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Today is a good day to... halp's page

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Berry tells the others closest to him, "We have to make a run for it!" as he starts to sprint towards the direction of the distant breach way up ahead of him.

Charmy decides not to wait out the full 10 minutes that he was supposed to wait for but instead ducks under the doorway to alert the others waiting outside. "Help! There's a big pumpkin monster that's stuck to the door- it ate somebody already!"

Stormy was content to guard by outside with O'Dweeds when at least two others scrambled out from under door in a right panic. Looking to his lone companion, the two guards were soon accompanied by a third as Charmy made his way outside to inform the two of what's occurring inside. Stormy will hesitate before scrambling under the door with his shovel at the ready.


Heh, may wanna have the headerline a bit edited too... ;)


Berry's going to join the breach-group heading inside, Charmy will wait in the room for about 10 minutes before going back outside to inform the others of what's going on, Stormy is waiting outside the door as a guard of sorts...

Berry says to the group heading into the breach, "I'll go along inside this breach with the rest of you. I might be able to help if anything's been locked up.", as he tries to keep his speaking voice down so as to not wake the snoring titan.

Berry joins the others that are venturing inside the breach as he fumbles around for a torch to draw out- but not before going up to Charmy and telling him to wait for about 10 minutes in the interior room with the sleeping hairy giant/titan and then to go crawling back outside to inform the others about what's happening inside- to which Charmy silently agrees with a deferential nod.

Stormy, in the meantime, is whiling away the hours outside- half wondering if he'll have to dig up some Graves... just in case.


Berry and Charmy wriggle under the door to go inside the structure while Stormy opts to stay outside with the other would-be guards.

Phillip Gastone wrote:
Larry eyeballs the flies. I reckon they would see us as lunch.[/n]

[b]"Dunno if they'd eat us but those flies do seem to be the lighting around this... dwelling."

Berry will try to spot any obvious path up the massive tree to the hanging cage.

spotting a path up the tree: 1d20 ⇒ 15.


Heh, to add to all the possible confusion that the Silversheen special material has... in a much later Qadira sourcebook, there's the Sunsilver special material which is Silversheen plus an additional dazzle ability; a bit more costlier too. ;)


Moved Berry, Stormy, and Charmy's icons so that Berry is closest to the tower in front, Stormy's back by the secondary line and Charmy's faffing about in the middle back. ;)

Leaning back to take in the entirety of the 60 foot door, Berry says, "It's pretty high up there to the latch- not sure if I'd be able to climb all the way up there...", with some amount of doubt creeping into his voice as he continues on. "... at least, not without a lot of assistance."

Stormy pipes up with, "We even got enough rope to pull that off?", as he stands idly nearby.


Stormy shrugs before saying, "There's no helping fer it now, that there structure's our best hope of finding any answers about this place..." as he starts to move off towards it's direction.

Berry reluctantly follows close by the gravedigger but Charmy- being more comfortable with being part of the crowd- seems to wait to see what all the others will do [or most of the others, at the very least] before making a move on his own.


If any rolls will be required from Berry, Stormy, or Charmy...

Berry roll: 1d20 ⇒ 14.

Charmy roll: 1d20 ⇒ 18.

Stormy roll: 1d20 ⇒ 19.


Welcome back, GM West. Berry's ration supply has long since been depleted during the 3-day wait- and to make things more simpler to keep track of, both Charmy and Stormy give up a days worth of rations each to help keep Berry fed during the wait.

Looking to and fro amidst their newly respective arrival upon this decidedly alien plane of existence, Berry, Charmy, and Stormy anxiously look about as they try to spy out any other local presence apart from their other fellow travelers.

In response to Banker's suggestions, Berry reluctantly admits, "I can do a bit of scouting and such but I'm not that much useful in a long, drawn-out fight..." to which Stormy pipes in with, "Neither am I but if you need something dugout or buried, I'm your man."

