Chatterer

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Kyrone wrote:


It's not like Alchemist or Snarecrafter, you don't get reagents. The arhcetype is mostly about setting bombs to explode in a certain place. It does have some bomb feats like calculated splash and directional bombs, but gives none of them for free.

Huh. That's very interesting. So it uses the existing alchemical bombs for its effects? Does the dedication require something like Alchemical Crafting in order to be taken?


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I'm really curious about the Demolitionist Archetype. There's barely any info on it that I can find so far (aside from the Collapse Wall reaction that's been spoiled), and I've got a Gun Cleric of Lubaiko that might like to branch out into the rather less metaphorical sort of blowing things up.

What sorts of things can you do with it? Is it a Crafting-related archetype like Alchemist/Snarecrafter/Poisoner/etc?


Thanks for doing this!

A highly specific one for me; does the Poisoner archetype give you a way to scale poison DCs similar to how the Toxicologist Alchemist does?


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Rfkannen wrote:
Alright interesting! So it sounds like most martial have a fair amount of options, in that case I am curious; what would be the least complicated martial? Like if a player DIDN'T want to do anything but attack, what would be their best option? (I do not want this, just wondering)

Something to the tune of a 2H Power Attack Fighter that then goes out of their way to avoid picking up other special action feats (e.g. by going MCD Barbarian), I guess.

Really, unless you specifically hunt down passive benefits, which most often means picking up specific Archetypes, just in the course of gaining more class feats it's hard to *not* give yourself any additional options.


Henro wrote:
Small physical weaknesses are something the game could use more of, imo.

Agreed. Thematically, piercing resistance/weakness often overlaps with precision resistance/weakness for me, which is unfortunate because I want to see more of both! Some of my favourite little tidbits from the first Bestiary are simple 'bespoke' interactions like the Arboreals' axe vulnerability. Anything to give different weapon types a little bit of contextual flair.