Pathfinder Tales: Plague of Shadows Sanctioned for Society Play
... Pathfinder Tales: Plague of Shadows Sanctioned for Society Play Monday, February 28, 2011A short while ago we sanctioned the Pathfinder Modules Godsmouth Heresy and Cult of the Ebon Destroyers for use in Pathfinder Society play. This was a needed change to help expand play options for players and to strengthen the entire program. As we roll into March it's time for another change: the sanctioning of Pathfinder Tales novels for use in the Pathfinder Society. ... Illustration by Darren...
Pathfinder Tales: Plague of Shadows Sanctioned for Society Play
Monday, February 28, 2011
A short while ago we sanctioned the Pathfinder Modules Godsmouth Heresyand Cult of the Ebon Destroyers for use in Pathfinder Society play. This was a needed change to help expand play options for players and to strengthen the entire program. As we roll into March it's time for another change: the sanctioning of Pathfinder Tales novels for use in the Pathfinder Society.
Illustration by Darren Bader
The Pathfinder Tales novel Plague of Shadows has now been incorporated into the Pathfinder Society. This new option provides fans of the novels with an additional way to use content from the book in a sanctioned format. Because of the differences between reading a novel and playing a game, there are specific rules needed for using sanctioned content from a Pathfinder Tales novel during play and we'll be providing a Chronicle sheet for players to use with their characters. You can download this Chronicle by going here.
Sanctioned novels you ask? How do you sanction a novel? Because Pathfinder Tales novels are stories first, there is no easy way to sanction items, spells, feats, or other special abilities whole cloth. Therefore, Plague of Shadows Chronicle sheets use the following rules.
1. Only items, feats, boons, or abilities found on the Chronicle sheet are legal for play.
2. Each player must have a copy of the Chronicle sheet with his or her character at all times.
3. In order for the Chronicle sheet to be considered legal for play, the player must show to the GM a copy of Plague of Shadows, either in printed or digital format.
GMs are advised to work with players to make the sanctioning of Pathfinder Tales Chronicle sheets easy and fast. As long as the player has a copy of the book, she should be able to use the Chronicle sheet just like any other.
If you would like to learn more about Plague of Shadows or other novels in the Pathfinder Tales line, please visit paizo.com or your local bookstore. Other novels in the line include Prince of Wolves by former Dragon Magazine editor Dave Gross, Winter Witch by New York Times best-selling author Elaine Cunningham, and the forthcoming The Worldwound Gambit by gaming legend Robin D. Laws.
I'd love to hear your comments on this update to Society play. Please post them in the comments!
... Illustration by Daren Bader. Wallpaper design by Crystal Frasier. Widescreen version here. ... A Plague on All Your Houses! Friday, February 25, 2011The latest Pathfinder Tales novel, Plague of Shadows, has started shipping to subscribers and stores. In this novel, written by sword and sorcery icon Howard Andrew Jones, the race is on to free Lord Stelan from the grip of a wasting curse, and only Elyana, his old elven adventuring companion and former lover, has the wisdom and reflexes to...
Illustration by Daren Bader. Wallpaper design by Crystal Frasier. Widescreen version here.
A Plague on All Your Houses!
Friday, February 25, 2011
The latest Pathfinder Tales novel, Plague of Shadows, has started shipping to subscribers and stores. In this novel, written by sword and sorcery icon Howard Andrew Jones, the race is on to free Lord Stelan from the grip of a wasting curse, and only Elyana, his old elven adventuring companion and former lover, has the wisdom and reflexes to save him. When the villain turns out to be another of their former companions, Elyana and a band of ragtag adventurers must set out on a perilous race across the revolution-wracked nation of Galt and the treacherous Five Kings Mountains, bound for the mysterious Vale of Shadows. But even if they can succeed in locating the key to Stelan’s salvation in a lost valley of weird magic and nightmare beasts, the danger isn't over. For Elyana's companions may not all be what they seem.
Plague of Shadows is straight up old-school fantasy adventure. Bands of heroes race to complete a quest fighting dragons and other monsters along the way. This wallpaper showcases Elyanna fighting an umbral dragon (check out Bestiary 2 to see its stats!) inside the Vale of Shadows. To learn how the fight ends, pick up your copy of Plague of Shadows today either here at paizo.com or at your local bookstore.
... Illustration by Christopher Burdett ... Golarion Day: Death to the Iconics! Thursday, February 24, 2010So we have this book coming out soon called Undead Revisited. A 64-page book that's sort of a spiritual sequel to Classic Horrors Revisited, I suppose, in that it's got ten six-page articles that explore all sorts of scary monsters. But whereas Classic Horrors Revisited focused on frights that come from myth and legend, Undead Revisited focuses more on undead who were mostly created...
Illustration by Christopher Burdett
Golarion Day: Death to the Iconics!
Thursday, February 24, 2010
So we have this book coming out soon called Undead Revisited. A 64-page book that's sort of a spiritual sequel to Classic Horrors Revisited, I suppose, in that it's got ten six-page articles that explore all sorts of scary monsters. But whereas Classic Horrors Revisited focused on frights that come from myth and legend, Undead Revisited focuses more on undead who were mostly created whole cloth for the game. A few in here, like the wight, are certainly from mythology, but most of the undead in this book are things like bodaks, devourers, graveknights, nightshades, and raveners—creatures made up for the game and only very loosely (if at all) inspired by overall stories featuring undead and threats from beyond the grave.
Anyway, when I was ordering art for the book, I decided to have a little fun. Each chapter opens with a half-page illustration, so why not show these horrible undead doing what they were born to do—kill player characters? So for each chapter opener, you get to see some violent undead monster killing off one of our iconics—pictured here, the iconic alchemist Damiel meets his end at the shadowy hands of a shadow.
Of course, there's only ten chapters, and when you count the three most recent additions to the party (the samurai, the ninja, and the gunslinger), we've got over double that in iconics. That DOES mean that only ten of the iconics get offed in this book. So make sure to check out Undead Revisited when it comes out to discover if YOUR favorite iconic bit the dust!
... Illustration by Andrew Hou ... Introducing Squealy Nord! Wednesday, February 23, 2011Among the Licktoad Goblins, fame doesn't come easily. If you want to be taken seriously by His Mighty Girthness Chief Rendwattle Gutwad and allowed to undertake a dangerous mission—such as retrieving a load of fireworks from a goblin cannibal—you need to be ready to prove yourself. That means engaging in any number of deadly and disgusting dares, from eating a bag of bull slugs or braving the...
Illustration by Andrew Hou
Introducing Squealy Nord!
Wednesday, February 23, 2011
Among the Licktoad Goblins, fame doesn't come easily. If you want to be taken seriously by His Mighty Girthness Chief Rendwattle Gutwad and allowed to undertake a dangerous mission—such as retrieving a load of fireworks from a goblin cannibal—you need to be ready to prove yourself. That means engaging in any number of deadly and disgusting dares, from eating a bag of bull slugs or braving the dreaded Earbiter to the most fearsome challenge of all: attempting to ride the infamous Squealy Nord himself! (Presented above is an artist's rendition of one such attempt. Images of the aftermath have been deemed too graphic for public display.)
For more information on Squealy Nord and your chance to join the Licktoad heroes on their epic quest, be sure to stop by your local game store on June 18th to pick up your free copy of our Free RPG Day adventure, We Be Goblins!
