The Exemplar Archetype and Potential Power Creep.


Pathfinder Second Edition General Discussion

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A few things to establish framing this discussion:

- The Exemplar Archetype is Rare, per the Alternate Mythic Rules PDF.
- Rare means "PCs can access only if you specifically make [it] available."
- The archetype gives you a full-powered ikon, with the only real downside that you don't have a second ikon to shift into (effectively meaning you have to burn an action every time you transcend.)

Like in the playtest, Ikons have two effects: a passive one that you get whenever the ikon hosts a spark (immanence) and an activated one that requires you to move the spark out of the ikon (transcendence.) Many of the Ikons in WoI have immanence effects that are very useful on a number of classes (e.g. "you add 1-3 spirit damage/damage die to your strikes" on a weapon ikon). This makes it perhaps the single most powerful level 2 archetype feat in the game, and something a lot of characters would take every time they could.

But because it's rare "every time you could take the archetype" is not every character or every campaign, it's "only when the GM tells you that you can." But at the same time, rarity is not supposed to correspond to power levels. So how do you plan on handling this? How does one balance between "the exemplar MC enables some cool concepts" and "the exemplar archetype makes most characters more powerful." Is there a fix possible or needed here?

This was clogging up the AMA thread, so we can move that discussion here.


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PossibleCabbage wrote:

A few things to establish framing this discussion:

- The Exemplar Archetype is Rare, per the Alternate Mythic Rules PDF.
- Rare means "PCs can access only if you specifically make [it] available."
- The archetype gives you a full-powered ikon, with the only real downside that you don't have a second ikon to shift into (effectively meaning you have to burn an action every time you transcend.)

Like in the playtest, Ikons have two effects: a passive one that you get whenever the ikon hosts a spark (immanence) and an activated one that requires you to move the spark out of the ikon (transcendence.) Many of the Ikons in WoI have immanence effects that are very useful on a number of classes (e.g. "you add 1-3 spirit damage/damage die to your strikes" on a weapon ikon). This makes it perhaps the single most powerful level 2 archetype feat in the game, and something a lot of characters would take every time they could.

But because it's rare "every time you could take the archetype" is not every character or every campaign, it's "only when the GM tells you that you can." But at the same time, rarity is not supposed to correspond to power levels. So how do you plan on handling this? How does one balance between "the exemplar MC enables some cool concepts" and "the exemplar archetype makes most characters more powerful." Is there a fix possible or needed here?

This was clogging up the AMA thread, so we can move that discussion here.

I'd argue rarities are really, really not something a lot of people care about in home games.

Especially for something like exemplar, which is a Rare class. It's somewhat exceptional that it even was published - it's rarer than gunslingers! And guns! And those, arguably, are less likely to show up in a campaign setting than a magical divinely-empowered warrior.

And especially with Pathbuilder not automatically restricting any options - it's very easy for players to point and click as desired without even noticing rarity.


Well, it is currently not necessary to care that much about rarity in home games beyond "that particular combination makes no sense" (e.g. there are very few Lion Blades in Tian Xia). But it's also possible that tables that previously paid no attention to rarity will have to start now. After all, there's no broad assumption that War of Immortals content is available to PCs (since you can't just be mythic because you want.)


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I think my main issue is mostly that a lot of the Ikons aren't just good, they're build enabling to a degree we haven't seen yet.

If you're someone who wants to play a Thrown Weapon build, there is quite literally no other feat in the entire game that enables your playstyle quite like Exemplar Dedication to pick up Shadow Sheathe. Free Action Draw + a damage booster is unbeatable.

The same can be said for martials who want to deal damage. A giant instinct Barbarian has nothing at 2nd level that can compete with picking up Gleaming Blade or Barrow's Edge.

An Alchemist really doesn't have anything that can compete with Cornucopia's action compression + allowing you to buff an ally with any consumeable for 1 action at 60 foot range. Even if they have to use an action to then Shift Immanence.

Or a Cleric who can use a 2nd level feat to just pick up a Wreath for literally infinite Bless. Sure, they can't enlarge the aura, but it's infinite no-action bless with a situational but great when needed Transcendence.

I don't mind the Ikons being powerful, but it's undeniable they're amazing to pick up by just about anyone and no class has a 2nd level feat that can compete with what Exemplar dedication gives you. And this is yet another example of Rarity=Power, despite Paizo claiming it isn't, which is double sad.

I'll need to see how I deal with it in my games, but I'm definitely not banning it if my players enjoy them.


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I think a lot of classes intentionally have a pretty meh level 2 in terms of feats specifically to make you feel okay taking an archetype (any archetype) there. So the Exemplar archetype being very powerful just stands out in that context in being more build enabling than other archetypes.

But like the immanence effect of several ikons means that if this cost a level 2 and a level 4 feat to get that, I would think about it for a lot of builds.

