What Ancestries are you still craving?


Pathfinder Second Edition General Discussion

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I had a wemic rangrr PC on D andlD 2e back in the 90s. He was fin.


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With this month’s adventure offering, I am once again begging for PF2-playable Lashunta! Formians would be great to have, too, but the little gender psychics are my true love.


We still don't have insectoid ancestries, right? Other than some Sprite heritages of course but you're also stuck at tiny.


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There is absolutely an insect-people void that needs to be filled. Currently all you have is beastkin, who are mainly good for aesthetic choices, and sprites. And anadi, if you count them. I'm actually working on two ancestries right now, because I've got to have beefolk and mothfolk in my game, non-negotiable.

Personally, I'd love to see diopsid. We definitely won't, for obvious copyright reasons, but it'd be cool.

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Kobold Catgirl wrote:
Personally, I'd love to see diopsid. We definitely won't, for obvious copyright reasons, but it'd be cool.

Diopsids were so cool, I miss them.

What IS something that Paizo can still do is update 1e's d'ziriaks to 2e! They're equally cool!


Formians are there for all you ant-y needs, whenever Paizo makes them! They even have a bunch of potential Heritages already in the lore, given their specialized bodies.


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See, my problem is, ants just aren't as cute as beetles and honeybees. A beetle ancestry could be cool! You could do ladybugs, scarabs, bombardiers...

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Formians AND d'ziriaks! And trox too! The more bugs, the better!


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Archpaladin Zousha wrote:
Kobold Catgirl wrote:
Personally, I'd love to see diopsid. We definitely won't, for obvious copyright reasons, but it'd be cool.

Diopsids were so cool, I miss them.

What IS something that Paizo can still do is update 1e's d'ziriaks to 2e! They're equally cool!

I've always been a pretty big d'ziriak fan. I like how they've got a "light in the darkness" vibe to them, and how they're one of the Shadow Plane's more typically helpful resident populations. They're also both relatively weak, which IMO usually makes something a good candidate for an ancestry, and are one of the four-armed ancestries who have four arms, but don't do anything overtly wild with them, so four-armed rules aren't really a concern if they get made as an ancestry.

The toughest thing to port would be their telepathy, but if it's limited to act like speech, just audible by the surrounding minds than surrounding ears there'd be little issue. A fun feat chain at least.

Also, lately I've been starting to jones for a bit more to bugbears. I've been thinking a lot on how Paizo has been fleshing out goblinoid ancestries lately, and bugbears are being left behind in that regard. I'd love to get an ancestry writeup for them that talks more about them, even if what the writeup says is "yeah, the goblinoids who treat frightening people as a cultural touchstone really are that bad."


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I wonder if Mwangi bugbears might not be a lot more chill, considering they have access to a nonevil but still chaotic god of fear down there!


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Kobold Catgirl wrote:
I wonder if Mwangi bugbears might not be a lot more chill, considering they have access to a nonevil but still chaotic god of fear down there!

Oh, Kalekot as a patron of more-sympathetic Bugbears is brilliant!


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I love the idea of a community of CN "scare you for your own good" bugbears.

Concept: A bugbear trying to scare her goblin buddy's hiccups away.


Kobold Catgirl wrote:
I'm actually working on two ancestries right now, because I've got to have beefolk and mothfolk in my game, non-negotiable.

There's something about unconventional creatures with great potential to be fuzzy that just instantly captures me. Mothfolk have always been in my radar but beefolk are suddenly in range too.


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Oh, fluff and fuzz are critical. The mothfolk ancestry has a whole feat that's basically "you're really fluffy and can cuddle people to protect them from the cold", and the beefolk have honeybee- and bumblebee-themed heritages. :)


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Pathfinder Rulebook Subscriber

mothfolk with fuzzy antennae and big wings...

Sounds really good want it.

Give them a heritage that has like spooky eyespots on their wings and some sort of unique intimidate synergy like frilled lizardfolk.


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Mothfolk Tangent:
That's not a heritage, but Menacing Eyespots is a feat they can take! It's something along the lines of "attempt an Intimidate check to negate flanking from an enemy", I think.