Charmy gives a helpless shrug and says, "I's can stays outta the way- us slaves' do real good at that."


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As a bit of an aside, I took the liberty of checking thru both the Rules Cyclopedia and Moldvay's Basic and they both state that when a Rust Monster attacks with it's antennae/feelers, non-magical armor and weapons immediately crumbles into rust and is rendered worthless [do not pass go, do not collect two hundred dollars, as Tom Lehrer might sing]; only magical weapons and armor have a percentage chance of 10% for each given plus [+1, etc.] to resist an attack and if it fails, is instantly reduced by -1 in magical pluses.

The only real difference between the Rules Cyclopedia and Moldvay's Basic is that in Basic, any attacks upon the Rust Monster with metal weapons also is enough to cause the rust damage whereas the Cyclopedia does allow for only successful hits upon the Rust Monster to avoid the rusting effect. :)


Usually, stuff like that tend to be either a class or an archetype sorta thing... one such example for Wizards is the Poleiheira Adherent.

Not sure if there's anything in 3pp feats that can help with bonded objects but one might look to the various psicrystal feats [if you and the GM don't mind doing a bit of homebrewin'] for Psionics as published 3pp Dreamscarred Press for inspiration- one such example that comes to mind, the Superior Psicrystal feat. ;)


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Since Rust Monsters and their effects are sorta this D&D legacy thing, how did the previous [or even future] versions of D&D handle their effects?


I hear tell that Sumatra PDF reader might be worth looking into. ;)


Knowing now that the way back to the cliffs has also dwindled mysteriously away, Berry nervously pipes in with, "I don't think that I could sleep all that soundly when there's a chance of having more of our invisible bridge disappear without our knowing.", as he uses up another ration pack of his. "I'd feel much more better checking up on this bridge every now and then..."

Charmy immediately settles down to sleep if he's not feeling hungry after partaking of the initial feast.

Stormy offers to take a later watch if there's a need to do so. He too will check up on both ends of the unseen bridge when he can. "Anything turns up on my watch, I'll be sure to holler loud enough."


AGM Lemming wrote:
Chopper keeps scanning the area but replies, "If it's a hole, a portal to another world.... shouldn't we see the other world through the hole?"
GM West wrote:

Older Brother Daryl, trusting that there must certainly be a portal at the end of the bridge, leaps off and finds.... nothing but empty air. His long scream as he plummets to the sea unfurls behind him like a sail until his body smashes into the water a half mile or so below. It seems highly unlikely that there is a portal to be found here. Continuing to poke and prod at the air around them, the party finds something disturbing. The invisible solidity of the bridge abruptly ends a short distance behind them now, making the platform on which they now stand about sixty feet in length and twenty feet wide. But for all their exploration, there is no sign of an invisible portal that swallows the poles or thrown rocks. Chopper suggests that if the portal they are expecting opens into some kind of a prison realm, wouldn’t they see that world through the gate?

The mood as grim as the sun slowly sinks below the horizon and stars begin to appear on the eastern horizon, followed by the moon. The night is still cold, but those gathered have suffered much already. Surely, they can survive another night?

As both Older Brother Daryl and Charmy's odd rock dissappear into the waters below, Stormy- after finishing up a hastily quick and quiet prayer for Older Brother Daryl- mutters aloud, "Maybe if we're lucky, the light in this supposed prison portal will be visible against the night sky...", in response to Chopper's query.

Charmy stares forlornly after where the rock was thrown at but doesn't really say anything else. Berry will try to 'feel' out at any irregularities in the air at various intervals during the night with his wooden pole.

Berry and Charmy will attempt their Stamina/fort? saves:

Berry: 1d20 - 2 ⇒ (14) - 2 = 12.

Charmy: 1d20 - 1 ⇒ (7) - 1 = 6.


No worries, GM West; have a good rest. :)


Tossing his odd rock downward from the very end of the unseen bridge, Charmy waits to see what happens to the rock.

