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Wait... I thought playing a Cleric/Champion of a cause was ALWAYS a thing. One can have faith in something besides a deity, after all.
It sat in a spot that caused a lot of confusion historically - because the RPG line had no setting content at all, quite strictly, until about 2017-2018 (whenever Adventurer's Guide released), the rules differed from the Pathfinder 1 Core Rulebook to the Lost Omens setting. To maintain compatibility with 3.5 (I think), the PF1 CRB explicitly allowed clerics of a cause. However, the Lost Omens setting has always disallowed it historically, with pantheons being the beginning of walking this back, and covenants seemingly pushing that even further :)

R3st8 |
The main issue is that causes and philosophies don't have any attached edicts, anathema, or really any of the other bells and whistles that accompany deities. I suppose it's possible, but you wouldn't get access to any domains or access to any non-divine spells or anything; the closest you could come is to pantheons, where several deities are worshiped together because of common ideals they might share.
Covenants sound like they're going to be even more expressly about ideals, which is one reason I'm excited for them.
I see that as a massive plus, finnaly having faith in a ideology with no strings attached and no big bad scary deity pointing a metaphorical "no powers" gun to you head.

Squark |

Perpdepog wrote:I see that as a massive plus, finnaly having faith in a ideology with no strings attached and no big bad scary deity pointing a metaphorical "no powers" gun to you head.The main issue is that causes and philosophies don't have any attached edicts, anathema, or really any of the other bells and whistles that accompany deities. I suppose it's possible, but you wouldn't get access to any domains or access to any non-divine spells or anything; the closest you could come is to pantheons, where several deities are worshiped together because of common ideals they might share.
Covenants sound like they're going to be even more expressly about ideals, which is one reason I'm excited for them.
From a pragmatic standpoint I don't think it matters because it comes down to your GM's opinion on if you're keeping to your edicts and anathema either way, but I can see how certain GMs might be more strict if a specific personality is involved.

R3st8 |
R3st8 wrote:From a pragmatic standpoint I don't think it matters because it comes down to your GM's opinion on if you're keeping to your edicts and anathema either way, but I can see how certain GMs might be more strict if a specific personality is involved.Perpdepog wrote:I see that as a massive plus, finnaly having faith in a ideology with no strings attached and no big bad scary deity pointing a metaphorical "no powers" gun to you head.The main issue is that causes and philosophies don't have any attached edicts, anathema, or really any of the other bells and whistles that accompany deities. I suppose it's possible, but you wouldn't get access to any domains or access to any non-divine spells or anything; the closest you could come is to pantheons, where several deities are worshiped together because of common ideals they might share.
Covenants sound like they're going to be even more expressly about ideals, which is one reason I'm excited for them.
While a bad game master (GM) can certainly ruin your experience, that's not the main point here. It’s more about the difference between being wronged by a person versus an object. For instance, you’re unlikely to resent a piece of Lego on the ground for causing you pain, but you would feel resentment toward a person if they stepped on your toes. Ultimately, I’d prefer to serve an ideology rather than deal with a flawed, sentient being burdened by human imperfections like pride and anger.

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Squark wrote:While a bad game master (GM) can certainly ruin your experience, that's not the main point here. It’s more about the difference between being wronged by a person versus an object. For instance, you’re unlikely to resent a piece of Lego on the ground for causing you pain, but you would feel resentment toward a person if they stepped on your toes. Ultimately, I’d prefer to serve an ideology rather than deal with a flawed, sentient being burdened by human imperfections like pride and anger.R3st8 wrote:From a pragmatic standpoint I don't think it matters because it comes down to your GM's opinion on if you're keeping to your edicts and anathema either way, but I can see how certain GMs might be more strict if a specific personality is involved.Perpdepog wrote:I see that as a massive plus, finnaly having faith in a ideology with no strings attached and no big bad scary deity pointing a metaphorical "no powers" gun to you head.The main issue is that causes and philosophies don't have any attached edicts, anathema, or really any of the other bells and whistles that accompany deities. I suppose it's possible, but you wouldn't get access to any domains or access to any non-divine spells or anything; the closest you could come is to pantheons, where several deities are worshiped together because of common ideals they might share.
Covenants sound like they're going to be even more expressly about ideals, which is one reason I'm excited for them.
...No offense meant, but an ideology can be just as full of human imperfections as any religion.
I'd name some, but I'm not sure I should.Once more related to this thread:
Did anyone else get "Shaman King" vibes when they first heard about the Animist?
Because not only did I, but everything I've heard from the release seems to mostly confirm those vibes.