... Let's Get Ready to Rumble! Tuesday, February 22, 2011The Top 8 survivors have battled their way to this point and have spent the last couple of weeks designing a unique encounter set in Golarion. They've written stat blocks, some flavor text, and created maps in the hopes of moving on to the next round. Regular judges Ryan Dancey, Mark Moreland, Sean K Reynolds, and Neil Spicer, plus special guest judges, professional cartographers and regular Paizo contributors Rob Lazzaretti and Jared...
Let's Get Ready to Rumble!
Tuesday, February 22, 2011
The Top 8 survivors have battled their way to this point and have spent the last couple of weeks designing a unique encounter set in Golarion. They've written stat blocks, some flavor text, and created maps in the hopes of moving on to the next round. Regular judges Ryan Dancey, Mark Moreland, Sean K Reynolds, and Neil Spicer, plus special guest judges, professional cartographers and regular Paizo contributors Rob Lazzaretti and Jared Blando, have posted their comments and recommendations to the discussion pages of all eight submissions, and now it's your turn to vote for your favorites! The Top 4 finishers will proceed to the Finale! In the end, while everyone who makes it to the Finale will be contracted to write something for Paizo, only one contestant will be chosen as 2011's RPG Superstar, winning a commission to design a complete Pathfinder Module that Paizo will publish!
... Illustration by Sara Forlenza. Wallpaper design by Crystal Frasier. Widescreen version here. ... Paizo Is Divine Friday, February 18, 2011It's been a divine week here at Paizo. On Wednesday we talked a little about Faiths of Purity, a book that discusses in depth the good-aligned gods and the role of religion and faith on Golarion. In that post we spoiled the code that paladins of Shelyn live by, which you can read about by clicking here. ... Yesterday, James Jacobs gave us the subdomains...
Illustration by Sara Forlenza. Wallpaper design by Crystal Frasier. Widescreen version here.
Paizo Is Divine
Friday, February 18, 2011
It's been a divine week here at Paizo. On Wednesday we talked a little about Faiths of Purity, a book that discusses in depth the good-aligned gods and the role of religion and faith on Golarion. In that post we spoiled the code that paladins of Shelyn live by, which you can read about by clicking here.
Yesterday, James Jacobs gave us the subdomains for all of the deities mentioned by name in The Inner Sea World Guide that didn't in turn get a write-up in the Advanced Player's Guide That post built on the one from the week before, where he gave us Pharasma-friendly versions of the Death domain and the attached Souls subdomain. He also gave us the Dark Tapestry, Stars, Dragon, and Saurian subdomains, which fall under the Void and Scalykind domains, both of which can be found in The Inner Sea World Guide.
All of that is a roundabout way of presenting this week's wallpaper, a great piece depicting a paladin of Shelyn. Enjoy!
... Golarion Day: Subdomains for Everyone! Thursday, February 17, 2010The Advanced Player's Guide introduced a new concept for clerics—subdomains. It then went on to list subdomains available for the core 20 deities. Which is fine and good, if you happen to worship one of those deities. But what if you worship Besmara? Or Zura? Or the Lost Prince? Or Ymeri? ... This post answers those questions. Listed below are the subdomains available for all of the other deities who are mentioned by...
Golarion Day: Subdomains for Everyone!
Thursday, February 17, 2010
The Advanced Player's Guide introduced a new concept for clerics—subdomains. It then went on to list subdomains available for the core 20 deities. Which is fine and good, if you happen to worship one of those deities. But what if you worship Besmara? Or Zura? Or the Lost Prince? Or Ymeri?
This post answers those questions. Listed below are the subdomains available for all of the other deities who are mentioned by name in the upcoming Inner Sea World Guide. Keen-eyed scholars of Golarion lore will note that there are even more deities beyond the ones I'm listing below, but in an attempt to keep this blog post from getting too huge, I'm limiting it to JUST the additional deities we mention in The Inner Sea World Guide. That way this post also serves as a sort of stealth preview for that book! If there's another deity from another book who you JUST HAVE to know the subdomains for, post a request in this blog's messageboard section below and I'll answer them as I get the chance.
*Although this subdomain would normally not be available to worshipers of this deity, in this case an exception is made due to the deity's close association with this theme.
Oh... hmm. Art. Yeah. Ummm... since this blog post is something of a preview of The Inner Sea World Guide, and since she was once a demigod herself (although not anymore; she lost that status when she died and got turned into a lich), here's Arazni, the Harlot Queen of Geb!
You Gotta Have Faith! Wednesday, February 16, 2011In the next month or so the next book in our Pathfinder Player Companion line will be released. Faiths of Purity isn't a book about the gods. It's not even just about their clerics. It's really a book about the vast masses of the faithful, the worshipers of the gods of absolute good and their place on Golarion. It's about the living religion, and how that religion ties into the everyday lives of its followers. More importantly, it outlines the...
You Gotta Have Faith!
Wednesday, February 16, 2011
In the next month or so the next book in our Pathfinder Player Companion line will be released. Faiths of Purity isn't a book about the gods. It's not even just about their clerics. It's really a book about the vast masses of the faithful, the worshipers of the gods of absolute good and their place on Golarion. It's about the living religion, and how that religion ties into the everyday lives of its followers. More importantly, it outlines the role of adventurers in the faith, and why an adventurer might choose a particular god—not merely because the god's alignment matches, or because the best spells come from his domains, but because your philosophies match. Most importantly, it's about how your story can encompass faith, and how a myriad of different heroic characters can battle evil and live in the light of the gods.
This is an awesome book that focuses on the seven major good-aligned gods, provides an outline of the god in question, and summarizes the deity's domains and interests, and why that god might be a good fit for your character. In addition to new feats, spells, and write-ups on different organizations officially sanctioned by the various churches, Faiths of Purity also discusses the various codes paladins of the different good gods live by. As a teaser, here's the code that paladins of Shelyn (yes, she has paladins) follow:
Illustration by Sara Forlenza
Paladins of Shelyn are peaceable promoters of art and beauty. They see the ugliness in evil, even when cloaked in the form of beauty, and their job is to prevent the weak and foolish from being seduced by false promises. Their tenets include:
I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.
I never strike first, unless it is the only way to protect the innocent.
I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty's answer to them.
I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.
I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.
... RPG Superstar™ 2011 Top 8 February 15, 2011Eight amateur game designers have advanced to Round 4 of Paizo Publishing's RPG Superstar, the largest open-call tabletop roleplaying design contest in history. Paizo Designer Stephen Radney-MacFarland joined Pathfinder Tales author (Prince of Wolves) Dave Gross, celebrity judges Sean K Reynolds and Mark Moreland from Paizo, former Dungeons & Dragons Brand Manager and creator of the Open Gaming Movement Ryan Dancey, and RPG Superstar 2009...
RPG Superstar™ 2011 Top 8
February 15, 2011
Eight amateur game designers have advanced to Round 4 of Paizo Publishing's RPG Superstar, the largest open-call tabletop roleplaying design contest in history. Paizo Designer Stephen Radney-MacFarland joined Pathfinder Tales author (Prince of Wolves) Dave Gross, celebrity judges Sean K Reynolds and Mark Moreland from Paizo, former Dungeons & Dragons Brand Manager and creator of the Open Gaming Movement Ryan Dancey, and RPG Superstar 2009 winner Neil Spicer to critique complete villain designs based on archetypes created in the previous round or from an official Paizo source. As a special Round 3 twist, the 16 finalists had to base the villains on artwork provided specifically for this purpose.
