
Micheal Smith |

So I wanted some opinions and thought. How d you think a samurai in 2E will be handled as a class or an archetype? What are your thoughts on this?
I personally want to see this as a class. I feel this can only be done as such.
Some notable things I feel the class should have
A fighting style - Sword, from mounted, archer, etc...
A Code similar to that of a Champion. But not focused on a deity.
Focused on a specific weapon. Then branch out to a second, maybe a third. Similar to the fighter but more specialized.
Something to do with their armor, maybe focusing around intimidation specifically.
My problem with 1E Samurai was it was just a cavalier, I felt like the samurai wasn't a true class in its own right. feel it was a lazy attempt to add it to the game, same with the ninja, and feel that it was more of a money grab. Here have eastern stuff but its a copy of something out and we just want quantity over quality.
I did like the resolve class feature and would like to see something similar. A feat like charmed life seems to be the most likely.

TheGentlemanDM |
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In order for an idea to qualify to be a class, you need at least 40 feats worth of material.
Samurai simply doesn't have that.
I think it's reasonable to see it as an archetype (maybe a Fighter class archetype, maybe a general archetype) with an Oath, and a few fighting style feats. Its feats could centre on the use of the katana, the wakizashi, the naginata, and the daikyu (with the archetype providing access to and proficiency in such weapons).

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Weapon styles - sounds like a fighter.
Archery stuff - sounds like a fighter, maybe Archer archetype (which would allow your fighter to go up to Master/Legendary in both bows and swords at the same time).
Mounted stuff - can do that with a Cavalier archetype.
Code - could do that with Cavalier, although it's not very impressive. The fighter's Bravery class feature also does some of this.
Military leader feel - could do that with a Marshal archetype.
I think mainly what's missing are some "code"-themed feats, either to beef up the Cavalier archetype or for the Fighter directly. And perhaps some more thematic skill feats?

Seisho |

To build a samurai you could:
-you can pick a fighter with either swordfighting or archery focus
-take a paladin or cleric of shizuru and use the katana
-pick a flurry ranger with katana + wakizashi and possibly a shortbow
-pick a swashbuckler for a swordsaint type samurai
-possibly get the cavalier on top of any of those options
-alternatevely (or additionally depending on the feat ammount in your campaign) get the marshal on top of it
While I think that Samurai COULD make a compellig class I think it won't be one in PF2
The cavalier (to whom the samurai was an alternate class to) is only an archetype (or rather 2 archetypes - cavalier and marshal) and most of the 'unique' features of a samurai can be presented by flavor stuff and/or a choice of feats/archetypes

Shady Stranger |
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I built a Sword Saint-kind of character once for a level 10/12 one- shot.
I basically just used a Fighter with a Katana going the one-handed feat line of the fighter, using feats such as Knockdown, Dueling Parry, Power Attack, Dual-Handed Assault(for the 2h Katana damage).
Worked out pretty well, imo. Was fun to play, too.

manbearscientist |
Could see it as an archetype or fighter class archetype, but don't think it makes sense as a full class.
My favorite of these is the class archetype. I could see losing combat flexibility and losing weapon group focus, and gaining features that are iconic to samurai (along with a small number of supporting feats. For examples of features: access and focus on to uncommon samurai weaponry, oaths, resolve. Feats could include unique stances, something to represent a privileged life, mounted combat benefit, etc.
Alternatively it could be a deity-less Paladin archetype, with tenets and a being locked into blade or mount ally. But I think while thematically Paladin works with mount focus and oaths, mechanically I see a weapon focus more than an armor focus.

The-Magic-Sword |
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I see it as an archetype, considering that viking and cavalier are archetypes, and this way we could see Champion Samurai, Rogue Samurai, Barbarian Samurai, and Fighter Samurai. At most, it should be a fighter class archetype, but I don't see a super compelling reason to restrict it.
Incidentally, not that you brought it up, but I see Ninja as a Rogue Racket that specifically provides access to focus points and ki spells, since it has Eldritch Trickster for Gish, but itd be neat to have a variant specifically for focus spells.

Nicolas Paradise |
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Unless we get a massive Dragon Empires book for 2E I think an Archetype would be best. What makes a samurai different from a fighter is that they server a lord or cause. An archetype that granted a cause choice of either Bushido or Ronin and a handful of feats to do the cool movie/anime samurai stuff would be fine.

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I'd rather have an overall "Knight" class introduced that combines the non-mount stuff of P1's Samurai and Cavalier, the Challenge, the Order, the Banner, Resolve, etc.
Granted I realize that's basically a non-magical Paladin more or less. Champion or Fighter with Marshal archetype gets pretty close, but hey, they brought back Swashbuckler and made it its own cool thing rather than just nimble Fighter.

