Red Blessing : Stars and Shadows

Game Master Nimon

Red Blessing is a campaign that takes place 59 years in the future of the current Pathfinder timeline, the years being 4770. It starts in Alkenstar with the first module Stars and Shadows and ends with Restoration of Blood.


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Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Seeing the alchemist vial, Muziel is just about to study it for any clues to its contents and origin, when he hears Pervince cry out to aid for the duchess. Can't let the duchess die now, he thinks, or there goes half a million gold!

He sees if he can determine the nature of the duchess's injuries.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

If only my extracts worked on anyone besides me, he mutters.

He feebly attempts to render first aid regardless.
Heal check: 1d20 + 2 ⇒ (11) + 2 = 13


Since you successfully shot him earlier, I will allow you to keep track of him through the chaos in the door way.

Ref Save 1d20 + 7 ⇒ (4) + 7 = 11
1d4 ⇒ 4

Yeeeeow! The Gnome exclaims before he drops the intriguing weapon. Karrick, Miikae and Urdahna can smell charred flesh, some of which appears to remain on the weapon. Which will make a nice consolation prize

The Gnome withdrawls up the stairs. He screams in dwarven from atop the stairs

Speak Dwarf:
Come Quickly the Duchess has been kidnapped by Cpt Oliver and his crew of misfits! They ran down the emergency exit. Seal the passage so they can not escape and we will head them off.

Those who follow up the stairs make it to the top just in time to see the bunker sealed by a thick lead slab. Frustrated and confused your concern now turns to aiding the Duchess and finding this emergency exit.

That son of a... Ok look we need to get the Duchess to the topside and fast. There is a way that Slief may not be familar with, but it takes us through the Alkenstar Sewers. Gurney says with a look of disgust. The other Reidford Guards Total of 4 have a genuine look of horror at hearing the word sewers.

Knowledge Local DC 10:
The Sewers of Alkenstar are home to many horrors, including large packs of mutated rats. Engineers usually work in groups of 4 with an entire platoon of riflemen as protection.

End Encounter 1. Post any questions or concerns in the disscussion thread.I hope you enjoy it so far.


As Muziel examines her, Duchess Hana wakes.

Wha what happened. I...my..OH NO. Slief I will never forgive you never! The Duchess sobs as she seems to come out of her drug induced stupor.


Male Human Wizard(Spellslinger) 2

Knowledge(local) (Max 10)
1d20 + 4 ⇒ (1) + 4 = 5

Zadock will curse in Dwarven hoping that Silef's ancestors rise from their graves and eat him.

He then proceeds to retrieve the grappling device from the roof and proceed to do a cursory examination of it (while being careful not to touch the burnt flesh) while walking over to the Duchess.

Knowledge(engineering)
1d20 + 8 ⇒ (5) + 8 = 13

Still examining the device Zadock asks for a spare vial from the alchemist then turns to the Duchess.

Speaks Gnome:

"So you want to tell us why one of your guardsmen just jumped to the top of our suspicious-traitor-gnome list your Ladyship?"

Diplomacy
1d20 + 1 ⇒ (1) + 1 = 2

WOW that sucked I hope someone else can cover for me...


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

"Your Ladyship, who is Slief? What has he done? Perhaps we can be of assistance." Muziel retrieves a rag from his pouch and offers it to the sobbing Duchess.

At some point, he would like to return to investigating the alchemist vial for clues to their origin Alchemy check: 1d20 + 7 ⇒ (5) + 7 = 12


Craft Firearms for information on the Experimental Firearm. The grapple devices seems to detach and recoil with the push of a button and is no longer lodged in the ceiling.

That son of mutant ain't one of my men! He turns to Duchess Hana. With respect my lady I told you not to trust that Watts guild scum!

Greysov you are no longer blind

Gurney turns to Cpt Oliver And YOU! Trying to grab my keys during all that is a good way to get shot!

THAT'S ENOUGH GURNEY! RELEASE HIM AT ONCE AND GIVE HIM BACK HIS WEAPON NOW! Hanna retorts regaining her notorious "matter of fact" yet regal demenor.

