Dark Archives PCs - what are you making?


Pathfinder Second Edition General Discussion

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Case wrote:

1. An absentminded tinker who doesn't realize she gets her ideas for new inventions from the dreams of those around her. She’s compelled to build... something...

The many-legged children of the Void Weaver, tucked away in the multitude of cracks and crevasses, serve as conduits for their masters endless machinations, dreaming of the many gadgets and gizmos only destined to fail. But with this tinkers inspirations, perhaps the Spider-God will complete its own creation, allowing the Source of Uncleanness to be freed and claim Golarion as its own....


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Ithuriel is an ambassador from Kyonin (or potential Sovyrian beyond), venturing out across Golarion to meet with the far-flung branches of her people, to learn all she can about her kin, and to persuade them against reclusive, xenophobic passivity. Her diplomatic efforts are augmented by her telepathic gifts and unflappable demeanor; Ithuriel is just as happy trudging through snow to meet the Ilverani as she is rowing a boat to a Spiresworn outpost.

She's a devout follower of Findeladlara, would ideally love to see Treerazer put down for good, and graciously deflects any questions about her past.

I'm not as happy with the name of Hope-6, but I like her concept well enough; an android liberated by the agents of Lady Altouna, the ruler of Hajoth Hakados, who joined the ranks of her network of troubleshooters operating across Numeria. Psychic talents somehow tied to her programming and past lives are a personal mystery, but also a great boon in her work as a spy and saboteur.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:

Ithuriel is an ambassador from Kyonin (or potential Sovyrian beyond), venturing out across Golarion to meet with the far-flung branches of her people, to learn all she can about her kin, and to persuade them against reclusive, xenophobic passivity. Her diplomatic efforts are augmented by her telepathic gifts and unflappable demeanor; Ithuriel is just as happy trudging through snow to meet the Ilverani as she is rowing a boat to a Spiresworn outpost.

She's a devout follower of Findeladlara, would ideally love to see Treerazer put down for good, and graciously deflects any questions about her past.

I'm not as happy with the name of Hope-6, but I like her concept well enough; an android liberated by the agents of Lady Altouna, the ruler of Hajoth Hakados, who joined the ranks of her network of troubleshooters operating across Numeria. Psychic talents somehow tied to her programming and past lives are a personal mystery, but also a great boon in her work as a spy and saboteur.

I actually love that name. I say keep it. :D


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Perpdepog wrote:
I was considering making a psychic lich-like character whose Memoir is literally just their memoir. Like they aren't even particularly evil, just incredibly egocentric and prone to talking about themselves. I'm hoping there is a psychic path that will fit that playstyle.

Digging this thread back up now that the Lich archetype has been previewed in a stream to say that you could totally do this once the Psychic class is out; you just need to be level 12 and be Expert in Crafting, plus some narrative requirements.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Magi and Summoners also seem capable of taking it as well, which seems super flavorful. Lich Summoner with an Undead Eidolon. A Lich Magus seems like it has the potential to be an absolute powerhouse.

So I imagine most spellcasters will be able to take it, even gishes. But they probably need to have spellcasting proper, rather than the ability to cast a number of spells. GM is definitely gonna have to be final arbiter on what exactly counts here I think.

EDIT: As an aside, I have this image in my head of Psychic Liches having their brains growing out of their skulls; a la Mars Attacks!

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm hoping there's some way to combine Thaumaturge with Champion or something so I can play some kind of exorcist knight/vampire hunter like I'm playing in a 1e Carrion Crown game.

Of course what I'd REALLY like is to essentially play a divine-based version of a Witcher or something: swordsmanship, potion-and-holy-water-making, the smarts for detective work, tracking and figuring out riddles and curses, and a smattering of divine magic to hunt down Ustalav's spookables, horribibble creatures and things that go shopping in the night...


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Multiclass Archetype or Gestalt (Dual-Class) Character. That said, being a Knight it Pathfinder is more an occupation or calling than anything. Any Class can be a knight through joining some kind of order. I'm certain the Knights of Lastwall book is likely to touch on that. I would probably run it as a Thaumaturge with the Excorsit and/or Undead Hunter Archetypes, with added Armor Proficiency Feat to wear Heavy Armor.

