Akyrak

Stack's page

Organized Play Member. 187 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS

1 to 50 of 187 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Liberty's Edge

Same with snow sight and fog sight; all are spelled out in the blocks rather than globally. Maybe they didn't think it was common enough?

Liberty's Edge

This thread made me look up some iconics I was not familiar with. The result is that I was reminded how much I dislike Wayne Reynolds's art. Blech.

Liberty's Edge

1 person marked this as a favorite.

Regarding the LOWG, I am having a hard time seeing the point in the magic warrior archetype when you can take druid dedication. The highest magic warrior feat is...casting a 3rd level spell that is on the primal list. Lower level feats are wild shape, but only for 1 animal. +1 vs. Divination isn't much of a bonus.

Liberty's Edge

8 people marked this as a favorite.
Cyouni wrote:
Luke Styer wrote:

We recently converted my home game from 1e to 2E, and one player has a Paladin of Serenrae who is missing his old ability to Detecf Evil at will. He recently multi classes to Sorcerer and picked up Divine Lance as a Cantrip. Since good damage only harms evil aligned creatures, he’s taken to shooting creatures with Divine Lance as a sort of poor man’s Detect Evil.

Putting aside the first time he did it, when he actually talked someone into consenting, which seems sort of crazy, but the target was sure he wasn’t evil, do folks agree that doing this unprovoked to a non-combatant is an evil act?

Think of it this way. You're going to put a gun to each person's head, and pull the trigger. You have no idea whether the shot is going to be a blank or not.

How many people would let you do this?
How many people would think that this scenario is crazy?

If you have a gun to someone's head, the difference between bullet and blank is mostly academic. At that range, blanks are quite sufficiently deadly.

Which is completely tangent to your point, just one of those gun myths that irk me.

Liberty's Edge

3 people marked this as a favorite.

Non-ability scores really are a pain to design around, so I am glad to see them gone.

Liberty's Edge

4 people marked this as a favorite.

Obviously Paizo assumes you will use two shields at once, one for shield block, one for special effects.

Liberty's Edge

Running it like a cleric with heal/harm bonus slots works too, if it is a stand-alone class.

Liberty's Edge

I expect they (or an archetype of some kind) will get the ability to cast summon spells as focus spells, they way a druid casts shape spells for wildshape.

Liberty's Edge

1 person marked this as a favorite.

Making lower level enemies a greater threat also means blasting spells not heightened to max level remain useful. When spell damage only scales with slot level, low level damage spells age terribly as enemy HP increases. Having 20 low level enemies be something other than scenery means your unheightened fireball has a reason to exist in the mid to late gane.

Liberty's Edge

Everyone can get wildshape with two feats, so that is interesting. Not for everyone, obviously.

Liberty's Edge

1 person marked this as a favorite.

I expect multiclassing and archetypes are intended to replace the various classes that mixed competencies. Fighter with wizard dedication and wizard with fighter dedication in place of magus, maybe prestige and archetype support down the line.

I haven't dug into all the class feats, but I recall thinking in the playtest that grabbing a few spells seemed a lot better than most of what martial characters could get otherwise.

Liberty's Edge

Traits that cost extra spell point's should probably be limited. I don't think I considered that archetype when writing the shapeshifter's handbook.

Liberty's Edge

Huh, so it doesn't. Feel like that must have been in there at some point.

Yes, consider it a free action to release.

Note - I wrote it, so consider that an authorial ruling.

Liberty's Edge

You only grant the active defense bonus, not the benefit of the base shield.

Liberty's Edge

2 people marked this as a favorite.
Michael Sayre wrote:
Hey neat! It's that thing Stack and I wrote!

eh, I had a little help...

;D

Liberty's Edge

Glad you like the class!

I haven't played past the first chapter of Carrion Crown, so can't speak in detail as to what is useful there. I expect at least some of them are undead heavy (the first is, I've heard they aren't all though), so mind might not be a good focus. If your party composition allows it, you could focus on undead, but the locals might not like that. Being able to possess mindless undead might be useful.

You have good stats, so combat talents could be useful (some could be regardless, depending on sphere). What does the rest of the party look like? Is there a particular sphere you would like to focus on or try out? You have a lot of options. I don't know that the sneaky infiltration stuff will be as useful in the AP, maybe others could say for certain, but that would cut some haunt options.

Liberty's Edge

2 people marked this as a favorite.

I can see them fine and still don't like them. Shouldn't let graphic design supercede useability and words or letters/numbers would be more natural.

As far as a seperate accessibility document, do you really want to be obligated to make one for every single release? Because every book is going to have some abilities in it.

Liberty's Edge

1 person marked this as a favorite.

I agree with starting them at 1. I also think level 1 should get an extra general and ancestry feat (adjusting human as needed on that part).

Liberty's Edge

Elorebaen wrote:

Hello!

I am familiarly new to SoP. But can an Incanter with the Telekinesis sphere, move a hostile creature horizontally? Thank you!

Welcom to the system! There is nothing preventing you from moving a character horizontally.

Liberty's Edge

Took much longer than originally planned, but version 0.2 is viewable here.