This isn't the first time I have recovered from an attack. The important thing is that you let him get away with my seal. Once we are topside we need to head to Martel befor he has a chance to use it

Gurney regretfully obeys and unlocks Cpt Oliver's chains.

Knowledge Local DC 15:
Martel is a small town to the south. It does have a large contingent of guards for such a small town and there is much speculation as to why.

Guild Affiliates w/Knowledge Local DC 10:
You know that Martel is Vault of all of the Mana Wastes wealth. The Duchess seal is one part required to open the vault

Dark Archive

Male Human Dungeon Master

Muziel:
The substance itself is a simular compound to a smoke stick. There is strange red substanceIt seems to be the ingrediant that ignites the smoke on impact and gives it its red appearance.

Knowledge Religion 25:
This rare substance is only found on the island of Mediogalti and is used almost exclusivly(at least until now) by the worshipers of Achaekek A.K.A the Red Mantis.

Slief is, WAS, a close friend. She accepts the tissue with a startled look. I did not realize Nidal diplomats could be so compassionate


male human 2nd lvl Buccaneer (gunslinger)

How dare you think i would plot such a low brow scheme to steal the duchess i never steal from people in there own house! especially as one as fortified as this. give gurney a smile as i hold my chains can i have my stuff now in a polite snarky manner as to show that one i wouldnt do this type of thing and two he got in trouble...

Knowledge local 1d20 + 5 ⇒ (1) + 5 = 6
i speak dwarven..


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Miikae and Sands charged up the exit after the retreating Gnome. They were forced to stop suddenly or be crushed. Sands reared in the small space almost throwing Miikae off. When he settled and their faces were staring directly at solid stone, Miikae yelled what was most likely a curse in druidic and smashed her fist against it in frustration.
Perception for a way out/hidden switch 1d20 + 6 ⇒ (10) + 6 = 16


male human 2nd lvl Buccaneer (gunslinger)

that was for the first local, now for the guild affiliation
knoledge local 1d20 + 5 ⇒ (4) + 5 = 9


male human 2nd lvl Buccaneer (gunslinger)

ahh.. dont be so hard on your self the important thing is your money(quickly changes to) health. So what now was that seal of any importance


Responding to Cpt. Oliver, Hana turns and releases a deep sigh Yes, very important, I hope we can beat him to it.

Looking at Miikae she says nicely Best come with us dear, I hope your horse can handle the sewer.


Gurney beats down the eastern wall with a sledge. This false wall collapses to reveal a 10x10 storage room of basic supplies, including ammunition. He walks to the center of the room and moves a box to the side, under which is a trap door.

Oh, I almost forgot about the explosive trap. He tosses a quick glance to the two "criminals" of the group, Cpt Oliver and Karrick. I don't suppose there is anyone here familar with getting around certain security devices is there?


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Miikae dismounts and leads Sands back to the others. To the Duchess she says, "We don't have a choice. It can't be any worse than facing the wastes or the desert." She says while checking him and her equipment was all secure.

She waits while Gurney opens the secret room, admiring the work of his sledge hammer. Hoping the opening will be enough for Sands to fit into the sewers. There would not be much room to move down there she realises.
take 20 for a 26 on perception to see what the supplies in the supply room consist of.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel examines the alchemist vial and notices a red substance that was used to ignite a smokestick on impact. Fascinating, he muses, this could be very useful for igniting my bombs. He scrapes some off for further study.

When Gurney announces the explosive trap, Muziel asks, "Just how explosive are we talking about here?"

Muziel has some familiarity with contraptions, particularly explosive ones, from his own alchemy. He carefully studies how to separate the fuse from the explosives to render the trap inert. Disable Device, Take 20, +2 for masterwork thieves tools = 30.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Knowledge (local): 1d20 + 4 ⇒ (10) + 4 = 14

Looking down at the floor, Karrick's lips downturn into a frown. Sheathing his blades, he remains silent as he takes a knee and then picks up scraps of cloth from the gnome's cloak. He folds them up, brings them to his mouth and nose for a moment, then tucks the cloth scraps into his vest.

