I've got the Advanced Player's Guide and Lost Omens: Legends! AMA


Pathfinder Second Edition General Discussion

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kaid wrote:
Joe Hex wrote:
Ezekieru wrote:
Gisher wrote:
I'm curious how Martial Artist differs from Monk Multiclass. Particularly what the prerequisites are and what Monk feats Martial Artist can get.

No prereqs, you get the Monk's Powerful Fist class feature and access to a bunch of stances. But you don't get Flurry of Blows or any ability riding off of that.

The 3 other feats exclusive to the Dedication is a feat that lets you make another strike after a miss at the same MAP as the previous strike; another feat that's basically Power Attack, but it lets you ignore resistances up to your level, and a feat that does this:

Stride, which doesn't provoke reactions. Attack up to 3 times. It doesn't count your MAP increase until after the 3 attacks are made. 3 Actions, can only be used once per minute.

Do you think the Martial Artist feats can be used with the attacks a witch can gain with their hair or nails? That would be super crazy and fun!
Why wouldn't they be.Your hair becomes an unarmed brawling class weapon with a lot of traits. Basically unless your stance locks you out of it they should be able to use the hair fine with their stuff.

I was unsure of what traits hair would have...

All these archetypes and feats are really opening the door to some creative combos. Using that 3 unarmed attack feat with a beard is worth the price of the book alone. So stoked!

Design Manager

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masda_gib wrote:
Kyrone wrote:
Grankless wrote:
I... hm. What's the purpose for Destructive Block?

Let's say that you have a shield with 10 hardness and you would take 30 damage.

Normally you would block 10 and both the shield and you take 20.

With Destructive Block you manage to block 20 and now your shield takes 20 damage while yourself takes 10.

Also, if you have that shield and you would take 20 damage, with Destructive Block you and the shield take no damage since it would have effectively 20 hardness. Or am I mistaken?

That is not quite correct. You get twice the benefit of the Hardness. The shield takes double damage, before applying hardness. It's called Destructive Block for a reason. So 20 damage is coming in, shield hardness 10. You can use the feat to take 0 damage but the shield takes 40 - 10 = 30. It is hard on the shield, but it could be crucial if the damage has a nasty rider and you want to negate it (or if you use exploding shields, or with Shield Salvation from the same archetype to ensure you don't destroy it).


Pathfinder Roleplaying Game Superscriber

Two Beastmaster questions :)

I know Beastmaster can have up to four animal companions, with one active one. How do you go about choosing who is active? (10 minute activity to switch out for example?)

The second question, does Beastmaster get a feat that allows for two active animal companions? Or can they always only have one active.

Appreciate it!


Would you mind taking a look at gnome and describing what Razzle Dazzle is/does? Or any other cool new gnome heritage feats or shenanigans that a tricksy, performance, illusionist gnome type fellow might be interested in?


If someone could drop the second page of text on Devise a Strategem that we didn't get, that'd be cool :)

Paizo Employee Organized Play Developer

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James Case wrote:
coriolis wrote:
Dansome wrote:
Favorite Archetype and why?
It's a toss up between Linguist (I'm a translator, so their abilities speak to me on a personal level. They also remind me of Peter Dinklage's character in a favourite sci-fi series from about 10 years ago called Threshold) and Marshal (I'm playing a fighter in Age of Ashes, and he's a *perfect* fit for that archetype).
I'm really glad to hear this! I worked at a translation company for several years, so I had a lot of fun with writing linguist ^_^

As the original writer for the marshal, it's definitely fun to see the two archetypes getting called out both coming from org play devs!


Lunch break time for me, which means I'm able to answer some more questions!


coriolis wrote:
Lunch break time for me, which means I'm able to answer some more questions!

I'm suddenly interested in Marshal. What does it require (is it limited to fighter types?) And what can it do?


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xNellynelx wrote:

Two Beastmaster questions :)

I know Beastmaster can have up to four animal companions, with one active one. How do you go about choosing who is active? (10 minute activity to switch out for example?)

There's a nice boxed text regarding just that in the Beastmaster description. They get a new exploration activity called "Call Companion": Spend 1 minute to switch your animal companion. If you're in a hurry, there's the Beastmaster's Call feat (12) which calls a projection of a non-active companion to provide its support benefit only for one action.

xNellynelx wrote:
The second question, does Beastmaster get a feat that allows for two active animal companions? Or can they always only have one active.

They do!