AGM Lemming wrote:
Chopper watches but keeps his distance from the edge. Invisible makes it too easy to accidentally step over the edge.... "Spot it? We're standing on a bridge that we can't see.... Maybe the hole is invisible too?"

Giving off a helpless shrug in response, Berry replys to Chopper with, "If it is unseeable, we'll just have to poke all around at the air until we find this hidden hole then?"


After Other Brother Daryl takes his leap of faith off the bridge-end, Charmy slowly makes his way to the front. "So I's just drop the rock to where he went?", pointing to where the man just leapt off of. If not dissuaded by the others, he'll proceed to do just that in short order.

Berry and Stormy are unsure of how they should proceed with the latter muttering aloud, "If there is a hole to someplace else, shouldn't we be able to spot it real easy?"


Syrus Terrigan wrote:
Any word on that Stamina/sickness question, West?

I think that your characters wouldn't be affected by those penalties since their stamina is high enough, Syrus.


Phillip Gastone wrote:
Noooo! Not the duck!
Liliyashanina wrote:
Long live the red Airfoce! Avenge our heroine of the skies! Shout Bukharina as she encourager Engels and Marx to smack some shrikes, and then attempts to get an opportunstic stab with her pitchfork in.

Stormy was initially hesitant to offer a silent prayer for Engel's duck but after overhearing Bukharina's lament in regards to the former fowl- plus the fact that it did seem to have a given name, even- the grave keeper relented and finally did offer up a quick silent prayer for the duck. What kind of name is Airfoce anyways? thought the grave-keep.

AGM Lemming wrote:

"Seeing" the end of the invisible bridge Chopper and Stinky move to the front edge. Chopper looks down. "Maybe the portal is down below? Do we need to jump? The whole leap of faith thing? Or do we need to go back home...."

"Anybody got a rock or something to throw? Maybe the portal is invisible?"

In response to that query, Charmy raises his hand and says, "A rock? I gots me one.", as he pulls out an odd-rock from his sack. "Where do I throws it at?"

Berry and Stormy looks about all worriedly and puzzled at the end of the invisible bridge to... nowhere?

GM West wrote:
I forgot about letting you know about those natural ‘20’ and ‘1’ rolls. The first is a crit, so if you roll one of those feel free to roll a 1d4 dice (add or subtract your Luck modifier) to figure out what happens! Sometimes it’s just neat fluff, but often there’s more damage done. I can also roll it when I make my post, but it’s more fun to have the player roll. Beginning at 1st level your character class and level will determine your Crit dice, but for 0-level characters it’s only 1d4. Now for the bad news… If you roll a ‘1’, that’s a fumble, and BAD THINGS HAPPEN with a fumble! The dice roll is determined by your armor, which is going to be a d4 for most of you (being unarmored) and d8 for those of you wearing light armor. Again, modify with your Luck, but positive becomes negative and vice versa, because you are praying that you roll LOW. Very, very low…

Good to know about the crits and fumbles for the DCC system, GM West.

Grumbaki wrote:
How does healing work in this system?

Unsure if there is a mundane healing skill myself, Grumbaki, but there are cleric-type characters in DCC; we're just not high enough in levels to have magical healing though.


Having no real viable ranged weapons of their own, Berry, Charmy, and Stormy have to make do with melee attacks on the shrikes.

Berry attacks with a dagger: 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20. dagger does?: 1d4 + 1 ⇒ (3) + 1 = 4.

Charmy attacks with a club: 1d20 - 2 ⇒ (6) - 2 = 4. club does?: 1d4 - 2 ⇒ (3) - 2 = 1.

Stormy attacks with a shovel: 1d20 - 1 ⇒ (7) - 1 = 6. shovel does?: 1d4 - 1 ⇒ (1) - 1 = 0.

Since Berry seems to hit, even despite the cold, he'll strike at the nearest foe...shrike # 2 attacking Burke.


