Is there a way to split into multiple bodies, that are all active at once? (Willing to take 3rd party stuff too.)


Conversions


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I know this sounds bad, but like with most instances of this in fiction, I'm hoping there would be downsides to this.

For instance:

Naruto's Shadow Clones share the same pool of Chakra with the original (thus using it up faster), and are significantly less durable than the real thing.

Tien's (Dragonball) Split/Tri/Multi Form divides the power, speed, Ki, etc, by the number of bodies he has out.

The Four Sword (Legend of Zelda) makes all the copies share the same pool of health, thus while they can attack more now, they also can be attacked more now.

Xiaolin Showdown's Ring of the Nine Dragons splits your mental capabilities between each body, thus requiring great mental training to still function as a somewhat normal person.

Basically I'm looking for something like this for a boss character. I feel like it would be an interesting encounter to just fight the one enemy, but they split into multiple bodies that are at a disadvantage compared to the original body.


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Ankou Shadow Slayer gets shadow-clone jitsu.

A Human with Racial Heritage Ogre and Vestigial Head, and some Skinsend shenanigans? That doesn't actually work, but Vestigial Head is hilarious.

The Simularicon (or whatever) spell makes 1/2 HD clones of whatever you want.


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Psionics has Fission for Egoists. (They also have Fusion for the reverse)


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Bilocation
Threefold Form
(spells)


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Ally across time probably counts too.

Simulacrum is the spell VM means, and it's possible for an alchemist to specialise in it with discoveries and IIRC an archetype.


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How about a literal evil twin?

Identical twins/triplets/whatever, using Battlemind Link.


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D&D 3rd Edition had a 7th level spell for Wu Jen called Body Outside Body that made 1 duplicate per 5 CL for 1 minute.

They couldn't cast spells, activate wands, or use scrolls; and they only had mundane copies of any magical gear, but they had 1/4 the caster's HP and otherwise behaved normally.

Was often exploited in Gestalt games.

The spell appeared in both Complete Arcane(3.5) and Oriental Adventures(3.0).


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The 2e spell Multiplicity works.

Multiplicity
(Transmutation)
Level: Sor/Wiz 8
Casting time: 1 round
Components: V, S, M
Range: personal
Duration: 1 round/level (D)

You split into numerous copies of yourself, one copy for each hit point you possess. Each can act independently of the others while being empathically tied to the others, allowing general feelings and impressions, but not actual thoughts to be transmitted through the link. Only one replica can cast spells or use magic items in any given round, but it need not be the same copy each round. Permanent magical items and mundane items are copied for each copy, but consumables are not usable for the duration. Once the spell ends you are reintegrated at the site of whichever copy you choose. The copies cannot cross planar boundaries, and copies that do instantly die. If half the copies die you take one point of random ability drain.
Material component: a crystal statue of you worth at least 5000 gp


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twinned summoner?

my old post which i like to call the 'one-man conga line' with a decoy ring can have around 16 bodies (including himself where 3 of them beside himself can also attack).


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Bjørn Røyrvik wrote:

The 2e spell Multiplicity works.

Imagine being the wizard using this or simulacrum or something with similar requirements and you have to keep going out and commissioning all these really expensive figurines of yourself if you don't have the craft skill for it and everybody just thinks you're this weird vain guy


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There's the Voyager psionic class. Also the Eclipse class from City of seven Seraphs on the Spheres of Power wiki.


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Why go so far when the solution is so close? The Possessed bloodline sorcerer (even PFS-legal) has this as the capstone ability (or level 16 with Robe of Arcane Heritage):

Quote:
Dual Spirit (Su): At 20th level, you gain immunity to mind-affecting effects. Whenever you successfully employ a possession effect (such as magic jar or possession), you remain in complete control of your body and the body of your possessed target.

The Esoteric Dragon bloodline would allow you to learn the Psychic's Major Mind Swap spell, that has an instantaneous duration: voila, you control two bodies now!


Play Manga D20 has the Clone ability listed, with its' retooled version of the Rogue having an archetype, the Blackguard, that allows for that ability.


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Thank you all for the suggestions. I'm still looking through them all right now, but the ones I've looked at already, are probably all getting used sooner or later.


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I forgot to note that each copy made by Multiplicity has only 1 hp and artifacts are not copied.


