DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Ratfolk Crafter 6 (HP 63)

Tink spends his time wondering around the room collecting all the bits that register as magical. While he does this he flips though his spellbook. Occasionally pointing out a piece to Blue to fetch.
Once all the pieces are collected he walks over to Lynn and grabs her weapon before sitting down with it across his lap as he finishes reading his notes.
"This will take a while. I need to meld the metal but have no forge. It must be done magically." He then puts his spellbook aside and spends the next 10 minutes casting make whole.
Make Whole: 5d6 ⇒ (1, 1, 6, 6, 6) = 20

I don't want all the arbitrary magic fixed right now, but it fights for Tink to collect it and spend whatever empty spells he has at the end of the day repairing it.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13
Don Guy wrote:
I can wait for Tink to work, we must not split up.

"I'm for sure not going anywhere while my weapon is under repair." Lynn replies.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
Iko_ wrote:

"Thank you for the healing Azrael." Iko says with a short bow.

"You are not as... hardened as some of the others who I travel with. It is... refreshing. My thanks."

Shooting Lynn a quick wink Azrael responds It is my pleasure Iko. I only wish I had been more accurate with my arrows so that you and Lynn would have been hurt less.


Human Paladin 3

Don keeps watch


Nothing happens as the group manages to fix Lynn's weapon.

now where?


Human Paladin 3

Western door Don will open the door just south of that totally unknown stairwell and open if there are no objections


the western door is locked as posted before


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko gives a slight smile to Lynn after her comment but remains quiet while the repairs continue.


Human Paladin 3

Azreal, can you open this door with your skill or shall we head north?

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

it is likely I can, given time. Its advisable that others look for traps before I do so. The aasimar sets to work after the door has been searched.

Disable Device: 1d20 + 15 ⇒ (20) + 15 = 35


Human Paladin 3

Very impressive

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I seem to be better with locks this day than with my bow. . Azrael says, pleased that he mastered the lock.


As the door opens a noise can be heard from within, it sounds like something you have heard before and smelled.

DC 15:

Dretches, anyone entering the room must make a DC 13 Fort save or be nauseated for 1d4+1 rounds after they leave the cloud

Rolling:

Dretch red: 1d20 ⇒ 14
Dretch pruple: 1d20 ⇒ 15
Dretch green: 1d20 ⇒ 11
Tiefling: 1d20 + 2 ⇒ (9) + 2 = 11

Tink Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Iko Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Don Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Lynn initiative: 1d20 + 4 ⇒ (3) + 4 = 7
SteelGate Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Azrael: 1d20 + 8 ⇒ (7) + 8 = 15

Round 1
Tink
Don, Purple, Red, Azrael
Green, Tiefling
Iko, Lynn, SteelGate

GM Screen:

rounds till back up: 1d4 ⇒ 3


you can move yourselves but Azrael would realistically be by the door.


Human Paladin 3

Fort save: 1d20 + 6 ⇒ (4) + 6 = 10

Blergh Don closes the door


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Can you lock the door again?" Lynn asks Azrael. Then she casts a spell on herself and moves to the north door.

Bulls strength


Ratfolk Crafter 6 (HP 63)

"Hope this works..." Tink says under his breath to himself as he casts a spell and quickly moves, touching Don, Iko, Lynn, SteelGate and Azrael.
Say hello to 5 rounds of haste


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

So are we inside or did Don close the door?


Ratfolk Crafter 6 (HP 63)

We are outside, but I imagine they know we are here and will come through soon, unless they are waiting for us to go to them.
I would just hope that we don't waste the really nice buff I gave everyone:P


Human Paladin 3

Don barfs


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Let's hope Azrael manages to lock it :P
Lynn opens the door and storms into the next room to get things going, hoping to not run into more of these stinking dretches.


As Lynn enters the room, a conversation stops mid sentence. Two men in Heavy armor look at Lynn then at each other, grabbing their weapons and readying themselves.