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Pathfinder Lost Omens, Rulebook Subscriber

Oh we would love for bugbear ancestry to be playable. One of our 5e character was Pilosz a gentle giant of a bugbear who longed to be a knight. She was in service to a Yuan Ti who rejected the more dubious lifestyle of her family. They were kind of a pair loving airheaded do-gooders who would just ignore those who maybe were scared of their more monstrous appearances. they were also really queer.

Come to think of it, I feel like Jaidz would be a rather interesting good aligned diety for Bugbears.

edit: Also a big fan of moth or beetle or bee ancestry. Love bugs.


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A hypothetical Golden Road book is looking scarce for Ancestries, with only Maftets, Shabti, and maaaybe Wyvarans being obvious pulls, so I wouldn't object to some kind of scarab-folk. Khepri is such a fun god.


I'm back to Paizo after the debacle of the OGL, and $200+ into PDFs to try and learn this fuster-cluck of a system, I'd like the following races brought to the table, even if Paizo understands its only for homebrews or private campaigns, since their stance on monstrous races is that they're, well, monsters unless specifically stated, to the rest of the population.

If one of these is already out, please let me know. I've got to try and memorise this system and without a online character sheet to make characters and futz about to learn how they work, its been a headache thus far.

Hobgoblins: A race of intelligent, co-operative and well-organised Goblin-Kin makes for a formidable enemy ... or a distinctly unusual ally. Strict and demanding yet loyal to a fault and possessed of an unbending sense of honor, they could be a very interesting addition to the table, especially if Playable Hobgoblins and Monster Hobgoblins divided thousands of years ago over philosophical and social differences, and now that they're re-united, it is a fight to the finish to settle their dispute once and for all.

Half-Ogres: Bred by powerful Wizards or cruel slave-masters, the Half-Ogres won their freedom through the machinations of several bands of adventurers working in tandem, and have been lurking in the ruins of their former masters' fortress, having been shunned by the outside world for generations due to the horrid nature of their origins. Not quite as massive and strong as an Ogre but not quite as cruel and thuggish due to the influence of the Human, and other races, in their ancestry and the guidance of some of the adventurers who stayed behind to try and give some light to these blighted children, the Half-Ogres are known for their stubborn natures, their thick hides and strong muscles, and their prodigious appetites that means a single Half-Ogre can eat as much as four full grown men and still go back for more.

Lizardfolk: 'Nuff said. Possibly with the option to swap out the swimming and hold breath features for climbing, camouflage and/or even a venomous bite?


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keftiu wrote:
A hypothetical Golden Road book is looking scarce for Ancestries, with only Maftets, Shabti, and maaaybe Wyvarans being obvious pulls, so I wouldn't object to some kind of scarab-folk. Khepri is such a fun god.

I'd love a scarab-themed ancestry. I have the barest hints of a skeleton for one who were originally formed from the debris of the combat that originally put Ulunat into its slumbering state, but who had their connection to Ulunat, and Rovagug, severed, going from chittering menace to humble earthworks engineers over the intervening centuries of being freed of Rovagug's influence.


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Actually, Paizo has massively reversed their stance on monstrous ancestries (they're called ancestries now, it's nice). There are already lizardfolk and hobgoblin ancestries, though no half-ogres just yet. There's also a whole hobgoblin nation in Avistan now, and orcs have been fighting alongside everyone else against undead invasion. Oh, also, there's kobolds, goblins (now one of the core ancestries), gnolls, skeletons... basically, monstrous ancestries are 100% treated as playable now!


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Pathfinder Lost Omens, Rulebook Subscriber

SO three things things.

1) The terms used in 2e is ancestry not race.

2) Hobgoblins and Lizardfolk are already playable ancestries and in fact they were two of the first 3 new ancestries after the core rules.

3) Pathfinders stance on "monstrous races" is not that they are monstrous unless otherwise stated. Within the lore there are several examples of Hobgoblins, orc, Lizardfolks, Kobolds, and goblins working with other ancestries. Are there places where stigma or biases still exist? yeah there are. But Paizos approach has been that people are people, and there are a wide variety of ancestries that might be considered monsterous that are playable now. Now most of them have the uncommon or rare tag but they still exist as options.

