GM Wolf's Carrion Crown the Bard's Epic!

Game Master BloodWolven

Trust 26

Fight Club!

Maps


1 to 50 of 301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Ask your questions here. Discuss how you know each other or we start off as strangers. You are encouraged to collect an NPC.

Anyone want a butler, man servant, body guard, cook, or something else? He will have the needed class likely priest or arcane caster!


When Børak ran away from his mother he was found by a druid or a follower of the 'Green faith' that is the person who taught him to hunt ghosts. Would that fit the NPC build?

edit: Do you want to tell the recruitment thread that it is a closed recruitment?


So you want me to play as your mentor?


So far with Børak's backstory he's got his mom, who tried to kill him, and his mentor. Then later in life when he travels on his own occasionally, he meets the professor. So, between the two the mentor seems like the better idea... Let's see what ideas the others come up with. I'm sure they have something. But if not, I'm ok with you playing Obi Wan if you want to.


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

Alright, I've switched to Oracle. Since this is Carrion Crown I decided to just go for it so Magdali is a Life Oracle. I added Spirit Guide so there would be more variety involved.

I'm at about the same place finishing as I was earlier with Carmine the Bard. I need to get the BAP parts of the character figured out and done. I also need to buy gear.


Spirit Guide great archetype! So, do you have a sidekick in mind for GM Wolf to play?


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

I don't, no. I'm thinking Magdali has spent most of her life fairly cloistered away. Like a lay sister in the Pharasman church. She's clearly an oddity given the abilities she has, sort of an admired curiosity.

I think I've decided I'm going to push Life Link back to pick up as her 5th level feat and grab Pharasma's deific obedience as her 3rd level feat instead. That's pretty much it for a melee strategy. She can more likely than not stab things with a dagger for what it's worth. XD


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

About that aura... I think regeneration, cure, or inflict are the ones to look at. Inflict might seem a little odd, but I like the idea of playing with the dual sort of nature Pharasma has. Birth and death, never one without the other.


Obi Wan!!! ;P

What class should he have? I am thinking ranger, but what type? In his prime he may have been melee but I plan on making him old if not venerable. Or he could be a cleric of the green faith... so many options! Stop me quick! And choose!


Auras so far:
Borak - Beast
Dr. Ramada - Electricity


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7
GM Wolf wrote:

Obi Wan!!! ;P

What class should he have? I am thinking ranger, but what type? In his prime he may have been melee but I plan on making him old if not venerable. Or he could be a cleric of the green faith... so many options! Stop me quick! And choose!

Stop! Monk: Sensei / Drunken Master of course. XD


Magdali Kiritescu wrote:
GM Wolf wrote:

Obi Wan!!! ;P

What class should he have? I am thinking ranger, but what type? In his prime he may have been melee but I plan on making him old if not venerable. Or he could be a cleric of the green faith... so many options! Stop me quick! And choose!

Stop! Monk: Sensei / Drunken Master of course. XD

ಠ_ಠ

I had originally though druid, Old or Venerable is perfect because he'd find Børak in the Shudderwood, where he lives. A ranger or a cleric of the green faith, or even an Erastil cleric with a bow would work, um, I'm not sure about the drunken monk.

Really the only descriptor I had for the mentor was someone who had hunted spirits in the Virlych, and taught Børak some of the mundane ways to recognize them and deal with them,

As Børak final trial/initiation, to see if he was ready to go out into the world, he would have sent Børak to a haunted hostel at the edge of the woods on the road from Lepidstadt to Ravengro which had just started to manifest a spirit to deal with it. That is where Børak would have met and rescued professor Petros.

It would have happened a few years ago when Børak was 'firsts level' that was maybe seven years ago? Say Børak was 17, he's 24 now. Børak would have used his mentor's house as 'base camp' but not stayed long, preferring to wander. That's where he would have been when he heard about the funeral. They could travel together to Ravengro.

Does that work ok? If the mentor found him at seven and Børak left at 17, that's ten years.