Heh, stone goddess statues holding severed heads... never OSHA-compliant when ya need them to be, ;)


Clambering back onto the safety of the unseen bridge after nearly being forced off of it, Berry, amidst whole gasping gulps of air, silently vows to eat whatever it is that the severed heads of the goddess offers to him the next time... if there is a next time!

Charmy, on the other hand, nonplussedly helps Stormy to get back on the gravedigger's own two feet with nary another word said.

Neither three offers any open commentary about the likely fate of the unlucky unfortunate that did fell off, though Stormy does a quick silent prayer to the recently deceased when he's back to standing up on his own.


Happy Birthday Wishes by a few days delay to you, GM West. :)

Still having the delayed posting bit on the message board although it's really only noticeable with each initial new posting.

One way to tell if your post does go through [but is on 'delay' mode], is to check on the recent threads part directly below the posting area/box; the updated thread will show with your username listed in the relevant thread that you've posted in. ;)

PS. Prolly takes a few minutes to be visible for regular viewing; subsequent editing of the previous posting goes much faster too. Might be some kinda new-fangled, anti-babaji device for all we know. ;p


No worries; been kinda slow in posting from my end as well.


Senko wrote:
Interesting class though I find I personally prefer powers you can turn on or off when it comes to defense. I know mechanically always having DR 10- is great but roleplaying wise I prefer to be able to turn it on or off as there are times especially in a modernish setting like the OP appears to be playing in where I'd want to turn it off. I just picture someone trying to get a vaccine or something just so they can have official documentation of it and the doctor staring in bafflement at the 20th bent and broken needle "I'm sorry but I can't give you a shot so no documentation sorry, maybe your work will accept inhuman skin durability as a reason?" Gets even worse if you aren't immune to disease and actually need the vaccine.

Heh, that does remind me trope-wise about placing in some sorta Kryptonite-expy for that pesky constant DR10- as a kind of narrative-like thingy for your character, Senko; mebbe it might net some kinda character boon for the hassle...


As soon as the winds and storms crash down upon the entire party, Berry, Charmy, and Stormy try their darndest to hold on the unseen bridge.

Berry Luck roll: 1d20 - 1 ⇒ (12) - 1 = 11.

Charmy Luck roll: 1d20 - 1 ⇒ (4) - 1 = 3.

Stormy Luck roll: 1d20 + 1 ⇒ (19) + 1 = 20.

If Berry needs Reflex: 1d20 + 3 ⇒ (17) + 3 = 20.

If Charmy needs Reflex: 1d20 + 1 ⇒ (15) + 1 = 16.

If Stormy needs Reflex: 1d20 + 1 ⇒ (15) + 1 = 16.


GM West wrote:
Those who partook of the feast aren't feeling any hunger or thirst, and there's no indication that you will be. Those that did not partake... well... when you snub a meal laid out by the Lady in Blue, do you really expect no repercussions? ;)

Sounds like Berry and Frahnk will have to be worried about the hunger and thirst then.

Kriznox Haab wrote:
Ok, who's joining Franhk and Burke with the rope? Burke will either be the anchor at the back, or the lead, whichever works best for everyone. West, how many of us can actually be tied to the rope? NOT suggesting we all, or even most of us do it, btw. THAT would be suicidal, and just begging a DM for a TPK. :D

Ferambus, AGM Lemming, and Grumbaki's Orphan have mentioned wanting to go on the rope train. ;)

Berry, Charmy, and Stormy continue as they were, though all 3 will rest when all the others are resting.


Mebbe if the cost of the physical item is used to only cover the costs of printing it out? Hard to say under the CUP but mebbe the Wayfinder fanzine model is worth looking at?