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Bjørn Røyrvik wrote:

I forgot to note that each copy made by Multiplicity has only 1 hp and artifacts are not copied.

Hey, I'm having trouble finding this spell. I know you said 2e, but neither aon nor d20pfsrd seem to have it on their 2e sites. Do you happen to know which book it is in?


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When it comes to anything D&D,related, 2e = AD&D 2e. Pathfinder 2e is P2 or P2e or something of the sort.

Right now I can't find where it came from - I've been pretty lax in noting sources when I've converted spells, but it isn't in the Wizard's Spell Compendium so it's probably from Dragon Magazine some time after #200 but before 3e came along. It isn't tied to any specific setting, because that's one of the things I do note.


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Bjørn Røyrvik wrote:
I forgot to note that each copy made by Multiplicity has only 1 hp and artifacts are not copied.

True, but imagine an artifact which can use that spell 1/day >:D


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This isn't usually represented on the battle map, but the 2nd level spell Mirror Image provides extra targets without a real downside.

But I am assuming that you want the duplicates to actually be able to do something useful themselves.


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Just stack all of these effects and you'll have what you need...

Scarab Sages

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Bjørn Røyrvik wrote:

I forgot to note that each copy made by Multiplicity has only 1 hp and artifacts are not copied.

Interesting spell, not entirely a fan of the short duration I would prefer longer duration hour/day but fewer clones. By the time you can cast 8th level spells that's an average of 55 hp (55 clones) and a max of 90. I suppose if your going the Naruto route still I'd prefer say divide by 10 and increase rounds to hours. So you'd have an average of 5 and a max of 9 that last for nearly a day per casting. Still that's just preference and I can see the amusement in casting this spell then having 50 clones fire their crossbows at the opponent odds are some will hit. If I were actually making a change to it I would change the consumeables and spell casting limitation to . . .

Only one replica can cast spells, use magic items or consumeables in any given round, but it need not be the same copy each round. Magical items and mundane items are copied for each copy, but any spells, uses per day or consumables used are deducted from a communual pool. This way its clear if clone A casts fireball, throws a thunderstone or uses a dimension door 1/day magic item that usage is marked off from the total available to the character. E.g. they have 4 5th level spells, clone A uses one all clones/original now only have 3 4th level spells left. It'd also allow consumeables to be used but only at the same rate/amount as you'd have without the spell.

Hmmm or maybe make it a more advanced version of mirror image making 1d4 copies + 1 per 3 up to a maximum of 8 each all your gear copied but a shared pool of spells/per day/consumeables/etc and 1 hp. So you get powerfulish minions for 20 minutes that if hit die instantly. I'll need to play around with this thanks for the spell.

You say each clone has 1 hp I assume its a sort of split your hp amongst X copies more than a create X copies with 1 hp situation. So you for the duration have multiple 1 hp bodies rather than 1 high hp body.


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Senko wrote:


You say each clone has 1 hp I assume its a sort of split your hp amongst X copies more than a create X copies with 1 hp situation. So you for the duration have multiple 1 hp bodies rather than 1 high hp body.

Correct.

At least that's apparently how I interpreted it when I converted it. Sometimes those 2e spells were not entirely clear in their language and you have to kind of guess, and like I said I can't find the source to double check.

Scarab Sages

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Thought so, thanks.


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Found it. It was from Dragon 248, and I seem to have made some significant changes when converting. The original duration was 5 +5/level rounds, and in 2e each round was 1 minute. The change was likely made to be more in line with 3.x durations, and I figured 1 round was better than 1 minute in terms of combat. Still, use whichever you like. The original cost of the statue was 1000 gp, so I probably just mistyped when I wrote 5000.

Lastly, the mass of each copy is the weight of the caster divided by the number of copies, without any mention of change in size. I'm confident I left this but out on purpose - I don't like the idea of all the copies flying all over the place the moment someone sneezes.

Scarab Sages

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Bjørn Røyrvik wrote:

Found it. It was from Dragon 248, and I seem to have made some significant changes when converting. The original duration was 5 +5/level rounds, and in 2e each round was 1 minute. The change was likely made to be more in line with 3.x durations, and I figured 1 round was better than 1 minute in terms of combat. Still, use whichever you like. The original cost of the statue was 1000 gp, so I probably just mistyped when I wrote 5000.