Cognates

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I'm quite fustrated with exemplar dedication as currently written. For starters, rarity shouldn't be tied to power, but it may well be doing that here. I've mentioned before I dislike how rarity is pretty inscrutable to untangle. "Is this uncommon because it's disruptive, or because it's uncommon in golarian?" is a fustratingly common occurance when running my home game in my own setting. With the potential conflation of rarity = power, it adds another dimension to consider when revewing what a player wants to pick.

That aside, it's clear exemplar dedication gives you so much at level 2, it's a bit too much. I don't know how you would cleanly fix it, the nuclear option could be preventing trancendence until a later feat, forcing more investment from the player, but that could be too much. Though, it wouldn't be the only dedication feat to give you very little.

I also really wish the archtypes were included in the playtests. It'd be very easy to catch these things in that kind of environment.


TheFinish wrote:
An Alchemist really doesn't have anything that can compete with Cornucopia's action compression + allowing you to buff an ally with any consumeable for 1 action at 60 foot range. Even if they have to use an action to then Shift Immanence.

It's horn of Plenty and to clarify, it's not 1 action. 1 action is for you to draw and drink something from the horn. For the transcendence, "You Interact to draw a consumable from the horn and then Interact to drink it." So 2 actions and then another action to Shift Immanence. And not any consumable, "The horn of plenty allows you to transfer the effects of potions and elixirs to your allies." Still great, but it's an entire round thing if you plan to do it often.


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Pathfinder Adventure Path Subscriber

Narratively, I really don't mind that nearly every single character everywhere would always choose to gain something infused with a spark of divinity if they could. I don't even think such a thing should be balanced against other level 2 feats. Narratively, everything about the exemplar is pulling a lot of weight towards "more powerful than mortal means." War of the immortals is really the first PF2 Book where most of the content in it will not be available by default at my table except in a campaign by campaign specific basis. The Animist will be, and a number of the class archetypes probably will be, but all of the mythic stuff, the exemplar and some of the other options are going to be like some of the Dark Archive variant stuff and some of the secrets of magic stuff, where it will be "lets talk about this in session 0 and figure out what is a good fit for our game."


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BotBrain wrote:

I'm quite fustrated with exemplar dedication as currently written. For starters, rarity shouldn't be tied to power, but it may well be doing that here. I've mentioned before I dislike how rarity is pretty inscrutable to untangle. "Is this uncommon because it's disruptive, or because it's uncommon in golarian?" is a fustratingly common occurance when running my home game in my own setting. With the potential conflation of rarity = power, it adds another dimension to consider when revewing what a player wants to pick.

That aside, it's clear exemplar dedication gives you so much at level 2, it's a bit too much. I don't know how you would cleanly fix it, the nuclear option could be preventing trancendence until a later feat, forcing more investment from the player, but that could be too much. Though, it wouldn't be the only dedication feat to give you very little.

I also really wish the archtypes were included in the playtests. It'd be very easy to catch these things in that kind of environment.

I'd actually go the other way around: you get Trascendence but not Immanence.

For a lot of Ikons (I'd dare say, for most), Immanence is much more alluring than Transcendence. It's not that Trascendence is bad or anything, but all of them are effectively +1 action because you need to Shift in order to use them again.

Take for example the Wreath. Is allowing your allies to reroll a save at +2 good? Yes, it's excellent. But, they need to be affected by an ongoing effect and they need to be in your aura. Meanwhile it's Immanence is, as I said, infinite no-action Bless.

The only one I can think of where Trascendence is better than Immanence is Mirrored Aegis, but that's because the Trascendence is Immanence+ and it lasts a whole minute, making it fire and forget in the context of combat.

graystone wrote:
TheFinish wrote:
An Alchemist really doesn't have anything that can compete with Cornucopia's action compression + allowing you to buff an ally with any consumeable for 1 action at 60 foot range. Even if they have to use an action to then Shift Immanence.
It's horn of Plenty and to clarify, it's not 1 action. 1 action is for you to draw and drink something from the horn. For the transcendence, "You Interact to draw a consumable from the horn and then Interact to drink it." So 2 actions and then another action to Shift Immanence. And not any consumable, "The horn of plenty allows you to transfer the effects of potions and elixirs to your allies." Still great, but it's an entire round thing if you plan to do it often.

Ohhh my bad, I misread it as making drawing stuff from the Horn free, like the Sheathe. Whoops.


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Unicore wrote:
Narratively, I really don't mind that nearly every single character everywhere would always choose to gain something infused with a spark of divinity if they could. I don't even think such a thing should be balanced against other level 2 feats. Narratively, everything about the exemplar is pulling a lot of weight towards "more powerful than mortal means." War of the immortals is really the first PF2 Book where most of the content in it will not be available by default at my table except in a campaign by campaign specific basis. The Animist will be, and a number of the class archetypes probably will be, but all of the mythic stuff, the exemplar and some of the other options are going to be like some of the Dark Archive variant stuff and some of the secrets of magic stuff, where it will be "lets talk about this in session 0 and figure out what is a good fit for our game."