Rising to stand, Karrick makes his way over to the concealed storage room where Gurney is. He turns his goggled stare down to the floor, then back up to Gurney before angling a look over at the Nidalese man approaching. Karrick merely steps aside, motioning for him to head in, and then promptly takes a few steps back away from the entrance, waiting.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

After a moment, Karrick looks over to Miikae and stares in her direction for a few, long moments. Then, in a rough and gravely tone Karrick says, "You'd be surprised," before leaning up against a wall nearby to the storage area where Muziel is, crossing his arms over his chest.


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

1st Know(local)1d20 ⇒ 9
2nd Know(local)1d20 ⇒ 15
no way i'll make the others

"Martel sounds like a good idea." Looking over at Karrick, "Tell me, what do these sewers hold that the wastes don't hold bigger and more evil?" A couple oversized rats...


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

"It ain't always about size," Karrick admits with an incline of his head towards the opening that was sledgehammered in the wall. "But if you ain't scared, why don't you go on ahead of us once that door's open." He turns his goggled stare back to Miikae. "I'll take lessons in bravery."


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Knowledge (Local): 1d20 + 5 ⇒ (5) + 5 = 10

Upon hearing mention of explosives, Pervince backs to keep his distance a moment longer, making long, slow backward strides. "Although I don't want that blowing up... we don't have a couple minutes to be sure. Quickly now!"

Glancing back to the entrance, his building anticipation becomes apparent. Standing as tall as he can and peering in on the work, he then turns back and examines the room.

Looking for anything that might be useful. Gunpowder and bullets especially. Perception: 1d20 ⇒ 2

"Some of this might come in handy. A handful at most, is all. Just while we wait for that passage to clear."

Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

As Muziel steps forward to disable the trap Miikae stops him, "Wait."
Concentration 1d20 + 7 ⇒ (8) + 7 = 15
She lays her hand on his shoulder, "A bit of extra help. So you don't blow us up." She says with a half-smile. Guidance on Muziel +1 on a attack, saving throw or skill check roll of your choice, or make a will save DC 12 if you wish to refuse.

She turns back to Karrick, taking her shield off her back and fitting it to her left arm. "I think it's best if I guard your back. Sands and I take up too much space to lead us through the sewers. And we aren't separating." She retrieves a torch from a saddle bag, offering one to those who have none. "If anyone needs a torch, I have extra."

Miikae will elect to go last and watch everyone's backs. Before entering sewers she will buff herself and Sands.
Concentration 1d20 + 7 ⇒ (20) + 7 = 27 Guidance on self.
Concentration 1d20 + 7 ⇒ (8) + 7 = 15 Guidance on Sands.


male human 2nd lvl Buccaneer (gunslinger)

After the captain find all his wears and dons the proper amount of time. He dusts it off for dramatic effect " he's back in his threads" he checks around to see if he could use any of the black powder and bullets to add to his stash. Also check to see if his pistol is loaded to prep for surprises. duchess may I it looks like my gun supply is a little short on powder? perception 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Wizard(Spellslinger) 2

After reloading his musket, Zadock will take the torch from Miikae "I guess I'll hold it, I'm blown for the day anyhow..."


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Muziel is quite sure he understands the trap. "No need to worry, Miikae, I'm an expert when it comes to explosives!" Nevertheless, he accepts Miikae's offer of guidance.

He proceeds to defuse the trap.
If a Disable Device check is needed:
Disable Device: 1d20 + 11 ⇒ (3) + 11 = 14 "Oops!"


The second Knowledge Local was only for characters with the Guild Affiliation Traits-Greystone, Watts,Altkin,Niven,Reidford,and Inglis.[b]

Seeing you eyeing the supplies and after hearing Pervince's gracious request the Duchess announces[b] Oh, yes of course feel free to outfit yourselves from these supplies should you need anything. It is the least I can do under the circumstances.

Any basic non-magical/non-mastercraft gear you need(with in reason, don't take 100x spyglasses)is present here including ammunition. There are no fire arms, but there are Reidford replacement parts for firearms that give a +3 craft firearm bonus to fixing or creating a firearm.

Well to be honest, I'm not rightly sure. It is designed to keep things from below from coming up, but I am sure it is still dangerous to us if it were to go off. Gurney says nervously.

Muziel is able to disarm the explosive device. Gurney is surprised to see Muziel offering do accept the task and mumbles under his breath Great now I have three of them I have to watch.