AnimatedPaper |
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I’d really like to see a class archetype for the Champion that excises the deity portion, but keeps you an oath bound defender. The supernatural bits can go either way, though it might be easier to retain those and just add non-supernatural options.
Definitely wouldn’t say no to a straight up Knight Class, but a class archetype is my preference.

Squiggit |
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As a Class? I don't think there's really a good, specific, place for that.
Isn't that the assessment pretty much everyone gave the Swashbuckler before the APG was announced? And a lot of people were giving the magus too?
Not that I think a samurai class is very likely, but I'm just a little surprised at how many people think it's impossible or that another class being able to do something similar puts it off the table, given that pretty much every non-core class Paizo's announced has been one a significant number of people had written off as unnecessary.

Temperans |
The thing about Samurai is not just that its an "eastern class" it has some very specific connotations that are slightly more than just a knight. You can very much think of Samurai as Knight with different training. Which is why it was an Alternate Class to the Cavalier (Aka the Knight class).
I can very well see a full Knight class with three main paths:
Knight: Heavy plate based armor, Heavy weapons or Sword/Shield, slow while on foot, but strong while mounted. Has a lord/order.
Samurai: Heavy cuirass based armor, versatile weapons usage or heavy focus on single edge blades, strong while on foot. Has a lord/order.
Errant: An average between the previous 2, more use of underhanded tactics. Has no lord/order.

Temperans |
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Deadmanwalking wrote:As a Class? I don't think there's really a good, specific, place for that.Isn't that the assessment pretty much everyone gave the Swashbuckler before the APG was announced? And a lot of people were giving the magus too?
Not that I think a samurai class is very likely, but I'm just a little surprised at how many people think it's impossible or that another class being able to do something similar puts it off the table, given that pretty much every non-core class Paizo's announced has been one a significant number of people had written off as unnecessary.
I agree that is weird how many people just give up on classes as "impossible" when looking at what was available you can see that there is a lot of potential already made.
Even the samurai has a lot of potential between: The features and feats they had in PF1; The new feats for Fighter, Champion, Cavalier, etc. that very much fit the Samurai/Knight theme; And all the feats that could be added to round out the choices.

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Isn't that the assessment pretty much everyone gave the Swashbuckler before the APG was announced?
To some degree, sure, and if they come up with an entirely new mechanic as cool as Panache, they could make a Class based around it easily enough. Samurai, however, has a lot of specific cultural baggage tied to it that I think makes it less than ideal for something like this.
They've removed a lot of that burdensome cultural baggage from Swashbuckler and gotten away with it, but I don't think they could do the same with Samurai, which limits its ability to be generalized. And having a Class with a cool and unique mechanic that's stuck in a specific cultural milieu has issues.
And a lot of people were giving the magus too?
Not mostly. Some people had this attitude but they seemed very much in the minority.
Not that I think a samurai class is very likely, but I'm just a little surprised at how many people think it's impossible or that another class being able to do something similar puts it off the table, given that pretty much every non-core class Paizo's announced has been one a significant number of people had written off as unnecessary.
For me, at least, it's really more that I don't think specific cultural groups, like Samurai, or Vikings, or even Knights, should get actual Classes, as that limits the ability to play an entire Class to games where that cultural grouping fits.
One could argue that Swashbuckler started as such a cultural grouping, but the final version (as I note above), manages to mostly ditch that baggage (they can use any finesse weapon, no problem, rather than being restricted to a rapier, for example), but other such groups have more problems doing that.

PossibleCabbage |
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Since most of the Samurai we'd want to emulate are based on media properties that share a lot of tropes (and mutual influence) with Westerns, I kind of want the "wandering swordsman" a la Sanjuro or Zatoichi to be a class path for the Urclass that houses the Gunslinger.
Since classes are kind of a clearinghouse for tropes (e.g. the Monk is the entire Wuxia genre) we can stick Westerns and Samurai film tropes in the same box.

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Since most of the Samurai we'd want to emulate are based on media properties that share a lot of tropes (and mutual influence) with Westerns, I kind of want the "wandering swordsman" a la Sanjuro or Zatoichi to be a class path for the Urclass that houses the Gunslinger.
Since classes are kind of a clearinghouse for tropes (e.g. the Monk is the entire Wuxia genre) we can stick Westerns and Samurai film tropes in the same box.
The 'Drifter' Class idea, I'm completely on board with, but is something very different from the PF1 Samurai both mechanically and thematically, and deals with a very specific type of samurai (and a very specific type of other character).
But yeah, I'm 110% on board with Drifter.

