PF1 5-25 (Inactive)

Game Master Saashaa

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1-06

The roof was clear, yes.

Noke:
This simple chamber contains only a ladder and two doors.slide 2

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke would have cast a message spell on the whole group so that they can communicate quickly and quietly.

She explains “This simple chamber contains only a ladder and two doors. Come down!“

She listens for trouble.

perception : 1d20 + 13 ⇒ (9) + 13 = 22

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Cool. Pai flies down into the room and does her own listening at the doors.

Perception: North door: 1d20 + 12 - 3 ⇒ (3) + 12 - 3 = 12
Perception: South door: 1d20 + 12 - 3 ⇒ (15) + 12 - 3 = 24

Since it's such a tiny room, she curls up near the ceiling to make room for the rest of the team.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly and Bralani will follow the ladies down the ladder.

So..um nothing is here? I mean besides us? Well some of us at least.


1-06

Nothing to be heard outside the door.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

When everyone is ready, then Noke looks at Tsuan.

“Can you please prepare for the worst!?“

She then slowly opens the top door and peeks in.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan smiles, and vanishes as she tumbles in.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Sure wish I could do that! Pai quirks a half-smile as she watches Tsuan disappear. Curling up into a ball, Pai swoops through the door and up to the ceiling to look around.

Perception: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

The grippli sends SeeOne out. "Stayout of sight, but watch for us." He then closes the hatch behind them secures the door.

From he top of the ladder he raises a hand to his ear and reports via the link:"Our six is secure."


1-06

As you quietly open the door and peek through, you see a human hiding behind a balcony, clearly ready to ambush anyone who comes in the front door with the crossbow he carries. the human is the purple outlined symbol

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly and Bralani move up the ladder to keep up with the front folks.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

How far is it down? Tsuan may want to push him off the edge.

Tsuan will sneak out.

Stealth, Invisible: 1d20 + 16 + 20 ⇒ (7) + 16 + 20 = 43

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke invokes her patron of curiosity and slumber hexes the man!

Slumber hex, DC 24 will save or asleep 9 rounds.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Pai glances at the team, thinking at them: Do we want to kill him quietly so his allies don't know he's down? Of course, she doesn't have telepathy, so nothing is communicated and she just floats near the ceiling glancing back and forth between Noke and the baddie. Presumed baddie. Right? Yeah. Definitely no reason for a non-bad person to be here right now. Definitely a bad guy!


1-06

Will: 1d20 + 3 ⇒ (15) + 3 = 18

Without even knowing what was happening, the human collapses with is a small sound.

Tsuan:
The small sound causes another human man to peek out from a balcony across the way, but he cannot seem to see the other collapsed person.

The stairs at the top and bottom go down.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan circles around. Not sure if we're in rounds, but it takes a double move for her to get there.


1-06

Being in rounds doesn't feel appropriate yet. While maybe we should be as per the rules, it would just add tedium. It is easiest to just ask, what do you do?

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke uses her flight hex and then uses her innate talent to turn invisible.

DISSOLUTION‘S CHILD (Su): Once per day, you may change your appearance to look as if you were little more than a 4-foot-tall area of shadow. Your physical form still exists and you are not incorporeal—only your appearance changes. This works like invisibility, except it only lasts 1 round per level (maximum 5 rounds).

She then flies out and also tries to slumber hex the other person.

Slumber hex, DC 24 will save or asleep 9 rounds.

The already sleeping man will wake up in 5 rounds after these actions above.


1-06

Will: 1d20 + 3 ⇒ (19) + 3 = 22

The other human goes to sleep as well.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

With her message spell Noke contacts Tsuan.

“Coup de grace them! Now please!!“

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan will chop off their heads. She becomes visible as shr does so.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Tsuan CDG first sleeping guard : 2d6 + 3 + 3 + 4d6 ⇒ (1, 1) + 3 + 3 + (2, 1, 6, 2) = 19 Fort save DC 29
Tsuan CDG second sleeping guard : 2d6 + 3 + 3 + 4d6 ⇒ (3, 3) + 3 + 3 + (5, 6, 6, 2) = 31 Fort save DC 41

Noke also became visible when she slumbered the second guard and now watches Tsuan’s precision!

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan will make sure one is finished off before starting the next.


1-06

1d20 ⇒ 2
1d20 ⇒ 8
They both die as you would expect.

