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MadScikentest, Cheliax is far from a swift kick to bring it down. For one it serves too a good boggy man for the writers to cast it aside. The nobility has really not been effected by anything. You also have to consider Hell is not going to give up on Cheliax as they supply Hell with lots of Souls. If Abrogail II can't cut it, she can be replaced easily
Cheliax will never be a Democratic Republic as long as Asmodeus is a God,
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I'm having a big problem with how Pazio is treating LG and LE societies they are treating them as Lawful stupid and CE Societies as totally omniscient and that the citizens do whatever their overlords say people would be fleeing in droves from the Gravelands before they were eaten or turned into undead. This whole idea of the Order of the Scorge rebelling, they would be
As far as the freed halfling slaves I think it would be better in the long run to give them a choice serve 2 years in the army and be made full citizens without putting them in any form of debt, because that would just cause thievery or be given a ride to the boarder in a coach with their meager goods and be exiled from Cheliax forever. This would be done because it would serve Cheliax better in the long run not because they are any type of good they are evil through and through. ![]()
Can someone explain why the subsurface lands on Golarion so much warmer than on earth. I just watched a youtube video on a caving expedition to the deepest known cave on earth in the Caucus mountains about 7600 feet deep and after about 3000 feet the cavers had to wear special gear because the temperatures were just above freezing and very wet and prone to flooding. Also do the underdark races use some form of elevators to traverse the depths if not why don't they get racial bonuses to their climb checks. ![]()
Why wouldn't you suffer the -2 to hit? You suffer the -2 [IMO] because you are fulfilling the Material or somatic portions of casting of spell casting and using a weapon at the same time [it is not mentioned why you suffer the -2 penalty]. IMO casting a quickend spell still has to follow
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Derklord and Diego, how does the archtype Myrmadarch exist by your reading of the Spell combat rule as a bow takes two hands to use? Can you use spell strike with two hands on your blade as Spell strike does not have the one hand free in the rule also you are not casting a spell. The one hand free makes perfect sense if you follow the rules for casting magic that requires somatic or material spell components but both of you seem to not make the connection that magus's must follow the rules for casting magic except where it lets you make an attack with a weapon. [without having a hand free you cannot fulfill somatic or material components in the spell being cast.} it is also why there is -2 to your attack roll when using spell combat, so following the rules for casting if you do not have to fulfill the somatic or material components of a spell you should not have a hand free ie component freedom. On a slightly less contentious subject can one of you explain the action economy of a magus using Spell combat casting a quickened spell. this has confused me over the break up of casting a quickend spell striking the baddie then casting regular spell and striking baddie twice normal
have a good night guys. ![]()
Diego there are two mythic rules the First is Mythic Spell Combat, it appears in the Mythic Hero's Handbook. I know its 3rd party. The Magus may use a hand on his weapon to fulfill a somatic component. Spell Combat (Ex): -At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or onehanded melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one melee weapon in the other hand. The bolded text describes the offhand casting the spell and the penalty that you take. if you do not have to use somatic components when you are casting why should the offhand free portion of the rule apply to you? The previous is covered by the mythic rule Component Freedom [Somatic]
IMO latter material published that modifies a prior rule overrides the prior rule that it modified. Magus's still have to follow all the other rules other casters have to follow so if they spend two path powers it should trump prior sections of the spell combat rule. ![]()
Name Violation, so do rules written after spell combat supercede spell combat? There are mythic rules that effect spell combat that negate the one hand issue and if you do not need a second hand to cast spells or have improved or greater two weapon fighting do you need to keep a hand free in your opinion, as spell combat says it is a form of two weapon fighting. Spell Combat is a very good concept but a poorly written rule IMO. On another topic where did you find your avatar it is way cool. ![]()
The line in the spell combat rule is one of the worst written and interrupted rules pathfinder IMO, the author of the rule did not take
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To the OP have the Boss hit the AC with a greater dispel magic on round one now the AC is back to medium. I have found animal growth is not a real good spell to use in a dungeon fine for outside. You can point out to the druid that strong Jaw is a much better spell to use in a dungeon and as far as Atavism goes tell him to invest in a couple of scrolls of Heart of the Mammoth far better buff spell though more costly. ![]()
I am looking forward to MezoAmerican Aztec, Toltec and Incan themes.
