
AlastarOG |
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I doubt it will be in the next 2 years.
You can follow up the iron gods 2e conversion here that has some items converted.
I also have converted almost all items up to book 3 of Iron Gods, but its on foundry and I don't have the time to retype it to merge with the github.

Totally Not Gorbacz |
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It’s an incredibly niche product, as it only applies to a single nation on Golarion, and one whose detractors LOATHE at that. I adore Numeria and Numerian stuff, but I don’t expect this any time soon, if ever.
Granted, most of the detractors won't be interested in it because it's PF2e. Funny how people who despise any change to the elf and spell fantasy milieu mostly overlap with people who hate the concept of a new edition.

keftiu |
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keftiu wrote:It’s an incredibly niche product, as it only applies to a single nation on Golarion, and one whose detractors LOATHE at that. I adore Numeria and Numerian stuff, but I don’t expect this any time soon, if ever.Granted, most of the detractors won't be interested in it because it's PF2e. Funny how people who despise any change to the elf and spell fantasy milieu mostly overlap with people who hate the concept of a new edition.
I’ve seen plenty of reasonable, kindly folks who hate robots and tech in their fantasy. No need to paint with a broad brush just because they share their dislike with some very vocal grognards.
Detractors aside, my other point stands: if your game isn’t set in Numeria or at the wildest end of the gonzo spectrum, even further than gunslingers and undead, a Numerian tech book won’t see much use at the table. Our best bet is some to sneak into a Lost Omens: The Broken Lands or some sort of gear/loot rulebook entry.
EDIT: I want to be clear that I want it plenty, alongside other “out-there” options like some alien Ancestries - I’m just trying to be realistic. Of the things I want, it feels less likely than a 2e Inquisitor or an Arcadia book, and my skepticism has to go somewhere :p

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I could potentially see it in a general "sci-fi" themed book with other thematically adjacent options, like alien ancestries (lashuntas, kasathas) and lore on Golarion's solar system - kind of a mishmash between the Technology Guide, Distant Worlds and People of the Stars from 1e days.
But no, nothing of the sort was announced so far, and we won't know until we either hear about it at a major con (PaizoCon, GenCon is when such announcements happen), or a store page for it randomly goes up.

AlastarOG |
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The more we hear folks want this, the more likely it is that we'll do something.
Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.
Please do cause porting it to 2e as a homebrew is kind of hard !! Don't know if I should keep the charge system or not, don't know if grenades should be shaped after bombs or after necklace of fireball, lots of alchemical items can just be their equivalent technological items (elixir of life=hemochem) etc. Etc. Etc.

WatersLethe |
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The more we hear folks want this, the more likely it is that we'll do something.
Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.
I freaking ADORED the 1E Technology Guide. While I'd prefer to see a whole-hog Starfinder add-on for PF2 that could take the place of the Technology Guide (which would be a big business decision for Paizo, but I feel the right one), if that can't happen I'll take a PF2 Technology Guide in a heartbeat.
A tech guide enables so many different stories! Buried ancient alien tech is a pretty well established trope at this point, and it's so freakin SICK to see my players faces light up when they find out that not only did they acquire a rail gun or laser rifle, but it actually works!

AnimatedPaper |
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The more we hear folks want this, the more likely it is that we'll do something.
Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.
My personal wish is that this is bundled into a larger book that has several technology levels to aid DMs in tuning their world both back to a more bone armor and Bronze Age tech level as well as Starfinder high tech.
I would love to read a Starfinder in PF2 book, of course, but I think the first idea would ultimately support more tables and campaigns.

HumbleGamer |
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The more we hear folks want this, the more likely it is that we'll do something.
Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.
I'd love to see it too, though I am part of groups who don't really like tech stuff ( robots, plasma rifles, etc... ), but they are ok towards either gunslinger and inventor.
Maybe a book meant to be halfway between the current inventor class and numerian like tech stuff might end up being appealing for more groups.
But ofc I'd be delighted with a full tech guide too.

