Does Ranger / Vindicator have a Trigger error in 'Disrupt Opposed Magic'?


Rules Discussion


The Rogue/Avenger version of this feat is as follows:

Silence the Profane
Archetype
Prerequisites Avenger Dedication
Trigger A creature you can observe within your reach, or within your weapon's first range increment if you are wielding a ranged weapon, casts a divine spell.
Requirements You are wielding your deity's favored weapon

Your training included instruction on how to prevent enemy priests from using their magic against you, a technique you have now mastered. Make a Strike with the required weapon against the opponent; if the Strike is successful, the triggering spell is disrupted and the target is off-guard for 1 round.

However, the Ranger/Vindicator equivalent goes like this:

Disrupt Opposed Magic
Archetype
Prerequisites Vindicator Dedication
Trigger A creature you can observe within your reach, or within your weapon's first range increment if you are wielding a ranged weapon, Casts a Spell.
Requirements You are wielding your deity's favored weapon.

Your training included instruction on how to prevent enemy spellcasters from using their prayers against you. Make a Strike with the required weapon against the opponent; if the Strike is successful, the triggering spell is disrupted.

I can't help but feel that there's an oversight here, Disrupt Opposed Magic as it stands is probably one of if not the strongest Ranger feats in the game now, and basically acts as a much stronger version of Fighter's Disruptive Stance. It does limit you to your deity weapon, but Erastil and Ranger are a fairly natural fit and he gives them a longbow.

The flavour text of both feats indicates this is meant to work exclusively against divine spells, but the Ranger/Vindicator feat lacks the Divine Spell part of the trigger. Is this intentional or an oversight?


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Some part of it is clearly wrong, but if that's the flavor text or the mechanical effect is really hard to say.

But yes, "I can take reactive strikes at longbow range and disrupt any spell on a hit" sounds absurd. If it is that, GMs will probably find it rather annoying since it basically eliminates any need for tactics by players to disrupt casters. Just get the Vindicator to be basically anywhere on most AP combat maps and you're good.

I'd say its hard to believe that was the intention, but Exemplar Dedication exists in the same book, so...


Perhaps but it is both super limiting but also broken in it's regard if you can disrupt divine magic only with a long=bow. It's biazzre and I doubt you could balance it without making it Reactive Strike which Ranger gets as a unique hunt prey reaction. So it is sorta in limbo, you disrupt divine magic if you hit or take the boarder Disrupt Prey and use it more often...I guess?


I don't have much to say at this point about the balance of these abilities in the overall meta of the game.

One additional difference between the two feats that I notice is that the Rogue's Silence the Profane is applying Off-Guard for 1 round, while Disrupt Opposed Magic is not.

Mostly I find that to be an interesting balance consideration between the two feats because duration measured by Rounds means that the Off-Guard condition would drop away at the start of the enemy's next turn. Not the start of the Rogue/Avenger's turn.

Which in turn means that the enemy mage is Off-Guard to the Rogue's entire next turn...

That might be enough balance consideration to warrant the additional restriction on spell tradition.


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PFS has called the options out as disruptive to play in their current form and restricted them. It remains to be seen if that means they've beem targeted for errata.


Finoan wrote:
Mostly I find that to be an interesting balance consideration between the two feats because duration measured by Rounds means that the Off-Guard condition would drop away at the start of the enemy's next turn. Not the start of the Rogue/Avenger's turn.

How? "Remaining duration decreases by 1 at the start of each turn of the creature that created the effect" You create the effect. On their turn as a reaction. Duration decreases on your turn and whatever the turn sequence you can't benefit from it.


Errenor wrote:
Finoan wrote:
Mostly I find that to be an interesting balance consideration between the two feats because duration measured by Rounds means that the Off-Guard condition would drop away at the start of the enemy's next turn. Not the start of the Rogue/Avenger's turn.
How? "Remaining duration decreases by 1 at the start of each turn of the creature that created the effect" You create the effect. On their turn as a reaction. Duration decreases on your turn and whatever the turn sequence you can't benefit from it.

Yeah... I think I have that backwards.

Duration measured in rounds is wonky and I don't really like it. Especially for things done as a reaction. I remember having a character with Delay Consequences and finding that it didn't work all that well. I may be confusing the actual rules with what we houseruled the duration to be - one round measured from when the effect was created.

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