I want to start by saying that this is all a good idea. Your table is yours, and the content in War of Immortals is definitely different from things like Secrets of Magic or the Advanced Player's Guide in terms of acceptability. I likely will do something similar - we'll see.

But the point I am trying to make is that there's no statement from the devs that Rarity = Power, or that Exemplar (the class or the archetype) is SUPPOSED to be "better" than an equivalently-leveled fighter. Like, sure, IC you're the son of God or whatever. But OOC that is not at all apparent.

That's what bugs me. Gunslingers are rarer than sorcerers - are they supposed to be "better"? Clearly not, it's just that guns aren't suitable for every campaign. Intra-party balance can sometimes be disrupted without problems, but disrupting it CAN cause problems. And the default should not be "fix it yourself and deal with it." That's one reason why these forums exist - to raise issues for the devs to look at and change if they think they need to.

So basically, I'm agreeing with you. I think this can be worked out in session 0...but I wish there was guidance on this, and I continue to be irritated that this option is so far out of line with every other dedication feat.


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Unicore wrote:
Narratively, I really don't mind that nearly every single character everywhere would always choose to gain something infused with a spark of divinity if they could. I don't even think such a thing should be balanced against other level 2 feats. Narratively, everything about the exemplar is pulling a lot of weight towards "more powerful than mortal means." War of the immortals is really the first PF2 Book where most of the content in it will not be available by default at my table except in a campaign by campaign specific basis. The Animist will be, and a number of the class archetypes probably will be, but all of the mythic stuff, the exemplar and some of the other options are going to be like some of the Dark Archive variant stuff and some of the secrets of magic stuff, where it will be "lets talk about this in session 0 and figure out what is a good fit for our game."

This is a really toxic way to approach game balance and design. Overpowered on purpose is just bad.

There's no reason to put the exemplar on a pedestal, this one dedication feat just happens to be unbalanced.


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I mean, the whole point of the Exemplar is "you can be Gilgamesh, or Achilles, or Sun Wukong, or Arjuna" which is an appropriate match for the book with mythic rules in it.

In general, the class seems pretty balanced compared to normal, less ostentatious classes, it's just that the archetype is significantly more powerful than multiclass archetypes are usually. But it might be better to have a very good multiclass archetype that the GM can say "no" to, than another Fighter or Swashbuckler archetype.

Like what else could the Exemplar dedication give?


Squiggit wrote:
Unicore wrote:
Narratively, I really don't mind that nearly every single character everywhere would always choose to gain something infused with a spark of divinity if they could. I don't even think such a thing should be balanced against other level 2 feats. Narratively, everything about the exemplar is pulling a lot of weight towards "more powerful than mortal means." War of the immortals is really the first PF2 Book where most of the content in it will not be available by default at my table except in a campaign by campaign specific basis. The Animist will be, and a number of the class archetypes probably will be, but all of the mythic stuff, the exemplar and some of the other options are going to be like some of the Dark Archive variant stuff and some of the secrets of magic stuff, where it will be "lets talk about this in session 0 and figure out what is a good fit for our game."

This is a really toxic way to approach game balance and design. Overpowered on purpose is just bad.

There's no reason to put the exemplar on a pedestal, this one dedication feat just happens to be unbalanced.

So you definitely CAN do game design like this. It's not always a good idea...but you CAN. I'm thinking of stuff like PF 1E parties that consisted of wizard, cleric, rogue, fighter. Or Exalted parties consisting of mixed Solar and Dragonblooded Exalts. With player buy-in, you can run a campaign where one PC is the "main character", destined to become the Returned Heir of Isildur (or whatever) and everyone else is "the king's advisors/friends/flunkies."

The issue is that you have to be very clear about what you are doing and why. The "Rare" tag is wholly insufficient - again, gunslinger serves as a counterpoint, it's Uncommon and is not meant to be overpowered. Even if in real life, someone with a gun, even a primitive-ish 17th century firearm, more often than not would kill a sword-and-shield plate-armored knight dead (that's why 17th century armies did not consist of knights...). So yes, it would be more "realistic" for a demigod to be more powerful than a non-demigod fighter. It would also be more "realistic" for gunslinger to be better than any other non-magical martial in the game. But that's not the issue here.

This is an issue of "someone wrote a dedication feat and it was too strong, and gave zero indication that it was too strong in the book other than a rarity tag that could be construed a thousand different ways."


PossibleCabbage wrote:

I mean, the whole point of the Exemplar is "you can be Gilgamesh, or Achilles, or Sun Wukong, or Arjuna" which is an appropriate match for the book with mythic rules in it.