"Who are you?" One of the men asks.

As Azrael locks the door, shouting can be heard from behind the door and the lock rattles.

Perception DC 17:

They have Unholy Symbols

New guys Initiative:

Cultist Pink: 1d20 + 1 ⇒ (18) + 1 = 19
Cultist Cyan: 1d20 + 1 ⇒ (13) + 1 = 14

Round 1
Tink, Pink(+4 Str)
Don, Purple, Red, Azrael, Cyan
Green, Tiefling
Iko, Lynn, SteelGate
Don you are only sick if you entered the room, this should be interesting.

The Pink man casts a spell, his mass growing larger as the magical effects take place.

Spell craft DC 17:

Bulls Stregth


Room Description I forgot
Blood and filth smear floor of this long room. Six white
stone statues of famous heroes line the hall—each clawed,
bloodstained, partially smashed, or otherwise defaced. At the
far end of the hall, a raised dais holds an upturned alabaster
altar. Sitting atop the upside-down altar is a hideous mass
of severed limbs that have been stitched together into a vile
monstrous insectoid shape. Before the dais, seven ratty bedrolls
have been laid out on the floor.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

How about them being surprised?
"I'm the first of a legion of angels of death." Lynn replies and approaches the the one casting.
Stab: 1d20 + 10 ⇒ (16) + 10 = 261d10 + 10 ⇒ (6) + 10 = 16


Fair, Pink won't do that move then, they will act next round

Did you charge up? They are 40 feet away


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

If we do the surprise, then yes, that I get to move and the attack. If not +30 Movement from Haste, so I don't need to.
So I guess single move 40ft with attack at the end as charge for surprise round


You do get a surprise, are you attacking magenta or cyan?"


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

magenta


Round 1
Tink, Magenta(-16 will act next round)
Don, Purple, Red, Azrael,<--- Cyan (will act next round)
Green, Tiefling
Iko, Lynn, SteelGate
Don you are only sick if you entered the room, this should be interesting.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I am confused, but I guess I'll roll with it. First, You have Azrael's initiative mod as +8 but its +4. Had he been +8 he would have gone before Don I think as I think init mod breaks ties, right? So Azrael uses his standard to lock the door. I'd like for him to take a move and 5' step back to the North door. But he acts before Lynn acted so who is up now?


You cannot move and 5' you can do one or the other. We will follow the order just Lynn has acted or will act once her turn comes up. I must have marked down your Perception bonus instead of Ini

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Should have been more clear. Only 5' stepping.


You will not be able to 5' step into the next room but you could move 40-60' depending your speed with haste

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Don't understand. I am currently in the doorway in room P6. A 5' step would put me in the doorway in room P7.


Human Paladin 3

Don uses his magical haste to run next to Lynn and support her


yes, Sorry I meant into the room to draw line of sight, from what I can see you cannot. As I said before you could move into the room and get 1 attack, otherwise you are blocking the door

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I really do not mean to argue. But from my view its a simple thing to 5' step into the room and full attack. What am I missing? I am not up, am I?


you are


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn gets out the cards to play a game of sheepshead with Don, Magenta and Cyan until Azrael decides what to do on his turn. I'd suggest a move just past the door or one square further so you can shoot into both rooms.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael has known what he wanted to do all along. That is why he 5' stepped after locking the door back. Also note that due to a trait he has Azrael can shoot through a friendly square and not take a penalty to hit.

The archer paladin 5' steps into the northern room and full attacks, focusing first on the more wounded enemy. Haste, Point-Blank Shot, + Rapid Shot + Deadly Aim

+1 Composite Longbow: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (9) + 10 + 1 + 1 - 2 - 2 = 171d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14

+1 Composite Longbow: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (17) + 10 + 1 + 1 - 2 - 2 = 251d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

+1 Composite Longbow: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (12) + 10 + 1 + 1 - 2 - 2 = 201d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12

Note that Azrael's allies all get Precise Shot for free when he fires at an enemy.