R3st8 |
...No offense meant, but an ideology can be just as full of human imperfections as any religion.
I'd name some, but I'm not sure I should.Once more related to this thread:
Did anyone else get "Shaman King" vibes when they first heard about the Animist?
Because not only did I, but everything I've heard from the release seems to mostly confirm those vibes.
It can definitely be flawed, but I meant it in the sense that you will never get hit by lightning because that ideology woke up on the wrong side of the bed. It also can’t do anything without followers. Besides, let’s be real: I highly doubt the developers are going to include capitalism or dictatorship among the covenant options.

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Mangaholic13 wrote:Wait... I thought playing a Cleric/Champion of a cause was ALWAYS a thing. One can have faith in something besides a deity, after all.It sat in a spot that caused a lot of confusion historically - because the RPG line had no setting content at all, quite strictly, until about 2017-2018 (whenever Adventurer's Guide released), the rules differed from the Pathfinder 1 Core Rulebook to the Lost Omens setting. To maintain compatibility with 3.5 (I think), the PF1 CRB explicitly allowed clerics of a cause. However, the Lost Omens setting has always disallowed it historically, with pantheons being the beginning of walking this back, and covenants seemingly pushing that even further :)
Indeed. It was NEVER a thing in Golarion and PF2 stated it rather explicitly.
And I bet even Covenants will have edicts and anathema.
Cleric and Champion are classes powered by adhering strictly to a specific point of view.

Calliope5431 |
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Mangaholic13 wrote:It can definitely be flawed, but I meant it in the sense that you will never get hit by lightning because that ideology woke up on the wrong side of the bed....No offense meant, but an ideology can be just as full of human imperfections as any religion.
I'd name some, but I'm not sure I should.Once more related to this thread:
Did anyone else get "Shaman King" vibes when they first heard about the Animist?
Because not only did I, but everything I've heard from the release seems to mostly confirm those vibes.
Most of the Paizo holy deities aren't really that similar to Zeus and company, though. Obviously this doesn't apply to the unholy gods, but someone like Shelyn or Arshea seems pretty omnibenevolent. I don't really think Arshea goes in for thunderbolts at all, honestly. Their anathema is literally "being too judgmental."
I mean, not that I want to tell you how to play. If you want Shelyn or Arshea or whoever to go all "and then I turned him into a shrub because he forgot to burn the thighbones of an ox at my temple one Friday twelve years ago", you can. But it just doesn't match the character Paizo is trying to present, as far as I can tell. They're not going to blast you just for kicks or because they got cranky one day.
For the record, I support clerics of ideals 200%. They're awesome. I just think that this critique of the deities is less valid than it often is in ancient polytheistic societies like Rome, where religion is built around bribing the gods to do what you want and living in constant fear of getting cursed/zapped/blown up.
Besides, let’s be real: I highly doubt the developers are going to include capitalism or dictatorship among the covenant options.
I'm guessing the covenants will be more like edicts and anathemas. Things like "killing is wrong" (Qi Zhong's anathema) or "have you considered making people miserable today?" (literally Zon-Kuthon's edict)

pixierose |
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Yeah Covenants don't really read to me as absent of figures. You are still getting power from other beings, just like way more of them collectively together. Which is a design and flavor space I like.... But I'm not quite sure it will fit or is intended to fit the space of "cleric/champion of an idea." Heck some Dieties are even a part of Covenants.

Perpdepog |
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I liken covenants to something like a divine co-op, myself. The Breath of the Endless Sky being composed of air-centric beings is a good example; they pool their metaphysical air-ness to empower people, and I think that's neat.
We've got some actual deities that do this same thing, too; more than a couple from Tian Xia do that.
Also, looking forward to Wednesday when I can start gushing about the book this thread is meant to be about!