In general, the class seems pretty balanced compared to normal, less ostentatious classes, it's just that the archetype is significantly more powerful than multiclass archetypes are usually. But it might be better to have a very good multiclass archetype that the GM can say "no" to, than another Fighter or Swashbuckler archetype.

Like what else could the Exemplar dedication give?

Look at psychic. It could give ikons with some or all of the benefits ripped off and allocated to higher level feats. This class has more than just ikons for class features, and remember that psychic dedication does basically none of this.

But regardless, the onus is not on laypeople players of the game to figure this out. The design was poor and needs to be fixed. Leave it to the professionals (the devs) to decide if and how they want to fix it.


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I'm just not sure how divisible Ikons are. It's just the immanence and transcendence effects, which you could separate, I guess.

You could have something like a limit or a cooldown, but I'm not sure that we need stuff to track like this since the most likely use for most ikons is "you just leave the immanence effect up constantly".


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PossibleCabbage wrote:
So how do you plan on handling this?

Unconditional ban from my tables until it's brought to the right power level for an Archetype.

---

It's not even a thematic thing. You can make any thematic character without completely eradicating the balance of the game.

The passive abilities you get from a level 2 feat a lot of times are FAR better than preexisting level 16 feats.

It's extremely easy to say "Archetype do not get access to the Immanence effects." and it would still be an extremely strong Archetype just based on the activatable abilities you get from Transcendence.

I think that's the bare minimum (the complete removal of Immanence with no way in the archetype to get those) to make it even close to "playable".


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PossibleCabbage wrote:
I'm just not sure how divisible Ikons are. It's just the immanence and transcendence effects, which you could separate, I guess.

Thaumaturge dedication gives you an implement that does nothing at all, so there's precedent for breaking things up even beyond their individual components too.


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Pathfinder Lost Omens Subscriber

I'm not exactly sure what the solution is. I don't mind it too much.(not that I don't disagree with the people who do, I think it is stronger than most other options just not in a way that matters too much in the grand scheme of things. But then again I am antithetical to the whole idea of "strong options pressure players thing."( i think it has more to do with play culture rather than the rules simply existing.)

But maybe we took the que from Thaumaturge as mentioned and give the Ikon but require a later feat to really benefit from it? , but maybe Exemplar dedication could also give Humble Strikes?(I feel like that would be roughly equivalent to stuff like Monk or Martial Artist dedication)


pixierose wrote:

I'm not exactly sure what the solution is. I don't mind it too much.(not that I don't disagree with the people who do, I think it is stronger than most other options just not in a way that matters too much in the grand scheme of things. But then again I am antithetical to the whole idea of "strong options pressure players thing."( i think it has more to do with play culture rather than the rules simply existing.)

But maybe we took the que from Thaumaturge as mentioned and give the Ikon but require a later feat to really benefit from it? , but maybe Exemplar dedication could also give Humble Strikes?(I feel like that would be roughly equivalent to stuff like Monk or Martial Artist dedication)

Yeah if it were my call to make those would be the changes I'd make to balance it, probably allowing immanence as a level 6 feat (like Champion reaction and fully unlocking unique psi cantrips for Psychic). It'd still be extremely strong and better than anything comparable (like Jalmeri Heavenseeker) but it'd seem at least somewhat justifiable.


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Quote:
But then again I am antithetical to the whole idea of "strong options pressure players thing."( i think it has more to do with play culture rather than the rules simply existing.)

Players optimizing the fun out of games has always been a thing.

Cognates

BotBrain wrote:

I'm quite fustrated with exemplar dedication as currently written. For starters, rarity shouldn't be tied to power, but it may well be doing that here. I've mentioned before I dislike how rarity is pretty inscrutable to untangle. "Is this uncommon because it's disruptive, or because it's uncommon in golarian?" is a fustratingly common occurance when running my home game in my own setting. With the potential conflation of rarity = power, it adds another dimension to consider when revewing what a player wants to pick.

That aside, it's clear exemplar dedication gives you so much at level 2, it's a bit too much. I don't know how you would cleanly fix it, the nuclear option could be preventing trancendence until a later feat, forcing more investment from the player, but that could be too much. Though, it wouldn't be the only dedication feat to give you very little.

I also really wish the archtypes were included in the playtests. It'd be very easy to catch these things in that kind of environment.

I also just want to quickly add the addendum that from what I've seen of the book so far, I'm really digging it. Exemplar is, as the kids say, rad, and animist looks like a great addition to the roster.


I'll have to look at the archetype to make a full judgment on it, but the way other multiclass archetypes tend to handle this kind of thing is to portion out the power across multiple feats. The Gunslinger archetype for instance gives out its way's initial deed at 6th level and its slinger's reload at 10th level, with the dedication feat just granting proficiency in up-to-martial firearms and crossbows and a trained skill. Some go one step further and add another restriction to their big benefit, like the Magus archetype with Spellstriker only letting you Spellstrike once per encounter. It sounds to me like the Exemplar archetype could benefit from this kind of method by only letting the player access their ikon's immanence and/or transcendence effects across multiple feats, and potentially making those benefits more limited too.