I could go more into the lore if you like but I also gotta figure out dinner but I would be happy to help if my time clears up.


pixierose wrote:

SO three things things.

1) The terms used in 2e is ancestry not race.

2) Hobgoblins and Lizardfolk are already playable ancestries and in fact they were two of the first 3 new ancestries after the core rules.

3) Pathfinders stance on "monstrous races" is not that they are monstrous unless otherwise stated. Within the lore there are several examples of Hobgoblins, orc, Lizardfolks, Kobolds, and goblins working with other ancestries. Are there places where stigma or biases still exist? yeah there are. But Paizos approach has been that people are people, and there are a wide variety of ancestries that might be considered monsterous that are playable now. Now most of them have the uncommon or rare tag but they still exist as options.

I could go more into the lore if you like but I also gotta figure out dinner but I would be happy to help if my time clears up.

Sorry. And now that I think about it, Ancestry sounds a lot better than Race.

What books are the Lizardfolk and Hobgoblin Ancestries found in, if I might ask?


Pathfinder Lost Omens, Rulebook Subscriber
HalfOrc with a Hat of Disguise wrote:
pixierose wrote:

SO three things things.

1) The terms used in 2e is ancestry not race.

2) Hobgoblins and Lizardfolk are already playable ancestries and in fact they were two of the first 3 new ancestries after the core rules.

3) Pathfinders stance on "monstrous races" is not that they are monstrous unless otherwise stated. Within the lore there are several examples of Hobgoblins, orc, Lizardfolks, Kobolds, and goblins working with other ancestries. Are there places where stigma or biases still exist? yeah there are. But Paizos approach has been that people are people, and there are a wide variety of ancestries that might be considered monsterous that are playable now. Now most of them have the uncommon or rare tag but they still exist as options.

I could go more into the lore if you like but I also gotta figure out dinner but I would be happy to help if my time clears up.

Sorry. And now that I think about it, Ancestry sounds a lot better than Race.

What books are the Lizardfolk and Hobgoblin Ancestries found in, if I might ask?

The Lost Omens Character Guide (the other ancestry is Leshy)

The Lost Omens ANcestry Guide has more info about them and a bunch of other ancestries.

And no need to be sorry, it can take time to adjust. ^^


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There's a lovely online character sheet available for free via Pathbuilder, also.


HalfOrc with a Hat of Disguise wrote:
pixierose wrote:

SO three things things.

1) The terms used in 2e is ancestry not race.

2) Hobgoblins and Lizardfolk are already playable ancestries and in fact they were two of the first 3 new ancestries after the core rules.

3) Pathfinders stance on "monstrous races" is not that they are monstrous unless otherwise stated. Within the lore there are several examples of Hobgoblins, orc, Lizardfolks, Kobolds, and goblins working with other ancestries. Are there places where stigma or biases still exist? yeah there are. But Paizos approach has been that people are people, and there are a wide variety of ancestries that might be considered monsterous that are playable now. Now most of them have the uncommon or rare tag but they still exist as options.

I could go more into the lore if you like but I also gotta figure out dinner but I would be happy to help if my time clears up.

Sorry. And now that I think about it, Ancestry sounds a lot better than Race.

What books are the Lizardfolk and Hobgoblin Ancestries found in, if I might ask?

Lost Omens Character Guide.


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The official reference document is at The Archives of Nethys if you want to explore what's out there, and it does a good job telling you what books each thing is from.


For the record I did a list of races in D&D and what ancestries they map to. Just because someone asked.

What is missing are some of the classic monsters Minotaur, Centaur and Satyr. Also Thri-kreen and Firbolg. The two Giff races (Githyanki,Githzerai) are really more about backstory than anything else.
Pathfinder has some specific animal like ancestries and not others, for example dog, rat, spider, frog, fox, rhino, porcupine but not fish, rabbit, elephant, hippo, turtle, insect or owl.


Now, half-ogres are going to be a bit of an issue.

