SFS The Scoured Stars Story Arc Discussion


Play-by-Post Discussion

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Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

I'm game for another round or three. If their shields are down, we've got a good chance to wear them down.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I've moved the ship, same strategy as before.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Hope you all had a Reunion dinner that couldn't be beat if you're on Akiton and Thanksgiving if you're elsewhere in the galaxy!

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Should I hold position behind them or move the ship somewhere else this round?

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

They are going to move after our ship moves, so try to move to a position that protects our port (left) side which is where our shields are the weakest. Assume River Rat will move to a place where they can attack us while protecting their port or aft sectors. Even where they have shielding they are low, so it probably won't matter.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

What Lola said. You can also roll your evasion when you move.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I'm sorry to keep you waiting, but I wound up stranded at the hotel I work at overnight due to a winter storm. May I please request a grace period so I'm not trying to write long complex posts on my phone? :(


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

No worries. Are you still trapped?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Nope! Reading and posting now! :D

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Thanks for the bot, GM.

Happy New Year, everyone!

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

One hour to go. May we all find resources to make the world a better place.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Amen.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir's state of mind right now.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Sorry for the absence folks this week has been a mental hellscape, should get a post up tomorrow.

Dataphiles

Izalguun | Cyberborn | Technomancer -2- / Soldier -1- | Perception +0 | Initiative=0 SP=23, HP=23| EAC=16 KAC=19| F=3, R=0, W=5, RP=4

Hi mates!
I am overwhelmed by real life and have no power to track what is happening with Thundergun. Sorry for being absent. Not sure whan I will be able to return.

Feel free to not TG or just leave him at the starship for good

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Hang in there!

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Real quick who are the folks in the center, trying to come up with SOME way for voldresk to help, but the fact that you can't remote hack(in the super sci-fi setting feels funny) and also he has actually zero social skills to help cause a distraction lmao.

Like man this section of the AP just feels really bad without playing someone who's a socialite and makes me think I may need to rebuild him with at least one charisma skill afterwards. Granted that was kind of the jist of the build and concept so tracks that I'm not gonna be well suited to what's going on.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

I'm not sure one needs special social skills to create a distraction. Just get offended by something and begin yelling and threatening folks.

I suppose that might require a bluff skill but anything that takes the attention of the bouncers off the doorway should help.

Maybe the doors cannot be remote hacked, but perhaps the lighting or sound system? Create flashing lights and several tracks of loud music at once and that should be a good distraction as well.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:
Lola Izis / Lulz 1515 wrote:

I'm not sure one needs special social skills to create a distraction. Just get offended by something and begin yelling and threatening folks.

I suppose that might require a bluff skill but anything that takes the attention of the bouncers off the doorway should help.

Maybe the doors cannot be remote hacked, but perhaps the lighting or sound system? Create flashing lights and several tracks of loud music at once and that should be a good distraction as well.

The post I was working on did involve either causing a ruckus or soing something to the sound system, part of why I asked who the folks in the center of the room were.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

They are two android bartenders with slave collars.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Yes. Lola has it right. You've got some vesk bouncers scattered about and some verthani bartenders in the corner bars. The floor is crowded with dancers, etc, who have no icons.

Voldresk has some good computers and engineering skills. (+8) He could try the doors.

Given you're on the dance floor doing this, a little stealth might be helpful too. A distraction is going to work as a bonus to stealth.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

It's a good thing we don't have any witchwarpers in the party, otherwise things might get a bit hectic! :P


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

That was really fun, APZ. And apropos.

Your dice luck has been terrible. Will you try to finesse this again, or considering your luck, do you dare to just kick the door in?

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

oooh my goooooood
I have never seen this sort of consistent string of terrible rolls and they alone are making this whole ap feel miserable.

Suppose it also doesn't help that the AP is rated for levels 1-4 which happens to be before anyone gets any decent abilities, but hey that'd be okay if we could roll above 10 one out of 15 times.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

I feel like plan b is brute force, but given our rolls and the fact this is supposed to be at least mostly nonlethal. I don't know if that's viable. Should we check the outside to see if we find another entrance?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I think that's a solid suggestion, Voldresk.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

We talking weapon discharge flash accompanied by sound or what?


