Red Blessing : Stars and Shadows

Game Master Nimon

Red Blessing is a campaign that takes place 59 years in the future of the current Pathfinder timeline, the years being 4770. It starts in Alkenstar with the first module Stars and Shadows and ends with Restoration of Blood.

51 to 94 of 94 << first < prev | 1 | 2 | next > last >>

I'm assuming you'd let rapid reload actually have an effect on advanced fire arms? =D IE free action to reload.

Dark Archive

Yes, Rapid Reload feat applied to a Advanced Firearm will make it a free action, but remember this feat only applies to one type of firearm. So you can have rapid reload revolver, but if you try to reload a shotgun it will take a move action. Of course you could take the feat multipul times if you so choosed.

I have my base toon done. I just need to buy equipment for him, which I will do when I get home.

Nimon wrote:

Looks ok so far. These are the things I noticed missing, you mentioned you are working on it so I am sure you are aware of most of them. You have 2 traits, but have not selected a Campaign trait which you get 1 in addition to those 2, I assume since a caster you are going for the Victime of Calikang Torture to allow a chance at casting spells in the Mana Wastes. You do not have spells selected yet.

Ability scores- They look Ok, 14 wis might be a hinderance for your DCs and your spell selection later in game unless you are multiclassing or just going to shape-shift primarily, which is fine if thats what you are going for. I look forward to your finished product. In your backstory just include why you have certain traits and maybe why a druid lives in the Mana Wastes, but it does not need to be longer than a paragraph or two unless you want.

@Nimon. I intend her to be mainly a front line combatant with her animal companion helping flank and the like. So yes not much offensive casting I don't think, more buffing and utility so I don't have to worry about save dc's. Got to work out the companion i want and stats of it but most likely going for a horse as i have put that in the back story. What do you think of her backstory?

"...Morra won't let it go easily. Both she and Torag will have great bounty on the assassin for the dishonor brought to these halls. The ones who bring justice to Lord Vyktor Von Zol's death will have enough favor to last a lifetime. And any guild associated with them. Perhaps, even, enough to make a halfling not have to explain his honor at another table in Alkenstar. Now I need excusing, I've an appointment to keep."

'Vince Firetalker'- a rare sight among dwarves, as a halfling- further stands out with the possession of a small Greystone musket. Bearing his own creation with pride, he counts his lot to be with the gunsmiths of Greystone. With his favored weapon often being crafted in a size too big for his own kin, he talked and showcased his way into their tutelage with his fanatical knowledge of history that even most dwarves lack. And in so doing, secured his future in the making of small guns with the Greystone mark. Many unknowing individuals raise a brow at this combination, but Vince is quick to dispel such doubts with his lore of guns, notably in the Dwarven line. Pervince hails from a wealthy line, who had predominantly been part of the Watts guild. His appreciation of the craft dominated such a big part of his life that he devoutly follows Torag's teachings and looked to the Greystone guns as being the benchmark of gunsmithing. It is his obsession; his true pride is a master-crafted double-barreled pistol he created in his youth using his parent's wealth. Ultimately, it is that weapon that stifles any chuckles while he practices on the gun range, as its shots gout fire as loud and powerful as dwarven muskets.

Pervince Ostgood Firetalker is a Mysterious Stranger with a fate to be a Divine Hunter of Torag. I'm aiming for the sort of charm that is found in Tyrion Lannister. "When you've known me longer, you'll know that I mean everything I say."

Dark Archive

Backstory looks ok, I like the idea of being a Guide for diplomats. Just to make sure we understand eachother, with out the Calikang Torture trait you can not cast spells at all in the Mana Wastes. If you still want to be a druid that is fine, otherwise you may consider the Ranger class.

Looks good. Your will saves are going to be horrible for a bit, but you will fit your role nicly. I had hoped someone would take advantage of the +1cha from Greystone as a mysterious stranger, not that I'm all for optimization, but it is what I was thinking of when coming up with the guild. I am not familar with Divine Hunter prestige class so I will look into that so that I know more about that when it comes up.

Very interested and deticated to post and check on posts everyday. Will start in character tonight!

Dark Archive

-If playing an Inquisitor of the Destructive Nature of Nethys would it be ok to take the Black Powder Inquisition.

Dark Archive

LackofFocus wrote:
** spoiler omitted **

I am fine with the black powder inquisiton for Nethys.
Dark Archive

Ok thanks working on a submission now.


I do like rangers and will consider it. But I wanted to try a wild shaping druid that isn't primarily a caster. I thought there were voids were spells wouldn't work. Didnt know the whole waste was no magic zone. Does that include wildshape? And if im wild shaped do I get transformed back if I enter?
Might have to get the torture trait then. Seems like the only choice for magic users.
I guess the mana wastes will be a major part and we'll often have to fight in them?