I have a couple more archetype ideas in the works, but wanted to get the base class revisions in the open.

Liberty's Edge

No, you do not add strength. Extra attacks help. The feat to add the reach property to get AOOs helps get more attacks. Greater blast talent works too,though I'm not sure I would allow that if I was writing it over again.

A doomblade at lower levels is going to lean more toward melee debuffer than straight damage.

Liberty's Edge

The wiki is not official. Maybe the entry there hasn't been updated with the most recent text, though it has been awhile so that would be a bit surprising.

Liberty's Edge

1 person marked this as a favorite.

Michael, you forgot the italicize Spheres of Might. Always fixing your typos...

:D

Congratulations again.

Liberty's Edge

2 people marked this as a favorite.

Can free actions be used when it isn't your turn by default in PF2? If not, temp fate is very narrow.

Liberty's Edge

1 person marked this as a favorite.

I used to mildly dislike Wayne Reynold's art. The playtest sketches have shifted that opinion in a strongly negative direction.

Liberty's Edge

Bottled lightning missing an activation, or is that covered elsewhere?

Liberty's Edge

3 people marked this as a favorite.

I think building on alchemical items is better than the "magic but not really, except it is sort of" approach of the PF1 alchemist. We did a similar thing in Spheres of Might.

Liberty's Edge

1 person marked this as a favorite.
Brother Fen wrote:

I prefer to buy from Drivethru RPG. It just feels easier to browse, read reviews and add items of interest to one's wishlist in comparison to the Paizo site. I also recall someone saying that publishers get a smaller cut of sales from Paizo.com as well.

I have been told that drivethru actually has one of the worst cuts for the publishers (barring exclusives and other factors). Open gaming store is supposed to be better.

All second-hand info though.

Liberty's Edge

1 person marked this as a favorite.

Added the swarmheart archetype, because I have a reputation to keep.

Liberty's Edge

CoudKazuki wrote:

I noticed with Path of the Anima, that the Greater Path Possession mentions that they no longer need to spend a spell point to create an elemental creature with their possession, but at no point does it say in the possession description that there is a spell point cost to making the elemental for the possession.

Edit: Also, on the table regarding maximum elemental size, the 2nd level elemental you can possess states that it has half HP and BAB, but for the purpose of whose BAB you use while possessing a creature you use your own BAB, not the target. And it also states that the elemental only exists long enough for you to possess it and dissipates once the possession ends.

The elemental is created as part of the possession, which costs a spell point. The greater ability lets you do so without cost, though now that I type that it seems a bit strong.

Listing the half BAB isn't really relevant in the current version, no. Probably just remove that.

Liberty's Edge

2 people marked this as a favorite.

Hello, this is stack. You may remember be from such playtests as "the Convoker's Handbook", "the Destroyer's Handbook," "the Shapeshifter's Handbook," and "Spheres of Might." I come to you today to invite your feedback on a new Spheres of Power based base class, the Wraith.

I want to state right up front: the class is a bit odd and uses mechanics that are not usually seen at low levels nor as major focuses of PCs. Incorporeality and possession are tricky to balance. I believe the basis of the class is reasonably sound, but it definitely needs table time.

Further material may be added later.

Hold nothing (pertinent) back. Thanks for all your help.

Liberty's Edge

6 people marked this as a favorite.

I'm not saying I like this system, but the narrow sliver of negative HP was hardly ideal and 5e chumbawumba healing* is terribly immersion breaking, so I support the design goal.

*I get knocked down, but I get up again

Liberty's Edge

Fuzzypaws wrote:

A level 6 prerequisite in this context is exactly the same as a BAB +6 prerequisite in PF1.

That said, I do agree that my personal preference in this case would be that Shield Warden be available as a feat from level 1, and the level 14 one to block area attacks be available starting around level 6 when area attacks are starting to be a common thing parties have to face.

BAB prerequisites had the exact same issue in PF1; they often seemed to be assigned without due cause.

I would argue that no prerequisites at all should be the default; add them if they are needed mechanically (the ability builds on another ability but can't fit as a scaling increase of the base) or if they are required for balance (granting an ability that cannot be accommodated at a lower level).

Basic fantasy tropes should not be locked to high levels.

Liberty's Edge

1 person marked this as a favorite.

I don't argue that level prerequisites should never be used (though many abilities can be scaled so they are very rarely needed). My contention is that they should only be used when needed, not slapped on every ability because that's the Paizo way. Spending a limit build resource (a feat) to get the ability to spend a limited action economy resource (a reaction) to protect an ally is not the kind of thing that requires superhuman levels. Obviously we don't know all the material, but 'shield tank fighter' should be achievable at level 1, not 'wait until level 6 because yeah'. Being a defender is a simple, iconic, core character concept.

Liberty's Edge

Looking at the fighter preview, I see that arbitrary level prerequisites, a constant headache in PF1, are alive and well.

From the preview: "At 6th level, fighters can take the feat Shield Warden, which allows them to use their shield to block the damage taken by an adjacent ally. At 8th, they can even get an extra reaction each turn, just to use shield block one additional time. (And yes, they can spend this extra reaction on another use of Shield Warden.) At 14th level, a fighter can use their shield to protect themself from dragon's breath and fireballs, gaining their shield's bonus to Reflex saves."