Sorry for my rant on firearms. I am reaaly looing foward to Luis's take on magic and magic items from the cultures of Central and South American cultures ![]()
You cannot compare the death of Aroden with the death of a Mortal. When Aroden became a God his type changed to outsider and an outsider takes a Ture Resurrection to return from the dead and also you have to deal with the fact of game exposition, the authors wanted Aroden dead for story reasons. Spells might remain on a god but not on a mortal simply because gods have divine power and mortals do not. ![]()
Yes you can memorize Empower delayed blast fire ball with spell perfection and when you cast it use a charge from your quicken metamagic rod but you could not apply empower and burning meta magic feats that you have the feats for and use Spell perfection with them. Items that apply feats do not count with spell perfection. ![]()
Pizza Lord, I would agree with you, spells would continue after Resurrection as the Rules are written but If I were running the game. I would rule that spells other than restoration or Greater restoration would cease because of the spells being disrupted by the great amount of divine power used in Resurrections. When a PC dies his soul is sent to the Graveyard to be Judged by Pharasma, or to hell or the Abyss if the dead PC sold their soul. All three involve the souls travel to another Plane then having the soul ripped back to the Prime material and reunited with the body and having divine power used to heal all the damage done to the body to kill it in the first place. All this power should disrupt all other spells other than Restoration magic as those spells are mentioned in Resurrection as the Raise dead spell at the bottom of Resurrection. ![]()
This touches on divine magic, Why hasn't Ragathiel restored his own wing that was torn off by his father? He can grant true resurrection to his mortal followers which seems to be a more powerful spell than restoring his own divine essence. If it is something to do with his farther doing it why can't another god heal him? As to why divine magic is different than mundane magic, my opinion is that divine magic is the union of faith between a god and his mortal clerics and other divine spell casters that allows the mortal to use a portion of his or her gods divine power in return for their faith in their god. ![]()
Why does anyone think that Cheliax would ever do anything but try to destroy TB. TB is CE and Asmodeus is LE and the dead don't have souls to try to corrupt or for mortals to try to sell theirs to hell for more power on the prime material plane. Why would Asmodeus want to chance that TB might achieve godhood and go after His [Asmodeus's Portfolio Magic] The Lord of Hell would never chance that happening. He would use everything in his considerable power to prevent TB from achieving godhood. As far as Cheliax they do what Asmodeus tells them to do through his minions the House of Thrune. The Queen has a Pit Fiend
As for the Nation of Cheliax allying with TB what does he have to offer them that they want. He [TB] wants to kill all mortals and make them undead. Andoran's a nuisance as far as Cheliax is concerned compared to TB. ![]()
I would like Pazio to stick to pre 18th century Asian history. There is plenty of rich non-western themes for the players to explore. The Mongols, the Korean and Thei Empire's as well as the empire of Burma. Place these lands in Tian-Xia and we will have a wonderful rich land to explore. We can leave the modern 20th century stuff out. Tech is ok. Set one Land in a land like the Kingdom [a show produced by Koreans exploring imperial rule and zombies] BTW this show is on Netflix it's great. The reaction of the crown Prince to seeing how peasants lived was great. He had never been out of the Palace. The show also showed a weapon being sundered. WE don't need communism or neo-stateism discussed in a fantasy setting leave those to political science classes at University. ![]()
Diego, in one of your posts above you stated that a spell like breath of life would not end a condition I would have to disagree with that, bleed would end with Breath of Life ends bleed as it heals hit point damage. I would say it would depend on the condition. Generally in games that I've played in when a Raise dead was cast it would be followed by a heal and restoration. Those spells would end all conditions. Resurrection and True resurrection also would end all conditions as the spells state full hit points, strength and vigor no constitution loss or negative level loss. ![]()
Can someone explain the line between very powerful Magic Items, Artifacts and Legendary magic items? Are intelligent items automatically Artifacts or Legendary Items? Can the Archmage path power Crafting Mastery and mythic crafting create Artifacts and Legendary items? Why aren't there divine crafting path powers? ![]()
Kefitu, There are three Mythic path powers that let a mythic being grant divine spells to their gods followers: Divine Source, Heathen Slayer and Seat of Power. I suppose a god can let a very high-level Cleric oracle paladin or another follower that casts divine spells grant others divine spells they are gods after all. Demi-gods can grant divine spells. Though gods are very jealous of their powers and do not just like to hand those powers out to mortals who do not pray to them. ![]()
Possible Cabbage, have any of Chieliax's shipyards have been lost or damaged? I don't know. If not why doesn't the crown levy a new tax on the nobility to rebuild the Navy. Send some fine young nobles to the Navel war college, let them serve the crown and benefit themselves by earning glory for themselves and their families. ![]()
Keftiu, I think in the larger scale of things Abrogail II more to worry about from the big bad Lich than a bunch of slaves. She also has her lost city state to concern herself with as Asmodeus does not like failure. I could see a Navel interdiction in her former city states future The Queen does not have to invade just choke off all trade without attacking flaged shipping. Though the Lich is more of a threat than anything else. I could even see
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I say that the Chelish Crown should abolish slavery as I can see no reason for them to maintain slavery and many reasons to abolish it. Not because the Crown is good hearted they are not. It would confound their enemies at no cost to the crown. They could even rid themselves of a lawless menace again at no cost to the crown. They could even inflict their former subjects on their former province without any cost to the Crown and not violate the treaty. |