Make the Mentor whatever class you feel would work best, Have fun with it :)


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

But what's more fun than having an Obi Wan who's a sauced Mr. Miyagi who, during his occasional moments of lucidity, says the most profound things Børak has ever heard? :p


Male N sylph Rogue 4 (Scout) hp 18/28 | AC 19/t14/ff15 CMD 20 | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

Updated background Born to human man and sylph woman in Ustalav county of Vieland, Visayn was left orphan at age of 9, when his mom was killed by his alcoholic dad, who then hanged himself. Visayn hid behind desk, while watching it. Blaming himself for not being able to prevent it, he occasionally relives the terror sobbing in agony.

Visayn lived with his relatives until age of 17. Encounters with undead creatures while doing farm work gave him idea to become a scout. He trained with local garrison, where he developed a habit of gambling. Then a significant amount of money was cheated from him, which left him bitter and having difficult time trusting other people. Mistaking him for a ghoul, Visayn stalked professor Lorrimor, who was on a field trip in Ustalav. He was impressed by his ability to move undetected. Lorrimor then recruited him as troubleshooter and local guide.

Visayn's aura is regeneration with stabilize as cantrip and sanctuary as 1st-level sp-ability.


Any preference on race, I am leaning towards elf.


Nope, no preference, have a good time :)


Vital:
HP: 23| AC: 18_T:11_ FF:17_ Perception +10| Sense Motive +5, Initiative: +1, Fort: +2_ Ref: +5_ Will: +4, CMB: +3, CMD: 14, Speed: 20

Drake Windfall has made his life in the Shudderwood. He found Borak as a child of 7 winters and did his best to raise the boy into a man. Besides hunting the spirits of the forest he also spoke to many of them. He taught Borak that many things do not appear as they are.

As Borak accomplished his task at the age of 17 he let the boy find his own way with the forest. Though years down the road he tells Drake about the passing of the professor and accompies Borak to civilization.

Drake was old when he found Borak and even though an elf has many years it seems the last few have been hard on him. On the road he tells Borak about a tower he had made with his family hundreds of years ago and hopes to see it once more.

Getting to town and finding the tower he drops to his knees in despair. They had turned it into a prison. It was even burnt in many places. He tells Borak, "There is a treasure still in the tower that must be claimed before an evil spirit does. And oooh the evil vibe this prison gives off is massive. But first we must bury your friend."

Elf ranger... suggestions on traits... Likely one tied to the Green Faith.

rolls:
4d6 - 4 ⇒ (5, 6, 5, 4) - 4 = 16
4d6 - 4 ⇒ (4, 4, 4, 5) - 4 = 13

4d6 - 1 ⇒ (1, 5, 5, 3) - 1 = 13
4d6 - 1 ⇒ (1, 1, 5, 1) - 1 = 7
4d6 - 1 ⇒ (4, 1, 5, 2) - 1 = 11

4d6 - 2 ⇒ (2, 6, 2, 2) - 2 = 10
4d6 - 2 ⇒ (3, 4, 3, 2) - 2 = 10
2nd set

4d6 - 1 ⇒ (1, 2, 3, 6) - 1 = 11
4d6 - 1 ⇒ (3, 6, 3, 1) - 1 = 12

4d6 - 3 ⇒ (3, 6, 4, 3) - 3 = 13
4d6 - 3 ⇒ (3, 6, 4, 4) - 3 = 14
4d6 - 1 ⇒ (4, 5, 4, 1) - 1 = 13

4d6 - 1 ⇒ (6, 4, 6, 1) - 1 = 16
4d6 - 4 ⇒ (5, 4, 6, 4) - 4 = 15


Sweet character. one trait tied to the green faith, maybe another watching over unruly children? I've no clue, when in doubt take a race trait, so something elvish? Nice job working the prison into the backstory :)


GM Wolf wrote:

Auras so far:

Borak - Beast
Dr. Ramada - Electricity

Magdali Kiritescu - ???

Visayn - regeneration

Anyone else going to make a connection or should we start this game?


Has everyone touched base that they know were here?


M NG Tiefling (Grimspawn) Alchemist (Chirurgeon) 4 HP: 35/38 | AC: 20/15/15 | CMD: 18 | F: +6; R: +9; W: +1 | Resist: cold 5, electricity 10, fire 5 | Init: +5 | Perception: +7; Darkvision 60 ft; Deathwatch, Detect Poison, Diagnose Disease

Sincerest apologies for the delay in posting - it's been a busy day at work. As far as linked backgrounds are concerned, my character has spent most of his life in the county of Versex, specifically the town of Rozenport, so he is unlikely to know the other characters. I am ready to start whenever the other players are.