"If you think you have the chops, and you have a burning desire to do roleplaying design for a living, then participating in RPG Superstar is the best way to prove it. At the very least you’ll improve your craft through a crucible of constructive criticism," said guest judge Stephen Radney-MacFarland. "Even before coming to work at Paizo, whenever I taught game design classes, I recommended RPG Superstar to my students who wanted to take their game to the next level."
The Top 8 finalists for RPG Superstar 2011 and their winning entries are:
The Top 8 will now be required to design a Pathfinder Roleplaying Game location set in Golarion, the world of the Pathfinder RPG. The location must come complete with lore, a full encounter, and a map. Contestants must submit their entries to Paizo by 2:00 PM Pacific time on Friday, February 18. These Round 4 submissions will be commented on by the four regular judges plus two special guest judges, professional cartographers and regular Paizo contributors Rob Lazzaretti and Jared Blando. On February 22, the entries and judge comments will be revealed to the general public, who will then get to discuss the entries and vote for their favorites. Voting ends on February 28, and the Top 4 (by votes) will move on to Round 5.
The ultimate winner of RPG Superstar, who will be announced on March 22, 2011, will write a Pathfinder Module to be published in early 2012. The winning 2010 RPG Superstar module, Matt Goodall's Cult of the Ebon Destroyers, releases in February 2011.
Design Tuesday: Superstar Maps! Tuesday, February 15, 2011For RPG Superstar last year, I put together a series of quick map sketches with commentary on my personal blog in order to show different map turnovers, ranging from absolutely pathetic to pretty good. This year, we've migrated that information to here on the Paizo blog so it's easier for competitors to find. ... As a general tip, make your maps legible. If your map is just a few wavy lines on the page, if your handwriting is so...
2010
Design Tuesday: Superstar Maps!
Tuesday, February 15, 2011
For RPG Superstarlast year, I put together a series of quick map sketches with commentary on my personal blog in order to show different map turnovers, ranging from absolutely pathetic to pretty good. This year, we've migrated that information to here on the Paizo blog so it's easier for competitors to find.
As a general tip, make your maps legible. If your map is just a few wavy lines on the page, if your handwriting is so illegible that only you can tell the difference between a 5 and a 9, if you can't draw a straight line with a ruler, do whatever it takes to improve. You have to bring your A-game. Just as your text has to stand on its own without a mini-you nearby to explain it, your maps have to, too, and if a professional cartographer can't decipher your map, their version of your map probably isn't going to match up with your text.
So take a look at the map turnover examples below, and try to make your map the best it can be. If you need inspiration for a great map turnover, check out this Paizo blog featuring the work of frequent contributor Tim Hitchcock. Pretty stuff!
I'm just putting these all together for comparison's sake for the benefit of the competitors in this round.
This map gets an "F." This map is awful. It's drawn in pencil and the scan barely shows the lines. I can't easily see where everything is supposed to be. Even where I can see it, I don't know what it is! Are those lines rivers? Are they forests? Lakes? What are those circles? Are those letters or numbers next to them?
Map, grade "D." This map is marginally better than the previous one. All I did was go over the pencil with a dark pen so the lines would show up more clearly on the scan. I still don't know what these lines represent, or the circles, and the numbering isn't even clear.
Map, grade "C." This is a marked improvement, but could still be clearer. It looks like the upper left border uses the old "use a humped line to indicate the edge of a forest." The big loop on the right may be a lake, a giant mud pit, a swampy area, not entirely clear, but a quick email to the designer would clear it up. Rather than generic circles, the four locations use little icons--two forts or castles, some kind of ruin, and something that's hopefully a cave but maybe is a giant eyeball. The numbers are clear and legible. If you can't draw forts, cities, or what have you, find a symbol on the internet, print it out, and tape or glue it to your map before you scan it.
This ENworld link is a handy collection of common gaming map symbols, and here is another.
Map, grade "B." This is the exact same map as the Grade C map, except I colored in the forest and the blob on the right--green means forest, blue means water (rather than mud or swamp or magical barrier). It doesn't matter if you color it with colored pencils before you scan it or if you're using a coloring tool on your scanned map--color helps clarify what you're depicting.
This map is still missing a compass (indicating north) and a scale marker, so I'd still need to talk to the designer about it.
Map, grade "A minus." Some map as before, except I actually named the locations on the map as well as giving them numbers. I also added a simple compass rose and a scale marker.
Note that the scale marker is based on the grid size of the paper, which doesn't show up on the scan--if squares are important (like in a dungeon), make sure the grid shows up so the mapper knows what the scale is!
Also, because the resolution of the scan may mean your map appears at a different size on your screen than the mapper's screen, thus relative statements like "1 inch = 1 mile" may change; always include an on-map scale marker so the mapper can determine the scale without having to figure out at what DPI you scanned your map. I give this map an A- rather than an A because in some places the handwriting is a little sloppy; if you have text on a map, it's best to include a text file turnover of all the text on the map, spelled correctly. This allows the mapper to (1) just copy & paste the text onto the map, rather than puzzling out your handwriting, (2) cross off each piece of text as he works on adding it to the map, so he doesn't miss anything that's supposed to be there.
Thus, for this map, I should include a text file that says: 1 Fort Zur 2 Fort Brun 3 The Ruin of Castle Happydeath 4 Ogre Lair Bloodmurder Forest Drownwicked Lake [[compass rose]] 1 square = 1 mile
(The last two entries are mainly reminders rather than actual copy-paste goals... the cartographer isn't going to put the text "[[compass rose]]" on the map. We're not expecting Round 4 entries to include a map tags list, just make your map readable, please!)
If your handwriting is bad, either use a text tool in your graphics program to add text to the map, or print out the text, cut it out, and glue it onto the map before scanning it.
Note that the A- map doesn't get an A- grade for being awesome or interesting, it gets an A- for readability and how easily the cartographer could turn this into a professional map. I am 99% sure that if I handed this to a cartographer, he'd create a map that is exactly what I'm looking for.
Note also that this map could be much more interesting, with more details and such--but remember that the cartographer hasn't read your text for the book, he doesn't know if all the extra little details are necessary for your map, or if they're just flavor to make it look cool (for example, if you draw a scrap of paper on the floor of a room, he doesn't know if you're trying to make the room look more interesting, or if that paper is a vital clue the PCs can find in the room). As you work with a company and a cartographer more, you'll gain an understanding of the acceptable level of detail. For the purpose of RPG Superstar, the priority is readable, functional maps, not creating maps that are so awesome and detailed that you should be working as a professional cartographer rather than a writer.
Iconic Love Monday, February 14, 2011For some of us, Valentine's Day is just another day. We go to work, come home, maybe hang out with our significant others a bit or send the kids off to the sitter for a rare night out. For other people, however, Valentine's Day carries more significance, and flat-out demands acknowledgement. They see it as an excuse to truly cut loose, to go all-out with the romance and treat it like a real holiday. ... And then, apparently, there's a third type of person:...