Why does a fighter have to be level 6 to be able to cover an ally and 14 to use a shield against dragon's breath (an iconic fantasy image). You are paying a feat for the ability (explicitly in the first case, second isn't clear), how is that an insufficient cost? Why continue loading on unneeded prerequisites that delay concepts from coming online or push options outside of the band of normal play?

Liberty's Edge

1 person marked this as a favorite.

I would be surprised if bringing back every class necessarily meant bringing them back as a stand-alone base class. A number of classes would have been better served as archetypes to begin with, so hopefully we can cut redundancy and have a cleaner class list this time around.

Liberty's Edge

You don't NEED automatic bonus progression to be baked in because you can change the rate of scaling so it isn't required. +5 to saves is only needed if the expected DCs are 5 higher than they should be at that level. Granting everyone +x AC at level Y is unnecessary bookkeeping since you can just not boost monster damage to require that Pcs need that +x.

I'm not saying don't scale, I'm saying don't scale faster than the base class chassis keep up.

Liberty's Edge

Items that grant +X by level Y being built into the game math, I would argue, makes items less interesting and more cookie cutter. A large portion of your wealth is taken up by items that grant bonuses the system assumes you have. This is boring.

Also, shopping while creating mid to high level characters takes a long time. The lists of near useless magic items that have to be sifted through are endless.

Liberty's Edge

1 person marked this as a favorite.

I am in favor of anything that removes the required itemization. Cut down the Christmas tree.* Make items interesting and special, not required to keep up with game math. The gear treadmill needs to die. Given comments made about learning from ABP, I have some hope, though the best solution is to remove the need for static bonuses from the base math scaling.

*by mid levels character have so many magic items that they look like a Christmas tree when viewed by detect magic

Liberty's Edge

I like the direction they are going in more active shield use. Presumably there will be ways to extend the DR to more than one attack via class/feat. Hopefully we can get the iconic image of blocking a dragon's breath and even shielding those behind you for a reasonable investment.

Liberty's Edge

2 people marked this as a favorite.

My favorite weapon system in a d20 RPG was from Rule of Cool's Legend system. Each weapon was either melee or ranged and had three properties (improvised weapons had less if I recall). So a dagger could have the properties to be thrown (making it ranged and melee) easily concealed, and quick draw. (I haven't looked at it in some time, so my details may be off). You can have a weapon that is brutal x3, getting a scaling damage bonus; doesn't matter if you describe it as a greatsword, a big axe, or even two scimitars. Want a shield? guardian property. It was flexible and did not try to inject mechanical distinctions for fluff differences that the game didn't need. Armor was even simpler.

I don't expect anything of the sort, but I can at least hope for some streamlining.

Liberty's Edge

2 people marked this as a favorite.

I would be shocked if there didn't end up being a hundred ways to combine/reduce/otherwise screw with the simple action economy.

Liberty's Edge

3 people marked this as a favorite.
Kolokotroni wrote:
Are we really going to have an edition war with ourselves people?...

This is the internet, so yes. Obviously. The boards now are but the opening skirmishes.

Liberty's Edge

1 person marked this as a favorite.

Is light/agile/superstabby weapons do get reduced penalties for additional attacks, I hope that they don't end up overpowering other weapon choices. Once you are able to stack up enough per hit bonus damage I could see that being problematic.

Also gishes may have an advantage over mundanes if they deal damage with an attack, then cast to deal damage and don't eat the iterative attack penalty on the spell.

Liberty's Edge

The existing combat system is insufficiently granular to make the subtle distinctions between types of weapons and armor function in a way that reflects actual use. See possible Cabbage's list of polearms above.

I suppose you could have massive tables of bonuses for each weapon verses every type of weapon and armor, but that would be cumbersome. Old school, but not in anything like a good way.

Liberty's Edge

5 people marked this as a favorite.

Light armor, medium armor, heavy armor, fluff as necessary. Minor cost differences that become meaningless after level 2 do not justify a large table of pointless bloat.

Or scrap medium armor entirely.

And please remove redundant weapons. The gladius is not sufficiently distinct from the short sword, for example. Better yet, have weapons defined by their properties and give some examples of real world types for use as fluff descriptions.

Liberty's Edge

The main author for Gladiator here.

I would have multiple demoralizations overlap. If two Gladiator sphere users both had Daunting and both affected the same target with Strike Fear, I would have both gain Daunting's benefit.

As for other sources of shaken, the concern is caster's getting to overshadow the combat sphere users. I could see there being an ability that would let some characters combine it though (nice examples by the way).

Liberty's Edge

This is way late (I don't check paizo's often), but energy blade works for both ranged and melee.

Liberty's Edge

1 person marked this as a favorite.

The tables are full. I will now be reviewing each entry. Oddly enough, the entries I wrote two years ago don't always conform to how I want them to look now.

Liberty's Edge

Pact Master thaumaturge update uploaded.

1 to 50 of 187 << first < prev | 1 | 2 | 3 | 4 | next > last >>