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7
GM Wolf wrote:
GM Wolf wrote:

Auras so far:

Borak - Beast
Dr. Ramada - Electricity

Magdali Kiritescu - ???

I've been tossing around the Cure or Inflict auras and I wonder if I might be able to go with Void as a choice. This quote from the wiki in particular got my attention: "Whether the void is a fifth element is debated, but many agree that it an energy that holds the Material Plane and all the other planes together, while also binding spirits to sentient creatures."

As I mentioned I'm trying to work something around a Pharasman theme, which on the one hand has a birth-death duality, Both there's also Pharasma's connection to prophecy. Void elemental spells also sometimes have this aspect of prescience about them as well.

Maybe something like this:

Orison: Disrupt Undead
1st level spell SLA: Keen Senses or Heightened Awareness
Negative energy resistance 5
etc.


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

Ready to start whenever as well.

I'll be working on character fluff as a find bits of time for it today.


Magdali Kiritescu wrote:
GM Wolf wrote:
GM Wolf wrote:

Auras so far:

Borak - Beast
Dr. Ramada - Electricity

Magdali Kiritescu - ???

I've been tossing around the Cure or Inflict auras and I wonder if I might be able to go with Void as a choice. This quote from the wiki in particular got my attention: "Whether the void is a fifth element is debated, but many agree that it an energy that holds the Material Plane and all the other planes together, while also binding spirits to sentient creatures."

As I mentioned I'm trying to work something around a Pharasman theme, which on the one hand has a birth-death duality, Both there's also Pharasma's connection to prophecy. Void elemental spells also sometimes have this aspect of prescience about them as well.

Maybe something like this:

Orison: Disrupt Undead
1st level spell SLA: Keen Senses or Heightened Awareness
Negative energy resistance 5
etc.

Yeah I guess those work.

Gameplay is open and the setting is set! :)

Scarab Sages

GM Wolf wrote:
Magdali Kiritescu wrote:
GM Wolf wrote:
GM Wolf wrote:

Auras so far:

Borak - Beast
Dr. Ramada - Electricity

Magdali Kiritescu - ???

I've been tossing around the Cure or Inflict auras and I wonder if I might be able to go with Void as a choice. This quote from the wiki in particular got my attention: "Whether the void is a fifth element is debated, but many agree that it an energy that holds the Material Plane and all the other planes together, while also binding spirits to sentient creatures."

As I mentioned I'm trying to work something around a Pharasman theme, which on the one hand has a birth-death duality, Both there's also Pharasma's connection to prophecy. Void elemental spells also sometimes have this aspect of prescience about them as well.

Maybe something like this:

Orison: Disrupt Undead
1st level spell SLA: Keen Senses or Heightened Awareness
Negative energy resistance 5
etc.

Yeah I guess those work.

You don't sound enthused about the idea. I'm totally open to ideas. I'd just rather have something that makes sense in relationship to the character as a whole.

Life Oracles deal in positive energy, that's their whole bag. I could add even more positive energy but jeez, that's an awful lot of positive energy if I choose something like cure.

None of the standard elements really attach very well; it would be randomly picking one. Pharasma does have the water domain, so I suppose maybe there's some line of reasoning for cold. But a cold aura sounds counterintuitive for a Life Oracle.


Void is a tough one to think of abilities. What comes to my mind is space, extra dimensional space even!

Yeah disrupt undead would make sense for the cantrip.

So your 1/day spell could be associated with 'secret chest' but that is 5th level, at 3rd level there is 'secret coffer', to this end I would suggest having a similar ability to store one item in your personal pocket dimension.

Your 5th level spell could grant you secret coffer

Maybe around 10th level 'gravity well' or something like tthat?

---

Yeah I see there would be a lot of overlap with your aura being positive or cure.


Magdali has posted in gameplay, once everyone else does as well, we can get this story moving!


Sorry GM Wolf, I'm basically at a computer from 8 AM to 5 PM EST Monday through Friday. But on the weekends, I just check it real quick through the day, and do quick posts in games that are moving. I wanted to spend more time on Borak's intro and didn't find the time to do it today. I will try to get something by tomorrow afternoon. I hope you all don't end up waiting on me.