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The problem with the Immanence effects is that a lot of them are completely character defying.

Which is a fine thing when it's the main thing of the class, but not at all when you can poach them, especially not at level 2, but even on later levels imo.

You don't see people asking why the Barbarian dedications isn't giving full Barbarian damage bonuses. Or Why the Sneak from rogue doesn't scale.

But for Exemplar, most of their scaling comes from said Immanence effects that anyone can pick, at full value, from the get go.

Basically: You get to add 2 full martial classes worth of damage scaling into one.

---

Even if we don't go into the full "you get the full damage scaling of a class straight up added to your preexisting damage scaling of your own class for free" there are a LOT of problematic Immanences in the class that are simply too strong to be poachable.

Take Horn of plenty as an example:
Passive: You make 1-3 consumables per day of up to your level.
Cauldron, a Witch feat, only makes potions, and only 1 per day until level 15.

Immanence: you can draw+drink up to 10 consumables per day with a single action.

Best action compression for consumable based classes like Alchemist. Like, this makes an Alchemist's full Advanced Alchemy daily prep Quickened.

Transcendence: With 1 action you draw and administer to someone 60ft away.
That's 3-4 actions in 1

For the Exemplar, who won't have a ton of Consumables, that's fine.
But for everyone else:
The passive efect is worth at the very minimum a feat on its own.
The Immanence effect is just bonkers powerful. Even if that was a level 10 Alchemist feat, it would still be auto-picked.
The Transcendence effect is even stronger than that but at least it takes an action to put back the spark.


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I love War of Immortals so much but my god there is so much jank in this book that deserve big errata, this one being among them.

I think the immanence and transcendence for Exemplar MC ikons should be gated behind some higher level feat, and even then they shouldn't be benefiting from the full scaling.


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Pathfinder Rulebook Subscriber

No one has seen the AP that war of the Immortals' was designed against so what some people think is OP or janky most likely is not the case you can't compare something to 1E or 2E without seeing what it is supposed to be against if you just dump an Exemplar in a normal game of course it will be OP but it is supposed to be in a Mythic game. If you don't want to play in a Mythic style of game no one is forcing you to do so but don't try to take Mythic power games from those who like them.


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I think the Exemplar archetype is a good fit for a Free Archetype game in the style of Strength of Thousands, in which you got the Wizard or Druid archetype for free. Something like "everybody, through provenance, finds some thing that's empowered by divine soulstuff" would work as a campaign premise.


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Elric200 wrote:
No one has seen the AP that war of the Immortals' was designed against so what some people think is OP or janky most likely is not the case you can't compare something to 1E or 2E without seeing what it is supposed to be against if you just dump an Exemplar in a normal game of course it will be OP but it is supposed to be in a Mythic game. If you don't want to play in a Mythic style of game no one is forcing you to do so but don't try to take Mythic power games from those who like them.

1) It's not Mythic, it's a normal class. Mythic is its own ruleset that has nothing to do with Exemplars.

2) It's not Exemplar that's the problem, it's other classes multiclassing into Exemplar.

3) The AP is irrelevant. This (entirely non-mythic) class and its archetype should be able to stand on their own without having a negative impact on the rest of the game, just like every other class and archetype that have been published over the past 5 years. It'd be like saying that Psychics and Thaumaturges (published in mid 2022 in Dark Archive) should only be balanced for play in Blood Lords (which came out shortly thereafter).


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Is there no limit on the number of times you can use Transcendence or anything? That's kinda gnarly if so; Flurry of Blows has a d4 round limiter on it now, and some Transcendence abilities do a very similar thing.

Grand Lodge

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Teridax wrote:
I'll have to look at the archetype to make a full judgment on it, but the way other multiclass archetypes tend to handle this kind of thing is to portion out the power across multiple feats. The Gunslinger archetype for instance gives out its way's initial deed at 6th level and its slinger's reload at 10th level, with the dedication feat just granting proficiency in up-to-martial firearms and crossbows and a trained skill. Some go one step further and add another restriction to their big benefit, like the Magus archetype with Spellstriker only letting you Spellstrike once per encounter. It sounds to me like the Exemplar archetype could benefit from this kind of method by only letting the player access their ikon's immanence and/or transcendence effects across multiple feats, and potentially making those benefits more limited too.

Yeah, maybe something:

Dedication: Pick Weapon, Body, or Worn; you get an effect depending on selection:
Weapon: Add +1 spirit damage to strikes with weapons.
Body: Gain a stackable +1 to AC.
Worn: Gain a 15ft aura that grants allies (just allies) a +1 to saves.

