DM Raltus Demon Slaying (Inactive)

Game Master Raltus

Book 2 Maps l Gear Spread sheet l Hand outs


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Round 2
Tink
Don, Purple (-9), Red, Azrael, Cyan
Green (-11), Tiefling
Iko, Lynn, SteelGate <---

CyanThe Cultist in front of Don, mutters a dark word, his mass increasing as his muscles bulge in his armor. Fervor for Bulls Strength The scythe swing hard at Don's head.

Scythe: 1d20 + 10 ⇒ (10) + 10 = 202d4 + 7 ⇒ (1, 4) + 7 = 12

The Dretches move out into the room, attacking Iko and SteelGate.

Purple vs Iko: 1d20 + 4 ⇒ (4) + 4 = 81d4 + 1 ⇒ (1) + 1 = 2
Red vs Iko: 1d20 + 4 ⇒ (10) + 4 = 141d4 + 1 ⇒ (3) + 1 = 4
Green vs SteelGate: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 1 ⇒ (2) + 1 = 3

The Tiefling moves further into the room


M Construct Eidolon (HP 60)

SteelGate slams at a dretch
Attack: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 13 + 1 ⇒ (3) + 13 + 1 = 17Don't forget haste guys, adds to hit and damage


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn turns on the next cultist (cyan).
Attack: 1d20 + 11 ⇒ (15) + 11 = 261d10 + 10 ⇒ (5) + 10 = 15
Attack Haste: 1d20 + 10 ⇒ (4) + 10 = 141d10 + 10 ⇒ (8) + 10 = 18


SteelGate's blow is solid but the demon's hide turns away some of the power of the blow. Lynn's blade bites deep into the cultist her second blow clangs off his armor.

Round 2
Tink
Don, Purple (-9), Red, Azrael, Cyan (-15)
Green (-22), Tiefling
Iko, Lynn, SteelGate <---
Tink you might as well act now too


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko has AC21 = Flowing Dodge + Combat Expertise

Iko gets cornered and uses his well honed reflexes to dodge the attacks of the two dretches then slashes out an attack at at each one.

Flurry: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
damage: 1d8 + 2 ⇒ (3) + 2 = 5

Flurry: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Confirm Crit: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Confirm Crit: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
damage: 1d8 + 2 ⇒ (5) + 2 = 7

To move things along, if the dretches attack him he will use Redirection on the first one to trip him.

Redirection DC14:
At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round.

Trip:
Improved trip: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11


Round 3 (2 round of haste left)
Tink <---
Don, Purple (-9), Red, Azrael, Cyan (-15) <---
Green (-22), Tiefling
Iko, Lynn, SteelGate

Iko kills the Dretch to his left, the demon cries out as it dies.


Ratfolk Crafter 6 (HP 63)

Tink steps out of the room and closes the door.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Azrael 5' steps back into the doorway and fires col iron arrows at the drenches in the other room.

+1 Composite Longbow, Arrow 1: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (20) + 10 + 1 + 1 - 2 - 2 = 281d8 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11
Confirm Arrow 1: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (7) + 10 + 1 + 1 - 2 - 2 = 152d8 + 6 + 8 + 2 ⇒ (2, 5) + 6 + 8 + 2 = 23

+1 Composite Longbow, Arrow 2: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (11) + 10 + 1 + 1 - 2 - 2 = 191d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14

+1 Composite Longbow, Arrow 3: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (7) + 10 + 1 + 1 - 2 - 2 = 151d8 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10


Human Paladin 3

Don smashes the remaining cultist in front of him
Attack<aste: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 4 ⇒ (3, 2) + 4 = 9
Hasted attack: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 4 ⇒ (2, 2) + 4 = 8


Azrael ends both of the demon's plauging Iko, SteelGate and Tink. Don misses the cultist by millimeters.

"Deskari will torture your souls."

Fervor Spellcraft DC 17:

Blessing of Courage and Life

Scythe vs Don: 1d20 + 10 ⇒ (19) + 10 = 292d4 + 7 ⇒ (4, 4) + 7 = 15

Round 3 (2 round of haste left)
Tink
Don, Azrael, Cyan (-15) <---
Iko, Lynn, SteelGate

GM scree:

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Stepping back out of the doorway and towards the cultist Azrael fires more arrows. Here is what I think of Deskari, foul one.

