actually explaining what they want. From my experience on the boards there's been a big request and many questions on getting rage onto a paldin. Thus without clarification of what you expect a barbadin to do I'm going to assume you just want rage at lv1.

But so I'm wrong and you specifically want a hybrid and not just a paladin with rage. Thank you for explaining that you don't fit my assumption. So what do you imagine this hybrid to be like? What does this barbadin that isn't better than a paladin or a barbarian look like as a rough sketch? What is a barbadin to you?

Something that has a rage-like mechanic, and some way to get some of the fun stuff a Barbarian can do with Rage powers. Something that has a Smite Evil esque mechanic, and then some of the other fun stuff Paladins do. Balance them, mix them together somehow, keep it feeling like a BarbarianPaladin for 20 levels.

Slayer is probably the best example. It doesn't have everything from the two classes- it notably lacks the Animal Companion. (Similarly, I think most people would be ok if our hypothetical Barbadin didn't have Lay on Hands or maybe the auras). But it has a lot of similar options, the ability to grab either rogue talents or ranger talents as you please, delayed sneak attack and a fundamental reworking of the ranger's favored enemy (take that part or leave it, I think it was wise given that Favored Enemy was... rough), for an ultimate package that felt very much like a mixture of Ranger and Rogue as well as having it's own identity. And the best part is, all the different pieces of this kit are all relevant and supported for most of the full 20 levels. Skald is also a great example given that one of the classes is Barbarian, except that I don't know the subtleties of the class as well as the Slayer.

Something like that, except for Paladin and Barbarian.

As for how a RageSmite would work, at it's simplest it would boost stats while also giving you a (lessened) Smite Evil bonus against a specific foe. It would use a single resource, which seems to me the main benefit of such a design decision. That said, Paizo has come up with some really interesting reinterpretations of old mechanics for their hybrids, they could probably do something better than this, which has a few obvious flaws.

Also, the reason there wasn't much information given is probably because people are just responding to the OP. You're the one that brings up archetypes and is steering the conversation into the realm of exact design as opposed to "stuff on our wishlist". Which is ok, but you shouldn't be surprised that people aren't giving you full information when you are essentially the person initiating the conversation. I also think you shouldn't be surprised people wanting a true hybrid in a topic about hybrid classes, but that's just me >_>


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The best hybrid of Paladin and Barbarian that I can think of would be taking Paladin as your actual class and selecting Pathfinder Unchained's Variant Multiclassing option for the Barbarian class. You gain the Rage ability at 3rd level, and it scales properly from there. In exchange for half your feats, you gain one rage power at 11th level (which lets you select any rage power that a 5th level Barbarian would qualify for, since that is half your level) and can take the Extra Rage Power feat at 13th and/or 17th levels (the remaining levels at which you have available feats. At 19th level, you gain Greater Rage.


I agree- VMC Barbadin is actually pretty excellent, and the best answer to the problem there is ATM. The main problem with it is that Variant Multiclassing is a fairly obscure branch of the rules that isn't always allowed. I also think there's room to do a lot of fun things (like come up with a working RageSmite!, blend more of the Barbarian's abilities into the class) in a Hybrid class. But VMC is a very good option, and realistically the best one we're going to get.


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Okay, being inspired by how the Swashbuckler is a hybrid of the gunslinger that is not intended to use a gun, simply to borrow the gunslinger's metacurrency mechanic for another concept entirely, how about the following-

A monk/kineticist hybrid that does not have a kinetic blast (nor anything like kinetic fist that adds elemental damage to your attacks) but instead uses the kineticist's burn mechanic to represent harnessing one's inner power in order to unlock their physical potential (which puts great stress on one's body.) You put great stress on your body not to shoot lightning from your fingers but in order to move quicker, hit harder, jump higher, heighten reflexes, and shrug off blows.

The Elemental Ascetic is already a Monk/Kineticist hybrid, but I'm thinking of something that's not "elemental" more of a biokinetic, whose control is limited to their own body.


PK the Dragon wrote:
Also, the reason there wasn't much information given is probably because people are just responding to the OP. You're the one that brings up archetypes and is steering the conversation into the realm of exact design as opposed to "stuff on our wishlist". Which is ok, but you shouldn't be surprised that people aren't giving you full information when you are essentially the person initiating the conversation. I also think you shouldn't be surprised people wanting a true hybrid in a topic about hybrid classes, but that's just me >_>

Right, but in my efforts to show that there's likely already and archetype, or easily could be and archetype, that matches this mix I have to assume some things of what you're wanting this hybrid to be. As I've said, there are a few that are happy with the archetype shared that fits their wish. I'm not surprised people aren't saying more than X/Y, since as you said, that's the topic of this thread per the OP. And it's not that I'm surprised, but that it's often not what they want.

But look.
Holy Wrath barbarian.
HD -> d10
Must be Good and non-lawful, this alters alignment restriction.
lv1 gain aura of good.
While raging you can use diplomacy skill, this alters rage.
At level 3 gain a +1 sacred bonus to all saves, this increases by 1 every 3 levels, you cannot take superstitious rage power, though this counts as that rage power for rage powers that use it as a pre-req. replaces trap sense and alters rage powers.
at lv4, Gain smite evil once per day increasing by 1 every 4 levels. This replaces the rage powers gained on those levels, DR, and indomitable will.