And at a later level, you chose a specific ikon of that category and replace the effect with that ikon's immanence.

Then at a later, later level, get its transcendence.

PossibleCabbage wrote:
I think the Exemplar archetype is a good fit for a Free Archetype game in the style of Strength of Thousands, in which you got the Wizard or Druid archetype for free. Something like "everybody, through provenance, finds some thing that's empowered by divine soulstuff" would work as a campaign premise.

Agreed, it would be like running a low level mythic campaign.

Shadow Lodge

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

My baseline for homegames I GM is that every character gets access to "one cool thing". What that cool thing is, is negotiable. But generally speaking it is an unusual story beat, a cool scaling item, access to a Rare character option, or Free Archetype.

So I'm probably balancing someone taking Exemplar Dedication *without* Free Archetype against someone taking any other dedication *with* Free Archetype. I think I'm fine with that.


Perpdepog wrote:
Is there no limit on the number of times you can use Transcendence or anything? That's kinda gnarly if so; Flurry of Blows has a d4 round limiter on it now, and some Transcendence abilities do a very similar thing.

There is an action cost, as there isn't another ikon to transfer it to so you have to manually transfer it back to use it with an action. So, with the Flurry of Blows example, it'd be like getting it every round but for a 2 action cost.


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The more attractive bit about the ikons from a character MCing into Exemplar is the immanence anyway. Like the "unlimited copies of a throwing weapon with free action draw plus bonus damage" is going to be worth a feat for anybody who wants to throw weapons, and you get it for a level 2 class feat. You could take that and never transcend out of it for 18 more levels and be happy with your feat.


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PossibleCabbage wrote:
The more attractive bit about the ikons from a character MCing into Exemplar is the immanence anyway. Like the "unlimited copies of a throwing weapon with free action draw plus bonus damage" is going to be worth a feat for anybody who wants to throw weapons, and you get it for a level 2 class feat.

With the lack of general throwing support and it's limitations, it's not so much that this would overpower a Light throwing weapon build with this but that it'd make it on par with a bow build. For some reason, thrown weapons were always bottom barrel on ranged combat. For this option, I'd argue it 'power creeps' up to par.

shroud wrote:
For the Exemplar, who won't have a ton of Consumables, that's fine.

I mean if they are in a group with an alchemist, the alchemist can put all their daily elixirs in there for a similar effect. In fact, this would allow the Exemplar to use them while the alchemist uses Quick Alchemy.


I could see a scenario where your immanence has a time limit, like you need to use an action to shift into it and it lasts until the end of your next turn. Though that might be overly punishing.
I'm kinda with the Cabbage on this though. A while back I was talking to somebody on bluesky who described how "most pathfinder options are mid" and I can see the argument for even a balanced game system to have a little swingyness. And even if this is a solid enough option that everyone in a party will want it, it's diverse enough that everyone will take different Ikons and the game doesn't end up samey.
For that matter, for all everyone's freaking out, the culture of the game born from every option being so balanced lends itself a lot more to grounding your choices in characterization than something like 5e. If you've been in this game this long and you're still hunting for the "broken" options, congrats, you found it, it's the I'm-A-Little-Bit-A-God limited use archetype, shocker there!


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TheTownsend wrote:

I could see a scenario where your immanence has a time limit, like you need to use an action to shift into it and it lasts until the end of your next turn. Though that might be overly punishing.

I'm kinda with the Cabbage on this though. A while back I was talking to somebody on bluesky who described how "most pathfinder options are mid" and I can see the argument for even a balanced game system to have a little swingyness. And even if this is a solid enough option that everyone in a party will want it, it's diverse enough that everyone will take different Ikons and the game doesn't end up samey.
For that matter, for all everyone's freaking out, the culture of the game born from every option being so balanced lends itself a lot more to grounding your choices in characterization than something like 5e. If you've been in this game this long and you're still hunting for the "broken" options, congrats, you found it, it's the I'm-A-Little-Bit-A-God limited use archetype, shocker there!

I don't think that's a good way to handle discussions of balance. The big thing about Pathfinder 2e balancing options against one another is that I don't have to worry about picking "sub-optimal options" over the most optimal ones because the floor and ceiling for most builds is so close together that I can get away with taking flavor or roleplay-oriented options without feeling like I'm shooting myself in the foot with it. I love min-maxing and making optimized builds but I also enjoy taking narratively-appropriate options, and the way PF2e handles it actually lets me have my cake and eat it too.

But Exemplar MC breaks this basic assumption of PF2e by making an archetype dedication that is so wildly unbalanced when put against every other dedication that if I want to make an optimized build as a martial I feel forced to take it.


graystone wrote:
It's horn of Plenty and to clarify, it's no[b]t 1 action. 1 action is for you to draw and drink something from the horn. For the transcendence, "You Interact to draw a consumable from the horn and then Interact to drink it." So 2 actions and then another action to Shift Immanence

You are wrong about the Transcendence effect.

