Guns & Gears AMA


Pathfinder Second Edition General Discussion

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Pathfinder Rulebook Subscriber
vagrant-poet wrote:


A martial gun with fatal, and concussive, no extra traits and decent damage?

There are no martial guns with only those two traits.

The Dueling Pistol is 1d6 concussive fatal d10 and concealable though.

Quote:
What's the highest damage one handed gun?

The Jezzail is 1d8 and one-handed. It has the concussive and fatal aim properties (fatal aim is 'this weapon has fatal but only when wielded in two hands')


What exactly are beast guns and what makes them different from regular guns? Why are they so special that they get an entire archetype dedicated to them?

Dark Archive

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Pathfinder Rulebook Subscriber
Ventnor wrote:
What exactly are beast guns and what makes them different from regular guns? Why are they so special that they get an entire archetype dedicated to them?

They're specifically from Arcadia and made from actual beasts. They are magical in nature and have special abilities.

For example, there is a spider gun that can shoot webbing to create difficult terrain or even immobilize.


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Pathfinder Rulebook Subscriber

Beast Guns are essentially unique magic weapons with a note saying they require monster parts to craft. The Petrification cannon for instance is a +2 greater striking firearm that can cast Flesh to Stone.

The Screech Shooter is a +1 striking rifle that always does sonic damage and once/hour can be used to frighten creatures in an 30 foot emanation around you (it also has a couple higher level versions).

T Beast Gunner archetype is kinda Eldritch Archer but for guns and limited to primal or arcane casting. You get spellshot and spontaneous spellcasting. Unique feats let you 'drain' your beast gun to get THP and a high level feat that gives you a two-action activity to strike a target and then make a strike against a second target if you hit and then a third target if that hits and so on until you miss or run out of new targets.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Squiggit wrote:

It sits in your backpack and you can Interact to deploy it

While out it's a 1+ hand 1d12 martial weapon with a 180 foot range increment.

Takes 10 rounds to reload though and you can't reload it while wearing the backpack so it's just a one-shot weapon.

To my knowledge there is no rule against wearing multiple backpacks. :P


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Actually in the text for the backpack catapult and ballista it says you can't wear them with another backpack.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Gaulin wrote:
Actually in the text for the backpack catapult and ballista it says you can't wear them with another backpack.

I thought it might. The developers are way more clever than your average bear.


Kyrone wrote:
roquepo wrote:
I just found that the Blazons of Shared Power are a thing, how do they work?
Same as doubling rings basically but affects one handed ranged weapons as well.

Are they both level 3/11? If so, what's the point of the Doubling Rings?


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Kyrone wrote:
Did anyone say anything about Monk with Guns? Have an archetype called Bullet Dancer that is a general one, but is basically hand made for monk (only class that can pick it at lvl 2 as requires expert unarmored), and even let you flurry of blows with simple guns, bayonets and reinforced stocks.

A gun monk. Amazing. this monastery is packing. All fear the GUNK


I'm quite excited to get this book. Thankfully I got my shipping update recently. Should arrive on time.


How do bayonets/reinforced stocks work?

I assume that unlike combination weapons, you don't need to spend an action changing grip?


I'm loving all the variety with the firearms. It will probably be wise to keep a number of them with you for their effects. Hoards of enemies? Blunderbuss. High AC? switch to non fatal gun. Scatter guns in general seem much better and more usable now.

Liberty's Edge

Do Gunslingers still get Legendary perception at level 19? :)


Pathfinder Rulebook Subscriber
Arcaian wrote:
Do Gunslingers still get Legendary perception at level 19? :)

Yes.


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Squiggit wrote:

It sits in your backpack and you can Interact to deploy it

While out it's a 1+ hand 1d12 martial weapon with a 180 foot range increment.

Takes 10 rounds to reload though and you can't reload it while wearing the backpack so it's just a one-shot weapon.