For Witcher, without the Inquisitor, I'd probably run that as a Ranger with either the Investigator (with Alchemical Sciences Methodology) and/or Alchemist (with Mutagenist Reasearch Field). Sanctify Water is a lvl 7 General Feat, so that covers your Holy Water.


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Hamsa the Dreamer was born to a minor noble family in Qadira, and was unceremoniously cast out on her twentieth birthday for piddling away her keen mind (and their coin) with endless skirt-chasing. She took well to the life of a con artist, stumbling from party to party across the Golden Road, until she fell in with a petty cult in Katapesh (mostly for their ready access to pesh). The cult's mumblings contained little of genuine occult worth, but it was in their care - and high on their pesh - that she made contact with an alien intelligence.

That brief brush nearly shattered Hamsa's mind, but it also awoke a seed of psychic power within her. Now she runs for her life, convinced that that thing has caught her scent, with pesh there to soothe the worst of her tremors and visions. A silver tongue, augmented with a little mental nudge here or there, has kept her alive so far... but it'll take more than a few lies to save her from the alien horror on her trail.

(I'm also chewing on ideas for both an Azarketi and a Fleshwarp Psychic. Can you tell I'm excited for this? :p)

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

A tangible dream psychic wellspring Mage who's mere thoughts become reality and they cannot filly control their power.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

  • Mau - Agender Liminal Catfolk, Precise Discipline Psychic of the Distant Grasp -- "What is my purpose?"

    A genetic experiment created through alchemical and magical means, Mau awoke in vitro within an abandoned laboratory hidden somewhere on Varkus Isle, east of Nex. With no memory, Mau knew nothing of the world outside, other than an overwhelming desire to discover who or what they were. They remained within the decaying lab for several years, analyzing and examining every ruined piece of equipment and shredded document they could find, but learning little outside of their name. It wasn't until some of the other inhabitants of the isle managed to infiltrate the labs interior that Mau would learn of the wider world and their psychic abilities. They now travel across the land, attempting to find answers regarding thier past and what their future might hold.

    Mau is a lithe and slightly muscular Amurrun, standing at around 6'07" (2.7m) and weighing 269 lbs (122 kg). Unlike most Catfolk, they are hairless, most of their skin being a grayish-purple tone, with their long tail being more of a lavender color. Their deep, purple eyes house an complex and calculating mind, often coming off as cold and withdrawn. To those close to them, however, Mau is a protective and kind individual, willing to do whatever is necessary to defend those they hold dear. They are often seen wearing a sort of lab coat with varying shades of purples and gray, along with matching pants. During combat, they rely almost exclusively on their psychic abilities. Guess the inspiration. :p


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    Shouldn’t it be Mautoo? :p


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    keftiu wrote:
    Shouldn’t it be Mautoo? :p

    Probably. But it felt too on the nose. :p


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    Somewhat surprised Kitsune Thaumaturge is so popular (not that I thought ot would be especially rare, I just didn't know tricky foxes and tons of items meshed so nicely) but yeah, I was also thinking about a kitsune thaum; using Foxfire to give me a hands free ranged weapon while I carried my implements and consumables


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Alchemic_Genius wrote:
    Somewhat surprised Kitsune Thaumaturge is so popular (not that I thought ot would be especially rare, I just didn't know tricky foxes and tons of items meshed so nicely) but yeah, I was also thinking about a kitsune thaum; using Foxfire to give me a hands free ranged weapon while I carried my implements and consumables

    This gives me an idea for another Pokémon character. :D

  • Delphi - Female Kitsune, Thaumaturge/Oracle of Flame MC -- As a child, Delphi's parents always knew a sacred fire burned within her heart. In her heart, and often times in her hands as well. She was a bit of a pyromaniac, absolutely mesmerized by the dance of flames. The young girl was utterly convinced that the stick she was often seen toating about was a firey wand and was the source of her powers. However, there was more to it than that, because the very fires of creation ignited within her soul one day. And with it, so did the village. Completely destroyed, she and her family were exiled from their home, forced to wander the lands. They tried their best to find help for her, but no one was capable of quelling the blazing inferno within her. Once old enough, she ran away one morning, believing that only in solitude would others be safe from her. She continues to wander, seeking a means of quiting the raging firestorm inside of her, never far from her wand.