The Activity has 1 action cost. And it does what the activity says it does:
draw, drink, pass on the effects to somewhere 60ft away from you. It saying that the drinking part is an Interact action, doesn't somehow change the action cost of the Activity.

Basically 3-4 Actions for 1.

The same way you don't add the subordiante action cost for something like the Strides inside Sudden charge, you don't add the subordinate Interact actions to drink the items, it's all calculated withing the action cost of the Activity.

Basically it's:
1 Action activity:
Interact to draw. Interact to Drink. Pass on the Effects to someone 60ft away (instead of you benefiting from them).


Putting action taxes and duration to the ikons of the dedication would do well, it's not uncommon feats that you spend one action to increase the damage of other strikes in the game per example.

Like 1 action, now you activate the spark and the you get the immanence effects until the end of the next turn, and you have that time as well to transcend it if you wish. After that the spark returns to your soul and you have to use another action for it to go to the icon again.

Silver Crusade

pH unbalanced wrote:

My baseline for homegames I GM is that every character gets access to "one cool thing". What that cool thing is, is negotiable. But generally speaking it is an unusual story beat, a cool scaling item, access to a Rare character option, or Free Archetype.

So I'm probably balancing someone taking Exemplar Dedication *without* Free Archetype against someone taking any other dedication *with* Free Archetype. I think I'm fine with that.

That seems quite reasonable.

Which is pretty much proof as to how overpowered the archetype is in the first place :-)

Silver Crusade

graystone wrote:

With the lack of general throwing support and it's limitations, it's not so much that this would overpower a Light throwing weapon build with this but that it'd make it on par with a bow build. For some reason, thrown weapons were always bottom barrel on ranged combat. For this option, I'd argue it 'power creeps' up to par.

No, this arguably puts it past a bow build. With a trident you're doing d8 base damage, full strength. In most campaigns (lots of dungeons, little outdoors combat with large ranges) that is better than either a short bow or longbow.

Plus it lets you build a switch hitter more easily.


The problem with "well maybe pathfinder dedications and options are too conservative" is that this isn't representing a general trend in design. Paizo has not gone back and made fighter dedication more interesting. The animist archetype is pretty much whatever. Kineticist archetype going back a book is like, intentionally terrible even. So while maybe there's room to criticize some existing design, the archetype exists within that framework.

It's not doing anyone favors or shaking up the meta, it's just poisoning the well and providing ammunition for the idea that rarity-gated options shouldn't be trusted.


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pauljathome wrote:
graystone wrote:

With the lack of general throwing support and it's limitations, it's not so much that this would overpower a Light throwing weapon build with this but that it'd make it on par with a bow build. For some reason, thrown weapons were always bottom barrel on ranged combat. For this option, I'd argue it 'power creeps' up to par.

No, this arguably puts it past a bow build. With a trident you're doing d8 base damage, full strength. In most campaigns (lots of dungeons, little outdoors combat with large ranges) that is better than either a short bow or longbow.

Plus it lets you build a switch hitter more easily.

You can't put a Trident in the sheathe because it's 1 Bulk, and Shadow Sheathe only allows Light Bulk weapons.

There is a d8 thrown light weapon, which is the chakram, but it's only 20 feet and since it's a ranged weapon you can't switch hit with it at all.

Also none of the thrown weapons will ever beat a Bow because they don't have Deadly d10.

Also also, someone with a bow can just take Unfailing Bow with Exemplar dedication (I mean, the thrown guy is doing it, why not the bow guy) and still remain on top.


TheFinish wrote:


Also also, someone with a bow can just take Unfailing Bow with Exemplar dedication (I mean, the thrown guy is doing it, why not the bow guy) and still remain on top.

A boomerang with shadow sheathe does roughly the same damage (generally slightly more, but slight enough not to be worth valuing) as a shortbow with unfailing at every level, even on a fighter (so more deadly/unfailing procs) with 0 strength (so no thrown advantage) who never strikes an offguard target (so no extra shadow damage). The shortbow pulls marginally on top if you're fighting enemies with conspicuously low AC who aren't crit immune.

So it's wrong to say throwing builds can't compete. The boomerang is arguably just outright the better choice here.


Squiggit wrote:
TheFinish wrote:


Also also, someone with a bow can just take Unfailing Bow with Exemplar dedication (I mean, the thrown guy is doing it, why not the bow guy) and still remain on top.

A boomerang with shadow sheathe does roughly the same damage (generally slightly more, but slight enough not to be worth valuing) as a shortbow with unfailing at every level, even on a fighter (so more deadly/unfailing procs) with 0 strength (so no thrown advantage) who never strikes an offguard target (so no extra shadow damage). The shortbow pulls marginally on top if you're fighting enemies with conspicuously low AC who aren't crit immune.

