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Oh, looking at my past posts, I have missed playing this character. Thank you, Rob. :)
My fellow players:
Iniquity has Divine Health. Everyone within a 15 ft emanation of Iniquity gains a +1 status bonus to saves vs. poison and disease as well as to flat checks to recover from persistent poison damage.
Other notes:
Resist Slashing 3
Resist Void 1
Resist Persistent Damage 3
- If the persistent damage can't beat the resistance, he automatically recovers from the persistent damage effect.

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I have Protective Mentor, if necessary.

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I can't resist playing this with my Osirioni son-of-a-diplomat Ranger, even if he is lower level than everyone else at the table.
Hampton is a switch-hitting flurry Ranger (L5) who is probably best served shooting arrows in this group.

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Might not be so bad if we end up high and you get the mentor boon benefit

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Might not be so bad if we end up high and you get the mentor boon benefit
Iniquity's boon providing bonus hit points would be very nice, yeah.

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Good news, we're low tier! You'll be fine!

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I had two level 6s and a level 8 I could bring and I just didn't feel like just barely pulling the ranger up with my druid (and she's a wave druid anyway so felt really off for Osirion anyway) so I went for the level 6 inventor and not having to fiddle with the mentor stuff.

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Oh, Glyphs. I have two Glyphs to share. I expect we have plenty.

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Oh, Glyphs. I have two Glyphs to share. I expect we have plenty.
I have no glyphs because I am a slacker is sits on the edge of having a glyph.

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One glyph here (though it never shows up on my profile).

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Choosing to apply Vitalizing to my ghost touch silver breaching spear.
Damage from my Strikes is Holy. Anyone have an idea if persistent damage as a result of a Strike is also Holy?

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I would think the type of persistent damage is usually called out in the description and, if not, it is untyped. But I expect our GM knows what's right.

Pirate GM |

So... remastered champion....
Legacy Blade Ally said: "the item gains the effect of a property rune"
Remastered Blessed Armament says: "you grant the armament a property rune of your choice"
And "The number of property runes a weapon or armor can have is equal to the value of its potency rune"
So before the remaster you were certainty able to stack an extra rune since you just got its effect, not an actual rune. After the remaster it's not so clear and the general consensus is you can't stack it, but that that sucks.
For this table, we'll go with specific overrides general, and let the Blessed Armament work as expected, but I wouldn't count on it working in the future.
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As for the persistent damage being holy I think the answer is yes. Persistent Damage is still damage so it effectively inherits the holy trait. Will get back to you if I learn anything more definitive.

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I didn't notice that distinction between versions. I appreciate the grace.