Sounds like it is the fantasy equivalent to the famous "tank missile" in the first Iron Man movie (a one-shot high damage missile for taking out big targets)


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Kyrone wrote:
Did anyone say anything about Monk with Guns? Have an archetype called Bullet Dancer that is a general one, but is basically hand made for monk (only class that can pick it at lvl 2 as requires expert unarmored), and even let you flurry of blows with simple guns, bayonets and reinforced stocks.

the Gun Kata being in PF2 is rad.


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Tender Tendrils wrote:
Squiggit wrote:

It sits in your backpack and you can Interact to deploy it

While out it's a 1+ hand 1d12 martial weapon with a 180 foot range increment.

Takes 10 rounds to reload though and you can't reload it while wearing the backpack so it's just a one-shot weapon.

Sounds like it is the fantasy equivalent to the famous "tank missile" in the first Iron Man movie (a one-shot high damage missile for taking out big targets)

Or like Boba Fett's jetpack missile.


Didn't read the whole thread.

Is there by any chance anything numerian?


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No, nothing from numeria, have even a sidebar saying that the book was not meant for that type of tech.

Dark Archive

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Pathfinder Rulebook Subscriber
TheGentlemanDM wrote:

How do bayonets/reinforced stocks work?

I assume that unlike combination weapons, you don't need to spend an action changing grip?

You're assumption is correct. The use of a Bayonet/Reinforced Stock just requires the same use of hands as what they are attached to. So if you attach it to a Blunderbuss it requires 2 hands. If attached to a Dragon Mouth Pistol it requires only 1 hand.

Both baseline do 1d4 damage, but the reinforced stock also has the two-hand d6 trait.


Any details on the Pistol Fenom Archetype?

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Pathfinder Rulebook Subscriber
Marros56 wrote:
Any details on the Pistol Fenom Archetype?

Pistol Phenom Dedication - 2

Must be trained in a type of one-handed firearm and in Deception & Performance
Basically you get Pistol Twirl (gunslinger feat) and can feint with Deception or Performance

Free feat at lvl 4, 12, & 16 - Sword & Pistol, Trick Shot, & Showstopper

Other feats

Gunpowder Gauntlet - 4
Gives penalties to enemies who attack anybody other than you

Dazzling Bullet - 6
Lets you dazzle opponents you attempt to shoot

Hot Foot - 8
Make people flat-footed & penalty to reflex saves

Phenom's Verve - 10

Reach for the sky - 12

Whirling Knockdown - 14


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Pathfinder Lost Omens, Rulebook Subscriber
Squiggit wrote:

Beast Guns are essentially unique magic weapons with a note saying they require monster parts to craft. The Petrification cannon for instance is a +2 greater striking firearm that can cast Flesh to Stone.

The Screech Shooter is a +1 striking rifle that always does sonic damage and once/hour can be used to frighten creatures in an 30 foot emanation around you (it also has a couple higher level versions).

T Beast Gunner archetype is kinda Eldritch Archer but for guns and limited to primal or arcane casting. You get spellshot and spontaneous spellcasting. Unique feats let you 'drain' your beast gun to get THP and a high level feat that gives you a two-action activity to strike a target and then make a strike against a second target if you hit and then a third target if that hits and so on until you miss or run out of new targets.

MONSTER HUNTER WEAPONS BOYS!!


Pathfinder Lost Omens, Rulebook Subscriber

If one was playing a long ranged Ranger to be a Sniper Assassin is there anything within the Gunslinger that supports hunting a specific target and eliminating it from long range?

Also is there a decent sniper rifle type weapon? Hunt Prey makes sense for an Assassin, does Gunslinger have anything similar?


What are the elvish and gnomish guns like?


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Dargath wrote:

If one was playing a long ranged Ranger to be a Sniper Assassin is there anything within the Gunslinger that supports hunting a specific target and eliminating it from long range?