Iconic Love
Monday, February 14, 2011
For some of us, Valentine's Day is just another day. We go to work, come home, maybe hang out with our significant others a bit or send the kids off to the sitter for a rare night out. For other people, however, Valentine's Day carries more significance, and flat-out demands acknowledgement. They see it as an excuse to truly cut loose, to go all-out with the romance and treat it like a real holiday.
And then, apparently, there's a third type of person: the type for whom Valentine's Day means a chance to go totally insane. Such appears to be the case with Pathfinder Tales author Kevin Andrew Murphy. How else can you explain the fact that he chose the occasion to, without any prompting or warning, write us an entire heroic crown of sonnets immortalizing the iconic characters' backgrounds in prose. (For those of you who've forgotten your 400-level literature classes, a "heroic crown of sonnets" is a specialized form of poetry in which you have 14 sonnets, each linked by their first and last lines, plus a fifteenth which is made up exclusively of the previous sonnets' linking lines, in order. Needless to say, it's incredibly difficult to do well.)
I'd say more, but I'm still processing the whole thing, so I think it's better to just post the sonnets in their entirety. Happy Valentine's Day!
The Fifteen Loves of Golarion
A Heroic Crown of Sonnets for Valentine's Day 2011
by Kevin Andrew Murphy
1. Alain, the Cavalier, "For Love of Glory" I am the one who lives to tell the tale.
The victor is the braggart of his fame,
The first to know the glory of his name
But not the last. The bards now all regale
The common folk with ballads of my deeds,
The battles won by force of my prowess,
The ransomed kings who've bowed to my duress,
And Donahan, the noblest of steeds.
Sometimes I think he is my only friend.
The men I ride with? Those I can replace.
The maids I bed? Each just a pretty face.
Yet Donahan is mine till journey's end.
If he falls first, then part of me is dead.
I've said the words that needed to be said.
2. Alahazra, the Oracle, "For Love of Truth" I've said the words that needed to be said,
For Truth is blind, and I am blind in truth.
My clouded eyes see little but forsooth
My inner eye sees clearly. I have read
The fates of men with but the barest glance.
I know the future as I know the past,
Which seeds will sprout and which of them will last,
For Destiny leaves nothing up to Chance.
It was not Chance that burned me with its fire.
The simoom's breath is but the Wind of Fate
That claimed me with its Flame. I now relate
The Fate of Love, if that is your desire:
All present loves become in days ahead
Mementos kept in memory of the dead.
3. Seelah, the Paladin, "For Love of Those Now Gone" Mementos kept in memory of the dead,
Reminders of what nothing can restore.
The wingéd helm that dead Acemi wore
Now hides my face and my unworthy head.
I feel its weight: part guilt, part gift, part theft.
Part love. She saw and yet forgave her thief,
The child who stole her helm. Ergo, my grief.
Acemi is still dead and I am left.
I have no words to say in my defense.
I know my deeds. I must have faith in grace
So now I wear her helm and take her place.
What Iomedae learned: Inheritance,
A gift of trust from those you must not fail
Now silent in the realm beyond the pale.
4. Harsk, the Ranger, "For Love of Solitude" Now silent in the realm beyond the pale,
My brother lies–and those who took his life.
I ended theirs with crossbow quarrel and knife.
The giants dead, now I alone prevail.
My kin who dwell below with bended backs
To toil at the forge or in the mines,
Or worshiping our gods at dwarven shrines,
Have my regard, and yet my brother's axe
Is all I bear away from whence I hail.
A hunter's life is love of solitude.
A Spartan camp, a pot of tea fresh-brewed
Will keep him more alert than mugs of ale.
My quarry's tracks are runes left for the sage.
I know the letters written on this page.
5. Ezren, the Wizard, "For Love of Scholarship" I know the letters written on this page,
My father charged with some impiety
Against our god, some awful blasphemy
Too dire for words, and nothing can assuage
The gossips' tongues, for rumor needs no proof.
And Abadar? The merchant god cares not
Who prospers or who fails nor what is bought.
The Golden One stays in his Vault, aloof.
I spent my youth to clear my father's name,
In quest to save the business that he built,
But in the end I only proved his guilt.
Now scholarship's the only love I claim.
Yet law for arcane law can be exchanged.
Old orders sometimes must be rearranged.
6. Sajan, the Monk, "For Love of a Sister" "Old orders sometimes must be rearranged."
So said the monks when taking twin from twin.
My sister Sajni's gone. I should begin
Describing how we came to be estranged.
We were conceived. Our lives were intertwined
Like threads of web and woof strung on a loom,
So were our limbs locked in our mother's womb.
Though born as two, we're more when we're combined.
We trained with temple swords and so time passed
Till at twelve years we each were sent away
And battle woes lost her to Jalmeray.
I left, deserting all I knew, my caste,
To seek my sister. Far too far I've ranged.
I've changed some facts which never should be changed.
7. Damiel, the Alchemist, "For Love of Change" I've changed some facts which never should be changed
And yet that is the goal of alchemy:
Quicksilver shifting, mutability.
The philosophic art just seems deranged
To those too dull to grasp aetheric heights
Or dream of fixing one's perfected form,
Not living with the dull and banal norm.
You reach out when the stars are in your sights,
Yet what you grasp may be the fulgent dark
For nightmares ride as well between the stars.
Like Shelyn's smile can hide Zon-Kuthon's scars,
The bright quicksilver sea conceals a shark,
And from the left the villain steps onstage
To let men feel the battle fury's rage.
8. Amiri, the Barbarian, "For Love of Oneself" To let men feel the battle fury's rage,
The Six Bears tribesmen donned the skins of bears
They'd taken from our totems in their lairs.
Each boy was sent to do it at an age.
We girls were told to sit inside and spin,
Awaiting a barbarian's return.
This never was a name that women earn.
I brought a she-bear's hide back to my kin.
The time came that a warband of my clan
All dared me to bring back a giant's blade.
When I returned, they mocked me as a maid.
The blood rage came. I slew them to a man.
That bastard blade I bear with me. Beware
To taste the kiss of malice and despair.
9. Seltyiel, the Magus, "For Lack of Love" To taste the kiss of malice and despair,
One needn't know the touch of love or hope–
At very least, not of an equal scope–
And pain is seldom more than one can bear,
And when it is? Well, there is always death.
My mother died the moment I was born.
My sister's cries, those spared my life that morn.
I often think she should have saved her breath.
Sioria, oh how could you divine
The babe you saved would still be here alive
Or on a feast of wormwood one could thrive.
I'll kill your father once I first kill mine.
Foul Lairsaph was a fool to teach his spawn
To walk the road with weapons sheathed or drawn....
10. Valeros, the Fighter, "For Love of Adventure" To walk the road with weapons sheathed or drawn
Is how a sellsword passes most his days.
That much at least is truthful in bards' lays.
The rest? Well yes, there is a need for brawn–
The same goes for an ox that pulls a plow–
But when your sword-arm makes some villain yield,
That's better than some plowshare in a field.
At least it's more exciting anyhow.
One day I may retire to a farm,
Grow beans and beets or brew a bit of beer,
But now I love my freedom and I hear
A distant village sounding the alarm.
If there's adventure calling, I'll be gone
To greet the hope that rises with the dawn.
11. Kyra, the Cleric, "For Love of Hope" To greet the hope that rises with the dawn,
The Crown of Our Beloved Sarenrae
Who cast the Beast below to Asmodae,
Is how a priestess prays for I'm Her pawn.