Perpdepog |
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James Jacobs wrote:The more we hear folks want this, the more likely it is that we'll do something.
Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.
My personal wish is that this is bundled into a larger book that has several technology levels to aid DMs in tuning their world both back to a more bone armor and Bronze Age tech level as well as Starfinder high tech.
I would love to read a Starfinder in PF2 book, of course, but I think the first idea would ultimately support more tables and campaigns.
I'd also love to see a Starfinder-in-PF2E book, though I'm also not holding my breath that is where a Technology Guide would fall.
I think a book focused on time or time travel would fit tech well. Focused less on outer space and more on how to run games in different eras, with the tech placed in the "GOLARION OF TOMORROW!" section as a hypothetical future. Perhaps a future that has striking similarities to the SF universe without expressly being the same thing.

D3stro 2119 |
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AnimatedPaper wrote:James Jacobs wrote:The more we hear folks want this, the more likely it is that we'll do something.
Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.
My personal wish is that this is bundled into a larger book that has several technology levels to aid DMs in tuning their world both back to a more bone armor and Bronze Age tech level as well as Starfinder high tech.
I would love to read a Starfinder in PF2 book, of course, but I think the first idea would ultimately support more tables and campaigns.
I'd also love to see a Starfinder-in-PF2E book, though I'm also not holding my breath that is where a Technology Guide would fall.
I think a book focused on time or time travel would fit tech well. Focused less on outer space and more on how to run games in different eras, with the tech placed in the "GOLARION OF TOMORROW!" section as a hypothetical future. Perhaps a future that has striking similarities to the SF universe without expressly being the same thing.
Yeah, TBH I personally disliked Starfinder for just... not having enough "Industrial age" buildup for it to seem convincing I guess. Also, the whole thing lacked any kind of tone, and as such tech and other things supporting that tone, which made it bland.
But more on the topic, I think the best fit for a "tech book" would actually be a book describing "tech levels" in general than a book purely on tech (which in 1e was unfortunately synonymous with Numeria only). In fact, I would actually like an approach that emphasizes the similarities between magic and tech, instead of making up arbitrary divisions.

steelhead |
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There’s a lot of really good ideas in this thread. I want to also request a tech book, but with a broader focus. My two reasons are that, first, future tech is fun and opens up interesting options (including making it easier to port Iron Gods over to 2E). Second, I want to see an update on the campaign world going into more detail on the Lost Omens story thread in the region after some major upheavals in the area (e.g. dethroning of the Technic Guild, closing of the Worldwound, stabilizing of Irrisen by a queen from another world, etc.).

keftiu |
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I don't mind robots and tech in my fantasy, I'm just not sure when I would use the book other than "when we're doing an adventure in Numeria". If there's more of a justification for a "hypertech Guns and Gears" than "one part of the map" then I'd love to hear about it.
This is my argument for a meaty section on Tech in a Broken Lands book, rather than a full Technology release.

D3stro 2119 |
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The big problem implicit here is I think is what with Guns and Gears and all the stuff 2e is doing, the official setting fits less and less with some things that the rules present, and more pressingly what people (meaning "the average crowd") expect when they hear "fantasy".
I would love for a full on tech guide to be published in the vein of "give GMs and players lots of tools to make their own" (especially since GURPS, the only other system that might be able to publish that many genres is actually really bad at this).
If nothing else though, I want the changes we see introduced in lore in Guns and Gears and other sources actually get recognition in publications instead remaining "bog standard DnD 5e style fantasy."

Perpdepog |
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I don't mind robots and tech in my fantasy, I'm just not sure when I would use the book other than "when we're doing an adventure in Numeria". If there's more of a justification for a "hypertech Guns and Gears" than "one part of the map" then I'd love to hear about it.
It'd also be a useful aid for adventures on other planets. We know of at least three planets in Golarion's solar system--Aballon, Verces, and Apostae--that are in possession of advanced tech. Aballon is primarily populated by sapient technological machines, Verces has functional spaceflight and some understanding of cybernetics, and Apostae is a massive, unknown space station.
You could arguably include Akiton and Eox in that list as well, but they aren't as cleanly high-tech as the first three.Honestly a high-tech book would help a ton when it comes to facilitating space adventures. Golarion is behind the technological curve when you look at most other planetary civilizations on the Material Plane, probably because they've been repeatedly blown back to the Dark Ages ... literally in one case.