As was discussed quite heavily in this thread a little while back, Paizo's take on ogres in pf1e was heavily influenced by the Hillbilly Horror genre, taking from such films as The Texas Chainsaw Massacre and The Hills Have Eyes. In the vein of such fiction, ogres were depicted as isolated backwoods clans of inbred serial killers.

Now, putting aside for a moment that while that was a bit of a stroke of brilliance for distinct ogre characterization at the time, it does run up against their current stance on 'monstrous ancestries' laid out earlier like a collision test where you have to get a new crash test dummy afterwards, the more relevant point is how they doubled down on this concept in relation to the idea of half-ogres.

Which, technically in pathfinder parlance, the term would be "ogrekin"; "half-ogres", refers to ogres crossbreeding with other giants, while ogrekin refers to ogres crossbreeding with other humanoids.

And the way they depicted them was, to put it bluntly, as shambling collections of birth defects.

So, I don't know what form that's gonna take as far as any reworkings or updates Paizo wants to do regarding ogres. I didn't even bring up that can of worms when we were talking about ogres a few weeks ago.


Gortle wrote:
The two Gith (Githyanki,Githzerai) are really more about backstory than anything else.

Actually, on that note, playable Shulsaga when? They're not really a stand-in for the Gith on a variety of levels, but I still think they're super neat and it would be pretty cool to have our own playable Astral people.

--

HalfOrc wrote:
Lizardfolk: 'Nuff said. Possibly with the option to swap out the swimming and hold breath features for climbing, camouflage and/or even a venomous bite?

You may actually be further delighted to learn that both of those first options are available as different Heritages for Lizardfolk. Specifically the Cliffscale and the Unseen heritages respectively. Meanwhile the venomous bite is a 5th level feat available to any iruxi who also picks up the sharp fangs feat.


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Sibelius Eos Owm wrote:
Gortle wrote:
The two Gith (Githyanki,Githzerai) are really more about backstory than anything else.
Actually, on that note, playable Shulsaga when? They're not really a stand-in for the Gith on a variety of levels, but I still think they're super neat and it would be pretty cool to have our own playable Astral people.

And if we got them we'd also get their floating disks, maybe as vehicles or a spell. You can't tell me flying around on magic disks doesn't sound like an absolute blast.


FormerFiend wrote:
HalfOrc with a Hat of Disguise wrote:
pixierose wrote:

SO three things things.

1) The terms used in 2e is ancestry not race.

2) Hobgoblins and Lizardfolk are already playable ancestries and in fact they were two of the first 3 new ancestries after the core rules.

3) Pathfinders stance on "monstrous races" is not that they are monstrous unless otherwise stated. Within the lore there are several examples of Hobgoblins, orc, Lizardfolks, Kobolds, and goblins working with other ancestries. Are there places where stigma or biases still exist? yeah there are. But Paizos approach has been that people are people, and there are a wide variety of ancestries that might be considered monsterous that are playable now. Now most of them have the uncommon or rare tag but they still exist as options.

I could go more into the lore if you like but I also gotta figure out dinner but I would be happy to help if my time clears up.

Sorry. And now that I think about it, Ancestry sounds a lot better than Race.

What books are the Lizardfolk and Hobgoblin Ancestries found in, if I might ask?

Lost Omens Character Guide.

It's worth noting that both also get further detail in the Lost Omens Ancestry Guide (which covers ethnicities for a bunch of non-human folks - it rocks!), and that Iruxi specifically are all over both the Mwangi Expanse and the Impossible Lands.


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Gortle wrote:

For the record I did a list of races in D&D and what ancestries they map to. Just because someone asked.

What is missing are some of the classic monsters Minotaur, Centaur and Satyr. Also Thri-kreen and Firbolg. The two Giff races (Githyanki,Githzerai) are really more about backstory than anything else.
Pathfinder has some specific animal like ancestries and not others, for example dog, rat, spider, frog, fox, rhino, porcupine but not fish, rabbit, elephant, hippo, turtle, insect or owl.

It's also worth noting that the Pathfinder Ancestries get a lot weirder than the 5e Races do.