The floor below is a large chamber covered in elaborate carvings chased throughout with gleaming silver metalwork. A set of enormous gates dominates the wall of the chamber opposite the doors. Guarding against any passage is a statue of a dwarven warrior clad in armor and holding an axe at its side and a hammer raised above its head. The central part of the chamber’s floor is recessed, with a wide ramp leading down to approach the inner gate. On either side of the ramp, a set of stairs rises to the tower’s upper floors. A balcony and walkway with a silvery railing looking down from above. At the top of each stairway, a wall-mounted lever.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

"If they were aiming their bows down there, that means they're protecting something up here."

Tsuan advocates sticking on this level, and will vanish before opening one of the doors. (no preference)

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

M Noke checks the fallen‘s gear with detect magic.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Pai's eyes are still bugging out in almost worshipful awe at the precision of Noke's and Tsuan's elimination of those two mooks. It takes a few moments for her to collect her wits, and fortunately for everyone else she manages to keep quiet, albeit barely. After collecting her jaw from the floor, she nods at what Tsuan said, and points at the closed doors on the same level as the now dead snipers with a cocked head and eyebrow. "Check out this room before heading downstairs?" Flying over to the north door, she stealthily tests the handle to see if it's locked. Oops! Should've checked for traps first. Too late now.

She's just turning the knob in place, not opening the door at all until she has backup.

Stealth, if applicable: 1d20 + 11 - 3 ⇒ (7) + 11 - 3 = 15

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Wiem Weems says, "The high ground offers an advantage." not likely they are guarding. "What are the levers for? Can any one tell?"

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly will have the Azata fly him up to the next level.

”Did you say levers or levels? It was hard to hear In the little room. But I love levers. They are usually like a puzzle. Well, I guess some levers are just …you know…levers. Like to ordinary stuff and not puzzles. Those are not nearly as interesting. “

The Bralani rolls it’s eyes

”Master, all this talk about levers is making me likely to drop you. “

Wembly smiles excitedly

”Oh, you get excited about levers too? Or puzzles? Wait…what? “

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

Floria wearily follows along, doing her best to stay quiet as the infiltration proceeds, leaning heavily on her cane, but still holding her metamagic rod in her other hand just in case


1-06

1d2 ⇒ 1

Tsuan opens the door to reveal an empty, abandoned office with another door on the other side of the room.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan is on the second floor, and moves into the abandoned room. She'll open the inner door when everyone is ready for whatever may lurk behind.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke tries to be not far behind Tsuan and is flying again with her hex and only has her familiar on her should. Her riding dog remained upstairs.

stealth : 1d20 + 9 ⇒ (9) + 9 = 18

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

Well, I haven't died yet. Assuming the north door isn't trapped, Pai tries to open the door. Huh. Wonder where Tsuan is.

Token moved.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

I suggest we stick together (not clumped, just all aiming in the same direction). Pai should know where Tsuan is because the door opened. Tsuan is happy to move over to the other door if that's the one we want to open.

Grand Lodge

M Grippli Fort +10, Ref +5, Will +8 ! AC 21 (t15 f17) Magus 8/Druid 1, Ini +3, Perc +6 (darkvision) hp 74, CMD 18

Wiem Weems takes the rear of the party quietly shutting the door to the ladder room once every one is out. He peers over the railing to see what might be waiting below, then with sticky toes climbs onto it ready to leap into action in whatever direction necessary.

"Not that is not a pun," he thinks to himself.
Stealth: 1d20 + 10 ⇒ (1) + 10 = 11
perception: 1d20 + 6 ⇒ (17) + 6 = 23Climb: 1d20 + 14 ⇒ (3) + 14 = 17

Token updated. He is near the roof on that pillar.


1-06

Pai opens the north door to reveal another empty office and an emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather holding a longspear.

Init:
Floria Init: 1d20 + 8 ⇒ (11) + 8 = 19
Tsuan Init: 1d20 + 7 ⇒ (17) + 7 = 24
Noke Init: 1d20 + 3 ⇒ (20) + 3 = 23
Pai Init: 1d20 + 6 ⇒ (13) + 6 = 19
Wembly Init: 1d20 + 4 ⇒ (11) + 4 = 15
Wiem Init: 1d20 + 3 ⇒ (16) + 3 = 19

1 init: 1d20 + 5 ⇒ (8) + 5 = 13
2 init: 1d20 + 3 ⇒ (8) + 3 = 11

Init wrote:

Pathfinders are up

enemy

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

will assume Wembly and Bralani wait for Pai to say something.