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    I really want to make a psychic multiclassed monk to make a Jedi. Fingers crossed the teased new psychic path added for release plays well with the multiclass.


    Haven't figured a name yet. But when the new Kingmaker comes out, I plan on playing a time dragon.
    Was exploring Sarkoris with his mate when the world wound opened, getting caught up in the invasion and captured. Tortured and experimented on for a hundred years, watched his mate die, and was left diseased and dying when the fifth crusade started to cause a stir. Used the aeternal ritual to cure the demonic disease and aid in his escape. Carefully making his way to the south east, as he knew soon enough a new kingdom would rise. He would use this opportunity to grow strong, support the leaders of this kingdom to get the resources he would need to accomplish his one goal, to find the remains of his mate, in Sarkoris or even in the abyss.
    The Dominic disease stole his immortality, so now he secretly delves into necromancy to make his own trustworthy servants and pawns, though still holding his own as a magus. Researching the only way he knows to get his immortality back, all just to ensure he has the time to finish his quest, no matter the cost.
    Dragon magus, ravager and mage, pickup reanimator and lich for that dark flavor.


    OrochiFuror wrote:
    snip

    Cool character… but what Dark Archive options are they using?


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    How about a poppet thaumaturge. They use the power of belief of children to work their magic. This stick off of the ground is the demon slayer 4000, obviously. You enforce arbitrary rules like no tag backs and always 1-uping things in the most petty ways. It would annoying to enemies until they see you fire real bullets out of a wooden gun.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    keftiu wrote:
    OrochiFuror wrote:
    snip
    Cool character… but what Dark Archive options are they using?

    Obviously they are utilizing the darkness that has been achieved in their heart. /nerdygamervoice


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    aobst128 wrote:
    How about a poppet thaumaturge. They use the power of belief of children to work their magic. This stick off of the ground is the demon slayer 4000, obviously. You enforce arbitrary rules like no tag backs and always 1-uping things in the most petty ways. It would annoying to enemies until they see you fire real bullets out of a wooden gun.

    "Hey, I hit you!"

    "Nu-uh, I had a shield."
    "You can't have shields."
    "He's got a shield." *points to the fighter*


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    Perpdepog wrote:
    aobst128 wrote:
    How about a poppet thaumaturge. They use the power of belief of children to work their magic. This stick off of the ground is the demon slayer 4000, obviously. You enforce arbitrary rules like no tag backs and always 1-uping things in the most petty ways. It would annoying to enemies until they see you fire real bullets out of a wooden gun.

    "Hey, I hit you!"

    "Nu-uh, I had a shield."
    "You can't have shields."
    "He's got a shield." *points to the fighter*

    Facing off against a big bad and his goons:

    Poppet thaumaturge gives the signal and steps on top of a piece of parchment.
    Swashbuckler deftly leaps on top of a nearby bookshelf, the monk clings to a wall with just 2 fingers, the cosmos oracle doesn't do anything.

    "You think you can best me with just a little high ground?

    "No, they just have good survival instincts. As you might be able to tell,

    The floor is lava."

    *Disintegrates.


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    The Thaumaturge I want to play will declare himself Emperor of Andoran and Protector of Absalom and issue his own scrip. Wears an elaborate blue uniform with gold-plated epaulettes with a beaver hat decorated with peacock feathers and a rosette, who deputizes random people to clean up the streets (like "replace broken cobblestones") and I will issue imperial decrees telling villains to return to their homes and reconsider their evil ways.