D3stro 2119 |
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PossibleCabbage wrote:I don't mind robots and tech in my fantasy, I'm just not sure when I would use the book other than "when we're doing an adventure in Numeria". If there's more of a justification for a "hypertech Guns and Gears" than "one part of the map" then I'd love to hear about it.It'd also be a useful aid for adventures on other planets. We know of at least three planets in Golarion's solar system--Aballon, Verces, and Apostae--that are in possession of advanced tech. Aballon is primarily populated by sapient technological machines, Verces has functional spaceflight and some understanding of cybernetics, and Apostae is a massive, unknown space station.
You could arguably include Akiton and Eox in that list as well, but they aren't as cleanly high-tech as the first three.Honestly a high-tech book would help a ton when it comes to facilitating space adventures. Golarion is behind the technological curve when you look at most other civilizations on the Material Plane, probably because they've been repeatedly blown back to the Dark Ages ... literally in one case.
Yeah I really emphasize the post apocalyptic nature of Golarion in my settings.
Fwiw, on the topic you brought up, ironically as much as I love advanced stuff in my games, I've actually had to more or less bring all the other planets "in line" for lack of a better term to Golarion's ""tech level"" so to speak since it honestly makes no sense to me to have them be so progressed in comparison (don't worry-- I made up for it through some other homebrewed plot elements that also serve to link Golarion with my other settings).

PossibleCabbage |

I think the thing about planet hopping stories is that I think you want to keep from mixing "Pathfinder themes" and "Starfinder themes" too much. So just like you wouldn't want to do a Starfinder story where the PCs lose all their gear and are trapped on a planet with medieval/renaissance level technology and they need to figure out how to get off of it, I'm not sure how much spacefaring we want to do in Pathfinder.

D3stro 2119 |
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I think the thing about planet hopping stories is that I think you want to keep from mixing "Pathfinder themes" and "Starfinder themes" too much. So just like you wouldn't want to do a Starfinder story where the PCs lose all their gear and are trapped on a planet with medieval/renaissance level technology and they need to figure out how to get off of it, I'm not sure how much spacefaring we want to do in Pathfinder.
The problem as far as I see it is that there was a bunch of "space" stuff published for PF, which makes things wonky. I personally also really dislike Starfinder and think it was unnecessary.
Still holding out for a tech guide though.

WatersLethe |
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I'm all for as much sci-fi as possible in Pathfinder, up to and including fully merging Starfinder into the system, because it's impossible to go back to the jankness of Starfinder after playing PF2. Starfinder's excellent setting is albatrossed by the horrible rules.
So saying we shouldn't do something because it steps on Starfinder's toes is quite a lot like consigning those elements to the grave.

D3stro 2119 |
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I'm all for as much sci-fi as possible in Pathfinder, up to and including fully merging Starfinder into the system, because it's impossible to go back to the jankness of Starfinder after playing PF2. Starfinder's excellent setting is albatrossed by the horrible rules.
So saying we shouldn't do something because it steps on Starfinder's toes is quite a lot like consigning those elements to the grave.
Definitely agree, for slightly different reasons.
Also, because a book like that would genuinely be very useful.

Perpdepog |
I think Sword & Planet stuff is a vital piece of the fantasy genre’s history, and completely appropriate for Parhfinder; given that the AP line has gone interplanetary twice in 2e so far, I’d certainly love a Distant Worlds + tech book.
Which two times are you counting? I've got four times that I can think of, spoilered below.

keftiu |
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keftiu wrote:I think Sword & Planet stuff is a vital piece of the fantasy genre’s history, and completely appropriate for Parhfinder; given that the AP line has gone interplanetary twice in 2e so far, I’d certainly love a Distant Worlds + tech book.Which two times are you counting? I've got four times that I can think of, spoilered below.
** spoiler omitted **
Cut the 1e APs from your list and our numbers line up, though you're actually missing a second planet in Reign of Winter (and a third is mentioned that hasn't come up since!). :p