+1 Composite Longbow, Arrow 1: 1d20 + 10 + 1 - 2 - 2 ⇒ (18) + 10 + 1 - 2 - 2 = 251d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8

+1 Composite Longbow, Arrow 2: 1d20 + 10 + 1 - 2 - 2 ⇒ (14) + 10 + 1 - 2 - 2 = 211d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12

+1 Composite Longbow, Arrow 3: 1d20 + 10 + 1 - 2 - 2 ⇒ (19) + 10 + 1 - 2 - 2 = 261d8 + 3 + 4 ⇒ (1) + 3 + 4 = 8


if he survives, I will apply those rolls Azrael I will move the <-- I forgot too, it is Lynn and Iko and Steelgates turn

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

I wondered, but acted on the arrow.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I think you misunderstood. Your souls will be tortured by Deskari. My soul will rest at the bosom of Shelyn. But not today. For today its your turn to leave this world." Lynn objects to the cultists delusions.
Stab: 1d20 + 11 ⇒ (6) + 11 = 171d10 + 10 ⇒ (10) + 10 = 20
Stab Haste: 1d20 + 11 ⇒ (9) + 11 = 201d10 + 10 ⇒ (1) + 10 = 11


M Construct Eidolon (HP 60)

What happened to the stuff that was supposed to happen after the previous GM screen spoiler

SteelGate moves through the door the Dretches came through


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko follows behind Steelgate.

What do we see and who's the dude?


As Iko and SteelGate step through the door, the door to their Right open. The Horned head of a Tiefling appears, a smug smile on his face and a crystal vial in his hands. Noting that those across the room have not seen him he takes a step out only to note Iko and SteelGate his smug quickly turns to a scowl. The Tiefling throws the vial at Iko.

Poison bomb DC 15 Fort: 1d20 + 8 ⇒ (18) + 8 = 263d6 + 4 ⇒ (4, 3, 4) + 4 = 15

Lynn's first cut just bounces off the Cultists armor, her second finds purchase and draws some more blood from the man.

Round 4 (1 round of haste left)
Tink <---
Don, Azrael, Cyan (-15)
Iko, Lynn, SteelGate

If Iko Fails:

You take another 4 damage, next round you must succeed another DC 15 fort save or take 4 more damage. You are also Dazzled Until you save (2 rounds max)


Ratfolk Crafter 6 (HP 63)

Tink sticks his head through the door at the sound of the dretches falling and then detects magic


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko, with his quick reflexes, spins, leading his hand out flat and taps the projectile sending it careening off to the side where it explodes.

Using Deflect Arrows:
You can knock arrows and other projectiles off course, preventing them from hitting you.

Prerequisites: Dex 13, Improved Unarmed Strike.

Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn’t count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can’t be deflected.

Then Iko charges at the tiefling and tries to bring him down.

Improved Trip: 1d20 + 8 ⇒ (4) + 8 = 12


DC 14 Reflex save to avoid the 7 damage from the AOE since you knocked it 5'?

Iko's charge is reckless and his attempt to trip the Tiefling ends with Iko hitting the frame of the door instead.

Round 4 (1 round of haste left)
Tink
Don<--, Azrael, Cyan (-40)
Iko, Lynn, SteelGate

All of Azrael's arrows land with solid blows into the Cultist, Grunting the Cultist's wounds heal with dark ribbons knitting them closed.

Fervor: 1d6 ⇒ 1

The cultist swings again at Don.

Scythe: 1d20 + 10 ⇒ (2) + 10 = 122d4 + 7 ⇒ (2, 2) + 7 = 11


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Damn forgot I had haste, voulda made another attack. Sigh.


Go for it, Don hasn't acted yet


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Haste get a bonus attack if you make a full attack. You made a charge.


Yes I just thought of that as well, ninja'd by Lynn


Human Paladin 3

Don keeps swinging at any enemy still up.
Hammer,Haste,Stamina: 1d20 + 11 ⇒ (8) + 11 = 192d6 + 4 ⇒ (2, 4) + 4 = 10

Hammer,Haste,: 1d20 + 10 ⇒ (10) + 10 = 202d6 + 4 ⇒ (3, 6) + 4 = 13

Stamina 4/7


Male half-elf unchained monk 6 Mythic 1; HP 64/92; Init +4; low-light vision; AC 18, touch 17, flat-footed 14; Fort +6, Ref +9, Will +4; +2 vs. enchantments; Perception +13

Iko attacks the tiefling with his blade.

Radiance: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


M Construct Eidolon (HP 60)

SteelGate steps to gain sight around the wall and attacks.
Attack: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 13 ⇒ (6) + 13 = 19
Attack Haste: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 13 ⇒ (8) + 13 = 21


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

Lynn tries to put an end to that Scythe wielding bad guy. For one to make her prophesy come true.
Stab: 1d20 + 11 ⇒ (20) + 11 = 311d10 + 10 ⇒ (5) + 10 = 15
Stab: 1d20 + 11 ⇒ (17) + 11 = 281d10 + 10 ⇒ (6) + 10 = 16
Confirm: 1d20 + 11 ⇒ (20) + 11 = 312d10 + 20 ⇒ (8, 4) + 20 = 32

"Looks like Deskari gets minced meet." Lynn jokes.


Lynn kills the Cultist in a bloody mess, the Tiefling behinds notes that his back up is gone and his exit is blocked put his hands up.