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    Pharanur lived in the time of old Azlant, a canny and inquisitive servant of the conspiracy god Ulon who endlessly picked at the secrets of her people. Her discoveries came too late to save her empire, but forewarning of Earthfall allowed her to prepare - if the cataclysm could not be stopped, it would have to be survived. The modifications she made to the mummification ritual were agonizing, but seemed sound, and Pharanur prepared to pass through the eye of death into a land of ashes, to rebuild.

    She awoke last week, hauled into some Inner Sea port with a load of Azlanti relics looted from some shattered island. Pharanur remembers old Azlant as if it just fell despite the intervening ages, something that confuses and terrifies her. Ulon does not answer her prayers… and yet, the magic still flows. All she can do for now is bide her time, gather information, and attempt to understand what it all means in the divine Web.

    (Pharanur is a Human Oracle with the upcoming Time Mystery and the Mummy Archetype. There, I managed to make someone other than a Psychic :p )


    Ly'ualdre wrote:


    This gives me an idea for another Pokémon character. :D

  • Delphi - Female Kitsune, Thaumaturge/Oracle of Flame MC -- As a child, Delphi's parents always knew a sacred fire burned within her heart. In her heart, and often times in her hands as well. She was a bit of a pyromaniac, absolutely mesmerized by the dance of flames. The young girl was utterly convinced that the stick she was often seen toating about was a firey wand and was the source of her powers. However, there was more to it than that, because the very fires of creation ignited within her soul one day. And with it, so did the village. Completely destroyed, she and her family were exiled from their home, forced to wander the lands. They tried their best to find help for her, but no one was capable of quelling the blazing inferno within her. Once old enough, she ran away one morning, believing that only in solitude would others be safe from her. She continues to wander, seeking a means of quiting the raging firestorm inside of her, never far from her wand.
  • I've had a similar character idea mechanically for awhile thats a flame mystery oracle with a primary fighting style of using Incendiary Aura, and the whipping a foxfire plus a save fire blast spell every turn.

    Wand Thaum though would be really good though since you'd get a spammable save attack and Find flaws for the foxfire, and IA doesn't have have any saves; even a small dip would work.

    With free archetype, taking oracle gives you goodies like Glean Lore and such also to lean into the oracle flavor pretty heavy


    keftiu wrote:
    OrochiFuror wrote:
    snip
    Cool character… but what Dark Archive options are they using?

    Someone mentioned lich, and I had an idea for that. Otherwise, I got lost, wrong thread.


    OrochiFuror wrote:
    keftiu wrote:
    OrochiFuror wrote:
    snip
    Cool character… but what Dark Archive options are they using?
    Someone mentioned lich, and I had an idea for that. Otherwise, I got lost, wrong thread.

    Lich is from Book of the Dead. No harm done!


    Pathfinder Lost Omens Subscriber

    I plan on rebuilding a character i'm currently playing, into a thaumaturge when the book comes out. Her name is Tiphanie Dupont, an Aphorite human she grew up being trained to be the perfect wife for a future husband. She however was neurodivergent and basically masked for most of her years before adulthood. She also kept secret her more adventurous interests in order to be what she thought was a good child> Her few releases were reading and studying the history of her families various antiques and heirlooms, as well as secretly studying various esoteric theories. When she was left at the altar on her wedding day, the rumors spread immediately, and she was shattered and had a very public breakdown. Believing she did everything right and was still let down, she decided to run away but before she did she took several of her family heirlooms, antiques, including her grandfathers weapon, and several books on various magical theories. She was going to chart her own life, be a hero, and use the knowledge she gathered to dabble in whatever skills she needs.

    (She is currently a fighter with liberator champion, and shadow sorcerer dedications)


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    Perpdepog wrote:
    It's a shame that the vampire archetype only lets you drink blood, rather than feed off someone's psychic essence and make them Stupefied rather than Drained.

    Dhampirs have some feats that skew them towards being psychic vampires!


    It's a shame that the vampire archetype only lets you drink blood, rather than feed off someone's psychic essence and make them Stupefied rather than Drained.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I general concept my character without Free Archetype or other variant rules, just to keep them more open for everyone to use, if they so choose. But yea, that would work great here.

