Languages Common, Dwarven, Halfling
SQ deed: deadeye, deed: focused aim (+5), deed: gunslinger's dodge (+2 ac), grit (5)
Combat Gear Alchemist's kindness, Sunrod (2), Tanglefoot bag, Ant Haul potion (2)
Other Gear Lamellar cuirass, Alchemical cartridge (paper) (30), Kukri, Masterwork Double-barreled pistol, Musket, Ale (per gallon), Artisan's tools, masterwork (Craft [firearms]), Backpack (43 @ 41.625 lbs), Bedroll, Belt pouch (1 @ 4.64 lbs), Blanket, winter, Bread (2), Cheese (10), Flint and steel, Marbles, Meat (8), Pathfinder chronicle (Knowledge [history]), Pot, Sack (empty), Sewing needle, Tent, small, Trail rations (8), Twine (50'), Waterskin, 4362 GP, 6 SP, 9 CP
Combat load: Light (39 lbs), Travel load: Heavy (65 lbs)
Load limits: Light: 22.5 lbs, Medium: 45 lbs, Heavy: 67.5 lbs
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Special Abilities
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Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Focused Aim (+5) At 1st level, as a swift action, the mysterious stranger can spend 1 grit point to gain a bonus on all firearm damage rolls equal to her Charisma modifier (minimum 1) with all firearm attacks she makes until the end of her turn.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Guardian of the Forge (Knowledge [history]) You receive a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks. One of these skills (your choice) is a class skill for you.
Greystone Guild Affiliation +1 Cha (when displaying weapon), -10% cost of Greystone weapons, may only buy Greystone Guns and Ammo.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Deadly Aim +2 to damage, -1 to attack when used
Quick Draw Draw a weapon as a free action
Practicality (Craft [firearms]) +2 Bonus to saves vs. illusion spells and effects and Craft skill of choice.
Underfoot +1 AC vs. larger opponents and +1 save vs. trample
Fluff:
"...Morra won't let it go easily. Both she and Torag will have great bounty on the assassin for the dishonor brought to these halls. The ones who bring justice to Lord Vyktor Von Zol's death will have enough favor to last a lifetime. And any guild associated with them. Perhaps, even, enough to make a halfling not have to explain his honor at another table in Alkenstar. Now I need excusing, I've an appointment to keep."
'Vince Firetalker'- a rare sight among dwarves, as a halfling- further stands out with the possession of a small Greystone musket. Bearing his own creation with pride, he counts his lot to be with the gunsmiths of Greystone. With his favored weapon often being crafted in a size too big for his own kin, he talked and showcased his way into their tutelage with his fanatical knowledge of history that even most dwarves lack. And in so doing, secured his future in the making of small guns with the Greystone mark. Many unknowing individuals raise a brow at this combination, but Vince is quick to dispel such doubts with his lore of guns, notably in the Dwarven line. Pervince hails from a wealthy line, who had predominantly been part of the Watts guild. His appreciation of the craft dominated such a big part of his life that he devoutly follows Torag's teachings and looked to the Greystone guns as being the benchmark of gunsmithing. It is his obsession; his true pride is a master-crafted double-barreled pistol he created in his youth using his parent's wealth. Ultimately, it is that weapon that stifles any chuckles while he practices on the gun range, as its shots gout fire as loud and powerful as dwarven muskets.
Pervince Ostgood Firetalker is a Mysterious Stranger with a fate to be a Divine Hunter of Torag. I'm aiming for the sort of charm that is found in Tyrion Lannister. "When you've known me longer, you'll know that I mean everything I say."