Whate'er the Dawnflower wishes I will do.
When bandits burned my village and Her shrine,
That's when I saw the face of the divine.
Through streaming tears the sun shone and I knew
The Everlight had filled me with Her power
To heal the sick and ailing with Her light
And cleanse those past redemption of their blight
By scimitar, like Dawn's Eternal Flower.
One day I'll join my goddess in the air
To live a life of joy and forswear care.
12. Merisiel, the Rogue, "For Love of Freedom" To live a life of joy and forswear care
Is what I always felt the world should be.
See something that you like? Then take it. Free!
If you don't like your lot, then folk should share.
They call it thievery, who gives a fig?
My knives can teach their tongues to be polite,
And while some think I could be more contrite
It's not like they're not working the same gig.
This knife I got from some Azlanti queen.
This one? From Galt. Belonged to some coquette
And these? From Geb. But most I just forget.
I only care if I can keep them keen.
You make life up like some bard's folderol.
I sing the songs that rise up from my soul.
13. Seoni, the Sorcerer, "For Love of Magic" I sing the songs that rise up from my soul
And write the runes appearing in my dreams.
The ones I walk with talk about my "schemes,"
If schemes they are, or just an unknown goal.
I'd like to say I like just who I am,
Yet who can say just who they are? Not I.
Or what I am, or how I am, or why.
That statement just might be my epigram.
I only know when spells wish to be wrought,
The way they say that love pulls at the heart.
Just so I feel the call of arcane art.
It springs to mind like any other thought.
I'd work alone, but I lack that control
For love and friendship are what make one whole.
14. Lini, the Druid, "For Love of a True Companion" "For love and friendship are what make one whole."
So spake the norn who whispered in the wood.
She vanished but her fey advice is good
And with it I can talk to mouse or mole.
The purest love is love you get from beasts.
My friend Droogami taught me this is true.
It's something though that I already knew.
I never bought the nonsense from the priests
About the love of gods as the most pure.
Who can believe a love you never see?
My love is for the leopard next to me
And she for me and that's what shall endure.
She's great and strong where I am small and frail.
I am the one who lives to tell the tale.
15. Lem, the Bard, "For Love of Happy Endings" I am the one who lives to tell the tale.
I've said the words that needed to be said,
Mementos kept in memory of the dead
Now silent in the realm beyond the pale.
I know the letters written on this page.
Old orders sometimes must be rearranged.
I've changed some facts which never should be changed
To let men feel the battle fury's rage,
To taste the kiss of malice and despair,
To walk the road with weapons sheathed or drawn,
To greet the hope that rises with the dawn,
To live a life of joy and forswear care.
I sing the songs that rise up from my soul
For love and friendship are what make one whole.
... Illustrations by Christophe Swal. Wallpaper design by Crystal Frasier. Widescreen version here. ... The Pathfinder Society Needs You! Friday, February 11, 2011One of my duties here at Paizo is to oversee the Pathfinder Society, the organized play program for the Pathfinder Roleplaying Game. In Pathfinder Society Organized Play, your character is a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. Pathfinders are a diverse bunch of scoundrels and...
Illustrations by Christophe Swal. Wallpaper design by Crystal Frasier. Widescreen version here.
The Pathfinder Society Needs You!
Friday, February 11, 2011
One of my duties here at Paizo is to oversee the Pathfinder Society, the organized play program for the Pathfinder Roleplaying Game. In Pathfinder Society Organized Play, your character is a member of the Pathfinder Society, seeking fortune and glory all over the face of Golarion. Pathfinders are a diverse bunch of scoundrels and wanderers. Their loyalties lie on all shores of the Inner Sea, and beyond their adventures as Pathfinders, they often find themselves mixed up in the murky politics of Absalom and the five nations who seek to control the City at the Center of the World from behind the scenes. The campaign centers on the sprawling city of Absalom, where five factions (for now) engage in a shadow war for control of the city's politics and economy.
Pathfinder Society Organized Play is a constantly evolving mega-campaign played by thousands of players and the adventures you experience are shared by players around the world. Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of at least 28 Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.
Currently, the Society is waging a secret war against the Shadow Lodge, former Pathfinders working to bring the Society to its knees. This wallpaper, designed by Crystal Frasier with art from Christophe Swal, showcases some of what the Pathfinder Society is all about.
If you want to learn more about the Pathfinder Society, and the entire Pathfinder Society Organized Play program, head on over to the PFS Page to learn more.
... Golarion Day: Other Gods and New Subdomains Thursday, February 10, 2011The Advanced Player's Guide introduced a new concept for clerics—subdomains. In the upcoming Inner Sea World Guide, we introduce two new domains unique to Golarion—the Scalykind domain and the Void domain. Alas, there was no space to present the four subdomains that went along with those two new domains. So I thought to myself, why not throw those four subdomains up as a Golarion Day post? ... Illustration...
Golarion Day: Other Gods and New Subdomains
Thursday, February 10, 2011
The Advanced Player's Guide introduced a new concept for clerics—subdomains. In the upcoming Inner Sea World Guide, we introduce two new domains unique to Golarion—the Scalykind domain and the Void domain. Alas, there was no space to present the four subdomains that went along with those two new domains. So I thought to myself, why not throw those four subdomains up as a Golarion Day post?
Illustration by Carolina Eade
But while I'm on the topic of domains and subdomains, there's something else I want to talk about—Pharasma. Turns out that nonevil goddesses of death sort of wreak havoc on the domain system—especially if they're as stringently anti-undead as Pharasma is. Because pro-undead spells always seem to sneak onto domain spell lists when you start talking about death and souls and stuff. It's easy enough to simply not prepare domain spells that create undead, but it still feels kind of disappointing to me that Pharasmins "miss out" on some domain spell options. For those of you who want a more Pharasma-friendly version of the Death domain and the Souls subdomain... behold!
Pharasma-Friendly Death Domain 3rd-level domain spell: Replace animate dead with speak with dead. 6th-level domain spell: Replace create undead with antilife shell. 8th-level domain spell: Replace create greater undead with symbol of death.
Pharasma-Friendly Souls Subdomain 3rd-level domain spell: Replace animate dead with speak with dead.
And that gives me an excuse to show off this cool picture of Pharasma doing her thing in the Boneyard—the art itself is from Pathfinder Adventure Path #44's article about Pharasma.
Now, that all taken care of, we can move along to the original purpose of this post—subdomains for the Scalykind and the Void domains. I'm not going to reprint those two domains here. You have to check out The Inner Sea World Guide for that. But as for the four subdomains associated with them, here you go!
Dark Tapestry Subdomain Associated Domain: Void Replacement Power: It Came From Beyond. Once per day when you cast a summoning spell, any one creature you summon is more powerful than normal. The creature gains the advanced creature simple template. If you summon more than one creature with a spell, only one of the summoned creatures gains the advanced creature simple template. A summoned creature that gains the advanced creature simple template in this manner looks unusually deformed or hideous. This ability only works on spells you cast as a cleric—it does not work on spellcasting ability gained from any other spellcasting classes you might have. This ability replaces the Guarded Mind ability of the Void domain. Replacement Domain Spells: 2nd—summon monster II, 5th—summon monster V, 7th—insanity.