    Certainly thinking Wand Implement and Foxfire. Also thinking Lantern Implement, as a sort of opposing concept of how mythological foxfire works, finding paths i stead of indering them. Waiting to see what new Implementats we get, if any, for the third option. I went with Oracle MC because I want the actual magic to be more secondary than anything. May take Wellspring Mage as well, to emphasis her lack of control and maybe place a focus on Metamagic Feats, particularly Widen Spell and Forestall Curse. Depends on what DA has to offer though.

    EDIT: keftiu is a Psychic Vampire o.o
    Drained Perpdepog's mind and posted before they did.


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    Ly'ualdre wrote:

    EDIT: keftiu is a Psychic Vampire o.o

    Drained Perpdepog's mind and posted before they did.

    You saw nothing...


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    PossibleCabbage wrote:
    The Thaumaturge I want to play will declare himself Emperor of Andoran and Protector of Absalom and issue his own scrip. Wears an elaborate blue uniform with gold-plated epaulettes with a beaver hat decorated with peacock feathers and a rosette, who deputizes random people to clean up the streets (like "replace broken cobblestones") and I will issue imperial decrees telling villains to return to their homes and reconsider their evil ways.

    Long live Emperor Norton!


    I have noticed that many, maybe even most, of the ideas people have for thaumaturges are on the sillier and memeier side of things.

    It seems people are treating it as a joke class rather than something to be taken seriously. I wonder if that is something Paizo is happy with.


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    swoosh wrote:

    I have noticed that many, maybe even most, of the ideas people have for thaumaturges are on the sillier and memeier side of things.

    It seems people are treating it as a joke class rather than something to be taken seriously. I wonder if that is something Paizo is happy with.

    The way the thaumaturge does it's magic makes it easy to work in silly concepts. I think the printed class is gonna be just as serious as the rest of them, aside from the inventor. That one's pretty silly. I've got a decent serious concept earlier in this thread if you can track it down


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    Pathfinder Lost Omens Subscriber

    There are quite a few "serious" concepts in this thread. There are some silly/light hearted ideas but I wouldn't consider them memey.

    I think both types are good and healthy as long as they are in the right group/game


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    swoosh wrote:

    I have noticed that many, maybe even most, of the ideas people have for thaumaturges are on the sillier and memeier side of things.

    It seems people are treating it as a joke class rather than something to be taken seriously. I wonder if that is something Paizo is happy with.

    That's what happens when the class is "use your Charisma to trick reality" instead of "study forbidden lore to learn cosmic secrets," I suppose. I don't begrudge anyone who likes the class we got anything, but it really felt like an Int or Wis concept before a Cha one, IMO.


    The secret knowledge thing is still gonna be a part of the flavor I think. Might be mostly relegated to one of the implements though. The tome probably.


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    The occult tradition as explained in secrets of magic fits the thaumaturge pretty well I think. Just not in the realm of spellcasting. It comes from an understanding of how things are connected on a meta level. That can sometimes lead to memery but it's not exactly just making things up as you go.


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    swoosh wrote:

    I have noticed that many, maybe even most, of the ideas people have for thaumaturges are on the sillier and memeier side of things.

    It seems people are treating it as a joke class rather than something to be taken seriously. I wonder if that is something Paizo is happy with.

    If you look at the "What Book of the Dead characters are you looking to make" there is much, much more of characters that are devoted to comedy in there, for what it's worth.

    We don't read "now you can play a skeleton" as a thing that's supposed to be a joke, but there are a whole lot of jokes available there.


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    Pathfinder Rulebook Subscriber

    Given how few implements you get I hope it's not that limited. Tapping into esoteric knowledge and dark secrets to fight terrible monsters is such a cool character theme. I know they talked about stepping away from recall knowledge but I hope they don't step too far away, because that's central to a lot of cool concepts here.

    NGL kind of anxious about dark archive, feel like it's either going to be the coolest thing Paizo ever published, because both classes have so much potential not to mention the other subject matter, or incredibly disappointing.