Too far for PBS, since if Lynn is 40' you're over, I know you said you auto add it I am just saying why you missed the first shot

Azrael's first shot misses but he quickly corrects his aim and lands 2 arrows into the cultist.

Round 1
Tink, Magenta(-44 will act next round)
Don, Purple, Red, Azrael, Cyan (will act next round)
Green, Tiefling
Iko, Lynn (went), SteelGate <---
Purple and red will delay till the Tiefling will open the door

The door opens with a click, out come 3 dretches, the smell staying in the room with them.

Green Bites at SteelGate bite: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 1 ⇒ (2) + 1 = 3

Purple bites at Iko, How long does Protection from evil last bite: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (4) + 1 = 5


Tieflings fort saves:

fort save: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 1 ⇒ (3) + 1 = 4
fort save: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (3) + 1 = 4
fort save: 1d20 + 4 ⇒ (14) + 4 = 18

it will take him an extra round to unlock the door, forget the Dretches acting right now


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Oh hell no!

Iko sidesteps the bite from the dretch and then does a double slashing flurry across it's chest with Radiance.

Flurry attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Flurry attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Ratfolk Crafter 6 (HP 63)

Hey, you also have haste


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Oh is that still on!? Rad!

And Iko goes for a third slash across the dretch.

Attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 2 ⇒ (5) + 2 = 7

But it fall's a little short it seems.


SteelGate and Tink can go, then Magenta gets to go, since Iko attacked the Dretches lets say they are out


SteelGate smashes the Dretch that bite him,

Smash: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 13 ⇒ (3) + 13 = 16

SteelGate's blow is solid but the resilient skin of the the Abyss holds true.

The Cultist bristling with arrows a large gash from Lynn, Steps forward, Dark divine energy seeps from his wounds healing him.

Fervor: 1d6 ⇒ 4 He then swings his Scythe at Lynn's head.

Scything good time: 1d20 + 8 ⇒ (14) + 8 = 222d4 + 4 ⇒ (2, 4) + 4 = 10

Round 2
Tink, Magenta(-40)
Don, Purple, Red, Azrael, Cyan <--
Green, Tiefling
Iko, Lynn (went), SteelGate
Tink did haste for his action this round


Human Paladin 3

Don 5' to the west and unleashes a blow from his Earthbreaker
Earthbreaker,Stamina,Haste: 1d20 + 12 ⇒ (10) + 12 = 222d6 + 4 ⇒ (2, 1) + 4 = 7
Hated Earthbreaker: 1d20 + 10 ⇒ (9) + 10 = 192d6 + 4 ⇒ (3, 2) + 4 = 9

Stamina 5/7

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Wanting to put something down, Azrael 5' steps further into the room and continues to focus his fire on the same cultist. If/when he drops Azrael will switch to another enemy.

+1 Composite Longbow, Arrow 1: 1d20 + 10 + 1 - 2 - 2 ⇒ (7) + 10 + 1 - 2 - 2 = 141d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

+1 Composite Longbow, Arrow 2: 1d20 + 10 + 1 - 2 - 2 ⇒ (20) + 10 + 1 - 2 - 2 = 271d8 + 3 + 4 ⇒ (6) + 3 + 4 = 13

+1 Confirm, Arrow 2: 1d20 + 10 + 1 - 2 - 2 ⇒ (20) + 10 + 1 - 2 - 2 = 272d8 + 6 + 8 ⇒ (1, 5) + 6 + 8 = 20

+1 Composite Longbow, Arrow 3: 1d20 + 10 + 1 - 2 - 2 ⇒ (6) + 10 + 1 - 2 - 2 = 131d8 + 3 + 4 ⇒ (3) + 3 + 4 = 10


Don's blows leave the Cultist reeling, Azrael makes short work of the Cultist everyone ganged up on, he drops with 2 arrows sticking out of his neck and face.

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