Well, the Fighter should be unrivaled in terms of melee proficiency, imho
I suggest you download this PDF. Some dedicated people have been working on this throughout the Playtest.
It's basically an updated version of the Rulebook where they've been adding all the changes that have been made to the Playtest Rulebook.
Good advice thanks. Sorry for the noobery but what is this fighter dedication you speak of? Does that mean multiclassing into Fighter?
Kind of, yes. The way it works in the Playtest is that instead of picking a Class feat at any level AFTER level 1, you can pick up a Dedication feat instead. So at level 2, a cleric could pick up the fighter dedication feat, which grants the cleric access to fighter feats, through other fighter dedication feats, such as the fighter dedication feat "Basic Maneuver" which lets the cleric pick a level 1 or 2 fighter class feat(such as power attack, sudden charge or double slice).
Do 1.5 / 1.6 Flat Checks represent a signficant shift in design philosphy? If so, what do you think about that?
If people are so keen on having CON matter with the new Dying Rules, which totally makes sense, I guess they could add something like "A character dies when they reach a dying value equal to 3(or 4)+CON, or something...
Would it be a flat check if you add modifiers to it, though? I mean, it seems okay like it is now. It has a small chance of lasting less than it used to, a decent chance of lasting as long as it used to, a small chance lasting a little longer than it used to and a very small chance of lasting almost double the amount of rounds as it used to.
Well, with the Ranged Reprisal Feat at level 1, you get the extended range you wanted. :) It lets you Step towards anyone within 5ft of your reach to make a Retributive Strike.
I have reported a mistake you've made regarding the feat "Read Lips" on your bug report page.
Currently, as of Pathfbuilder2e v1.5, the feat is listed as a General feat only. However it is a Skill feat as well, as it is listed under the Society Skill feats list on page 162 in the Pathfinder Playtest PDF.
Please let my rogue pick the feat at level 1, pretty please. :)
Smite Evil wrote:
Well, as a Human you can get a Class Feat at level 1, which is pretty huge, considering you wanna go a Greatsword, since it lets you get the Emblazon Symbol feat at level 1.
Level 1 Human Cleric of Gorum
TAC: 14(with Breastplate) | 15(with Breastplate and Shield Cantrip)
Ancestry Feat: Natural Ambition(lets you get a Class Feat at level 1)
Class Feat: Emblazon Symbol(lets you cast spells even though you're gripping your greatsword with two hands)
Attacks: Greatsword +4(1d12+3 slashing or piercing damage)
You can 1 action heal yourself, 1 action cast shield(and use the shield block reaction in a pinch, though this puts the shield cantrip on a pretty long cooldown(10minutes, I believe?)) and attack once.
At least, this seems good to me. Happy gaming!
Mats Öhrman wrote:
But deadly d8 adds the listed die "deadly d8" on a crit. On a Master quality weapon, this becomes 2d8, and on Legendary this becomes 3d8, no?
So a +1 Legendary Rapier on a crit would be 4d6 + 3d8 + mods + sneak attack dice, or am I taking a walk in the forest right now?
And it allows for characters with less strength to carry more. Being a Rogue in 1e kinda sucked, because of that. It was always a balancing act.
Ok, so I was wondering...
Titan Mauler lets a Small or Medium character wield a Large weapon, which doubles the conditional
At level 6 you can grab the GIANT'S STATURE Feat which says:
GIANT'S STATURE wrote:
Now, I was just wondering. The 'Sluggish 1' doesn't stack, right? They're just two seperate 'Sluggish' conditions that you have to keep track off, I guess?
Also, it says "...your weapon’s even larger size causes it to have the same effects as normal for that ability." Does this mean you double the already doubled conditional damage you get from using the Titan Mauler ability and wielding a Large weapon, from Rage? Or am I misunderstanding something? Perhaps you just double the BASE conditional damage you receive from Rage again and add it to the conditional damage you already have?
Also, are you able to wield a Two-handed weapon(sized for your size) in one hand as a Giant Totem Barbarian? Or is that a No-no now?
Under Armor and Weapon Proficiencies:
Might I also suggest you use a different background color on every other line to make it easier to follow the same line to the end. Something not too different from white, perhaps light grey or something...
Nicely done, btw.
Then I guess you exptected too much?
Anywho, I'm sure more will be done in the future.
Captain Morgan wrote:
I can see it being ONLY ONE damage type making it easier to justify picking the Longsword over it. But as you say, testing will reveal any faults in our logic, eventually. It might even be fine at d12 with ONLY, say, Slashing damage.
Mark Seifter wrote:
Fair enough, I find it hard to imagine a Bastard Sword dealing as much Damage as a Greasword, though. d10 Damage, keep the Versatility trait and make it harder to come by?
Mark Seifter wrote:
I guess lowering the Two-handed damage to d10 could be an option, as well? And perhaps add another trait to the Longsword to make it an attractive choice to avoid picking the Bastard Sword over it, all the time. Agile, maybe? Though, I guess Agile wouldn't make very much sense on a Longsword, hmm...
So is the Bastard Sword just straight up better than the Greasword then, since you can one-hand the Bastard Sword, as well?
You can't pick a Dedication feat of the same Class you're playing. :\
Page 279: under MULTICLASS ARCHETYPES wrote:
...You can’t select a multiclass archetype’s dedication feat if you are a member of the class of the same name (for instance, a fighter can’t select the Fighter Dedication feat).
But... But... Fighter Dedication feat! Suddenly a whole new world opens up.
I am pretty sure, if you pick up the Warded Touch level 1 Paladin feat, you can cast LoH without taking your hands off the two-handed weapon.
*EDIT* Upon further reading, maybe not after all. Somatic Casting still requires a free hand. :\ However, since it gets rid of the Manipulate trait, it would possibly trigger less reactions. */EDIT*
I noticed while cruising through the Playtest Character Sheet that an option for 1 free bonus is missing.
When choosing an ancestry(a race) you often get 2 set bonuses, 1 flaw and 1 free bonus. Right now the sheet only lets you add 2 bonuses and 1 flaw with your ancestry. There should be an option for 1 more free boost in the ancestry creation tab.
Also, I don't know if this is just on my end, but the '+' to add a feat in the feat list doesn't react to my input. Again, don't know if this is on my end or if something is wrong with the sheet.
Thanks for your time. :)
*EDIT* You're too fast for me, Barizac */EDIT*
Don't know if this is an issue or not, but aren't most of the ancestries, besides Humans, supposed to add 2 set bonuses, 1 flaw and 1 free bonus? Right now, all I can see on the roll20 character sheet is the possibility of adding 2 bonuses and 1 flaw in the ancestry-part of the creation section. Where's the 1 free bonus?
I might be missing something entirely. And if so, my bad.