Lastly, the mass of each copy is the weight of the caster divided by the number of copies, without any mention of change in size. I'm confident I left this but out on purpose - I don't like the idea of all the copies flying all over the place the moment someone sneezes.

In that case . . .

1) Pretty big change as it increases from 15-20 rounds or 1.5 to 2 mintues up to 1 hour 20 minutes to 1 hour 45 minutes.

2) Not such a big deal as 1-5 k is expensive but not a big deal by the time your at the level to cast this.

3) Odd condition, kind of evil dead where Ash splits into all those mini-Ash's.

Interesting spell though.


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The ID Portait can split you in mulitple copies.

Scarab Sages

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JiCi wrote:
The ID Portait can split you in mulitple copies.

If that's the one I'm thinking of I'm not sure you want to go that way.


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Senko wrote:
JiCi wrote:
The ID Portait can split you in mulitple copies.
If that's the one I'm thinking of I'm not sure you want to go that way.

You get sucked into the painting, and a duplicate is created in your place, but all under your control. The more Charisma you have, the more duplicates you can create, and each of them can be of a different class.

If all duplicates are killed, you get ejected from the painting with some heavy penalties for 24 hours.

Believe it or not, destroying the portrait doesn't kill the subject. In fact, there's no rule about destroying the portrait outside of the intended method.

Scarab Sages

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JiCi wrote:
Senko wrote:
JiCi wrote:
The ID Portait can split you in mulitple copies.
If that's the one I'm thinking of I'm not sure you want to go that way.

You get sucked into the painting, and a duplicate is created in your place, but all under your control. The more Charisma you have, the more duplicates you can create, and each of them can be of a different class.

If all duplicates are killed, you get ejected from the painting with some heavy penalties for 24 hours.

Believe it or not, destroying the portrait doesn't kill the subject. In fact, there's no rule about destroying the portrait outside of the intended method.

Oh not the one I thought, I thought it was the one that created a huomicidal duplicate that wanted to kill you and take over your life.


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Senko wrote:
JiCi wrote:
Senko wrote:
JiCi wrote:
The ID Portait can split you in mulitple copies.
If that's the one I'm thinking of I'm not sure you want to go that way.

You get sucked into the painting, and a duplicate is created in your place, but all under your control. The more Charisma you have, the more duplicates you can create, and each of them can be of a different class.

If all duplicates are killed, you get ejected from the painting with some heavy penalties for 24 hours.

Believe it or not, destroying the portrait doesn't kill the subject. In fact, there's no rule about destroying the portrait outside of the intended method.

Oh not the one I thought, I thought it was the one that created a huomicidal duplicate that wanted to kill you and take over your life.

No, that's the Mirror of Opposition, which creates a reflection that comes to life and tries to kill the original.


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The Time Sphere from Spheres of Power has a legendary talent that calls a clone of someone. They disappear if they take any damage or fail a saving throw. You can also copy other people or enemies(Though that is more difficult).


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Fairly low-level way of somewhat achieving the effect (pre-bilocation/threefold form).
Twine Double can obey verbal commands allowing it to be semi-autonomous OR you can control it telepathically - so you can basically move your consciousness back & forth between your meat body and your twine body(bodies) and the double(s) can act on your verbal commands (probably like Unseen Servant)- though they can't engage in combat.

Fearsome Duplicate is pretty similar - though almost entirely worse than twine double - except for better casting time.


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Hyperconscious:Explorations In Psionics by Bruce Cordell has a psionic prestige class called Astral Zealot. It lets you make copies of yourself and other shenanigans. It was probably based on Naruto's shadow clone jutsu. There is also a Naruto d20 pdf online. It's fan based so it's free.


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Here's the leveled mutation from the topic of the same name. You will note this can be applied to monsters such as the old Cat of Nine Tales.