Also is there a decent sniper rifle type weapon? Hunt Prey makes sense for an Assassin, does Gunslinger have anything similar?

The Sniper Way pushes one to be stealthy and make one attack per turn. Their unique reload gives them a free Hide or Sneak, their first Deed gives them pseudo-Sneak Attack for opening a fight from stealth, and their second Deed expands that to any strike they land on a flat-footed target.

How much of this is available through the archetype for a Ranger, I don't know.

The Arquebus is going to be the sniper's weapon of choice. 2-handed, d8, 150 foot range, reload 1, with concussive, kickback, and fatal d12.

If you're taking the time to make one shot per turn with as many bonuses and penalties in your favour as possible (probably using Hunter's Aim), nothing beats it.


Is firearm ace still a thing? What about point blank shot?

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Pathfinder Rulebook Subscriber
Seisho wrote:
What are the elvish and gnomish guns like?

Elven

Mithral Tree - Firearm, 2-handed, 1d6, Concussive/elf/fatal d10/parry

Three Peaked Tree - Combo weapon, spear & firearm. 1d4 (firearm) 1d8 (spear). 2 handed, Concussive/elf/fatal d8/parry on firearm. Critical Fusion/elf/tethered/thrown 20 ft on spear.

Gnomish
Gnome Amalgam Musket - Combo weapon, Firearm & Hammer, 2-handed. 1d6 (firearm) 1d8 (hammer). Concussive/fatal d10/gnome on firearm. Critical fusion/gnome/trip/versatile P on hammer


aobst128 wrote:
Is firearm ace still a thing? What about point blank shot?

Firearm ace is not a thing, though gunslinger get +1 circumstance bonus damage on all Crossbow and firearms attack by default (don't scale so it's always +1). However a variation of Crossbow ace exists.

No point blank shot.


Kyrone wrote:
aobst128 wrote:
Is firearm ace still a thing? What about point blank shot?

Firearm ace is not a thing, though gunslinger get +1 circumstance bonus damage on all Crossbow and firearms attack by default (don't scale so it's always +1). However a variation of Crossbow ace exists.

No point blank shot.

What's the variation of crossbow ace?


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It's basically equal to crossbow ace, only work for crossbows and without the hunt prey part.


Huh, I guess if you really want to use a crossbow as a gunslinger. There's that.


Pathfinder Starfinder Society Subscriber

What is the stacian (I.e, WW1 era) technology in the book like? People mentioned the revolver stuff already but what about the rest of it?


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Zaccc wrote:
What is the stacian (I.e, WW1 era) technology in the book like? People mentioned the revolver stuff already but what about the rest of it?

5 different items, only 1 has greater versions. All rare, all Tesla-esque coily electricity-y kinds of Stasian Tech.


Are there any new bombs/explosives? There currently aren't any just, regular bombs (like a normal grenade or dynamite). The closest is alchemists fire which is more like greek fire or napalm than a conventional explosive.


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Tender Tendrils wrote:
Are there any new bombs/explosives? There currently aren't any just, regular bombs (like a normal grenade or dynamite). The closest is alchemists fire which is more like greek fire or napalm than a conventional explosive.

There's black powder items that you can buy to blow up, but it only goes up to Level 6, so the DC isn't scalable into high level play. There's also Gunslinger's Trick Shot, which still has the Explosive Barrel option. And there's a couple bombs in Grand Bazaar: Sulfur Bombs for acid damage and a penalty to Perception/attack rolls, and Vexing Vapors for mental damage and a flat check against concentrate actions.


Are non-gunslinger characters able to mitigate the downsides of reloading at all compared to the playtests? Or are guns 'effectively' gunslinger-only weapons?


It kind of seems like Crossbow Terror is a buff over anything in the gunslinger class for crossbows. It gives and always on +2 circumstance bonus, and a die increase for simple weapons?