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

The odd crackle of electric arc weapons and the low hum of some types of laser power packs and corresponding light show of broad white flashes and narrow focused dots.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4
Voldresk wrote:

Feel like i missed something with 'The pod' i know we caught a glimpse from the outside but if it's called 'The pod' that makes it seem important, can it be altered in a way that would allow people out(because these clubgoers should realize very quickly there isn't an exit back here. Which breaks ALL SORTS of safety codes for this establishment.

It would break all kinds of safety codes. One could draw conclusions about the character of the club owner.

You haven't missed too much about the pod. IMHO it is there primarily to block the door, secondarily as a minorly minor plot point.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Gotcha, will have a post up tonight then.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Going to visit my parents this weekend. I've dubbed their house the great internet desert.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Sorry I haven't posted in a couple of days. I got food-poisoned.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

You're the second player in one of my games to have that happen. Never a fun experience. Hope you're better.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

blue is already dead

Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

A natural 1 on a shot in a bar should result in a bottle of something top shelf breaking.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

If only Voldresk had flavored it as a miss,

and:
the target wasn't standing in the lobby hallway.

And, I'd been quick enough to think of it.

It would have been beautiful.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Scuba Gear
Source Starfinder Armory pg. 131
Category Personal Items (Other)
Level 1;Price 25; Bulk 1
Description
This ensemble includes a wet suit, fins for your feet, a transparent mask, a snorkel, and an integrated tank of compressed air. As long as you are not encumbered, while wearing scuba gear, you can move at your full land speed through water and similar fluids with a successful Athletics check to swim. In addition, the air tank allows you to breathe for up to 1 hour while submerged. Scuba gear does not provide any other environmental protections. It takes 4 rounds to don or remove scuba gear. You can’t wear scuba gear while wearing any type of armor.

Scuba Gear
Source Starfinder #36: Professional Courtesy pg. 50
Level 1; Price 25
Hands —; Bulk 1
Description
Although this scuba gear offers little protection against attacks, it does provide 24 hours of breathable air; this capacity must be used in 1-hour increments but can be recharged in the same way as armor environmental protections. In addition, while wearing scuba gear, you gain a swim speed of 20 feet, and you don’t need to attempt Fortitude checks to avoid being sickened due to being in deep water (underwater at depths between 100 and 999 feet). You can’t wear scuba gear while also wearing armor.
Unlike armor, scuba gear isn’t designed for the rigors of combat. Whenever you take damage while wearing scuba gear, you must succeed at a Reflex saving throw (DC equal to the damage dealt) or else the scuba gear’s oxygen system suffers catastrophic failure, gaining the broken condition and losing all ability to provide breathable air in 1d6 minutes unless repaired. If you fail this saving throw while the scuba gear already has the broken condition, it loses its ability to provide breathable air in 1d6 rounds unless repaired.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I don't think I can afford new gear at this point either. Besides, swimming without armor seems suicidal...

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Bad news, our router at home died so I'm gonna be limited to phone-posting until we get it replaced. Please feel free to bot Idir as needed to keep the game rolling.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

There is an armor upgrade called hydrojet that gives one a swim speed equal to half usual speed.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Good news, new router already! I'm back in action.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Excellent!

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

Someone at Paizo owes me money.

Joro Clone is one of the backgrounds in Galaxy Guide.

;.)

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

well damn.. fail one roll and get boned for the rest of the adventure I guess lmao


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Yeah. When I played, my soldier failed the swim check and was utter trash afterwards only good for a damage sponge. Still had a good time.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.
Knitter Joro wrote:

Someone at Paizo owes me money.

Joro Clone is one of the backgrounds in Galaxy Guide.

;.)

lol


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

And it could have been worse, Azil. Failing two of the team checks to cross to the tunnel on the moon's surface would have left the team fatigued. Anyone who failed the swim would have become exhausted.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Other than a fairly high level spell, there is really nothing to get rid of fatigue other than rest. There are stimulants but they only last a few rounds and leave one exhausted afterwards.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

I stumbled across this piece of art by Ron Cobb on Tumblr and it's almost exactly like how I imagine Idir, albeit it lacks the dromada eyestalks!

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