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7
GM Wolf wrote:

Void is a tough one to think of abilities. What comes to my mind is space, extra dimensional space even!

Yeah disrupt undead would make sense for the cantrip.

So your 1/day spell could be associated with 'secret chest' but that is 5th level, at 3rd level there is 'secret coffer', to this end I would suggest having a similar ability to store one item in your personal pocket dimension.

Your 5th level spell could grant you secret coffer

Maybe around 10th level 'gravity well' or something like tthat?

---

Yeah I see there would be a lot of overlap with your aura being positive or cure.

Yeah, Void is weird, not well defined in terms of what it is and what it affects, even called 'theoretical' in Paizo materials. I'm not too bothered by exactly which spells I get. It's the concept more than anything for me.

My feeling is they're going for something that is vaguely like dark matter. It's not exactly true emptiness, but the force you can't detect that keeps the material together.

After a quick look through the wizard void school spells (Listed below) I didn't do a count to be exact about it, but the school is heavily weighted toward divination, with Transmutation and Abjuration next in roughly that order. There's a scatter of other schools of course, I think all schools have at least one spell on the list.

There's no clear theme, but a couple of tendencies I think. One is being able to see, hear, etc. things in the present or near present that one couldn't otherwise. The divination spells aren't so much about prophesy and the future, but prescience, knowing what's about to come, or present but normally undetectable.

Of course Transmutation is about altering material objects, including bodies.

If these two schools are the core of Void, it has a sort of quantum feel to it. At least that's the best way I can think of to put it.

If Void is too hard to nail down though, Aether might be an option instead? Void and Aether seem similar in some ways. Secret Chest that you mentioned is on the Aether spell list. It also includes some ectoplasmic spells, which is cool. I also pasted Aether in down below.

Void Elementalist Wizard Spells
0th—guidance
1st—gravity bow, keen senses, shield, true strike
2nd—continual flame, haunting mists, invisibility, masterwork transformation, see invisibility, share memory
3rd—arcane sight, clairaudience/clairvoyance, dispel magic, nondetection, seek thoughts, tapestry’s embrace*, twilight knife
4th—minor creation, moonstruck, wandering star motes
5th—fabricate, major creation, mind fog, telepathic bond, teleport
6th—dispel magic (greater), legend lore, true seeing, mage’s lucubration
7th—teleport (greater), simulacrum, vision
8th—mind blank, moment of prescience, orb of the void, whirlwind
9th—foresight, mage’s disjunction, time stop

*Editor’s Note

The spell listed as tapestry’s embrace doesn’t seem to exist, and it has been suggested that the spell call the void was originally called that name and was changed in editing. GMs are encouraged to use call the void as a 3rd-level Void Elementalist wizard spell.

Aether Elementalist Wizard Spells:
0—telekinetic projectile;
1st—floating disk, magic missile, unseen servant;
2nd—blur, pilfering hand, spiritual weapon;
3rd—ablative barrier, blink, ectoplasmic snare, force punch, tiny hut;
4th—resilient sphere, spiritual ally, telekinetic charge, telekinetic maneuver;
5th—condensed ether, ethereal envelope, interposing hand, mage’s faithful hound, secret chest, telekinesis, wall of ectoplasm;
6th—animate objects, enemy hammer, forceful hand, leashed shackles;
7th—ectoplasmic eruption, ethereal jaunt, grasping hand, phase door;
8th—clenched fist, telekinetic sphere;
9th—etherealness, telekinetic storm.


1 person marked this as a favorite.
Børak wrote:
Sorry GM Wolf, I'm basically at a computer from 8 AM to 5 PM EST Monday through Friday. But on the weekends, I just check it real quick through the day, and do quick posts in games that are moving. I wanted to spend more time on Borak's intro and didn't find the time to do it today. I will try to get something by tomorrow afternoon. I hope you all don't end up waiting on me.

No worries, it will give the others some extra time to focus on their characters.

----

Magdali I would be fine with either of those possible spell lists. You get to choose!