Vidmaster7 |

Hmm As I think about it I could see it as a class. IT would make the classic weapons associated with it class proficient then have some unique feats to follow the combat style. Give me a quick draw style. a intimidation style. we already have mounted and archer options... Let me throw quick draw style samurai on a monk so I can get the edo period style wandering samurai. I'll be satisfied.

Temperans |
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Honestly a potential Samurai/Knight class could be based around the Resolve mechanic, using Focus points to activate it.
Have some feats for quick draw and Iai strikes. Feats for mounted archery nothing too big. Some weapon feats distinct from what Fighter's get. A few mount feats. A few armor feats. Etc.
Resolve abilities: Not dropping to unconscious when you would reach 0 HP as a reaction; Bonus vs a save; Gain temp HP whenever you use Resolve; Remove certain conditions from yourself (like Champion Mercy ability); Starting a stance that prevents certain conditions.
Heck a Knight/Samurai class could be the one that manipulates Hero Points so they have different effects. Even the Resolve abilities could be powered or affect hero points.

Vidmaster7 |

Honestly a potential Samurai/Knight class could be based around the Resolve mechanic, using Focus points to activate it.
Have some feats for quick draw and Iai strikes. Feats for mounted archery nothing too big. Some weapon feats distinct from what Fighter's get. A few mount feats. A few armor feats. Etc.
Resolve abilities: Not dropping to unconscious when you would reach 0 HP as a reaction; Bonus vs a save; Gain temp HP whenever you use Resolve; Remove certain conditions from yourself (like Champion Mercy ability); Starting a stance that prevents certain conditions.
Heck a Knight/Samurai class could be the one that manipulates Hero Points so they have different effects. Even the Resolve abilities could be powered or affect hero points.
Basically use the stuff the had in pf1 that is not yet represented in pf2 to make the archetypes. sounds good to me.

Temperans |
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Temperans wrote:Basically use the stuff the had in pf1 that is not yet represented in pf2 to make the archetypes. sounds good to me.Honestly a potential Samurai/Knight class could be based around the Resolve mechanic, using Focus points to activate it.
Have some feats for quick draw and Iai strikes. Feats for mounted archery nothing too big. Some weapon feats distinct from what Fighter's get. A few mount feats. A few armor feats. Etc.
Resolve abilities: Not dropping to unconscious when you would reach 0 HP as a reaction; Bonus vs a save; Gain temp HP whenever you use Resolve; Remove certain conditions from yourself (like Champion Mercy ability); Starting a stance that prevents certain conditions.
Heck a Knight/Samurai class could be the one that manipulates Hero Points so they have different effects. Even the Resolve abilities could be powered or affect hero points.
Exactly.

AnimatedPaper |
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Heck a Knight/Samurai class could be the one that manipulates Hero Points so they have different effects. Even the Resolve abilities could be powered or affect hero points.
THIS I like. I was curious if a fortune/misfortune mechanic could be used, but using Hero Points makes a lot of sense and would achieve a similar effect.

Micheal Smith |

Awesome. I won't lie, I am usually very hard headed. It isn't easy to sway me to the opposite.
But I must say there are some VERY good arguments to sway it as an archetype. I really like the concept of a knight class with the samurai as an option, similar to that of a champion.
I have always like the concept of the samurai and the ninjas. and in 1E was disappointed they were just alternates of the cavalier and the rogue. I do like the concept of the ninja being a rogue racket.
I liked a lot of the things I read. Especially with the Hero point manipulation.
As an archetype - what feats would be. I really want to see the iaijutsu strike from the sword saint have its own feat or something similar to it.

Dargath |
Well... what type of “Samurai” are we talking about? Are we talking the video game/movie type like Mugen and Jin, or Yasuo, or Yone, or Gintoki or Rurouni Kenshin who are all technically Ronin? Or perhaps the dude from Immortal Swordsman all of which wear basically “cloth” armor and are all about speed and nearly teleportation level movement... Or are we talking about the historical Samurai in full Plate (but not Plate) who used a variety of weapons (not just swords) and fought on Horses as well as on foot?
Historical Samurai or TV/Video Game/Movie/Manga Samurai?

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I think an "honorable warrior" focused archetype might be interesting - it would be something that you could use to build an iconic western knight, or an eastern samurai. By making it an archetype you could fit it on a fighter, but you could also put it on a swashbuckler ("musketeer, dueling with honor") or barbarian ("tribal honor").
I don't really think we need that much focus on weapon style stuff, because that's already available in pretty flavor-neutral archetypes like Archer that you can paste onto another class, or just built into classes like the Fighter already. But one of the key concepts of samurai is the honor system, and that's also what separates a romantic knight from a thug on a horse. So far, the cavalier's banner ability does a little bit with that but I'd say there's a 1-2 page archetype worth of potential still unused there.