Dragon Subdomain Associated Domain: Scalykind Replacement Power: Dragonbreath. At 4th level, you may use a breath weapon once per day as a standard action. When you gain this ability, choose acid, cold, fire, or electricity—this determines what kind of damage your breath weapon inflicts. Once you make this choice, you cannot change it later. Your breath weapon fills a 15-foot cone, and inflicts 3d6 points of damage—this damage increases by +1d6 every even number level you gain beyond 4th level. A creature hit by your dragonbreath attack can make a Reflex save (DC 10 + half your cleric level + your Constitution modifier) to take half damage. At 9th level, you can use this ability two times per day, and at 14th level you can use it 3 times a day. This ability replaces the serpent companion ability of the Scalykind domain. Replacement Domain Spells: 3rd—draconic reservoir (Advanced Player's Guide 217), 4th—dragon's breath (Advanced Player's Guide 217), 6th—form of the dragon I.
Stars Subdomain Associated Domain: Void Replacement Power: The Stars Are Right. If you prepare your cleric spells while the stars are visible to you, you may spontaneously cast any of your Stars subdomain domain spells by swapping out a spell of an equal spell level. Any Stars subdomain spells that you cast while the stars are visible to you heal you of damage equal to the spell's level as you cast the spell. This ability replaces the part the veil ability of the Void domain. Replacement Domain Spells: 2nd—hypnotic pattern, 7th—sunbeam, 9th—meteor swarm.
Saurian Subdomain Associated Domain: Scalykind Replacement Power: Dinosaur Companion. At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level –2. You may choose any dinosaur as your companion. This ability replaces the serpent companion ability of the Scalykind domain. Replacement Domain Spells: 4th—summon nature's ally IV (deinonychus or pteranodon only), 5th—beast shape III, 7th—summon nature's ally VII (brachiosaurus or tyrannosaurus only).
Of course, there's still one other burning question about subdomains. The APG revealed what subdomains the core 20 deities granted, but said nothing about the subdomains the non-core deities grant access to! That, unfortunately, is a giant scary list and this blog post is already long enough—I'll see if I can't get that list ready for next Thursday, though! (As a free preview, though, and because it became a hot topic on one thread out there in the Paizo wilds: Besmara grants the following subdomains: Deception, Oceans, Protean, Tactics, Thievery, and Storms.
... Illustration by Carolina Eade ... The Origin of the Garuda Wednesday, February 9, 2011As we find ourselves deep in the midst of RPG Superstar 2011, it is fitting that last year's winning adventure proposal is shipping out to subscribers this week. Matthew Goodall's Cult of the Ebon Destroyers pits the PCs against a despicable cult of assassins and murderers from the distant land of Vudra. Among the many new Vudran elements featured in the module is the book's new monster—the garuda....
Illustration by Carolina Eade
The Origin of the Garuda
Wednesday, February 9, 2011
As we find ourselves deep in the midst of RPG Superstar 2011, it is fitting that last year's winning adventure proposal is shipping out to subscribers this week. Matthew Goodall's Cult of the Ebon Destroyers pits the PCs against a despicable cult of assassins and murderers from the distant land of Vudra. Among the many new Vudran elements featured in the module is the book's new monster—the garuda. These avian native outsiders typically inhabit rugged hills and sometimes serve as protectors of isolated human settlements. Due to space constraints, we had to cut much of the garuda's world flavor from its write-up in the adventure itself, but it seemed a waste to simply leave it in my ever-growing cut text scrapbook file. What better way to show off Matt's debut adventure than feature his winged creation on the Paizo blog?
Garudas are distant descendants of the goddess Janasini, the mother of birds. Legend tells that Janasini made an unwise wager with her sister Ravithra, the goddess of nagas and snakes. Ravithra cheated, and Janasini lost and became the slave of Ravithra's naga children. Sudachala, the first of Janasini's garuda children, offered to complete any task to free his mother. The nagas demanded a legendary bowl of nectar said to rest atop the tallest mountain in Vudra. Sudachala flew to the mountain and overcame many obstacles to retrieve the bowl, as detailed in the Azvadeva Pujila.
As Sudachala flew back, the god Gruhastha appeared and told Sudachala that the nectar was the elixir of immortality. The wicked nagas had tried to trick Sudachala into stealing the elixir from the gods' hiding place so they could drink it and live forever.
Sudachala alighted in front of the waiting nagas, placing the bowl on some sedge grass, and the nagas freed Janasini from servitude. But when the nagas tried to drink from the bowl, they cut their tongues on the sharp grass, for as Sudachala and Gruhastha had planned, the god had whisked the true elixir away, leaving only an illusion in its place.
Since then, garudas have been the mortal enemies of nagas. Only the most depraved and outcast garuda would knowingly associate with any kind of aberrant serpent.
Additionally, we've released rules to run the module as part of the Pathfinder Society Organized Play campaign, complete with a unique Chronicle and advice on running it within the organized play format, available as a free download here.
... Time to Vote! February 8, 2011The Top 16 survivors are back with descriptions and complete Pathfinder Roleplaying Game statistics for their winning villains. Regular judges Ryan Dancey, Mark Moreland, Sean K Reynolds, and Neil Spicer, plus guest judges Pathfinder Tales author Dave Gross (Prince of Wolves) and Pathfinder Roleplaying Game Designer Stephen Radney-MacFarland, have posted their comments and recommendations to the discussion pages of all 16 submissions, and now it's your turn...
Time to Vote!
February 8, 2011
The Top 16 survivors are back with descriptions and complete Pathfinder Roleplaying Game statistics for their winning villains. Regular judges Ryan Dancey, Mark Moreland, Sean K Reynolds, and Neil Spicer, plus guest judges Pathfinder Tales author Dave Gross (Prince of Wolves) and Pathfinder Roleplaying Game Designer Stephen Radney-MacFarland, have posted their comments and recommendations to the discussion pages of all 16 submissions, and now it's your turn to vote for your favorites! The Top 8 finishers will proceed to Round 4. In the end, only one contestant will be chosen as 2011's RPG Superstar, winning a commission to design a complete Pathfinder Module that Paizo will publish!
... Spell Design: Depletable Statistics Tuesday, February 8, 2011We're just about ready to send Ultimate Magic off to the printer! The last chapter is a big collection of spells, and Chapter 2 includes a 12-page section about spell design, complete with an analysis of what goes in the spell stat block and benchmarks of good, typical, and poor spells for each spell level. One of the topics discussed in that section is the idea of depletable statistics—numbers in a creature's stat block...
Spell Design: Depletable Statistics
Tuesday, February 8, 2011
We're just about ready to send Ultimate Magic off to the printer! The last chapter is a big collection of spells, and Chapter 2 includes a 12-page section about spell design, complete with an analysis of what goes in the spell stat block and benchmarks of good, typical, and poor spells for each spell level. One of the topics discussed in that section is the idea of "depletable statistics"—numbers in a creature's stat block that kill or incapacitate the creature when the number reaches 0. Examples of depletable statistics are hit points, ability scores, or even levels or Hit Dice—knock those down to 0, such as with fireball, poison, or enervation, and the creature is out of the fight. The primary depletable statistic is hit points, of course, and the advantage of attacking hit points is all characters are able to deal hit point damage, so blasting an opponent with a direct damage spell allows the party fighter and rogue to work toward eliminating that opponent.