There you go, an archetype that makes a barbadin aka a barb with smite evil. Rage powers that progress, rage that scales, smite evil, and incorporates divine grace.


Part of it is also just seeing what Pathfinder developers would come up with. I think, as stated by others, its not so much that we just want to see existing abilities recombined together, so much as we want to see novel elements of class design also incorporated. The Investigator is a hybrid class, but it does a lot of stuff that neither of its two parent classes do, in different ways.


Druid/Barbarian
Cleric/Wizard
Alchemist/Gunslinger
Paladin/Ranger


Druid+Sorcerer= Spontaneous cha based druid caster with nature based bloodline powers.

Monk+Slayer= Buffy;)

Fighter+Witch= Hex focused warrior class.

Wizard+Cleric= Sage class.

Ranger+Monk= Tarzan/Jungle Girl

Monk+Caster= Ki/Chi Master, class completely focused using Ki.

Hunter+Martial= Beast Master, martial class with magical beast companion.


PossibleCabbage wrote:

Okay, being inspired by how the Swashbuckler is a hybrid of the gunslinger that is not intended to use a gun, simply to borrow the gunslinger's metacurrency mechanic for another concept entirely, how about the following-

A monk/kineticist hybrid that does not have a kinetic blast (nor anything like kinetic fist that adds elemental damage to your attacks) but instead uses the kineticist's burn mechanic to represent harnessing one's inner power in order to unlock their physical potential (which puts great stress on one's body.) You put great stress on your body not to shoot lightning from your fingers but in order to move quicker, hit harder, jump higher, heighten reflexes, and shrug off blows.

The Elemental Ascetic is already a Monk/Kineticist hybrid, but I'm thinking of something that's not "elemental" more of a biokinetic, whose control is limited to their own body.

Rock Lee?


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Pathfinder Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

A cleric / Oracle class. In other words, the divine casting equivalent to an arcanist.


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Cavalier+Hunter= Dragon Rider

Bard+Rogue= Jester

Alchemist+Gunslinger= Engineer

Kineticist+Vigilante= Magical Girl;)

Psychic+Martial= Psychic Warrior


Hum a CHA based class with the songs/buff from the bard class, together with companions from the pet classes, so:

bard + summoner

bard + druid/hunter/ranger

bard + spiritualist

The more pet classes the better to me really.


Paladin/summoner. Two of the classes to not get a hybrid before. I'm not sure if it'd be a battle buddy type with a lawful good eidolon or a divinely powered angel summoner.


Melkiador wrote:
Paladin/summoner. Two of the classes to not get a hybrid before. I'm not sure if it'd be a battle buddy type with a lawful good eidolon or a divinely powered angel summoner.

Could be a warrior who chooses a plane and then basically acts as it's supernatural knightly champion and can call in warriors from that plane as backup?


Melkiador wrote:
Paladin/summoner. Two of the classes to not get a hybrid before. I'm not sure if it'd be a battle buddy type with a lawful good eidolon or a divinely powered angel summoner.

For that matter, Cavalier/Summoner would be pretty neat too. Get a cool, customizable mount instead of just a horse.


The Ghost Rider Cavalier basically gives you a spiritualist's phantom as your mount, so that's kind of what you're asking for.


PossibleCabbage wrote:
The Ghost Rider Cavalier basically gives you a spiritualist's phantom as your mount, so that's kind of what you're asking for.

It's not really customizable, though. It has to be a ghost horse.

Which is awesome, don't get me wrong, but if your character concept isn't "rides a ghost horse" than Ghost Rider isn't helpful.


^Yeah, where's the Cavalier archetype that has you riding a motorcycle? . . .


UnArcaneElection wrote:

^Yeah, where's the Cavalier archetype that has you riding a motorcycle? . . .

You say that as if an inevitable mount shouldn't look like a motorcycle?


Milo v3 wrote:
UnArcaneElection wrote:

^Yeah, where's the Cavalier archetype that has you riding a motorcycle? . . .

You say that as if an inevitable mount shouldn't look like a motorcycle?

On that note... should there be a paladin/gunslinger to make that pimped out shotgun?

Scarab Sages

Dragon78 wrote:


Bard+Rogue= Jester

Jesters should be an Alternate Class (like Antipaladins/Samurai/Ninja) to the Bard, I think.


M1k31 wrote:
Milo v3 wrote:
UnArcaneElection wrote:

^Yeah, where's the Cavalier archetype that has you riding a motorcycle? . . .

You say that as if an inevitable mount shouldn't look like a motorcycle?
On that note... should there be a paladin/gunslinger to make that pimped out shotgun?

Your wish has been (almost) granted. (In the Pathfinder Campaign Setting, you'll have to make do with a blunderbuss instead of a shotgun -- for some reason, modern shotguns seem to have been left out of Advanced Weapons, at least on www.d20pfsrd.com.)


Oracle/Cleric. A proper chosen favoured of the gods type.

Instead of a curse (which I find weird anyway, why does the specifically chosen receptacle of godly might get cursed by the deity that chose them?), maybe a set of taboos like Cavalier order edicts.

Expand the number of mysteries a bit as well. I'd like to see some alignment based mysteries.

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