In Pathfinder 2e you can play an Ambulatory Rutabaga, a Toy someone wished alive, an ancient robot, a less-ancient robot that came from space, whatever this is, a sewer mutant, an actual skellington, an especially delicious plant person, a tiny psychic rhino person, incredibly friendly giant spiders who are very self-conscious about how much they freak everybody else out so they learned to shapechange, and many-eyed scary looking equine humanoids who are so freaked out by everybody else they never considered this tactic.


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Drow had the noble feat tree in PF1e and seems like with an update it would be a great inspiration for PF2e drow feats.


A snail/slug ancestry would be awesome and the perfect opportunity to have another slow ancestry besides dwarfs.


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Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Mentioned it elsewhere, but still rooting for a medium-sized Giant/Jötunn ancestry. Maybe they were a lesser known branch of the giant family forgotten by the world until the advent of New Thassilon, whereupon they returned. Ancestry feats could be themed around empathetic abilities with large creatures, physical endurance and strength (like increased carry limit, ability to lift and throw very heavy things, or defensive perks in a specific type of elemental environment), maybe some daily abilities themed around precognition or enlarge, and runic manipulation. The "Living Rune" feat in the Runescarred archetype is a really flavorful thing, and it'd be cool to see some niche abilities inspired by that, like temporarily transferring a property rune to a mundane object or improvised weapon (or another person or creature), or having a 24-hour duration property rune you can daily expend on something. Property runes are a little limited at the moment though, so not sure how useful a utility ability like this would be (maybe Treasure Vault will change that).

The whole giant-blood archetypal character seems like such a massive gap in otherwise pretty robust player character options, especially with franchises like God of War or Critical Role or Marvel's Thor exploding in popularity that feature these concepts pretty prominently. It's a little weird Pathfinder, sandbox setting that it is, doesn’t really have an analogue to this concept yet. Hope we get something like it soon. Especially with all the recent 5e players coming in! Hello, nufriends!


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I think you could easily do an actual Large-sized giant, even, as long as you gave them some sort of shapeshifting ability!


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Kobold Catgirl wrote:
I think you could easily do an actual Large-sized giant, even, as long as you gave them some sort of shapeshifting ability!

Paizo's version of the Firbolg can use Reduce Person at will. Basically as an ancestry, have the Firbolg being Medium at the start, with Enlarge as a spell-like ability.


True, but I wonder if you could get away with some generous version of the other way around, and actually make the giant-ness the default? Maybe as an extra feat, sort of like how the beastkin can spend an extra feat to go all the way to "actually turn into a cat". I want to give that a shot sometime.


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Inarea wrote:
Drow had the noble feat tree in PF1e and seems like with an update it would be a great inspiration for PF2e drow feats.

Bring back the drow!


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I love Luis Loza's bunny race!


Pathfinder Lost Omens, Rulebook Subscriber

Minotaur really that's it for me


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Once again, I call for Skittermanders to come over to 2e. I get not stepping on the toes of the Starfinder people, but come on... just look at them!

Adorable, yet fierce-looking, helpful to a fault and 100% awesome. They're like goblins, but with more cute and less murder :D

Liberty's Edge

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A minotaur-like ancestry with deer head / antlers.


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The Raven Black wrote:
A minotaur-like ancestry with deer head / antlers.

Yeah, they could stat up the Hernes from P1e as an ancestry, though they only have antlers instead of a full deer head...

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Herne


Honestly, I'd really love a faun ancestry.


Kobold Catgirl wrote:
Honestly, I'd really love a faun ancestry.

It is sort of in the game already. You just have to take the right Fey Ancestry option as a level 5 Ancestry feat. You can take it on any Ancestry.


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That's true! You can also always do a deer beastkin. Beastkin are an awesome "miscellaneous furry" option. Great for more lowkey "cat ear + tail" catgirls, too.


Pathfinder Lost Omens, Rulebook Subscriber

Beastkin are how I get a Minotaur for now. However since I have no home group and I only have access to PFS so far, due to lack of interest in PF2E and a stronghold of 5e holdouts it's basically locked off to me as an option.


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

caligni! the funny darklings have always been fascinating to me, and I feel like they have a ton of potential to be fleshed out

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