Tridus |
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Most of the Paizo holy deities aren't really that similar to Zeus and company, though. Obviously this doesn't apply to the unholy gods, but someone like Shelyn or Arshea seems pretty omnibenevolent. I don't really think Arshea goes in for thunderbolts at all, honestly. Their anathema is literally "being too judgmental."
I mean, not that I want to tell you how to play. If you want Shelyn or Arshea or whoever to go all "and then I turned him into a shrub because he forgot to burn the thighbones of an ox at my temple one Friday twelve years ago", you can. But it just doesn't match the character Paizo is trying to present, as far as I can tell. They're not going to blast you just for kicks or because they got cranky one day.
For the record, I support clerics of ideals 200%. They're awesome. I just think that this critique of the deities is less valid than it often is in ancient polytheistic societies like Rome, where religion is built around bribing the gods to do what you want and living in constant fear of getting cursed/zapped/blown up.
These two are generally not that likely to do it, but they will act if you go against their beliefs hard enough. Shelyn has explicit divine intercession curses, so if you do piss her off by doing something like "spreading misery via false love", she's going to give you a bad day.
This also just comes up less often for PCs, because generally good characters are never going to upset benevolent deities enough to have this happen, and evil campaigns are generally unlikely to have divine curses smash the evil PCs when its known that they want to play evil PCs.
Curses from evil gods also don't happen a ton, but it's more likely both due to more opportunities but also because enduring that and saving the day anyway can be woven into a heroic story. Like, one of my characters ended up effectively directly rebuffing Zon-Kuthon and you don't get away with that without consequences. Those scars are part of the narrative. It just doesn't hit the same way when someone deliberately joins an evil campaign and then Iomedae starts flinging curses at them for being evil.

Calliope5431 |
Calliope5431 wrote:Most of the Paizo holy deities aren't really that similar to Zeus and company, though. Obviously this doesn't apply to the unholy gods, but someone like Shelyn or Arshea seems pretty omnibenevolent. I don't really think Arshea goes in for thunderbolts at all, honestly. Their anathema is literally "being too judgmental."
I mean, not that I want to tell you how to play. If you want Shelyn or Arshea or whoever to go all "and then I turned him into a shrub because he forgot to burn the thighbones of an ox at my temple one Friday twelve years ago", you can. But it just doesn't match the character Paizo is trying to present, as far as I can tell. They're not going to blast you just for kicks or because they got cranky one day.
For the record, I support clerics of ideals 200%. They're awesome. I just think that this critique of the deities is less valid than it often is in ancient polytheistic societies like Rome, where religion is built around bribing the gods to do what you want and living in constant fear of getting cursed/zapped/blown up.
These two are generally not that likely to do it, but they will act if you go against their beliefs hard enough. Shelyn has explicit divine intercession curses, so if you do piss her off by doing something like "spreading misery via false love", she's going to give you a bad day.
This also just comes up less often for PCs, because generally good characters are never going to upset benevolent deities enough to have this happen, and evil campaigns are generally unlikely to have divine curses smash the evil PCs when its known that they want to play evil PCs.
Curses from evil gods also don't happen a ton, but it's more likely both due to more opportunities but also because enduring that and saving the day anyway can be woven into a heroic story. Like, one of my characters ended up effectively directly rebuffing Zon-Kuthon and you don't get away with that without consequences. Those scars are part of the narrative. It just doesn't hit...
Oh it's true, but my point is that because the Pathfinder pantheon is mostly based on modern (Western progressive) morality, you're just not going to see the gods PCs typically worship flinging curses and smiting for no good reason the way R3st8 was saying. Shelyn's going to curse you for actually doing something wrong (like butchering a prisoner after he surrendered), not because she has a migraine today and you wore an ugly hat.
Like, sure, there are historical religions where even the "good" gods will start chucking thunderbolts at you for every petty slight. Those religions do not show up in Pathfinder, or most RPGs released in the past 30 years or so for that matter, because it makes the "good" gods look like jerks. And then there's no reason for anyone to worship them, in a game where a decent fraction of the classes are based around worshiping a god. So there's less to be gained from being a secular humanist (or whatever other ideology you want to follow) than just worshiping Shelyn, Cayden Cailean, or Qi Zhong.
Tl;dr real-life religion is not the religion of most RPGs, and the gods in RPGs tend to align much more with modern (Western progressive) values than historical deities like Zeus, Odin, and Marduk do.