M NG Tiefling (Grimspawn) Alchemist (Chirurgeon) 4 HP: 35/38 | AC: 20/15/15 | CMD: 18 | F: +6; R: +9; W: +1 | Resist: cold 5, electricity 10, fire 5 | Init: +5 | Perception: +7; Darkvision 60 ft; Deathwatch, Detect Poison, Diagnose Disease

I just wanted to check and make sure that my writing style and characterization for my character didn't clash too heavily with anybody else's stylistic choices - with this confrontation, I was playing up his average Wis and Cha, having him act somewhat brusquely and without significant forethought. Is this okay, or should I make my character more introspective so as not to get in the way of the party diplomats?

Independently of that question, in retrospect, I suppose the fact that Nikolay is descended from fiendish soul hunters will probably lead to... interesting party dynamics with the party of Pharasmins (including Nikolay himself).


Might be a dumb question, I haven't had coffee yet, so it's a very real possibility that I'm missing something. Yeah I read posts, while drinking coffee, then respond in games once the caffeine's kicked in.

Anyway, the question, We posted these five in the recruitment:
Second table includes:
Carmine Jolanka, bard
rdknight, Soundstriker/Dirge Bard
Visayn, Sylph, rogue [Scout] 4
Dr. Ramada, teifling, alchemist 4
Borak, skinwalker, slayer 4
If I missed you speak up!

Weren't both Carmine Jolanka and rdknight, soundstriker/dirge bard the same character, so we're only going with four? For some reason I thought we had five characters, and rdknight switched the bard to an oracle. Anyway, that explains how rdknight expressed his reasons for playing an oracle.

I was just waiting for our fifth to join, but it looks like it's just us four. Which I actually prefer a smaller party so ok

Doctor Ramada, on a quick read (and again no coffee so I'm not sure my brain is fully functioning) I thought your response to the crowd was reasonable. Two recommendations, the first from a mechanical perspective; you rolled diplomacy, what was said didn't sound very diplomatic. Some GM's would change it to an intimidation roll, but that's up to GM Wolf. Second, I like what you're doing with the overall characters stats and expressions, but balance it out the other direction in some places, so he's not constantly negative. That get's tired fast.

And I hope by interesting party dynamics you mean warm fuzzy puppies.


1 person marked this as a favorite.
M NG Tiefling (Grimspawn) Alchemist (Chirurgeon) 4 HP: 35/38 | AC: 20/15/15 | CMD: 18 | F: +6; R: +9; W: +1 | Resist: cold 5, electricity 10, fire 5 | Init: +5 | Perception: +7; Darkvision 60 ft; Deathwatch, Detect Poison, Diagnose Disease
Børak wrote:
Doctor Ramada, on a quick read (and again no coffee so I'm not sure my brain is fully functioning) I thought your response to the crowd was reasonable. Two recommendations, the first from a mechanical perspective; you rolled diplomacy, what was said didn't sound very diplomatic. Some GM's would change it to an intimidation roll, but that's up to GM Wolf. Second, I like what you're doing with the overall characters stats and expressions, but balance it out the other direction in some places, so he's not constantly negative. That get's tired fast.

Thanks for the feedback! No worries, I intended to play my character normally most of the time (for a certain definition of normal: like many alchemists, he has a loose screw or three) - I planned on portraying him as genial if eccentric. However, he is a bit understandably upset at the moment, as he is currently responding to posthumous slandering of his vaunted mentor by the Luddite mob. As for the mechanical question, I rolled Diplomacy more for the second part of his speech, where he suggests arbitration by a qualified third party, than the first part, which is largely a response to the mob's accusations.

Scarab Sages

@Borak: Carmine Jolanka, bard rdknight, Soundstriker/Dirge Bard is all one character, not two. It's the character I dropped in favor of my oracle: Carmine Jolanka, Dirge/Sounstriker Bard - rdknight.

It was just written out or maybe copy/pasted differently from the others.

As far as I know there haven't been any other submissions to the game, just the four of us who are in it now.

@Dr. Ramada: Your post is just fine as far as I'm concerned. You made more or less the same argument as Magdali as I read it.


rdknight wrote:
@Borak: Carmine Jolanka, bard rdknight, Soundstriker/Dirge Bard is all one character, not two. It's the character I dropped in favor of my oracle: Carmine Jolanka, Dirge/Sounstriker Bard - rdknight

Lol, I finally figured that out this morning :)


Nice RPing everyone! Are we having a good time?!