D3stro 2119 |

Perpdepog wrote:Cut the 1e APs from your list and our numbers line up, though you're actually missing a second planet in Reign of Winter (and a third is mentioned that hasn't come up since!). :pkeftiu wrote:I think Sword & Planet stuff is a vital piece of the fantasy genre’s history, and completely appropriate for Parhfinder; given that the AP line has gone interplanetary twice in 2e so far, I’d certainly love a Distant Worlds + tech book.Which two times are you counting? I've got four times that I can think of, spoilered below.
** spoiler omitted **
What are those two, if I might ask? (Please put under spoiler tag if needed).

keftiu |
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keftiu wrote:What are those two, if I might ask? (Please put under spoiler tag if needed).Perpdepog wrote:Cut the 1e APs from your list and our numbers line up, though you're actually missing a second planet in Reign of Winter (and a third is mentioned that hasn't come up since!). :pkeftiu wrote:I think Sword & Planet stuff is a vital piece of the fantasy genre’s history, and completely appropriate for Parhfinder; given that the AP line has gone interplanetary twice in 2e so far, I’d certainly love a Distant Worlds + tech book.Which two times are you counting? I've got four times that I can think of, spoilered below.
** spoiler omitted **
Perpdepog (who only now I realize I've been reading as "Perpedog" for the last few years!) has the right of it in their post, but to reiterate:
My post also gestures at Reign of Winter visiting Triaxus in book 4 and namedropped Beurdreda in book 6, with the latter not being touched on in any other source since. It's a fascinating tidbit, and I'm surprised nobody's stolen it for Starfinder yet:
Beurdreda: This frozen moon in a far distant solar system revolves around a vibrant, warm planet constantly washed over with colorful auroras. Beurdreda has little atmosphere and is composed completely of an ice colder than any material previously discovered. The strange, three-armed humanoids that live on this moon shape the ice into vast cities and tunnels that stretch between them. Baba Yaga placed her winter collector deep underground near the moon’s core, in a vast domed chamber.
Most "Continuing the Campaign" sections (where Beurdreda comes from) are dubiously canon at best, but consistently contain some of the tastiest tidbits.

Perpdepog |
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Perpdepog (who only now I realize I've been reading as "Perpedog" for the last few years!) has the right of it in their post, but to reiterate:
I get that an awful lot. I keep forgeting the letters can be hard to parse because I made my internet handle by typing nonsense strings into my voiceover program and picking the one I liked most :P Sorry.

D3stro 2119 |
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To reiterate, I really hope the system (or the need to pander to some kind of customer base) doesn't wind up crippling the potential available in this setting. Pathfinder has always tried to "do more" than other mainstream fantasy settings I feel, and getting a "tech guide" or at the very least incorporation of Guns and Gears (ie firearms and inventions and gadgets) stuff and other developments into official publications especially those concerning all the world.

LordeAlvenaharr |
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The more we hear folks want this, the more likely it is that we'll do something.
Being the author of the 1E technology guide, I'd LOVE to see us do a 2E version of it in some way.
Wait, are you really the author of the book?!?! wow!!! Forgive the strangeness, but sometimes I refuse to believe how active you are in the community, (and keep it up, this is wonderfully great, my only contact with an author was when I met Robert J. Schwalb, I got to play an adventure narrated by him here in Rio de Janeiro!), but getting back to the subject, yes it would be great to have material on this topic in our hands! You have my vote!

D3stro 2119 |
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I don't mind robots and tech in my fantasy, I'm just not sure when I would use the book other than "when we're doing an adventure in Numeria". If there's more of a justification for a "hypertech Guns and Gears" than "one part of the map" then I'd love to hear about it.
Fwiw a "hypertech/supertech Guns and Gears" wouldn't actually be a bad starting design point, considering Guns and Gears was as much lore (and story/plot points, etc.) as it was mechanics.
The big thing I would want though is for it to emphasize player and GM design and a sort of tech level table so to speak to base off of.