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Not to mention any time a "good" god DOES do something controversial, or is just connected to it, this playerbase NEVER lets them live it down (Sarenrae and the Pit of Gormuz, the Cult of the Dawnflower, the trumpet incident with Iomedae in Wrath of the Righteous, etc.). Like, do you WANT your gods to be <_<

OrochiFuror |
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It can definitely be flawed, but I meant it in the sense that you will never get hit by lightning because that ideology woke up on the wrong side of the bed. It also can’t do anything without followers. Besides, let’s be real: I highly doubt the developers are going to include capitalism or dictatorship among the covenant options.
You don't ever lose your powers because of something someone else such as a god does, you lose your powers because you lose your faith. You act against your own core beliefs and that makes you lose the connection.
Once you've strayed from those beliefs you've moved away from that connection and can attempt to atone, looking into yourself to figure out what has changed and why, or find a different connection with something that fits your changed mindset.In Golarion, I think your generally far too small a speck for a god to take notice of you one way or another until you hit high levels, they have far too much going on for you to matter to them.
That sort of mindset is more I'm afraid of my GM, because otherwise I imagine gods, pantheons and covenants are going to mechanically all work the same.
As to the thread topic, I don't have the book yet, and I want to be positive as it seams a lot of great things but my favorite thing, Eidolons, don't seem to have any exceptions to work with mythic so I'm a bit bummed. As a gish, adding mythic to just one aspect of your character instead of both doesn't feel great.

Calliope5431 |
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As to the thread topic, I don't have the book yet, and I want to be positive as it seams a lot of great things but my favorite thing, Eidolons, don't seem to have any exceptions to work with mythic so I'm a bit bummed. As a gish, adding mythic to just one aspect of your character instead of both doesn't feel great.
I think eidolons probably work okay with mythic actually. At least as far as "being functional" with it. "Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows" includes mythic runes (which are fundamental runes). So at least its strikes won't bounce off mythic immunity. But yeah, Mythic Strike isn't going to work.
It's actually a really good point though - I didn't even consider summoner until you brought it up.

Calliope5431 |
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Not to mention any time a "good" god DOES do something controversial, or is just connected to it, this playerbase NEVER lets them live it down (Sarenrae and the Pit of Gormuz, the Cult of the Dawnflower, the trumpet incident with Iomedae in Wrath of the Righteous, etc.). Like, do you WANT your gods to be <_<
Yeah when I said that, that's what I was thinking about. Between Pharasma briefly being anti-abortion, Sarenrae creating the Pit of Gormuz, Torag and the Quest for the Sky being compared unfavorably to Manifest Destiny, and Erastil being pro-patriarchy, people get really annoyed when "good" gods don't match real-world modern (Western progressive) morals. So most of that stuff has been scrapped over time to make them less controversial. Which is good, I think, for the game reaching a wider player base.
What this means in practice is that there's very little reason for anyone to have an ax to grind against the gods, precisely because the designers made certain that their (modern Western progressive) audience wouldn't have an ax to grind against them. It's the entire point. None of the "good" gods are going to smite people for no good reason.

Tridus |
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OrochiFuror wrote:As to the thread topic, I don't have the book yet, and I want to be positive as it seams a lot of great things but my favorite thing, Eidolons, don't seem to have any exceptions to work with mythic so I'm a bit bummed. As a gish, adding mythic to just one aspect of your character instead of both doesn't feel great.
I think eidolons probably work okay with mythic actually. At least as far as "being functional" with it. "Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows" includes mythic runes (which are fundamental runes). So at least its strikes won't bounce off mythic immunity. But yeah, Mythic Strike isn't going to work.
It's actually a really good point though - I didn't even consider summoner until you brought it up.
Disappointing, but that one at least is easy to house rule. With sharing actions/HP and such, it's not much of a stretch to allow the Summoner to spend the mythic point and have the Eidolon make a strike with it.