Dark Archive

Miikae Falden wrote:
** spoiler omitted **

Yes wildshape is a SU abilitiy, or supernatural and so by the rules on 221 of the core it does not funtion in antimagic. This campaign is difficult for casters, at least the first mod. There are some voids that are so strong or empty of energy that even those with the trait can not cast, but they can sense those. The Mana Wastes is probably one of the harshest enviroments in Golarion.
Dark Archive

Here is Greyson will make a Alias tomorrow and fine tune him.

Male Human (Varisian) Inquisitor 1
N Medium Humanoid (human)
Hero Points 1
Init +6; Senses Perception +7
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 8 (1d8); judgement of sacred healing 1
Fort +2, Ref +4, Will +5
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (acid)
Speed 20 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Dagger +2 (1d4+2/19-20/x2) and
. . Quarterstaff +0 (1d6+2/1d6+1/x2) and
. . Touch Attack +2 (As Spell/x2)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor Spells Known (CL 1):
1 (2/day) Shield of Faith, Cure Light Wounds
0 (at will) Disrupt Undead, Acid Splash, Detect Magic, Guidance
Str 14, Dex 18, Con 11, Int 12, Wis 16, Cha 7
Base Atk +0; CMB +2; CMD 15
Feats Amateur Gunslinger, Gunsmithing, Two-weapon Fighting
Traits Reactionary, Sacred Touch, Victim of Calikang Torture
Skills Acrobatics -1 (-5 jump), Climb -3, Escape Artist -1, Fly -1, Heal +7, Intimidate +3, Knowledge (arcana) +5 (+8 to identify the abilities and weaknesses of creatures), Knowledge (dungeoneering) +5 (+8 to identify the abilities and weaknesses of creatures), Knowledge (religion) +5 (+8 to identify the abilities and weaknesses of creatures), Perception +7, Ride -1, Sense Motive +8, Spellcraft +5, Stealth +3, Survival +3 (+4 to track), Swim -3 Modifiers monster lore
Languages Common, Dwarven, Varisian
SQ deed: quick clear, disruptive shot (dc 13), domains (black powder inquisition), hero points, judgement (1/day)
Combat Gear Healer's kit, Healer's kit; Other Gear Lamellar (steel) armor, Dagger, Dagger, Quarterstaff, Touch Attack, Inquisitor's kit(This kit includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, manacles, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol: Nethys), Surgeon's tools, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 24 GP
Special Abilities
Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Disruptive Shot (DC 13) When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack, that creature must succeed at a Fortitude saving throw. If the spellcaster fails, he takes a -4 penalty on concentration checks for 1 round.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain (Black Powder Inquisition) Deities: Any (with GM approval).

Granted Powers: You gain Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. When you hit an arcane spellcaster or a creature that uses spell-like abilities with a firearm attack,
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Acid) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Greyson was unsure how long he had been a prisoner of the Calikang. He lost track after the first few weeks the torture went on. Greyson wasn't even a practictioner of magic he had joined a caravan on the way to Alkenstar City to try to become a Shield Marshal. That did not happen the caravan was ambushed by Calikang and that is when the Torture began.

One day a vision came of a land of wild magic, a place of mutations and violence. In the middle of this strange land was a man dressed in black and white one side of his face was fair and handsome the other was black with viens of a strange energy flowing through him. The man waved the black hand towards the land around him and it cleansed by fire.

This vision gave Greyson a renewed strength to escape through spells and Knowledge of the destructive power of guns. Greyson used this knowledge to escape so he could continue on to Alkenstar and accomplish the Mission the God of Magic showed him. He will help bring stability to magic to this land. Greyson was found at the gates to Alkenstar with half his hair bleached white with a broken gun in one hand and a staff in the other. This began his life in Alkenstar.

Victim of Calikang Torture You are one of the misfortunate spellcasters to be caught by a Calikang and brought to the spellscar desert to "heal" the magic. Performing magic in this extreme condition has permanitly sickened you, but has had its benefits. -1 con. +4 concentration checks. You can sense the chaotic magical nature of the Mana Wastes. You can predict magic storms and feel magic voids within 100'. By predicting the ebb and flow of this chaos you can produce magic and spell like abilities of your level or ability with a successful concentration check. A failed check means your spell fizzles.Scrolls, items and potions still have no effect.In magic voids you are still unable to cast, but as stated above you can detect these voids and try to avoid them. When casting during a magic storm, there is a 25% chance for a random magical mishap to occur.


I have changed the campaign trait now so I should be finished except for adding my animal companion which I will do later today. What kind of concentration check are we going to have to do the most? are there any recommended feats to consider or will the +4 be decent?