By comparison, a creature's stat block has many numbers that are not depletable statistics—not that you can't penalize those numbers, but reducing them may not have an adverse effect on the target and won't eventually kill them. For example, a spell that gives a target a –10 attack penalty has little effect on a sorcerer casting fireball, as would a spell that gave her a –10 penalty on her Will saving throw; despite her poor attack rolls and miserable Will saves, she is still quite capable of blasting her opponents to bits, whether these penalties are –10 or –100. Similarly, a fighter with a –10 penalty on Fortitude saving throws can still swing a sword, as can one with a –10 penalty to Armor Class; the fighter is still viable despite these penalties. These enemies may be vulnerable to other attacks because of these penalties (the sorcerer with a –10 Will save is a sucker for charm person, and the fighter with a –10 penalty on Fort saves is wary of poisons) but the penalties themselves won't kill them. Attack bonuses, saving throw bonuses, Armor Class, CMD, CMB, initiative, speed, skill modifiers, and most other game statistics aren't depletable statistics. This is not to say that targeting these numbers is a bad idea—a brute monster with a –20 penalty on its attack roll is no longer a threat and easy to dispatch—but doing so doesn't have a reachable goal of disabling that opponent with these penalties. Furthermore, spells that penalize these statistics generally don't stack with themselves; multiple castings of bane don't result in greater attack penalties, multiple castings of slow don't make enemies immobile or unable to take actions, and so on.
The idea of a game stat being a depletable statistic or not is a helpful concept when you're comparing the power levels of two spells. Because balancing spells lacks the formulae of pricing magic items, comparison is the only way to judge whether or not a new spell is at the appropriate spell level, and in most cases it comes down to which spell is more effective at disabling an opponent, often by targeting depletable statistics.
... Pathfinder Society: News from the Field Monday, February 7, 2011As the days get longer and the snows begin to melt (okay, so maybe not the last part) word comes in from Pathfinder Society events throughout the world, proving that it takes only a month for our esteemed agents to recover from the inevitable lull of the holiday season to pick up adventure and exploration anew on the cusp of spring. ... Photography by Adam Daigle ... In Houston, Texas, nearly 30 tables of Pathfinder Society...
Pathfinder Society: News from the Field
Monday, February 7, 2011
As the days get longer and the snows begin to melt (okay, so maybe not the last part) word comes in from Pathfinder Society events throughout the world, proving that it takes only a month for our esteemed agents to recover from the inevitable lull of the holiday season to pick up adventure and exploration anew on the cusp of spring.
Photography by Adam Daigle
In Houston, Texas, nearly 30 tables of Pathfinder Society were played in the final weekend of January, including the Year of the Shadow Lodge multi-table special. Attendee and Pathfinder Society author Adam Daigle sent the following pictures to me over the weekend, showing that Team Cheliax was present in full force.
Cover illustration by Joe Wilson
That same weekend, on the other side of the pond, European Pathfinders were making their mark on Conception, one of Great Britain's largest gaming conventions. UK Venture-Captain Dave Harrison ran several tables of The Midnight Mauler, the Tier 1–7 scenario by Paizo's own Crystal Frasier available now only to 4-star GMs and Venture-Captains. Reports from players at the table are that this is a new favorite, so don't miss the chance to get in on this memorable event at your next local convention. Contact your nearest Venture-Captain to find out when The Midnight Mauler will be offered in your area!
Have a report from a recent convention or game day in which Pathfinder Society made a particularly large showing? Did any of your regional players create their own Pathfinder team regalia or did someone run a unique event or incentive? Stop by the Pathfinder Society Organized Play messageboards and let us know. Reporting back to the Decemvirate is one of every Pathfinder's duties, after all.
... Illustrations by Andrew Hou. Wallpaper design by Crystal Frasier. ... We Love Goblins! Friday, February 4, 2011We definitely love goblins here at Paizo. In fact, more than anything we love them blinded, helpless, and fascinated. And with this new wallpaper, you can too! This wallpaper uses artwork from the soon-to-arrive Condition Cards, the latest Game Mastery card set from Paizo. With these cards you'll be able to easily keep track of the Pathfinder RPG's most common conditions, making...
Illustrations by Andrew Hou. Wallpaper design by Crystal Frasier.
We Love Goblins!
Friday, February 4, 2011
We definitely love goblins here at Paizo. In fact, more than anything we love them blinded, helpless, and fascinated. And with this new wallpaper, you can too! This wallpaper uses artwork from the soon-to-arrive Condition Cards, the latest Game Mastery card set from Paizo. With these cards you'll be able to easily keep track of the Pathfinder RPG's most common conditions, making it so you'll never miss a modifier again!
Monte Cook and Pathfinder Tales: Together At Last Thursday, February 3, 2011A few weeks ago, it was my honor to introduce Ed Greenwood and his Alkenstar story, talking about how one of the best parts of this job is getting to work with industry superstars who want to add their two cents to Golarion. At the risk of sounding repetitive, I'm going to have to do roughly the same thing this week. Because this week, we started a new story by none other than Mr. Monte Cook. ... I'm going to go ahead...
Monte Cook and Pathfinder Tales: Together At Last
Thursday, February 3, 2011
A few weeks ago, it was my honor to introduce Ed Greenwood and his Alkenstar story, talking about how one of the best parts of this job is getting to work with industry superstars who want to add their two cents to Golarion. At the risk of sounding repetitive, I'm going to have to do roughly the same thing this week. Because this week, we started a new story by none other than Mr. Monte Cook.
I'm going to go ahead and presume that Monte needs no introduction, but if the name sounds familiar and you're not sure why, go take a look at the gaming section of your bookshelf. Dark Matter? The d20 Call of Cthulhu book? The Book of Experimental Might? Arcana Unearthed? The third edition of Dungeons & Dragons? Yeah, that's him. As it turns out, in between (literally) game-changing RPG releases, he's also written a couple of novels and a bunch of short stories. And now he's come to show us what he can do for Pathfinder Tales, starting with this week's entry in the free Wednesday web fiction.
Illustration by Carlos Villa
He doesn't waste any time, either. "The Ghosts of Broken Blades" starts out with a bang as we meet Roubris, a somewhat shady character with the apparently unique gift of speaking to souls trapped within the blades of fallen warriors. (Before you ask: yes, we know how that works in game terms, and no, we're not ready to reveal the answer—yet.) For Roubris, it seems only natural to use his ability to make a few coins here and there, "saving" the souls in exchange for a modest fee. Yet something big is about to come into Roubris's life that could change his worldview forever...
Of course, I'd be remiss to launch us into a new story without putting the spotlight on a fabulous new artist who starts illustrating the web fiction this week. Carlos Villa has done an amazing job of bringing Roubris to life in all his shiftless glory, and if you think this is good, just wait until you see next week's cleric of Iomedae....
... We Be Goblins, You Be Food! Wednesday, February 2, 2011One of the hardest things about working at Paizo is not talking about the awesome products that are being worked on but haven't been announced yet. Especially when you're the marketing guy and it's your job to tell people about the awesome products that we're working on. This year's Free RPG Day release, We Be Goblins! is a perfect example of this; it's been in the works for months but I haven't been able to say anything until now....
We Be Goblins, You Be Food!