Xenocrat |

OrochiFuror wrote:As to the thread topic, I don't have the book yet, and I want to be positive as it seams a lot of great things but my favorite thing, Eidolons, don't seem to have any exceptions to work with mythic so I'm a bit bummed. As a gish, adding mythic to just one aspect of your character instead of both doesn't feel great.
I think eidolons probably work okay with mythic actually. At least as far as "being functional" with it. "Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows" includes mythic runes (which are fundamental runes). So at least its strikes won't bounce off mythic immunity. But yeah, Mythic Strike isn't going to work.
It's actually a really good point though - I didn't even consider summoner until you brought it up.
Mythic runes, IIRC, are level 20 only. Eidolons (and animal companions) are going to be very sad about the mythic resistance abilities NPCs can get and that PCs ignore every level up until then.

Calliope5431 |
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Calliope5431 wrote:Mythic runes, IIRC, are level 20 only. Eidolons (and animal companions) are going to be very sad about the mythic resistance abilities NPCs can get and that PCs ignore every level up until then.OrochiFuror wrote:As to the thread topic, I don't have the book yet, and I want to be positive as it seams a lot of great things but my favorite thing, Eidolons, don't seem to have any exceptions to work with mythic so I'm a bit bummed. As a gish, adding mythic to just one aspect of your character instead of both doesn't feel great.
I think eidolons probably work okay with mythic actually. At least as far as "being functional" with it. "Your eidolon's Strikes benefit from the fundamental and property runes on your handwraps of mighty blows" includes mythic runes (which are fundamental runes). So at least its strikes won't bounce off mythic immunity. But yeah, Mythic Strike isn't going to work.
It's actually a really good point though - I didn't even consider summoner until you brought it up.
You know that's fair, I sort of forgot about that. Equally fairly, it's pretty trivial to houserule.

R3st8 |
I'm surprised it was a more controversial take than usual, I always tough the idea of gods is too hierarchical for the chaos alignment, having a single individual control everything seems opposed to the concept of freedom and equality, to me a covenant feels more like something chaotic good people would do, well now that alignment is gone it doesn't matter anymore but I feel a collective of beings is more "right" for the lack of a better word.

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I'm surprised it was a more controversial take than usual, I always tough the idea of gods is too hierarchical for the chaos alignment, having a single individual control everything seems opposed to the concept of freedom and equality, to me a covenant feels more like something chaotic good people would do, well now that alignment is gone it doesn't matter anymore but I feel a collective of beings is more "right" for the lack of a better word.
A "hierarchy of gods" doesn't fit well with the chaos alignment.
But "I really love this one supercool dude and want to be just like him and tell everyone about him" does.
The Golarion gods in general don't have a hierarchy -- they're all pretty much coequal in their own sphere of influence, though they do have this big web of relationships of who gets along and who doesn't.
(Now, certain *pantheons* have a hierarchy -- like the Dwarven one where Torag is the father and Folgrit is the mother -- but that's different.)

NoxiousMiasma |

The book is great, love the look of both Animist and Exemplar, but I find it very funny that it is attempting to convince everyone that kilted breastplate, aka hoplite armour, notoriously a pretty hefty armour for heavy infantry (as in it weighs like 30 kilos), because Exemplars should get to be like Achilles, but only have light armour proficiency.

PossibleCabbage |
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The book is great, love the look of both Animist and Exemplar, but I find it very funny that it is attempting to convince everyone that kilted breastplate, aka hoplite armour, notoriously a pretty hefty armour for heavy infantry (as in it weighs like 30 kilos), because Exemplars should get to be like Achilles, but only have light armour proficiency.
That was the playtest. In the actual book, the Exemplar has training in medium armor.

NoxiousMiasma |

That was the playtest. In the actual book, the Exemplar has training in medium armor.
Huh, I misread that... makes the Kilted breastplate make even LESS sense, because there isn't even the justification of class fantasy for why a full metal breastplate with a skirt is a light armour, especially when a breastplate on its own is medium! I might have believed them if it was the linothrax version, even though that isn't much lighter, but the bronze?