Vallarthis |
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The samurai would make a decent LN champion. Their code is just as strict, but elevates duty and loyalty above any question of morality. They are about as bound to their lord as a paladin to their god. Use the "tenets of bushido" instead of "tenets of good/evil/neutrality", and their focus spells could be more ki or resolve themed. Ronin could be the CN counterpart, perhaps.

Vallarthis |

As always I think a full class is better because it will inherently come with a multiclass archetype.
Also, I think hero point manipulation really should be a full class with a multitude of different feats.
Not to mention that having more classes is always good in my book. No need to limit things.
The problem there is actually getting it printed. An archetype could show up in something like an adventure toolbox in the Fists of the Ruby Phoenix AP, whereas a dedicated samurai class would likely need to wait for a full dragon empires book. I hear the first one didn't sell great, so that could be a long time coming, if at all.
Also, archetypes dedicated to a theme or concept seem more flavorful than multiclass thus far, although that's wholly subjective. A multiclass archetype has too much ground to cover to get to grips with each aspect the main class touches on.

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In PF1 Samurai was an Alternate Class of Cavalier, and since Cavalier became an Archetype, I would be very surprised if Samurai came back as a full class.
Not that I couldn't see Samurai done as a full class, BUT I can't see Paizo doing Samurai as a full class when they didn't make Cavalier a full class, and Samurai would work as an archetype.

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Does anyone else sorta feel like Samarai as a concept generally doesn't, and never really did fit Golarian?
This is squarely an "Earth-Centric" concept in the first place that relates to one specific era in one specific culture/nation only. In many ways, it makes about as much sense to include in PF2 as it would to include a Class or Archetype for Navy Seals or a Mohawk Warrior.
A Knight Archetype with a set of rules regarding code of conduct and loyalty, on the other hand, would almost certainly approximate this concept far more appropriately than simply stealing a legitimate historical/cultural group of warriors from Earth.

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Yeah, that's sorta my point though right?
Would it not be better to enable someone to build the character concept that could easily be called a Samarai without needing to bolt all of the cultural baggage to said Archetype? There is a LOT of baggage that comes with that name and identity that, if anything, locks out or is at the very least mismatched to character concepts that don't directly point toward Japanese culture.
Just a thought I had, I'd hardly blink twice if they decided to keep the name and publish some rules to support it but I'm not sure it really makes sense, but on the other hand, neither do have of the names of the Weapons in the system if we look at it from that angle.

swoosh |
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A Knight Archetype with a set of rules regarding code of conduct and loyalty, on the other hand, would almost certainly approximate this concept far more appropriately than simply stealing a legitimate historical/cultural group of warriors from Earth.
Knight also refers to a historical and cultural group, though.
So does Druid, for that matter.
While the names specifically don't, classes like the Champion, Cleric and Ranger are all more or less defined by their "baggage" too.

Temperans |
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Does anyone else sorta feel like Samarai as a concept generally doesn't, and never really did fit Golarian?
This is squarely an "Earth-Centric" concept in the first place that relates to one specific era in one specific culture/nation only. In many ways, it makes about as much sense to include in PF2 as it would to include a Class or Archetype for Navy Seals or a Mohawk Warrior.
A Knight Archetype with a set of rules regarding code of conduct and loyalty, on the other hand, would almost certainly approximate this concept far more appropriately than simply stealing a legitimate historical/cultural group of warriors from Earth.
What are you talking about? Golarion very much has the Tian Continent that even worships the same gods as the Japanese, Chinese, etc. worship.
Just because Samurai does not fit the Inner Sea Region does not mean it does not fit in Golarion.
Also there are confirmed people with the Samurai class in Golarion lore.

Arachnofiend |

TBH, the only Samurai I liked in PF1 were the Brawling Blademaster and the Wandering Poet archetypes, which trade away a huge part of the chassis of the class.
Like when "mounted" is a key component of something, I kind of tune out.
The base samurai was very concerned with doing things that real samurai did at the expense of feeling like the movie samurai that people actually care about.
I'd agree that the best course of action would be to make a class that satisfies the Ronin/Mysterious Stranger/Etc archetypes. I think it'd be much easier to make a distinct and interesting chassis out of that.

PossibleCabbage |
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It is sort of interesting that Pathfinder 2e has pivoted towards a more realistic version of some things that came into the game through media (e.g. "Drunken Boxing" no longer actually involves alcohol or real inebriation.) But I figure that the real Samurai/Knight as in "you're a member of the military noble class, and you fight who, where, and when your boss in the feudal hierarchy does" isn't really a thing that makes for a wide variety of good stories.