Wembly calls for The azata to go investigate. It casts mirror images and then draws blade while entering the room.

Images : 1d4 + 2 ⇒ (4) + 2 = 6

”By your command.“

Wembly will move next to Pai for support.

I moved their tokens. Feel free to adjust if Pai was moving or prevents these actions.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

knowledge to identify without modification : 1d20 ⇒ 14

Knowledge modifier :

Knowledge: Arcana +20 (Rank 9, Class +3, Int +8)
Knowledge: Dungeoneering +9 (Rank 1, Int +8)
Knowledge: Engineering +9 (Rank 1, Int +8)
Knowledge: Geography +9 (Rank 1, Int +8)
Knowledge: History +12 (Rank 1, Class +3, Int +8)
Knowledge: Local +9 (Rank 1, Int +8)
Knowledge: Nature +20 (Rank 9, Class +3, Int +8)
Knowledge: Nobility +9 (Rank 1, Int +8)
Knowledge: Planes +20 (Rank 9, Class +3, Int +8)
Knowledge: Religion +17 (Rank 0 but 9 from Headband, Int +8)


1-06

Noke:

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

Noke moves in and tries to slumber hex the Babau.

Invoke patron curiosity as Swift action. Standard: Slumber hex, DC 24 will save or asleep 9 rounds.

The Exchange

retired in PF1, continued in PF2 | "Tsuan" | NG female (she/her) human (Tien) ninja 7 / swashbuckler 1 | AC 24 (T 17, FF 18, DP 26, OD 27) | HP 68/68 | I+7, P+11 | F+6, R+14, W+6 | ki pool (6/6), panache (3/3), clover (3/3), Timelost +1 (1/1) | Active Conditions: none

Tsuan hears the other door opens and thinks, oh no, they opened the wrong door! She rushes out and circles around.

Double move. She makes no attempt to be stealthy, but she is invisible, so ... *shrug* ... here's a Stealth roll if you want.

Stealth, Invisible: 1d20 + 16 + 20 ⇒ (11) + 16 + 20 = 47

Sovereign Court

“Floria Avernathus” | Female NG Medium Human Psychic 7 | HP 33/48 33 | AC 16 / 11 T / 15FF | CMD +1 CMD 12 | F +8, R +5, W +6 | Init +8 | Perc +6 SM +3 |Speed 30ft | Spells 1st:0/8, 2nd: 2/8; 3rd 2/5 Detect Thoughts SLA 1/1; CI bolts 36; Phrenic Pool 0/5; Dark Half 2/8 Reach Rod 3/3| Active Conditions: Ant Haul, 3 negative levels, investigative mind

Floria hastens to follow the others, moving across the bridge until she can get sight of the enemy


1-06

will: 1d20 + 5 ⇒ (13) + 5 = 18

The demon falls asleep.

Dark Archive

Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism

“Use a cold iron weapon and coup de grace it someone!!“ she says via the team’s message spell.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly will have the Bralani perform the coup de grace

+1 scimitar, con: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 for dmg: 1d6 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Crit : 1d6 + 8 + 2 ⇒ (1) + 8 + 2 = 11

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

"Eeep! A demon! --OH! Could I have *thought*-asked where you were without shouting, Tsuan?! D'oh! Gosh, I feel so scattered!" As Pai is sending this through the group Message, the Bralani and Noke surge into the room, blocking Pai's view of the target. Her shoulders slump once she realizes this. "Well shoot." Lining herself up along the top of the doorframe, she tries to weave a blast through her allies to hit the baddie. Probably immune to electricity too, gol ding it!

Water blast vs. AC: 1d20 + 11 - 3 + 3 ⇒ (18) + 11 - 3 + 3 = 293d6 + 10 + 5 ⇒ (6, 6, 6) + 10 + 5 = 33
Includes Point Blank Shot, Precise Shot, Elemental Overflow, and 3 negative levels

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Incase it matters, the Bralani's weapon is not cold iron, but is good-aligned. I forgot to post that in the attack roll. And Pai's attack would have happened first since Wembly waited until she reacted before moving him and Bralani :)


1-06

Pai, did you gather power?

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 120/120 | NL dmg: 18 | AC 22*, T 16*, FF 17 | CMB +5, CMD 18 | Fort +15, Ref +13, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 2/9 | | IB: 1/1 | Active conditions: none

No. I didn't use an infusion or Metakinesis (Empower Spell), so it was unnecessary.

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