|2 people marked this as a favorite.|
I thought that Shield Block caused the damage to go to the shield first, then to you, but upon a second reading that may not actually be the case. It looks like Shield Block actually sort of multiplies the damage.
Interpretation 1: A demigod smites you for 200 damage, and you shield block with your supreme sturdy shield (Hardness 20, HP 160, BT 80). Your shield absorbs 20 damage, then takes 160 damage. Your shield is destroyed and you take 20 damage.
Interpretation 2: A demigod smites you for 200 damage, and you shield block with your supreme sturdy shield (Hardness 20, HP 160, BT 80). Your shield absorbs 20 damage, then you AND the shield then take then take 180 damage. Your super expensive shield is now destroyed and it likely didn't save you from death either. (And the attack has effectively dealt 380 damage, more than half again the original amount.)
Which is correct?
2 is correct as I understand it. The value of a shield's hit points is far less than that of a character's, so the "doubling" on massive damage is not dealing double the effective damage.
That said, 200 damage is unlikely. Treerazor deals a maximum of 162 on a critical with Blackaxe and 186 to to plants. That is a max damage critical from the highest stated creature currently in the game and it wouldn't break the shield. In practical terms, only a high level, critically failed Disintegrate is likely to do the job.
In a "normal" level 20 combat, that shield would be good for 3-10 hits before breaking (or 60-200 health) and is unlikely to ever go through all its hit points. If you are worried about it breaking, Legendary Crafting and Quick Repair can restore 50 hit points for 1 action.
This greatly increases the shield user's expected life. Yes, technically massive damage does more HP loss, but this makes more sense than a basic steel shield increasing a level 1 character's effective health poll by 28. Under interpretation 1,the literal best tactic in the game would be to carry and endless amount of shields in a bag of holding. Only enemies that could deal massive damage could ever break your 1000s of buffer hit points from a spare shield per round.