27:Duplicator
Like a simulacrum, the duplicates have half the levels and or hit dice of the original. At first level, that’s usually 1 hit point. Unlike simulacrum, the mutant is in constant telepathic contact with the duplicates. The mutant must make a disguise check to fool someone into thinking the duplicate is the original. Like a summoned creature, the duplicate can disappear or reappear by seeming to step into or out of the original, as it’s 5 foot step. A dead duplicate melts away like a summoned creature at -5 hits. A duplicate takes 12 hours to grow back, one at a time. If a duplicate is transported to a different plane than the original, It becomes a free willed identical twin. Being stuffed into a portable hole has the same effect. Identical twins will pursue different classes, trades, crafts, behavior, and clothing styles. They start at half the levels of the original, and it will take the normal 12 hours to grow a duplicate assuming they have any levels or full hit dice. A zero level twin must learn a class.
Level: Class abilities
Zero Level: Silent illusion precedes them into a room or ventriloquism goes off accidentally.
1st: 1 duplicate(has zero class abilities)
2nd: Duplicate is now 1st level
3rd: Second duplicate, send healing.
5th: 3rd Duplicate, send copy.
7th: 4th duplicate, program copy.
9th: 5th duplicate, object copy
11th: 6th duplicate, creature copy
13th: 7th duplicate, Freejack
15th: 8th duplicate, Copy of a copy
17th: 9th duplicate, lingering copy
19th: 10th duplicate, Power copy
21st: 11th duplicate
Skills: Bluff, disguise, craft(any), Perform(acting)
Feat: Deceitful
Spells: 1st Disguise self, 3rd Mirror image, 5th invisibility, 7th invisibility greater, 9th seeming, 11th programmed image, 13th Simulacrum, 15th Screen, 17th Weird
Send healing: The mutant can send the duplicate a hit point as a free action. The hit point can stabilize the duplicate if dying.
Send copy: They can send a copy up to 5 feet a level away. They can send it to the other side of a wall. If there is insufficient space for them to appear, the sending fails and the mutant is stunned for 1 round. If there is no floor, the duplicate falls.
Program Copy: Instead of having all duplicates mimic their actions or move like puppets, the mutant can send one a command as a move action. They can have a duplicate prepare different spells or use an item with a different command word.
Object Copy: This counts as one of their duplicates. It can look like a valuable, but is fake like fools gold.
Creature copy: This is one of their duplicates that looks and acts like the creature duplicated. A duplicate of a zombie will not be undead.
Freejack: By giving a duplicate free reign to do a task, it makes it's own disguise checks at +4.
Copy of a copy: By lending an extra copy or 2, a duplicate can have another duplicate step out from them. This gives a +4 to their disguise check, if the duplicate is of a known duplicator.
Lingering Copy: For 10 minutes per mutant level, the dead duplicate will persist. This can only be done for one duplicate at a time. It's a fake corpse, so speak with dead will not work. A broken object copy can not be mended.
Power copy: The creature copied will have none of the mutant's powers and levels. Instead they will have some of the powers and abilities of the creature copied. They can only have the hit dice or levels of 1/2 the mutant's levels. A duplicate of a dragon can thus fly and breath fire, but possibly only as a younger dragon.

You could have them leech hit points from the original, possibly while regrowing a duplicate, but whether healing magic offsets that is up to you.

Triplicate girl was unable to regrow her duplicates and became duo damsel, in the Legion of Superheroes. 0 duplicates as a teenager but could neither regrow or gain new ones.


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Skinsend? Lol.

I don't know if that actually works, at all, but any time you can use Skinsend, you probably should. Bonus points for weaponizing it with the Injection/Syringe Spear... there are two versions of that thing, and one of them is worded in a way that Infusions of Skinsend might just work.

I think there is a wierd Spirit/Soul Jar type thing, too... I just have too many tabs open already for various BS builds, I don't really feel like diving down another rabbit hole right meow. Might be in rituals instead of spells, or artifacts... could even be specific to an archetype or prestige class. Lol.


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Goth Guru wrote:

Here's the leveled mutation from the topic of the same name. You will note this can be applied to monsters such as the old Cat of Nine Tales.

Triplicate girl was unable to regrow her duplicates and became duo damsel, in the Legion of Superheroes. 0 duplicates as a teenager but could neither regrow or gain new ones.

.

I meant 2 duplicates as a teenager. Apologies to my sister who is a major Legion fan. Did they have to issue her 3 flight rings? Being able to duplicate items would be too broken for Pathfinder.


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I know I saw an Summoner archetype somewhere where your Eidolon is you instead of a monster. Just can't remember where


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Greylurker wrote:
I know I saw an Summoner archetype somewhere where your Eidolon is you instead of a monster. Just can't remember where

The Twinned Summoner; its from "Legacy of the First World" a Player Companion

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