Protectors of Golarion (Wrath of the Righteous AP)
Game Master
Sensen
Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies
4713 Calendar
General Purpose Maps:
The Worldwound
Mythic Trials Until Next Tier: 1
NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 54/54 | AC 19 T 15 FF 15 (all +2 v. evil) | Foretell 8/8 | Prescience 6/10 | Mythic Power 3/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: mirror image 7m 3/4, protection from evil 7m, alter self 18m, heroism 69m heightened awareness 78m, message 78m, tears to wine 78m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Ah, I see. Yes, I was confused because in that picture you showed us, he clearly has the unholy symbol of Deskari on his helmet, not Baphomet's, and also the glaive is designed like a grasshopper/locust. Joran's picture also had a Deskari symbol, on his shield. I guess there was some mix-up between designing/art-directing Staunton (and maybe Joran) and writing up the rest of the backstory for him.
If we want to say he's always been a Baphomet/Templar of the Ivory Labyrinth cultist, maybe he and the glaive (and Joran's shield) should officially, in our game, just not have those symbols, and then Verene would not have thought it was weird or asked the question.
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Yeah, Joran definitely shouldn't have Deskari, as he's Droskar's cleric. I'm less certain of Staunton's thing, but I'll treat him as a Baphomet worshipper for the purposes of our game.
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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 54/54 | AC 19 T 15 FF 15 (all +2 v. evil) | Foretell 8/8 | Prescience 6/10 | Mythic Power 3/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: mirror image 7m 3/4, protection from evil 7m, alter self 18m, heroism 69m heightened awareness 78m, message 78m, tears to wine 78m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Okay, cool. Then I'll change my mental image to the symbol being Baphomet's, and please strike Verene's question from the record. :)
female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 78/81| AC 32* (t22/ff21) | CMD 32 | F +17*, R +18*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 5/8; smite: 2/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly
I hope everyone had/is having a happy holiday! I should be back to fairly regular posting now. I do want to warn you all though that I will be out of country from the 14th-21st (of January) and will try to post when I can during that period, but there's a real possibility you might not hear from me at all during that window.
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I'll say that so long as you take reasonable precautions, you won't have any fear of being forcibly transformed into an undead version of Staunton Vhane. Verene's suggestion with rest eternal would certainly help stop him from spontaneously arising.
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M M Aasimar (peri) Magus 8 (Bb, Hex) I Archmage 2. Init +10, Perc. +11. HP 85/85. AC 27/FF20/T19. : F+10, R+12, W+9 (+2 vs conf/insan) Att. +16, 1d4+12/15-20/x2. CMB +16, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, +8 max hp.
Sorry about the absense all! My vacation started yesterday and I am currently in a vacation resort. I should be back to posting starting monday evening.
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I'm not sure how to advance things - I don't want to skip over anything someone else has to say, but I don't think there's much else I can offer. That being said, I will attempt to get a short post up today.
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Really pertinent question that I'm not honestly sure where to investigate: does the death of the dominator release dominate person from the victims? I don't recall if we actually settled on that.
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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 54/54 | AC 19 T 15 FF 15 (all +2 v. evil) | Foretell 8/8 | Prescience 6/10 | Mythic Power 3/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: mirror image 7m 3/4, protection from evil 7m, alter self 18m, heroism 69m heightened awareness 78m, message 78m, tears to wine 78m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h
Worldwound GM wrote: Really pertinent question that I'm not honestly sure where to investigate: does the death of the dominator release dominate person from the victims? I don't recall if we actually settled on that. We discussed it back in September, starting here, and the RAW answer is that no, the death of the dominator does not release them, and the duration (and saves to break the effect) plays out as usual. I think you said you would rule this way too. This is because there just isn't any specific rule for spells and other magical effects addressing the circumstance of death of the caster. So the general rules regarding duration are all there is, barring a houserule. E.g. if a spell requires continued concentration, it ends, but if it has a defined duration, that is still its duration regardless of whether the caster has since died.
With dominate person the subject would receive a new saving throw every day for whatever remains of the original duration of the spell (1 day/caster level), because the caster is not around to spend a full round each day concentrating on it; casting protection from evil on the dominated person would also allow them a new save; dispel magic would grant a caster level check to attempt to dispel the effect; etc.
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