So it's wrong to say throwing builds can't compete. The boomerang is arguably just outright the better choice here.

I didn't say they couldn't compete, I said they couldn't beat a bow, which is in fact, incorrect (except, as you point out, when the Bow user is critting a lot), so mea culpa on that (I hadn't done actual calculations)

It's not actually a huge difference in favor of the boomerang though, as you point out.

It'd be interesting to see how the Transcendence effects play out too. The bow can guarantee a 2nd hit (or Crit) in a round but doesn't help if you miss, while the Sheathe lets you reroll a missed attack but does nothing if you hit.

Unfortunately calculating that is a bit beyond my capabilities.


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Calliope5431 wrote:

I'd argue rarities are really, really not something a lot of people care about in home games.

Especially for something like exemplar, which is a Rare class. It's somewhat exceptional that it even was published - it's rarer than gunslingers! And guns! And those, arguably, are less likely to show up in a campaign setting than a magical divinely-empowered warrior.

And especially with Pathbuilder not automatically restricting any options - it's very easy for players to point and click as desired without even noticing rarity.

That's not my experience, but YMMV. I've never had a GM who simply said "ignore rarity, it's fine". I've also never had one say "anything not common is banned". The approach in my experience is "ask me."

Like, I almost never say "no". Usually I'm saying either "sure", or "sure, but you'll have to find it in character", which then gives me a plot hook for the player to go try to acquire something cool.

This archetype? I mean, I'd probably be strict if it turned into a problem where someone is always taking it or four people suddenly all want to do it for obvious power reasons, but archetypes that are already really strong compared to others exist (Champion/Oracle/Psychic come to mind) and the game has gotten by okay.

It's definitely a really strong archetype but I don't think we need to panic quite yet. Maybe there will be errata to corral it some.


Pathfinder Adventure Path Subscriber

If I did have a party that all wanted to take the archetype, instead of worrying too much about power imbalances, I would probably ask if the party wanted to make the next campaign center around the whole party getting touched by the gods (but in a good way), and letting that be a part of the narrative of the story.

It is more standard campaigns where the rest of the party is not interested in archetyping into exemplar where I would be most likely to tell the one player who wanted to that this really isn't the campaign for demigod shenanigans, and I feel like the rare tag on the archetype makes that something that most players should expect prior to talking to the GM and seeing if the narrative of it even fits, much less whether anyone is that concerned about power balance.


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I feel like there's a potential issue when a player has a concept in mind for their character that involves the Exemplar, and on hitting level 2 being told "no" potentially causes some friction. Like if you want to be really good at throwing things, the sheath ikon solves so many problems for you more smoothly (and inexpensively) than the returning rune or a thrower's bandolier.

So this is kind of an inherent problem with "build-defining choices" that come online at level 2, since 2 is not 1. So it's probably better to frame immediately whether or not the exemplar archetype is on the table in session 0.


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PossibleCabbage wrote:

I feel like there's a potential issue when a player has a concept in mind for their character that involves the Exemplar, and on hitting level 2 being told "no" potentially causes some friction. Like if you want to be really good at throwing things, the sheath ikon solves so many problems for you more smoothly (and inexpensively) than the returning rune or a thrower's bandolier.

So this is kind of an inherent problem with "build-defining choices" that come online at level 2, since 2 is not 1. So it's probably better to frame immediately whether or not the exemplar archetype is on the table in session 0.

Doesn't in the same vein a +3 greater striking greatsword "fixes" the concept of "i want to be really good with my sword"?

The thrower concept is already solved with pre-existing things, bandolier, quick draw, returning runes, etc. The only thing that the sheath does is powercreep those options to complete oblivion.

So, no, if a player said to me "i want the sheath for my concept." i'd answer back "grab quick draw instead, it's the same concept.".


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It's not that it's more so the +2 Damage per Weapon Die is nice for a throwing build and makes it so you don't need to waste money on a Bandolier, Returnign runes and the other stuff. I don't think it is powercreep.


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ElementalofCuteness wrote:
It's not that it's more so the +2 Damage per Weapon Die is nice for a throwing build and makes it so you don't need to waste money on a Bandolier, Returnign runes and the other stuff. I don't think it is powercreep.

It is powercreep in the sense that it's much, much better than the options we had previously.

It's 1 class feat for Quick Draw++ (because it's a Free action, so you can actually use Actions/Activities like Exacting Strike, etc), plus a Returning Rune++ (because it doesn't take up a slot) plus a damage amp (and a great one at that), plus a really good special action.

I don't mind because I love throwing builds and anything that makes them better is a-ok, but it has definitely raised the power base.


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Tridus wrote:
Maybe there will be errata to corral it some.

I have not been paying attention to recent errata: Is "corral it some" something we can expect from errata these days? If so, that would be a welcome change from the PF1 days, when the approach to errata was more "nuke the site from orbit".

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