Excellent questions and I am glad it got cleared up before I was able to say anything!


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

All is fine and well with the game for me so far.

If we do all agree we would like a 5th player, I could probably rustle one up. Since the recruitments board has slowed down over time, fewer players are checking it regularly. I'm sure there are people who'd be interested in a Carrion Crown game but don't know there is one on offer.


M NG Tiefling (Grimspawn) Alchemist (Chirurgeon) 4 HP: 35/38 | AC: 20/15/15 | CMD: 18 | F: +6; R: +9; W: +1 | Resist: cold 5, electricity 10, fire 5 | Init: +5 | Perception: +7; Darkvision 60 ft; Deathwatch, Detect Poison, Diagnose Disease

I concur - I am quite enjoying this game. I have never played Carrion Crown before, and the introduction at the funeral seems unique, though this initial scene seems to have a tendency towards long speeches and eulogies that is probably best communicated in the PbP format. As for a fifth player, I think another adventurer might round out the party in both combat and role-playing situations - preferably an arcane caster of some sort, I would think.


1 person marked this as a favorite.
GM Wolf wrote:
Nice RPing everyone! Are we having a good time?

So far so good. I'll head over to the game and a get a post up, but I wanted to jump in here and play devils advocate. I don't thing we need a fifth, there are several reasons why.

1st. the AP was built for four core characters. (due to power creep) the classes were weaker than what we are all playing. We've more than enough fire power to handle the AP.

2nd. The recruitment thread was up for a week, that's plenty of time for anyone wanting to play in a new game to check. If they didn't want to play, I don't want them to feel like their doing us a favor to come roll dice.

3rd. I find 'invited' folks have less of a commitment than those who originally started. Also, inviting someone we've played with doesn't guarantee the group will gel well. I learn that from personal experience when I invited one player I'd played with for years, to a game with a gm I'd played with for years. Eventually their personalities clashed so bad causing a disagreement and this happened.

4th. I think the game runs faster with fewer players and I don't think a lack of RP will be a problem :)

Lastly, the GM offered an NPC sidekick. If we need some arcane power we can ask him to change to a different NPC or add magic to Drake's background. Ranger/Wizard/arcane archer has a nice ring to it.


M NG Tiefling (Grimspawn) Alchemist (Chirurgeon) 4 HP: 35/38 | AC: 20/15/15 | CMD: 18 | F: +6; R: +9; W: +1 | Resist: cold 5, electricity 10, fire 5 | Init: +5 | Perception: +7; Darkvision 60 ft; Deathwatch, Detect Poison, Diagnose Disease
Børak wrote:

I wanted to jump in here and play devils advocate. I don't thing we need a fifth, there are several reasons why.

1st. the AP was built for four core characters. (due to power creep) the classes were weaker than what we are all playing. We've more than enough fire power to handle the AP.

2nd. The recruitment thread was up for a week, that's plenty of time for anyone wanting to play in a new game to check. If they didn't want to play, I don't want them to feel like their doing us a favor to come roll dice.

3rd. I find 'invited' folks have less of a commitment than those who originally started. Also, inviting someone we've played with doesn't guarantee the group will gel well. I learn that from personal experience when I invited one player I'd played with for years, to a game with a gm I'd played with for years. Eventually their personalities clashed so bad causing a disagreement and this happened.

4th. I think the game runs faster with fewer players and I don't think a lack of RP will be a problem :)

Lastly, the GM offered an NPC sidekick. If we need some arcane power we can ask him to change to a different NPC or add magic to Drake's background. Ranger/Wizard/arcane archer has a nice ring to it.

You raise some valid points. I'll probably change my vote to "undecided" - there are good reasons both to invite a fifth player and to not invite a fifth player, and I am quite frankly fine either way.


I don't want it to sound like I'm completely against bringing in a new players. As a GM I've brought in folks to help keep the game moving and to get the group back up to four people. But in that case, as the GM, I thought the game needed another player. I'd sort of like to wait and see if we need that. Especially since our GM was willing to start with four.

I'd only posted what I had to humorously point out I thought we were at five and I was ignorantly waiting for the fifth person to post. Not because I thought we needed five.