If you speak Demonic:

"I surrender, take me away if you wish"


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"Let's go back and see how the others fare." Lynn suggests to Don and moves back to the former room.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)
DM Raltus wrote:

Lynn kills the Cultist in a bloody mess, the Tiefling behinds notes that his back up is gone and his exit is blocked put his hands up.

** spoiler omitted **

I suspect you mean Abyssal?

The fiend says it surrenders to us. Azrael translates.


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"He is lying. We have the whole building before us and once there are more of his kind behind the next door he is going to stab us in the back." Lynn replies. There are times for mercy. But these are not now. she thinks.


Human Paladin 3

So.......? Don lets the question hang in the air.


Seems like a moral dilemma on hand here


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

I thought we are done as bomb guy doesn't appear in the initiative list. Then my go back, will only be as far as to bomb guy and she called that over to the other room.

Lynn leaves the moral dilemma to Iko and turns her attention to the other guy who asked for being sent back to his preferred demon.
Stab: 1d20 + 11 ⇒ (8) + 11 = 191d10 + 10 ⇒ (3) + 10 = 13


THe cultist is dead, the forums ate my post and I had to repost and forgot to add him in again. Sorry he is at the end of the initiative

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

If you truly surrender to us then drop your weapons and step forward to be taken into custody. Azrael keeps his bow ready.


The Tiefling keeps his left hand raised and takes his belt off with his right.

Craft Alchemy DC 20:

You know that you don't want to mess with this belt more than you have to.

"Now what half angel?" The Tiefling hisses


Human Paladin 3

If you really want to capture him I have rope

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Then come forward and present yourself. You shall be my prisoner and I shall defend you if I am able.


The Tiefling steps forward, behind it you can see an office most likely that of an officer's or the Quarter Master.


Human Paladin 3

What other forces are in this building?


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"Many, I didn't leave this floor, I had my own work to do, to pervert to corrupt." The Tiefling hisses at Don

The Room you are in
Blood and filth smear floor of this long room. Six white
stone statues of famous heroes line the hall—each clawed,
bloodstained, partially smashed, or otherwise defaced. At the
far end of the hall, a raised dais holds an upturned alabaster
altar. Sitting atop the upside-down altar is a hideous mass
of severed limbs that have been stitched together into a vile
monstrous insectoid shape. Before the dais, seven ratty bedrolls
have been laid out on the floor.

Office:

P9. Priest’s Chambers
A long table and six chairs have been pushed against the
western wall. On the opposite wall, a tapestry depicting a
map of Mendev hangs from a silver rod—the tapestry has been
slashed several times and splashed with filth. A bedroll sits
on the floor, and on the nearby table is an array of alchemical
devices and a long wooden sword case wrapped with cords, as
if ready for travel.

On the table are 3 Holy Symbols of Iomadae and Sheylyn. There is a Sword case and the what works out to be a masterwork Alchemy lab This provides a +4 to Craft Alchemy skills.

Sword Case:

Inside is a Cold Iron Long sword, the magical aura on it radiates demon slaying. There is also a note See notes if this doesn't work

Once in the next Room Alchemy DC 20:

The Tiefling is trying to infest the holy symbols with Demon's Plague so that once someone touches they become infested.

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Very well. I am Azrael. I'd have your name. For now that is enough. Later we will discuss why you serve who you do and options you have for a better life. I must secure your hands but will leave your feet free and will not blindfold you if you promise to not interfere in our work here or and also to not try to run. He looks hard at the Trifling for a moment, assessing his commitment to this surrender.

Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12


In the room with the Cultists DC 12 Perception:

The Door glows but "there must be a pass phrase to open the door"

"My name is Othirubo, You may bind my hands. I will not go upstairs with you though, I refuse." Othirubo sits down on the floor.


Human Paladin 3

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

This cold iron sword will be useful against demons, this door is magically sealed it seems.


that is my bad I didn't thikn about the guy by the stairs, sure Tink and Iko kill him. End combat haha


Human Paladin 3

So upstairs?


Aasimar Warpriest (7) - HP 93, AC 18/12/16 (Large 16/10/15), FRW 7/4/8, Ini +7, Perc. +13

"I don't think we're done down here. There was a passage to the left where we entered the building and here the room ends round, but outside the building is square. So there is more to 'clean up' here." Lynn tells. "Azrael, didn't you read something at the shrine? Some hidden phrase?"

Silver Crusade

Male Aasimar - Azata Blooded Paladin (Divine Hunter) 7/Marshall 2 of Erastil and Iomedae HP:91/91, AC 22, Touch 16 flat-footed 16: CMD 24, Perception +11 w/Darkvision: Fort +11, Ref +13, Will +8 (Immune to Disease and Fear, Resist Acid, Cold and Electricity 5)

Of course Othirubo. I would never insist you put yourself in harms way, especially since you are unarmed now. He secures the mans hands and frisks him for other weapons and equipment. I would consider it a personal favor if you would share what you do not desire to meet up there. he adds with a friendly smile.

Diplomacy: 1d20 + 14 ⇒ (6) + 14 = 20

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