    ... More on topic. My thaumaturge concept was a traveling singer who uses her semi-celebrity status and social networks to identify weird things going on around the region, with her performances often acting as a cover for her double life as a monster hunter. Slip into town, sing for her fans in the evening and disperse a secretive devil cult at night.


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    Pathfinder Lost Omens Subscriber

    I believe when they talked about the playtest analysis they mentioned the esoteric knowledge and dark secrets will still be there even if its not the main focus with probably class feats to delve deeper in it.

    I like your thaumaturge singer concept, I cant help but think of the Hex girls for some reason.

    Liberty's Edge

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    In the post-playtest analysis blog, they mentioned that they were planning on having a low-level feat that lets you Recall Knowledge when you try and expose a creature's weakness, so at the very least, that'll be one way to incorporate the "tapping into esoteric knowledge to fight terrible magic' sort of flavour.


    Hopefully the esoteric lore will remain. Maybe the class will have something like DAS to attack with charisma to alleviate madness so we can boost intelligence for lore. Otherwise It'll be up to the implements to support it. I'm thinking the tome will work like outwit ranger. +2 then +4 for RK. That would help.


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    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    keftiu wrote:
    Ly'ualdre wrote:

    EDIT: keftiu is a Psychic Vampire o.o

    Drained Perpdepog's mind and posted before they did.
    You saw nothing...

    *fails Will Save against keftiu's Modify Memory spell*

    I saw nothing.... Wait, what were we talking about again?

    Ah, yes, Dark Archive characters. :D

  • The Vaults of Avis Rara/Agglomagius, the Vault Keeper - Agender Tower Dungeon/Dragon Avatar, Thaumaturge --
    STORY:
    "Tremble in awe! For you stand before the Magnanimous Agglomagius!! First and last of the Thaumic Dragons, and Keeper of the Vaults of Avis Rara!!"

    The legend of the Vault is one shrouded in obscurity and myth. Avis Rara is said to have been a mage of extraordinary prestige and power, who traveled throughout the entirety of reality, in search of esoteric and eldritch objects and magic. They collected these various things and hid them away in magical demiplane known as the Vault; an endlessly shifting tower of infinite proportions. These stories persisted for hundreds of years, eventually fading away into ambiguity. The few tales regarding the great mage claim that Avis Rava discovered something too dangerous to be left unguarded; and thus, the mage sealed themselves inside of their extra dimensional tower, never to be seen again.

    Today, much of this legend has been lost to time. Most ancestries having forgotten these stories over their short lives. This is hardly the case for dragons, however. Centuries of knowledge have been passed on for generations amongst dragonkind. So, when the wyrmling Agglomagius heard of such a great tower, he was enraptured by the prospect. He devoted much of his early years searching for any lead to this mystical tower. Until, finally, he found it. Agglomagius entered into the Vault, where he spent almost 100 years trapped inside. At the age of 257, Agglomagius stumbled upon the towers heart, where he discovered the soul of Avis Rava bound to its core. Sensing great potential in the dragon, the mage petitioned Agglomagius for help. Their core was beginning to fade, and they needed to form a pact with a being of great power to sustain the tower. In return, Agglomagius would gain access to the might stored within. The dragon agreed, performing a ritual that not only bound his potential to the towers core, but also bound his power within; becoming an Aeternal Dragon.

    Agglomagius now travels reality, serving as an avatar, searching for objects of power to add to the Vault of Avis Rara.

    NOTES:
    I've been looking for an excuse to combine these two Ancestries together. The Dungeon Avatar doesn't really allow one to pick a Heritage for the Avatar, which I was going to make Occult. So I'm imagining that the pact altered Agglomagius into a unique species of dragon, tied directly to magic itself a Thaumic Dragon. Their are a near infinite number magical objects and lore hidden within its shifting floors. Agglomagius draws from this tower as the source of his Thaumaturge abilities. This idea also gave me the idea of potential sept of dragons I'm calling Eldritch Dragons, each tied to the one of the traditions of magic and one, the Thaumic Dragon, being unaligned magic. Likely something I'll try to homebrew up at some point. :D

    The name of the mage come from the phrase "Rara Avis", which can mean "someone or something rare"; like the objects in the tower. The dragons name is a combination of the words Agglomeration ("a mass or collection of things") and Magius (alternate spelling of Magus, which can mean "sorcerer").