To change the subject, I was reading everyone's description:
Doctor Ramada it sounded like at quick glance, you look human, but under scrutiny (your eyes, your teeth and you pallor) you don't quite appear to be.

Magdali Kiritescu great image! I often try and find images for characters but never find one I'm happy with. I don't know if you image is exact or not but it is stunning.

Visayn any outstanding features you want our characters to be aware of? At 'half-sylph' can we tell by looking at you?

edit Has anyone seen the 'Expanse'? I've got Børak neutral, leaning towards NG with no moon and NE during the full moon. But I want to play him a little like Amos, but I don't know that letting the moon sway his 'nature' will work. Any opinions?


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

Thanks Borak! I do my best with character art. It helps me make the character more concrete for myself as well as the other players, so I spend some time on it. Just to make things extra hard, I try to match the Paizo avatar image as close as I can to what I'm looking for first since there are a very limited number of options. After that's decided, I look for extra art that will match the Paizo image while also refining the character's appearance to more closely match what I want.

I'm very familiar with The Expanse, great show and Amos was one of my favorites! Can't speak for the others, but I don't think Magdali would have major problems with a fluctuating alignment. The thing about a neutral deity is it allows a really diverse set of alignments within a clergy. While Magdali is NG herself, it isn't out of the question that she has to rub shoulders with a fellow clergy member or two that's NE on occasion. I figure she has learned to be adaptable enough to co-exist with very different alignments.

I'm not very concerned about four versus five characters myself. I just figured I'd bring it up since it was mentioned and say we wouldn't necessarily have to wait for an applicant to happen along.


Cool, When I was in college I would draw the characters I played. Any skill I had doing graphic art I've lost with the changing tech. But I still find it hard to settle on an image because it's never 'perfect.' I tend to pick a Paizo avatar then make the facial description fit within it.

I like 'The Expanse' and it's a show my wife enjoyed, were actually watching it for a second time on our service provider. I don't know that Børak will ever do anything evil, but I want him to be willing to if 'needed' and there will definitely be underlying thoughts and possibly comments. Maybe (once they get to know each other better) he'll consider what Magdali would do and do that, cause she always would do the right thing :)


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

I'd likely do the same if the avatar icon choices were better. Once you eliminate the deities (which I'm happy to choose if it's not ridiculously obvious it's the deity in question), and the ones that just ain't normal enough to allow a character to walk around in public without eliciting screams, the choices and skimpy.

I haven't the slightest talent for art so I have to go rummaging about online for what I have in mind. So, I tend to keep my mental picture of a character vague enough to allow me to say "that's it!" when I find something that works, then adjust the character's appearance a little to match the art rather than the other way around: my mental image was vague and imperfect, the art perfected it.

I clicked on the Stange Aeons discussion you linked to. Whoa, that got weird and ugly. I count myself lucky I've never seen anything like that before personally.


Female Human Oracle (Spirit Guide) 4 | HP: 35/35 | AC: 20 (T: 14, F: 17) | CMB: 4, CMD: 17 | F: +4, R: +5, W: +6 | Init: +5 | Perc: +2, SM: +1 | Speed 30' Channels 5/7

Given time to mull it, I think I like Aether as Magdali's aura more than Void. It seems more definable as a thing, which is nice. At the same time it keeps a lot of the vibe I like about Void as supernatural rather than natural like the standard elements.

Aether loses the divination aspect that Void has, but that's alright since the Oracle spell list has plenty of those kind of spells anyway, and I don't want too many.

Aether sort of trades transmutation for energy manipulation, which works too since I'm trying to add a logical versatility to the character. Keeping everything para-material, positive energy plus aether is good. The spells are either energy, often force, or use energy to move things like telekinesis. Also I want to play with ectoplasm! It fits nicely together with Spirit Guide, which I hadn't been considering before.

That would change the cantrip to Telekinetic Projectile. 1st level SLA would be either Floating Disk or Unseen Servant? I'd be happy to take Magic Missile but that might be too powerful though I guess it is a 1/Day thing?

Not sure what to do about the resistance. Etheric dragons' breath weapon is force damage, but a resistance to force damage would be silly I think. Maybe cold? Spirits are chilly? Ectoplasm sounds chilly?