While the crossbow ace from ranger and presumably gunslinger have timed bonuses? And Crossbow terror is one higher than the gunslinger class feature? I wonder if that make crossbows always better after 6th level?


Kyrone wrote:
No, nothing from numeria, have even a sidebar saying that the book was not meant for that type of tech.

Right in the spot!

Fun fact: what makes me even more sad is that the majority of my group sticks with the idea of an old style fantasy setting, so we'd probably won't be using the gunslinger or guns.

Gotta definitely find a different one to make a few oneshot with all this stuff.


what was the concussive feat? read it a few times but didn't catch what it does

If you crit with critical fusion and use the firearm part - does it use regular or fatal damage?


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HumbleGamer wrote:
Kyrone wrote:
No, nothing from numeria, have even a sidebar saying that the book was not meant for that type of tech.

Right in the spot!

Fun fact: what makes me even more sad is that the majority of my group sticks with the idea of an old style fantasy setting, so we'd probably won't be using the gunslinger or guns.

Gotta definitely find a different one to make a few oneshot with all this stuff.

I am glad that Numeria stuff is seperated

And afaik the Gunslinger still works with crossbows so it shouldn't be hard to use that class at least


Seisho wrote:


And afaik the Gunslinger still works with crossbows so it shouldn't be hard to use that class at least

That's nice but, even if, it would not be "the gunsliger" i'd like to play with.


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vagrant-poet wrote:

It kind of seems like Crossbow Terror is a buff over anything in the gunslinger class for crossbows. It gives and always on +2 circumstance bonus, and a die increase for simple weapons?

While the crossbow ace from ranger and presumably gunslinger have timed bonuses? And Crossbow terror is one higher than the gunslinger class feature? I wonder if that make crossbows always better after 6th level?

Crossbow Crack Shot also has a die size upgrade, and you get a +2 circumstance bonus to your next shot after you Reload or use a Reload-related action like a Deed.

Crossbow Terror IS strong, but you'd have to waste a feat taking the Dedication before waiting 'til 6th level to take it. Seems much more wasteful than a single Level 1 feat in either class.


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Seisho wrote:

what was the concussive feat? read it a few times but didn't catch what it does

If you crit with critical fusion and use the firearm part - does it use regular or fatal damage?

The Concussive trait on weapons does the following: "When determining a creature’s resistance or immunity to damage from this weapon, use the weaker of the target’s resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal."


Ezekieru wrote:
vagrant-poet wrote:

It kind of seems like Crossbow Terror is a buff over anything in the gunslinger class for crossbows. It gives and always on +2 circumstance bonus, and a die increase for simple weapons?

While the crossbow ace from ranger and presumably gunslinger have timed bonuses? And Crossbow terror is one higher than the gunslinger class feature? I wonder if that make crossbows always better after 6th level?

Crossbow Crack Shot also has a die size upgrade, and you get a +2 circumstance bonus to your next shot after you Reload or use a Reload-related action like a Deed.

Crossbow Terror IS strong, but you'd have to waste a feat taking the Dedication before waiting 'til 6th level to take it. Seems much more wasteful than a single Level 1 feat in either class.

Fair point. It's a level 2 & level 6 feat to get the improvement, which is only more powerful if you're doing odd things that don't involved reloading right before every shot.


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I'm really curious about the Demolitionist Archetype. There's barely any info on it that I can find so far (aside from the Collapse Wall reaction that's been spoiled), and I've got a Gun Cleric of Lubaiko that might like to branch out into the rather less metaphorical sort of blowing things up.

What sorts of things can you do with it? Is it a Crafting-related archetype like Alchemist/Snarecrafter/Poisoner/etc?


what are some good archetypes for the sniper way?


what are Gunslinger's class features level 1-3?


How does the Long Air Repeater weapon work, I mean, how does the weapon trait repeating work?


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Xavier_x wrote:
How does the Long Air Repeater weapon work, I mean, how does the weapon trait repeating work?

Like this .

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