Animal companion up. Hope it is correct. If so everything should be complete for this character :)

Sovereign Court

Made a slight change on my character. Took some Kama instead of Sai as I realized that I lacked a Slashing Weapon and with the wastes likely having zombies I'll need a way to overcome their DR.

Dark Archive

Nice, I must admit the Inquisitor is my favorite class. I like the bit about having your hair bleached from the ordeal with the Calikang. Nethys is a good pick for God as well, but I can not say more on that.

Looks good. A horse eh? Very suitable for a guide in this western style country. I will address concentration checks to all

A few of the would-be casters have asked about what kind of DC will the concentration checks be for casting spells. For refferance the basic table for this is pg 207 of the core. For casting spells in the Mana Wastes with no other factors the DC will be 10-12. With the +4 bonus from the trait and your ability mod this should be fairly easy to achive. The nature of the Mana Wastes is not constant though, magic storms can occur and this will greatly increase such checks. Also if you are in any of the comprimising positions listed on pg 207 in addition to casting in the Mana wastes, this too will greatly increase the DC. I will copy/past this in the Magic in the Mana Wastes spoiler for easy referance.

Dark Archive

Here is an example of how I would set up a combat scene.

...Suddenly the howling stops. 1d20 + 9 ⇒ (18) + 9 = 27 The night is thick with an unnatural darkness.There is a scent of blood in the air, like burnt copper. The eery silence makes you aware of your own heart beat and aware that whatever is out there must hear it too.

Perception DC 27:
You hear movment from all directions getting closer and a low pitch snarling.
Speak Gnollish w/successful perception:
This dialect is strange but it sounds like the alpha is giving orders to surround the intruders.

Darkvison 30'+ w/successful perception:
You see the Gnolls slinking closer using the uneven desert terran and underbrush where able and drawing their spears, likly advancing until just in range to strike.

Sent ability w/successful perception:
These Gnolls have taken percautions to hide their musky sent you can tell, but in their attempts to flank you have allowed themselves to be caught by the wind. They can not be more than 30' from you now.

Roll initative. Those that made perception checks can act in the surprise round. The terran is mostly flat with a few uneven parts only large enough to provide complete cover to a small body type in prone.

Calikang Victims:
You feel the pulsing beat of the Mana Waste's blackend heart. You sense the rhythm and hear the banshee wailing of energy that exsists so clearly to you that you wonder how others are oblivious. Nethys is closer to this part of the desert than most, you can sense it, almost like a powerful sent or taste, maybe both it is hard for you to even discribe to yourself. Concentration DCs here are 10.

Ok awesome. Thanks for the heads up. Now just hope I get to play.
Can a horse get barding armour staight up or does he have to have the light armour feat?

Dark Archive

You do need the feat, but you do get 1 feat at lvl 1 so it could be that.

Although I think it would be fun, the Divine Hunter probably won't work with the environment. Depending on how things go, Pervince will probably advance in fighter instead of paladin. Either Weapon Master or Mobile Fighter. Reason being, to avoid all the supernatural abilities.

He'll still be lawful good, and will look to Torag's teachings.

well i have enough gold left and it's better than improved natural so I have changed it and bought light barding armour for him. Just to make sure, natural armour stacks with barding armour?

Dark Archive

Shield Marshall is a decent prestige for Gunslingers.

Yes natural armor and barding stack.

Advance firearms my man?

Dark Archive

unyieldinggoblin wrote:
Advance firearms my man?

Yes this was asked before. Advanced firearms are in this game. Rapid Reload when applied to an advanced firearm will make reloading a free action.

First post ever on these boards, but I've been checking out this thread and getting pretty interested. In terms of backstory, any problem with a character who was part of the Nidal diplomatic envoy? He's only loosely affiliated (i.e. he wouldn't have to know any spoilers). Was thinking of a Preservationist Alchemist -- schemed his way into the diplomatic mission in order to study the local mutants. Diplomatic Immunity means the local authorities don't look too closely at his experiments. Lawful evil but loyal to Nidal, and thus willing to cooperate with more sanctimonious characters to deliver the ... justice ... of Zon-Kuthon to the assassin.

Dark Archive

Combat looks cool.

I am figuring there will be ways for us to get Firearms as the game goes on(seeing where we are starting out.)

Dark Archive

Modified Greysov changes were to skills and stats.

Sorry about that should have checked the op a bit more thoroughly but I have a for more pressing question such as the purchase of a fire arm seems to be impossible for any class because they're just far to expensive any way that could be fixed because I'd love to run a true gunslinger but the gold needed for firearm purchase is just not there even with your 10% reduction

Dark Archive

Gunslingers start with weapons see class. Other ways to obtain weapons at start include -Rich Parents trait
-Heirlom Weapon Trait
-Greystone/Watts Guild membership
Any class/archetype with gunsmithing can craft a weapon for a reduced price. Pervince seems to have figured this out see his character for example.