    EDIT: How's that for a serious Thaumaturge?


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    Thaumaturge isn’t a class I much liked in the playtest, but I’m challenging myself to make two, one of each flavor this thread seems to favor.

    A small village in Minkai found itself terrorized by a cruel oni, who beat the farmers and blighting their crops; in desperation, one carved a humble effigy out of a stout turnip and prayed to the kami to save them. Fuuko answered, and infused simple farming tools with such righteousness that they burned the oni’s flesh, driving it away. This pleased the kami greatly, and so they decided to continue on with the same work elsewhere, wandering the world in search of misfortune to set right. (Root Leshy; starting Implement is a Weapon, a repurposed farming sickle).

    Once, there was a wicked kitsune who delighted in terrifying humans, their appetite for pranks grown into something truly vicious. The fox scared an elderly priest of Tsukiyo to death with an especially vile illusion, and cackled with laughter until the god appeared before them, furious. Tsukiyo offered a choice: devote their soul and their bloodline to aiding those victims of dark magic, or death. Yuyami serves the role faithfully, as countless generations have before her, acting as a traveling exorcist with a startling repertoire of repurposed kitsune secrets. (Dark Fields Kitsune; starting Implement is a paper Lantern, in the style of Minkai).


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    swoosh wrote:

    I have noticed that many, maybe even most, of the ideas people have for thaumaturges are on the sillier and memeier side of things.

    It seems people are treating it as a joke class rather than something to be taken seriously. I wonder if that is something Paizo is happy with.

    There's a lot of psychology and sociology in this though.

    Threads are opt in, and generally speaking, short form content is more interactive and accessible than long form content, and it's a lot easier to convey "goblin who picks up trash and makes up stories about the trash.to curse enemies" in an amusing way than "librarian who, after failing to seal the dark evil curse plaguing his family for generations through mundane means took to darker, more esoteric practices to kill the ancient malefactor once and for all"

    Also, if you look at most "100 ideas for the [class]" threads, they also tend to have a lot of lighthearted and memey ideas, because it's easier and faster to make, and they are also generally more entertaining to readers. I won't say that means the class itself is being treated as a joke

    Liberty's Edge

    The post history is telling. No need to waste time on counters.


    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    Doesn't much help that the lore behind the class wasn't really talked about much, so we lack a truly solid framework to follow. We have a general idea, but it's vague at best.

    Granted, my personal ideas for how it functions are pretty good for my own headcanon. But not everyone seems capable of wrapping their heads around the concept. So it may be a bit difficult to create any serious ideas without some direction.

    Besides, no one wants to always play the stoic, heroic, or edgy characters. A little lighthearted is great for the game, imo.


    2 people marked this as a favorite.

    I mean, it's honestly probably easier to invest a light-hearted character with gravitas through the course of the campaign than it is to invest a deeply serious character with levity through the course of the campaign.

    So start out with someone who is motivated towards a life of adventure for reasons of seeking novelty or excitement or wealth, sure. Just be open to taking that character in a different direction.

    The other side of this is do not show up to a table with a character who's entire heroic arc has been planned by you in advance, so you're going to want a bunch of specific tragedies to happen to you at specific points.

    Like I've seen significantly more characters who started out "basically happy, light-hearted, and a little bit of a goofball" who went into some really dark places than characters who started out in the dark and became fun. If I was interested in figuring out a character on the dourer side of things, I would want to know more things about the campaign than "it theoretically exists" since I want to attach to specific campaign-relevant themes for that sort of character.


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    For what it’s worth, I never play “silly” characters, and wrinkle my nose at them in anything I try to run.

    I’m pretty much allergic to whimsy.

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