Wednesday, February 2, 2011
One of the hardest things about working at Paizo is not talking about the awesome products that are being worked on but haven't been announced yet. Especially when you're the marketing guy and it's your job to tell people about the awesome products that we're working on. This year's Free RPG Day release, We Be Goblins! is a perfect example of this; it's been in the works for months but I haven't been able to say anything until now.
Cover Illustration by Tyler Walpole
We Be Goblins! is an adventure by Richard Pett for 1st-level characters in which you get to play a horde of malicious and murderous goblins that have stumbled upon one of the greatest treasures in goblindom—fireworks! Unfortunately, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, His Mighty Girthness Chief Rendwattle Gutwad has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh outside Sandpoint in order to prove yourselves as the Licktoads' bravest goblins. And yet even once you've proven your mettle, the adventure is just beginning—for the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors...
We Be Goblins! is a complementary adventure to August's Pathfinder Player Companion: Goblins of Golarion (which I also just announced right there—sneaky, eh?) and an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path. This special 16-page Pathfinder Module will initially be made available as Paizo's contribution to Free RPG Day on Saturday, June 18. Print editions will be available for sale exclusively on paizo.com beginning the following Monday, and a FREE PDF will also be released that day.
The Top 16! Tuesday, February 1, 2011After a record number of votes in this year's Round 2, sixteen amateur game designers have advanced to Round 3 of Paizo Publishing’s RPG Superstar, the largest open-call tabletop roleplaying design contest in history. Ryan Dancey, father of the Open Gaming movement, joined celebrity judges Sean K Reynolds and Mark Moreland from Paizo and RPG Superstar 2009 winner Neil Spicer to critique 400-word class archetype concepts submitted by the top 32 Round 1...
The Top 16!
Tuesday, February 1, 2011
After a record number of votes in this year's Round 2, sixteen amateur game designers have advanced to Round 3 of Paizo Publishing’s RPG Superstar, the largest open-call tabletop roleplaying design contest in history. Ryan Dancey, father of the Open Gaming movement, joined celebrity judges Sean K Reynolds and Mark Moreland from Paizo and RPG Superstar 2009 winner Neil Spicer to critique 400-word class archetype concepts submitted by the top 32 Round 1 survivors, and a public vote resulted in 16 advancing submissions. The finalists must now create backgrounds and Pathfinder RPG stat blocks using one of 32 preselected villain images and an archetype, either from a previous round or from any published Paizo product.
... The Magic Item Will See You Now Tuesday, February 1, 2011Welcome to the final installment of a three-part series of Design Tuesday blogs exploring Intelligent Magic Items. Part 1 of this series can be found here. Part 2 can be found here. ... Intelligent Magic Items: Part 3 ... We've looked at how you design the history and the mechanics behind intelligent magic items, but now its time to put this information to use and look at some sample intelligent magic items. Using some art from the...
The Magic Item Will See You Now
Tuesday, February 1, 2011
Welcome to the final installment of a three-part series of Design Tuesday blogs exploring Intelligent Magic Items. Part 1 of this series can be found here. Part 2 can be found here.
Intelligent Magic Items: Part 3
We've looked at how you design the history and the mechanics behind intelligent magic items, but now its time to put this information to use and look at some sample intelligent magic items. Using some art from the upcoming Carrion Crown Item Card Deck, we've created a pair of interesting intelligent items, ready to drop right into your game. These items vary wildly in cost, power, and personality, exploring the various concepts and rules that make intelligent magic items fun.
Each item starts off with a physical description, a history, notes on its personality and goals, as well as a complete write-up on its powers, cost, and ego.
Darnisan, the Lord's Cloak Made from a regal purple cloth with a red lining, with golden trim, this cloak gives of an aura of majesty
History: Crafted by the vizier of a decadent kingdom for a wealthy nobleman, this cloak was imbued with sentience so that it might spy on the nobleman's business dealings and report to the vizier. As the months went by, however, the cloak realized it was meant for greatness and that neither man was worthy of its power. Calling itself Darnisan, it revealed itself to the nobleman, pretending to be an agent of his god, and told him of his vizier's treachery. Enraged, the nobleman confronted his vizier, and in the ensuing battle, both were slain. Unfortunately for Darnisan, it was buried with its master, and has been waiting in his tomb ever since for the right individual to claim it and its power. Personality: Darnisan is slow to reveal its true nature to anyone with the arrogance to don it. It usually takes a bit of time to determine if the wearer is worthy and how best to shape him into a true and noble leader before making itself known. Darnisan is haughty and thinks very highly of itself. It seeks to be the mantle of a great ruler and will encourage its wearer in whatever way it can to lead him into greatness, even if that means mortal danger. If Darnisan finds its wearer to be unworthy, it might eventually form a plan to be rid of him and to end up in the hands of a more worthy individual. Should Darnisan gain control of a character, it immediately attempts to take control of the situation or find a more worthy host. Powers: Darnisan is a cloak of minor displacement that also grants its wearer a +2 resistance bonus on saving throws. It also has the hiding special ability, described in the previous article, which it uses to make itself invisible if someone truly unworthy finds it. It has a special purpose, to be worn by and defend a ruling monarch or leader of a large city. If it finds its wearer promising, it can cast resist energy and stoneskin on its wearer each once per day (caster level 7th). Finally, the cloak has the uncaring drawback, as it truly does not care about its wearer, only the greatness that such a wearer might bestow on the cloak. This only applies if the cloak does not think the wearer could be great, and as such, the ego reduction is only a –1. Darnisan has the following statistics. Alignment Lawful neutral. Int 14 Wis 12 Cha 16 Abilities senses 30 ft., speech Cost 51,300 gp Ego 15
Thirst, the Vampire Blade Forged in ages past, this worn, wicked sword is stained with the blood of its victims and marred by the countless battles it has fought
History: Back in a more barbaric age, this sword was made for the sole purpose of taking life. Given to a powerful warrior, Thirst, as it would later be known, was used to carve a swath of death and destruction across the land, changing hands sometimes more than once in a single day. As the years passed, all of the souls that were claimed by the blade began to coalesce into a single consciousness, one that desired only more life. It hungers for blood and for the life of living creatures. Those who wield the blade for long periods of time find that it draws in their life force, causing them to hunger for life at the same time. This can turn the wielder into a vampire. Its current wielder is one such individual, a powerful vampire that uses Thirst to slay countless innocent creatures every night. It remains at its side to this day, consuming just as much life as its master. Personality: Thirst knows nothing of pity or remorse. It seeks only to kill and consume. It grows angry and restless when not in use, and should it go more than a few days without killing, it grows hostile to its wielder and attempts to control him to go on a murderous rampage. Thirst is very powerful, making it worth keeping, but should it gain control of its wielder, it becomes a serious danger to all those around it. Powers: Thirst is a +2 keen vicious wounding longsword. When Thirst is used to perform a coup de grace, the DC to avoid death is increased by +4. Thirst can cast vampiric touch three times per day (caster level 18th). Slaying all creatures is its special purpose, and it can cast enervation at will, but only when targeting a living creature. Finally, whenever the blade is used to coup de grace a creature, its wielder gains a permanent negative level. If the wielder dies due to negative levels in this way, he rises as a vampire 24 hours later. Alignment Chaotic Evil Int 10 Wis 14 Cha 20 Abilities telepathy, darkvision 120 ft. Cost 191,815 gp Ego 21
That's all for this series. Tune in next week for the start of a brand-new series of Design Tuesday articles.