If it'll be more convenient for somebody else to place the 'yet-to-cross-the-bridge' character tokens on the map, please feel free to post or message me or another player or GM West to do so- preferably with whose token that you wish to be placed approximately to. :)

Feeling a bit more braver now that there is something decidedly under their feet, supportive of everyone's collective weight- however unseen as it could possibly be, both Stormy and Berry move past the leading orphan as they use their respective shovel and pole to gauge the solidity of the path ahead. Charmy- on the other hand- lingers more closer to the crowd of folks that are a bit behind all the others as he finds more comfort in being among the throng of many making their way upon the unseen Bridge.

Took the liberty of placing all the others on the back of the bridge- assuming we're moving to the right/east side of the map; especially since the prior posts indicate that everyone is now on the unseen bridge. If you'd prefer to have them placed elsewhere or would prefer to have it done yourself, please feel free to let me know and my apologies in advance for all the presumptive movement/placement.


Both Berry and Stormy, still wielding their respective pole and shovel in hand, moves just past Larry to either the westernmost or easternmost edge of the invisible bridge as they use their tool to probe along the invisible bridge.

Charmy stays back next to Daryl, unsure of what more he could do to help things out on the bridge.

Placed all 3 on the map in the position they'd be in, providing all goes well with the crossing of the unseen Bridge.


GM West wrote:

Jeb's scream as he falls lasts quite a long time indeed. Until he hits the jagged rocks at the bottom of the cliff, at which point his scream stops just as abruptly as his body...

The first casualty! And the first use of the 'DEAD' stamp! DCC has its very own way to commemorate a character death! Kudos Kriznox, for playing that INT 3 for all it's worth!

Muttering a quick prayer for Jeb, Berry says, "Anybody see anywhere to get on? I'll use this here pole to try to find something...".

Almost immediately, the Locksmith attempts to sweep past the cliff's edge using the pole to seek out the unseen Bridge while sitting bent upon his knees.

Stormy attempts the same as Berry but using his Shovel instead.

Charmy joins in with Chopper and Stinky at tossing dirt past the cliff side.

All three pick random unoccupied spots/points/positions at the cliff side to do their respective thing.


GM West wrote:
Everyone give me a brief reaction to the blessings of the Lady in Blue and let me know if you have any last minute purchases to make! I don't want to spend much time describing a shopping spree, so feel free to do so yourselves if you'd like. Just keep it reasonable and know you can sell your own goods for 50% of their value and purchase basic equipment if you wish. The next post will see you returning to the cliffside a few hours before midnight...

There's a small part of me wondering how things fare with a character not getting a blessing corpse-kiss; probably Stormy will decline the kiss while Charmy does what the Lady in Blue asks and gets a kiss. Berry does eventually get a kiss, albeit reluctantly by reaching out with his hand.

Stormy, being a gravedigger, has an understandable taboo against engaging in acts of an intimate nature with any given corpse- and despite the blessed kiss being freely offered by the Lady in Blue- the fact that using corpses [or their constituent parts thereof] are the method of delivery makes it a no-go to Stormy.

Charmy, not being one for refusing a command by the Lady in Blue- whose clearly in charge of things- accepts the kiss on the cheek for what it is with little to no hesitation.

Berry, after debating himself on the pros and cons of accepting such a gift, eventually goes thru with it- albeit very reluctantly though. As a matter of fact, Berry had to be verbally prompted or pushed into getting closer to the Lady in Blue and the animate heads. Reaching out with his non-dominant hand, Berry attempts to get kissed on that hand- swiftly pulling away once the kiss is done.

All three will buy three days worth of rations in town for 15 cp. Berry will also get a 10' pole too.


Admittedly, you did lose me with trying to figure out some of the rules concepts given. :(

That being said, you might want to try making up your own Stat-Gen card-based ruleset since I doubt that WOTC's Three-Dragon Ante could be considered as being OGL though.


The Marvel prestige-class seems like a fine choice for your super-styled character type. ;)


Will pass on the knowledge checks since my three aren't really scholar-like.

