The Reveals of Magus and Summoner have made me ponder something for quite a while (as much as it has been a while since then), about what is the future of Pathfinder 2E.
When do you guys think we get an entirely new class in this edition? Is that ages away? Will it happen when this 10 year travel is almost over? Do you think all classes should be ported over from 1e first before thinking of something new, Or would trying to create something entirely new take priority for freshness? And More importantly...what would you like it to be? Any ideas for that?
Warlord pls, if i may wish.
Hey there! I have to say, i'm liking the new edition a lot. I remained very skeptical till the release, but now, i can say was happy to be surprised. Regardless, i hope paizo keeps churning support for this game for another ten years!
I am not good at segue's, so what i was wondering, what class support would you like to see in the future? Not as in new classes, but new options for existing classes. Here's what i would like to see!
Two-weapon barbarian: I think the whirlwind style barbarian is just as iconic as the huge weapon type in fiction. The option is sadly not yet really viable for a barbarian without multiclassing. How about giving Barbarian their own version of twin strike?
Weapon bard: Bard has always been a versatile character, able to do a little bit of everything. But right now, the option of playing a more combat oriented bard (like dervish, remember that?) is not really there without multiclassing, as you can only get expert with weapons. Also, Skald would make for a great dedication.
Blight druid: Can we have this again? I loved it in first edition.
Reach fighter: Oddly, there is a not single feat in the entire book that specifically supports reach weapons. I find that...strange.
Drunken monk: My favorite archetype of all time. Please bring it back~
Thrown weapon ranger: Doesnt have to be ranger, but please, more support for thrown weapons.
Thats pretty much what i would love to see. or maybe i am an idiot and just missed the options. Anyways, what would you like to see?
After the survey for ancestries, i noticed a part where we were asked if orcs should be a core race, along with their half brethren. I think it is an important question, though personally Im all for it. I mean we got goblins so orcs arent that big of a stretch. Also am i the only one who thinks allowing half-orcs but not full blooded ones feels a bit weird? Are half orcs really that common?
What do you think about this?
Guys! These are nt PF1 goblins! These are PF2 goblins. The "canon" of golarion is obviously different! It is pointless to argue about this. And judging from the preview we got, things are indeed different. Hell, considering goblings now have a CHA bonus, they could easily ease their way into society.
Snapgab, the goblin monk. After getting captured and imprisoned in a jail following an unsuccesful raid, he spent his dues with his cellmate, who was a monk. Snabgab was slowly converted into a more lawful way of thinking in the prison, learning from him the way of the fist. Sadly, his cellmate died before his release, but now Snapgab carries out his teachings, trying to figure out what he meant with "path to personal enlightment."
I agree! There has been quite a lot of negativity surrounding the second edition. The old pathfinder is still gonna be around guys! You can just stick with it!
What i love about Pathfinder is the flexibility. The customization and the infinite possibilities characters have. 4th edition made characters slide into exact archetypes, making very few characters different. Which is why i love pathfinder so much. But i also don't think it could not be made easier to understand.
Darksol the Painbringer wrote:
Consistency! What's that?
One of the things i always note about slings, especially sling staffs, is that they can be used to lob things other than Pellets, at least my DM allowed me to. My rogue character, Cat Burglar Mususu, Wielded a sling (which was flavored into a slingshot) And she lobbed things like bags of broken glass, Rotten Eggs, Sand, Flour, Oil flasks, among other things. Rarely killed anyone, but sure did cripple foes.
So...allow slings to lob things other than pellets, maybe?
Nail it on the head. I don't like bows, but i love crossbows, and have an affinity for Thrown weapons. The fact that Bows seem to be the only ranged weapon (aside from firearms if theyre allowed) worth caring about is stupid, especially considering in real life, crossbows pretty much entirely overtook bows before firearms were invented.
How about allowing Crossbows and light thrown weapons (like knives and shurikens) to use Dex for damage, ? It would be a good start
1. Drunken Brawler Monk. My favorite archetype out of all of pathfinder. This is such a flavorful and fun option, and you get to breathe fire! If you keep any Monk Archetype, make it this one!
Those are my favs. And if you want new ideas...How about a Fighter Archetype who gets Bonuses for constantly switching weapons?
I can tell some examples i've had on non-evil undead.
In one of my campaigns the party came across little noble girl, who was vampire. She couldnt control her instincts and thus was forced to killand feed. The group decided to help her and hunted down an magical cup that was always filled with blood. The little girl ended up becoming the groups most valuable ally.
In another place there was a ghost who was cursed an unable to pass to afterlife. Tye group had to burn down the manor, and destroy the demon inside, after which the ghost rewarded them and passed on.
Another time they found a skeletal champion, who was guarding a magical sword. The skeleton told them only the ones who could defeat him in an honorable duel could take the sword. After being defeated, the skeltal champion said. "finally..my task is complete."
So, at the end of the day, unlike with demons and devils, evil is not in the undeads nature. Most of them are victims themselves, and just want to pass on back ti the grave. Its up to you as a GM to make it happen.
Hit it right in the head. Let's just copy paste races from Tolkien while completely ignoring his themes.
As a big fan of Dark sun, this all sound very interesting.
By the way, did you guys know Dark Sun was originally going to be an artic world instead of a desert one? It was changed cuz creators thought it would give them an excuse for using "bikini armor" designs.
Except, u kno, you would have to be a complete idiot to wear revealing clothing in a freaking desert.
A Man wishes his family was safe. They are granted a fortress where nobody gets in...and nobody gets out. And he himself wasn't included.
A boy wishes he would have the strength to stand up to his bully. He is granted this strength..by being turned into a werewolf.
A man wishes for riches. He is granted them, only to be hanged for stealing the local nobles treasures which mysteriously vanished.
A coal miner wishes his luck would change. He's mine suddenly discovers a huge seam of gold....which attracts lots of greedy and violent bandits.
A lady wishes to be the most beautiful in the upcoming festival. She is turned into a Siren.
A young man wishes for the heart of the woman he fancies. He is granted it...in a present box.
The town priest wishes people would come visit his church more often. The chruch soon is filled with refuges trying to hide from the orcs ravaging the countryside.
Well, maybe not just like Starfinder. However, many elements from that game could be used to improve Pathfinder. D&D 3.5 still has some "baggage" inside Pathfinder, but it doesn't seem to be in starfinder. I would be all for a new edition for Pathfinder, As long as it wouldn't make all previous material obsolete.