Gurney opens the trapdoor and the distinctive smell of the sewage below fills the room. Looking at Sands, Mikkae's Companion Gurney says I have no idea how that thing is going to follow us in there. Any idea's? The opening for the trapdoor is 5x5' and there is a 15' drop. There is a ladder to climb down.

Oh my, I forgot about that when I suggested we go this way. Gurney this is not just her horse this is her companion. Maybe we should go the other way, but Slief will surley have a trap waiting for us. Hanna says sounding anxious.

Reminder, you have an experimental firearm in your party gained from the last encounter currently in Zadok's possession. Will need Craft Firearm check for more information about it.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

"Split up," Karrick affirms as he strides into the room once the bomb is diffused. "I can lead a team through the sewers, provided they can stay quiet. You take the others and," he jerks his head back to Miikae, "that one with you."

Crouching down by the trap door, Karrick turns briefly to pocket a few things from the armory, tucking vials into loops on his belt and stuffing a few small bags into a beltpouch.

"Anyone who can move quietly better keep up." With that, Karrick takes the lead and drops down the first few feet of the shaft, then grabs the rungs partway down and continues his descent.

_______________

Karrick is way more at home in the dark, so going to sewer route is ideal for him. Anyone with a decent stealth is welcome to come along.

If there is any present, Karrick is going to take 3 vials of alchemist fire, 3 smokesticks, 2 bags of tanglefoot, and a bag of caltrops with him.

If those items aren't there he isn't in need of anything else.


Female Human Fighter/3

Standing, after the embarrassment of falling, Kera just watches and listens. The sewers…dangerous place but they had a hardy group. Then there was talk of explosions and splitting the party.

“Is it wise to split the party? Shouldn’t our main concern be the Duchess?”

She asks the group as a whole.


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

"I don't see us going any way but down, unless someone is ready to blow through a lead door. And I agree that our main concern is the Duchess."

Muziel speaks as he picks through the equipment in search of lanterns and oil. He looks up at Hana.

"If the sewers are dangerous as they say, Your Grace, perhaps you should stay here with your guards and the horse. Gurney can guide us to the other side of this entrance and we can free you."

Muziel thinks that the Duchess may be a liability through the sewers. He hopes the Duchess trusts him enough by now to stay put.

Diplomacy to persuade the Duchess, if necessary: 1d20 + 8 ⇒ (11) + 8 = 19


Those items are acceptable Karrick

Looking at Muziel Hanna replies, My title and recent events might have given you the wrong impression of me, but I assure you I am quite capable. The Duchess extends her arms and two small pistols extend out to her hands, each with a deadly blade attached.


Male Human Wizard(Spellslinger) 2

Zadock just sighs and pinches the bridge of his nose"Ok for lack of better options, I'll take the guards, the good Captain, Miikae and the horse and trigger whatever trap that Slief left behind. Gurney, Hana, our volunteer sewer explorer and the rest of you hit the sewers and try to get the dropon Slief for a change...please tell me he doesn't know about the sewer passage."


male human 2nd lvl Buccaneer (gunslinger)

spyglass, and 30 bullets and a horn of black powder. If that's acceptable. No pirate should be with out a spyglass. if that's ok no spyglass can't any of us sneak we all have firearms and never split the party


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

Sifting through a few of the goods, Pervince takes from it a first aid kits, a gun kit, and a pound (60) of bullets.

Seeing a bit of fumbling with the gun, Pervince moves over and almost takes it, but holds fast his hand and holds it open to be handed it. "Let me see that."

Twisting it over and over, he nods. "Surely a Watts invention... my parents were Watts... lets see here."

Craft (firearms): 1d20 + 10 ⇒ (15) + 10 = 25
Knowledge (history): 1d20 + 5 ⇒ (12) + 5 = 17

Pervince goes over the operation, and a once-over on the manner to fix a jam. If any other insights came upon him while checking it, he speaks of it in audible mutters while working.

He then spins back quickly once handing it back, returning to the supplies he plucked. "I'll accompany the second group. Good luck, sir." Pervince gestures to Karrack. Taking care to set the new supplies into his pack, he sweeps it back over his shoulders quickly as the group starts into the sewers.