Strangely enough, the wheel of fate revealed by the lady in blue doesn't seem to disturb Berry much since the locksmith personally thought it reminded him of lock mechanisms- but on a bigger scale. The bleeding and beetles that spelled out the unspeakable name, on the other hand, that does creep him out much more though.

Being a third generation slave, Charmy is unable to comprehend anything about the bloody beetled name being the illiterate that he is and if the statue says to ignore it, then he'll do just that. Likewise, the name of Titan doesn't mean anything to him but that's alright- somebody else among the gathered group [the Orphan] have figured out something about the name.

Stormy readily agrees with Larry by saying, "May as well visit the town- I've some coin left for things such as supplies."


Gotta admit, there's a part of me curious about what happens when somebody eats the rotted food; going to have Berry not partake of any of the food but will stow some of the fresher food in his sack while Charmy eats the rotted food because he's used to it as a slave. Stormy will eat of the fresh food though. ;p

Berry continues to stare at the animated severed heads while his appetite, if there was any, slowly fades away from his revulsion at the ghastly sight. He does have enough presence of mind to take some of the more portable of the fresher of the foods and place them into his small sack. "Not very hungry now... going to get some of the food to go, if the... goddess doesn't mind." is what Berry gives as an explanation to any who observes him.

Stormy, being more used to the sight of corpses due to his past experience as a Gravedigger, is not too bothered by the sight of the severed heads and, with a shrug, digs into the fresher of the offered food with a grunt of "Thanks for the meal.".

Charmy, being used to getting mere scraps and unpalatable trash for food as a lowly slave, goes with the more familiar fare of rotted food- although he does use the vinegary wine to wash off the maggots and green fungus as best as he's able before digging into his repast while seated on the ground. "Thank you for your kind bounty, milady". The rotted food wasn't in the best of condition but it was plentiful and Charmy was able to eat his fill and then some.


GM West wrote:
Nice!! You doing any trading for better equipment, Halp?

Figured it be better to post here rather than the recruitment part of the campaign, GM West. In terms of the DCC coinage system, I'm guessing that 10 cp equals 1 sp and 10 sp equals 1 gp, similar to how PF and D&D works?

In terms of any further purchases, I'll have all three characters buy a small sack [8 cp] and 1 torch [1 cp] each.

PS. Happy belated birthday, Syrus Terrigan. ;)


Most likely, I'll drop the Herder and keep the other 3, GM West.

For the name of the Locksmith, I'll go with Berry.

For the name of the Slave, I'll go with Charmy.

For the name of the Gravedigger, I'll go with Stormy.

All named after their birth augurs. ;p


Guess I can give DCC a try. ;)

Uno: 3d6 ⇒ (5, 5, 5) = 153d6 ⇒ (6, 6, 6) = 183d6 ⇒ (1, 2, 2) = 53d6 ⇒ (1, 3, 3) = 73d6 ⇒ (2, 4, 1) = 73d6 ⇒ (1, 3, 4) = 81d4 ⇒ 15d12 ⇒ (12, 9, 6, 8, 6) = 411d30 ⇒ 71d24 ⇒ 11d100 ⇒ 73.

Dos: 3d6 ⇒ (1, 2, 1) = 43d6 ⇒ (5, 2, 6) = 133d6 ⇒ (2, 5, 1) = 83d6 ⇒ (2, 2, 6) = 103d6 ⇒ (1, 3, 4) = 83d6 ⇒ (4, 1, 2) = 71d4 ⇒ 25d12 ⇒ (1, 7, 9, 4, 4) = 251d30 ⇒ 231d24 ⇒ 101d100 ⇒ 86.

Tres: 3d6 ⇒ (1, 2, 4) = 73d6 ⇒ (5, 2, 4) = 113d6 ⇒ (3, 1, 5) = 93d6 ⇒ (3, 6, 4) = 133d6 ⇒ (1, 4, 1) = 63d6 ⇒ (6, 4, 5) = 151d4 ⇒ 25d12 ⇒ (12, 6, 10, 3, 2) = 331d30 ⇒ 201d24 ⇒ 181d100 ⇒ 52.