Nidal diplomats welcome

Dark Archive

ok looks fine. With gunsmithing you can craft your starting weapon for cheap.

Dark Archive

I am going to open the Discussion forum. Please post Once and Only Once with your character to establish a kind of roll call for me. Once the Game starts you can post all you want in the discussion forum. You have until the 20th to respond in the Discussion Forum. I will choose from there who gets into the campaign. If I have enough for 2 groups I will consider starting a second campaign and running both.

Dark Archive

What would be the cost of the Starting Weapon in this way.It looks like it would cost 450 with the 10% discount to craft a pistol with the raw materials as stated in the Rules> Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM's discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm's price (minimum 1 day).

Dark Archive

LackofFocus wrote:
** spoiler omitted **

Yes, you can craft advanced firearms in this game. It maybe difficult to start with an advanced firearm even still. But later in the game you will be able too. Downtime maybe limited, but thats why guilds like Reidford are useful.

Dark Archive

OK Excellent can't wait to give it a try.

Cpt. Oliver Strowls at your service.

Dark Archive

Cpt. Oliver Strowls wrote:
Cpt. Oliver Strowls at your service.

Cpt Oliver:
All I see is stats at the momment, which I must say you have the most impressive stats so far. No dump stats I like it. A piraty type character will be most useful a few times in this campaign, not so much in this first module, but some of mod 2 and most of mod 5 and some of 6 you will shine if we make it that far.
Dark Archive

Just a reminder to get your characters in the discussion thread for a roll call. Just a simple post like Here will do I can click your profile if I need to look over your character again. You can also post any last minuit questions. Game offically starts Wed.

Silver Crusade

Just responding to the roll call. Its Darkfire. I'm still interested in playing my Undine monk in your game.

Dark Archive

Urdahna Gansukh wrote:
Just responding to the roll call. Its Darkfire. I'm still interested in playing my Undine monk in your game.

Glad to here it. IF you wouldnt mind do so in the Disscussion thread for me.

Game Tab is up. Feel free to post. I will not respond until Wednsday evening to give everyone time to finish. Looks like I do not have to turn anyone away or make a second campaign for this one.

I The captain have had many wears to make this story as brief as possible in my young and foolish days i was "am still" a captain of the sea. My folly was in the crew i had. I was a middle class man, not rightfully so, destined for riches and to give back to the community. i would sail around the inner seas stealing not pillaging i was a nice thief. I was known by my Deadly Uncle , Captain S. Black Stone, a murderous, malicious, marauder. (trait Buccaneer Blood) Needless to say my crew had heard of a bounty on on me and the price was better alive then dead to extract information of whereabouts of my uncle. They staged a robbery of one of the Dutchess' ships and brought it aboard my ship. This was there form of mutany! they took my beautiful "Crimson lady". Luckily, That night when i was away from my beauty at a local bar called the "Grey Hammer" my presents went there without notice until some casual guys came in and we drank all night and they heard my story of stealing from semi-rich nobles of no importance and giving to the poor and of course they knew my "uncle" so they were impressed with me and asked me to be apart of their guild " Greystone". (Guild Affiliation) The next morning i awoke early having slipped an alchemic kindness to me right after i finshed my last drink. I was walking to my ship when i noticed a few guards staring at me. Went i boarded my Crimson Lady my crew was no were to be found. I got a cold chill rising from my back immediately i knew something bad was going to happen. So i kissed the mast of my Crimson lady and jumped off the other side were small boats lie there waiting for me to take off. i just barely missed one and guards of the dutchess picked me up and I was charged with escaping arrest but not with stealing the crown jewel of the "dutchess" which would have been punishable by death. (spirits in the stone) My crew took my ship as i long to set sail again maybe one day i can take back what is mine and reclaim the seas as my freedom and repay my debuts...

done with all crunch gear everything...

Dark Archive

Copyied from Discussion Tab

Ok so far we have
Kera Reedun- Female Human Fighter
Zadok- Male Human Spellslinger
Greysov- Male Human Inquisitor
Mikkae- Female Human Druid
Pervince- Halfling Gunslinger/Mysterious Stranger
Undine Monk(Name forgot cant go to other thread to find out without loosing my text, which Is why I hoped everyone would check in here)
Karrick-Human Rogue
Cpt Oliver- Human Buccaneer
Muziel-Human Alchemist

Thats 9. I will just go with all 9 of you in one group. This should help cover any losses from attrition.

Dark Archive

Recruitment is closed.

51 to 94 of 94 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Stars and Shadows All Messageboards

Want to post a reply? Sign in.