Red Blessing : Stars and Shadows

Game Master Nimon

Red Blessing is a campaign that takes place 59 years in the future of the current Pathfinder timeline, the years being 4770. It starts in Alkenstar with the first module Stars and Shadows and ends with Restoration of Blood.


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Male Dwarf Earth Wizard 3 | HP 25/25 | AC:11(15 vs giants) T:11 FF:10 CMD:12(14 drag/overrun/reposition; 18 bull rush/trip) | F+6 R+2 W+5 (+2 spells/SLA/poison) | Init+1 | Perc+11

You best run fast, Karrick!

Lantern Lodge

Male Elf Inquisitor(Exorcist) 4

Sanzu takes a small defensive adjustment to position himself, and casts a spell. A cone of colors extends from his hands. Karrick is unfamiliar with magic, but he can recognize that casting magic seems to be a lot easier for Sanzu than for his companions.

1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (8) + 3 = 11

1d20 + 5 ⇒ (1) + 5 = 6

Only two guards remain standing.

Spawn of Arazni, I thank you for your intervention. I shall reward you when we are away from here. Sanzu says aloud as Ythl flys up to catch up with Karrick.

1d20 + 5 ⇒ (20) + 5 = 25
The remining guards are not fooled by Karrick's sudden disappearance into the shadows and one attempts to subdue him.
1d20 + 6 ⇒ (15) + 6 = 21 Trip Attempt Take AoO

The last guard attacks Sanzu 1d20 + 7 ⇒ (15) + 7 = 22


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

When the guard grabs Karrick and tries to drag him to the ground, the former convict swiftly plunges in with a blade as he crashes down to the street on his back.

Attack of Opportunity: 1d20 + 6 ⇒ (14) + 6 = 20
>> Damage: 1d3 + 4 ⇒ (1) + 4 = 5


Leave My Friend ALONE! Ythl screams at the Guard that Trips Karrick. A black storm is beginning to form rapidly due to all the magical energy being used. From out of the small cloud comes a bolt of lightning directed by Ythl hiting the guard.
1d20 + 3 ⇒ (6) + 3 = 9
5d6 ⇒ (2, 4, 3, 5, 5) = 19

The guard is thrown on his back from the force of the lightning.

Sanzu sends another shocking grasp through his sword attacking the last standing guard 1d20 + 8 ⇒ (5) + 8 = 13 , but it misses horribly. Sanzu adjusts closer to Karrick and Ythl. We really should go. Arazni spawn if I could beg one more favor of you, could you alert those we left inside the Saloon to meet us inside the old Reidford Guild house?

My Name is Ythl! And fine i'll do it I miss Kera shes nice to me.

The last guard attempts to power attack Sanzu.
1d20 + 7 ⇒ (19) + 7 = 26
1d12 + 8 ⇒ (3) + 8 = 11
Sanzu is heavily wounded with that blow.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Scrambling to his feet, Karrick makes a tch sound when Ythl hears Sanzu's reiteration of his request. "You got a good way t'get us outta here, because I think we went and whacked that hornet's nest real good.' Making sure that Sanzu is with him, Karrick tries to make a break for it out of the alley again, the surface of his cloak blossoming with patches of blood from his injuries.

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