Quatro: 3d6 ⇒ (4, 1, 4) = 93d6 ⇒ (1, 1, 2) = 43d6 ⇒ (1, 3, 6) = 103d6 ⇒ (1, 2, 1) = 43d6 ⇒ (3, 3, 5) = 113d6 ⇒ (3, 5, 3) = 111d4 ⇒ 35d12 ⇒ (7, 6, 11, 3, 6) = 331d30 ⇒ 101d24 ⇒ 201d100 ⇒ 67.


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Had one of my pbp characters belonging in the Twilight Academy in the Varisian region. ;)

Temperans wrote:

There is a long list of arcane colleges in the Wiki. Everything from small colleges that barely get any info, to highly important ones like the Academae of Korvosa. With topics ranging from general wizardry to highly specialized topics such as specific schools or subschools of magic.

It's safe to say that most of the large countries with a even a tiny focus on Wizadry has at least 1 college.

A linkified listing for what Temperans mentioned. :)


All that stuff sounds fine by me, Cat-thulhu; mebbe dependin' on whether you're running in either PF1e or PF2e, you might try solicitin' for more advice in their respective forum sections? :)


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Happy New Years, 2022-style, to all, as well. ;)


Happy New Year... PF1e-style, Zepheri. ;)


Y'knows, I had this wee tinfoil-hat [well, more like a tin-foil hat mimic that somehow eats the brain whilst keepin' the skull intact... man, those cloned brain-replacements are expensive!] theory about all of this...

It has to do with the latest young-adult D&D novel offering, Dungeons & Dragons: Dungeon Academy: No Humans Allowed!

See, it has to do with this special academy and it only accepts just monsters as students and faculty, I'm guessin'.

But that's okay though, humans do get some representation in this book... well, sorta...

Spoiler:
if half-minotaur humans gets to count as being fully human. ;p

So it's really all just to get things in line for the latest iteration of 5e D&D cross-marketing for the younger demographics. ;)


Darigaaz the Igniter wrote:
I have no idea what a triaxian is, the kobold is thematic though, and the naiad is probably would make a better oracle than cleric.

Triaxians are from PF1e's Distant Worlds sourcebook; they're either hairless or really furry, depending on the seasons. They also get a 1st level bonus feat, just like Humans. ;)


There's also a Humble Bundle Fantasy Grounds and PF software bundle available too- and if ya donate to both [at the highest level?], ye can get Humble Store credit too. ;)


Norade wrote:
Sanityfaerie wrote:
Norade wrote:
The Raven Black wrote:
Building NPCs like PCs is a perfectly RAW method in PF2.
Only for ancestries that a player could also use. You can't run a dragon the same way, but you could give a dragon class levels in PF1 if you so desired. You could also run one as a player too, something that PF2 also disallows.
I believe there's actually a 3PP for that now. Does anyone know if it's any good?
I don't run 3PP, and I think I misspoke on players being a dragon in PF1 (outside of a half-dragon template), that was a 3.x thing that never got an official port over.

They did haz some dragon-styled playing via 3pp only tho. ;)

Kobold Catgirl wrote:
Oh, also, 100% agreed on hobgoblins. I didn't love the old art, but the new art for a lot of monster races is just... sometimes it feels like Paizo just gives their monster artists a card on it with the message in crayon, "do not let DeviantArt draw horny fanart of them". And, like, I'm not saying I want the risque fanart, but I like having options for my monster PCs, you know? It's not like this will work. It's just gonna make the art way weirder.

Ya gots me fully-morale supportin's for more NSFW fanarts out there, too. ;)


Them folks still at the New-TSR [after the Giantlands/Wonderfiled split] are now crowdfundin' to fight WotC in the courtrooms over something...I guess. ;)

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