M NG Tiefling (Grimspawn) Alchemist (Chirurgeon) 4 HP: 35/38 | AC: 20/15/15 | CMD: 18 | F: +6; R: +9; W: +1 | Resist: cold 5, electricity 10, fire 5 | Init: +5 | Perception: +7; Darkvision 60 ft; Deathwatch, Detect Poison, Diagnose Disease
Børak wrote:
Doctor Ramada it sounded like at quick glance, you look human, but under scrutiny (your eyes, your teeth and you pallor) you don't quite appear to be.

More or less, yes. I based my character's appearance on Masahiro Mori's theory of the "uncanny valley" - my character would require a feat I do not currently possess to convincingly pass himself off as human, so I envisioned that his differences from the human norm (his lizard eyes, his snake tongue, his unnatural gangliness) would be all the more obvious for his overall human look: he could be mistaken for a full human at a casual glance, but he could just as easily be mistaken for a sickly ghoul. Also, I took the Warded Against Nature drawback, so cart drivers, wizards with familiars, and the like might be more likely to notice that their animals panic whenever he's around - I shudder to think what will happen if we run into a druid with an animal companion.

Børak wrote:
Has anyone seen the 'Expanse'? I've got Børak neutral, leaning towards NG with no moon and NE during the full moon. But I want to play him a little like Amos, but I don't know that letting the moon sway his 'nature' will work. Any opinions?

Unfortunately, I cannot say that I am familiar with the show you reference. However, if you want his alignment to be mutable but are unsure about linking it to the moon, you could leave it ambiguous by using borderline cases of each alignment - for instance, on moonless nights Børak may bind the wounds of a captured enemy, using the rationale that information cannot be extracted from a dead foe (at least, not usually - necromancy tends to blur those lines), while during a full moon, he may graphically and inventively threaten that same prisoner with bodily harm but not actually act on his threats. This way, his personality fluctuations can be explained as either pseudo-lycanthropic influence or simple variations in the mood of a True Neutral character, depending on how you desire it. As for Nikolay's reaction to it, bear in mind that Ustalav draws heavily from horror themes, and the name of his alma mater is an anagram for "Miskatonic." Børak performing NE actions would likely elicit concerned looks, but it's a safe bet that several of my character's colleagues are more "Herbert West" than "Gandalf the Gray," so likely nothing more than the aforementioned generalized concern.


M NG Tiefling (Grimspawn) Alchemist (Chirurgeon) 4 HP: 35/38 | AC: 20/15/15 | CMD: 18 | F: +6; R: +9; W: +1 | Resist: cold 5, electricity 10, fire 5 | Init: +5 | Perception: +7; Darkvision 60 ft; Deathwatch, Detect Poison, Diagnose Disease

GM Wolf, I believe all characters have delivered their eulogies and are ready to move on.


Male N sylph Rogue 4 (Scout) hp 18/28 | AC 19/t14/ff15 CMD 20 | Fort +2, Ref +8, Will +1, +1 Ref to avoid traps | Init +4 | spd 30 ft |Darkvision 60 ft; Perception +7 (+11 to overhear conversation/+13 to find traps)

I don't have strong opinion on number of players.

My resistance is negative energy as in my opinion that fits best with regeneration aura.

Quick and overdue description of Visayn: thin, 6 feet tall, pale skin, light grey and somewhat translucent hair, a slight breeze of air follows him everywhere, occasionally even indoors.


Oh I will get on that!


1 person marked this as a favorite.

I forget that with the printed word, you may think that you communicated something but actually did not. Well that happens with the spoken word as well, but you have visual cues to help figure it out. In my first post, I put.

Børak wrote:
Looking around the group, he recognized one of the professor's previous students and a fellow who had been a bodyguard for a time. He nodded to them as well but didn't remember eithers name. He looked towards the dark haired woman wearing armor, he didn't recognize her, but he nodded silently when their eyes met.

so I'd assumed Børak had met Ramada and Visayn, but not remembered their name. Anyway, I probably should have done a discussion here verifying that.

I think the RP has gone well enough so no need to change anything, but I thought I should apologize for not making my intentions clearer.

1 to 50 of 301 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Wolf's Carrion Crown the Bard's Epic! Discussion All Messageboards

Want to post a reply? Sign in.