WatersLethe |
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Breastplate: Though referred to as a breastplate, this type of armor consists of several pieces of plate or half-plate armor (see below) that protect the torso, chest, neck, and sometimes the hips and lower legs. It strategically grants some of the protection of plate while allowing greater flexibility and speed.
Kilted breastplate: This armor consists of a chest plate, typically made out of bronze or other water-resistant alloys, strapped to the body with a leather harness and featuring a skirt of leather pleats reinforced with metal studs to protect the upper legs.
I can see where they're coming from. Kilted breastplate squeaks into Light armor by the skin of its teeth, thereby opening up a lot of dex-focused character concepts wearing either Greek-esque armor or, frankly, bikini-plate.

Amaya/Polaris |
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Bloodrager is conceptually intimidating and might take some levels to truly get going, but it's honestly got such a sick design. The ability to regain spell slots, the huge bonus damage making the archetype accuracy for their spells work, their whole gameplay cycle with bleed and drained and recovery, Hematocritical being really cool...I didn't think much of them before, but I'm interested in trying one someday because that flavor of spell-and-blade appeals to me a lot. :3
I'm inclined to agree with some others that Exemplar and Animist are both really cool and well-made classes for the most part. Ooh, and Seneschal has such a great blend of flavor and fresh mechanics, too~

Perpdepog |
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I didn't think I'd be a big fan at first, but I'm loving the Gazetteer section of War of Immortals. Everything is getting so profoundly shaken up, and in really fun ways. My personal favorites are people in Ustalav randomly transforming into monsters from one of the five kinds of gothic horror that inform the genre of the nation, and the "living plague," a mysterious "illness" or "curse" that is causing the undead in Geb to spontaneously return to life.

Perpdepog |
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At first I was sort of bummed that we weren't getting level 26-30 creatures anymore, but after looking through the bestiary section I'm a lot more in favor of it. The mythic abilities monsters get, funkiness with Mythic Resistance/Resilience aside, does help them feel more powerful than a non-mythic monster of their level would be, but them being the same level means that you can still challenge your mythic PCs with 21+ monsters, as well. This also has the side-effect of keeping higher level non-mythic monsters, like Rovagug's other spawn, from being turned into fodder-level monsters.

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Steven T. Helt wrote:
What parts did you work on, if I may ask?I will talk about this book and the genius of Mike's vision all damn day.
I was fortunate to be asked to write the Apocalypse Rider, the Weaver of Webs, and the section on mythic rituals.
So if a PC on a black horse with a heavy flail destroys your consumables and blesses your harvest with locusts, you're welcome!
Or if your pirate-ship is sucker punched by, you know, the ocean, you know who to blame.

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BotBrain wrote:Steven T. Helt wrote:
What parts did you work on, if I may ask?I will talk about this book and the genius of Mike's vision all damn day.
I was fortunate to be asked to write the Apocalypse Rider, the Weaver of Webs, and the section on mythic rituals.
So if a PC on a black horse with a heavy flail destroys your consumables and blesses your harvest with locusts, you're welcome!
Or if your pirate-ship is sucker punched by, you know, the ocean, you know who to blame.
Oh sick. I adore the mythic rituals and cannot wait to unleash one on my players.

Xenocrat |
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What is this about Eternal Legend I hear of?
It's the Ultimate Martial path.
LEGEND OF COMBAT [one-action] FEAT 18
MYTHIC
Prerequisites Eternal Legend Dedication
You can deliver a lightning-fast series of blows and strikes, bringing all the strength of your legend to bear against those who have yet to experience your prowess. Spend a Mythic Point. For the next minute, you gain an extra reaction at the start of each of your turns. You also gain the Speed of Arms reaction.
Speed of Arms [reaction] (mythic) Trigger Your turn begins; Effect
You make a Strike against one opponent within your reach, or Stride directly towards an opponent. If this is the first time you’ve struck that opponent during this encounter, the Strike is made at mythic proficiency.
Getting multiple mythic proficiency strikes out of one mythic point is extremely strong and rare. (The apocalypse rider can let his mount do it once per day for a full minute if he feeds him a soul!)