Once in the sewers, Pervince will bring out his musket.


male human 2nd lvl Buccaneer (gunslinger)

I believe since people don't trust me to be with the duchess ill go the other way to see if we can get ahead of him as long as we double time it! I pull my cutlass out, cool to the touch and head the other way with the 2nd group. hello trusty ole' friend

Dark Archive

Male Human Dungeon Master

Starting a list of Groups 1 and 2, If I have you wrong let me know.
Group 1-Going through an alternate hall(one that Sleif knows about)
NPCS
Zadok
Miikae?

Group 2- Going to take sewers to alternate point on the surface, Gurney is pretty sure Sleif is not aware of this passage.
Karrick
Cpt Oliver
Pervince

Pervince:
This is the most sophisticated Watts experimental fireare you have ever seen. It has a modified grapple launcher, extensive reduction to its recoil, a vial launcher and some kind of electrical feature that is hooked to a battery. Weapon Stats Grand Master Experimental Gun- This is a +2 non-magical weapon
Type: Two Handed
Damage: B/P 2d8+1d6 electrical
Crit :19-20 x4
Range: 50 ft.
Misfire :(1)*Misfires do not cause broken condition, weapon overheats and must cool for 1 round befor it can fire again.
Capacity: 12*Drum Feed Reload takes full round action, can be to a standard action with Rapid Reload which has to be applied to Experimental Weapons specific
Weight w/full load 18 lbs.
Approx worth if sold- 27,000 gold
What was the Knowledge History roll for? This weapon has no history that you are aware of if that was your goal


Halfling Mysterious Stranger / Fighter 2 [ HP 26/30 | AC 18/15/14 (+1 vs larger opponents), Fort +5, Ref +6, Will -1 | Init +4; Perception +4 (+8 riding dog) ]

"On second thought, that's meant for a gnome's hands. I should hold on to it- you'd have a hard time pulling the trigger anyway."

I'm guessing this is a new weapon. I figured knowledge (history) would help assure such, or tell otherwise. By the way, it is a weapon for a small creature, right?

Dark Archive

Male Human Dungeon Master

Yes, I forgot to mention that, it is a small weapon. Built by a Gnome for a Gnome, but a halfling will work. Damm you Zadok for snagging that!


Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

Where exactly will we be when we hit the surface? he asks Gurney.

Muziel will go into the sewers. Assuming they're available, Muziel takes a Bullseye lantern with 6 pints of lamp oil, a compass, and a dagger.


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Miikae retrieves her grappling hook and reattaches it to her belt, looking admiringly at the gnome weapon.

Miikae looks over the gear and takes(if acceptable):
3 sunrods
6 torches
50ft. string
1 CLW potion

"Unfortunately we cannot use the sewers at all. I don't like splitting up but I guess we have no choice." She takes a drink from her water pouch then gets out another torch, tying it to the outside of her shield with string. Unsheathing her scimitar, she nods to the rest. "I'm ready, let's get out of here."


Gurney hands Muziel a map. I hope your as good at reading these as you are with explosives. If you follow the route I have labled you will come out in the courtyard behind the Altkin Guild's main hall. We will be coming out a few blocks north of you through a secret passage in the northen wall. With any luck you can get to us and foil any trap Slief has for us. This map reads more like archetect plans and you can use Knowledge engineering to read them


Greysov, you were the only one I noticed that got my message. I would beg of you a favor. Go with the group into the sewer and give this to Samuel Reidford. Hanna hands Greysov a Star Pendant made of Fire Forged Steel. You can find him in the Black Powder Saloon. There is a sewer access on the way to the courtyard. Give him this and tell him its time.

Any Alkenstar Born Characters:
The Duchess is claiming a time of Crisis. Martial Law will be held over Alkenstar until it is undone.


Male Human Wizard(Spellslinger) 2

BWAHAHAHA foiling the DM is always a smart move!

"Take it my friend, I have a feeling your going to need it for whatever is down there..."

Zadock gives his musket a once over and give Miikae a grim half-smile "ladies first..."


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Miikae makes a small bow to Zadok, clearly not as worried about the situation as everyone else. As long as she has Sands she feels they could face anything and live. "But of course," she says to him. Directing Sands to follow beside her (or behind if there isn't enough room) she heads down the passageway, her shield lighting the way.

Dark Archive

Male Human Dungeon Master

In order to prevent confusion I will start a new Campaign called Red Blessing: Stars and Shadows Group 2 for the sewer group Tommorow just until you guys meet up again, and for any other split ups.


male human 2nd lvl Buccaneer (gunslinger)

this is going to be bad as my groups always say never split the group


Female Human Fighter/3

With a soft sigh Kere looked over the groups. Her heart said go with the sewer group but her head told her to stay with the Duchess. Of course her whole body was screaming that they shouldn't split up but the time for that talk ahd past.

"Good luck to you. Watch your backs."

She said to the second group before joining the first group. Her eyes lingered on Karrick for a moment before her full attention was back on the Duchess and the group with her.


Ok follow me Gurney goes back into the scene of the original crime. He climbs the stairs to the balcony and pulls on a torch hanging in the room and a door opens below the balcony.

The four rifle men advance into the room. The one in front calls back You human types might need some light. We will scout ahead without giving away our position.

Gurney looks at the lead riflement Thats a good lad Hodgens, I'll stay with Hana and the rest of 'em. He looks at Miikae, Kera and Zadok This passage is a straight shot. If things get to be more than we can handle you need to return here and protect Hanna, please. He asks sincerly.

Give me a marching order and any light sources you have out. This passage is 10' tall and 6' wide, you can travel 2 side by side without squeezing


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Miikae follows Gurney up the stairs leading Sands behind her.

"Yes sir, of course." As the four advance she turns to Sands. "Be alert, we'll be back outside very soon but we may need your speed."

"Duchess, if necessary, Sands can get you quickly to safety when we get out of here. "

Miikae opts to take the lead, with Sands directly behind her. She has a torch strung to the front of her equipped shield and her scimitar unsheathed.


Male Human Wizard(Spellslinger) 2

Zadock will bring up the rear but has his hands full with his musket


Marching Order then-
4 Dwarven Riflemen scouting ahead.
Miikae leading main group
Sands behind Miikae
Kera,Gurney and Hanna middle
Zadock

You enter the chamber unsure what to expect. This portion of the bunker is obviously older then the rest. From time to time you see some kind of symbols on the walls as you pass by.

Knowledge Religion DC 15(+5 for followers of Torag):
These symbols are obviously of Torag. They are much older than you would have expected to see. They tell a story of a time when Dwarves had a Sky Citadel, this place seems to have been some sort of "Anchor" where Dwarves could pay homage to their earthen deity.

Knowledge Dungeoneering DC 20:
Portions of the ceiling here appear unstable, this passageway must be very old because Dwarves are famous for their craftsmenship of underground structures.

I am sorry this happened like this, Sleif as always had some strange infatuation with me. I guess it was out of pitty I allowed him to be one of my Guaurdsmen. He was sweet, but I could never love a Gnome.I do not know what hes up too, but I think he must have been tricked or something. Hana opens up to Kera seeking some solace.


Female Human Druid (World Walker) 3 [ HP: 36/36 | AC:18 T:12 FF:16 | F: +5 R: +3 W:+6 | Init +4; Perception +7 | CMB +6 CMD +18]
Sands:
Animal Companion 3 [ HP: 33/33 | AC:21 T:18 FF:19 | F: +5 R: +5 W:+2 | Init +2 | CMB +5 CMD +17]

Miikae looks at the symbols with little interest. She had no knowledge of such things. As she walks she keeps her shield pointed straight ahead to light the way. Keeping an eye out, expecting rats probably infested a place like this. The dark and damp would be perfect for them. Even more so in the sewers. She prayed a druidic prayer for the others down their and their protection. She did not like the dark much but always felt safe with Sands. His nose had saved them on numerous occasions when their eyes had failed them. He would always let her know if he smelt something out of the ordinary.

She didn't turn her head for more than a second when she spoke, "Duchess, would he be involved in everything that is happening in alkenstar?" she asked, continuing to study the path ahead. "What is his objective?"

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