Lead the Pack -- Feat 16 -- Uncommon, Archetype
Prerequisites: Mature Beastmaster Companion, you have multiple animal companions
You can have up to two active companions at once. If you don't issue a Command, only one of them (your choice) can use 1 action to Stride or Strike, as per mature companions. If you issue a Command, either one companion gets 2 actions as normal, or both get 1 action to Stride or Strike.

Liberty's Edge

The witch's nail attack feat... did I read correctly that it basically gives spellstrike?


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Bretdog wrote:
Would you mind taking a look at gnome and describing what Razzle Dazzle is/does? Or any other cool new gnome heritage feats or shenanigans that a tricksy, performance, illusionist gnome type fellow might be interested in?

Razzle-Dazzle [free action] -- Feat 1 -- Gnome

Frequency: once per hour
Trigger: You blind or dazzle a creature.
You extend the blinded or dazzled duration by 1 round.

As for tricksy, the following certainly fits the bill:
Instinctive Obfuscation [reaction] -- Feat 13 -- Gnome, Illusion, Visual
Prerequisites: arcane or occult innate spell from gnome heritage or ancestry feat
Frequency: once per day
Trigger: You are attacked by a foe.
You instinctively project 2 mirror images.

Liberty's Edge

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Midnightoker wrote:
If someone could drop the second page of text on Devise a Strategem that we didn't get, that'd be cool :)

The pregens here include an Investigator with the full text of Devise A Stratagem.


Deadmanwalking wrote:
Midnightoker wrote:
If someone could drop the second page of text on Devise a Strategem that we didn't get, that'd be cool :)
The pregens here include an Investigator with the full text of Devise A Stratagem.

Thanks! Didn't see Strategic Strike defined just listed under "Other Abilities". Oh well.


What do you consider to be the best/most interesting new skill feats?

Liberty's Edge

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Midnightoker wrote:
Thanks! Didn't see Strategic Strike defined just listed under "Other Abilities". Oh well.

Yeah, that's apparently listed as a separate ability. Per people who have the book, it seems to just add its damage on any roll you get to add Int to your attack.

I suspect that's only on non-spell attacks, but who knows.


Someone spoke of Homunculus Familiar. How to get one?


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KrispyXIV wrote:
I'm suddenly interested in Marshal. What does it require (is it limited to fighter types?) And what can it do?

- Marshal Dedication (2, trained in martial weapons, trained in Diplomacy or Intimidation): Become trained in Diplomacy or Intimidation, or expert if already trained. You generate a 10-foot aura that grants you and allies a +1 to saves vs. fear.

- Access to Attack of Opportunity at 8th level.
- 12 exclusive feats, including:
- Inspiring Marshal Stance (4) -- Open, Stance: [1 action] Make a Diplomacy check vs. standard DC of your level (adjusted by GM based on situation):
Critical Success Increase aura to 20 feet. You and allies get a +1 to attack rolls and mental saves.
Success As crit success, but aura remains 10 feet.
Failure Stance has no effect.
Critical Failure Stance has no effect and you must wait 1 minute to try again.
- Dread Marshall Stance (4): Similar to Inspiring Stance, but for Intimidation. Gives +1 dmg and frightened 1 on a critical Strike.
- To Battle! (8) -- Auditory, Flourish: [1 or 2 actions] If you spent 1 action, one ally within your aura can Stride as a reaction. If you spent 2, the ally can Strike as a reaction.
- 8 feats only work on allies within your aura, 2 work when they're within 60 feet and can see you.


Shisumo wrote:
The witch's nail attack feat... did I read correctly that it basically gives spellstrike?

Correct!


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Is the PDF going to drop at midnight? Or sometime later tomorrow? I'm seriously busting a gut to look at new options. Paizo staff, hear my plea!


andreww wrote:
What do you consider to be the best/most interesting new skill feats?

This one I found quite flavourful, and unique in that it works with a specific Lore skill:

Battle Planner -- Feat 2 -- General, Skill
Prerequisites: expert in Warfare Lore
If you scout an enemy's position or receive detailed reports about it, you can spend 1 minute to come up with a battle plan. Roll a Warfare Lore check. If your information is still accurate when you encounter the enemy, you can use the Warfare Lore result for your initiative.


SuperBidi wrote:
Someone spoke of Homunculus Familiar. How to get one?

It's the familiar you get with this alchemist feat in the CRB.

(Although, reading the CRB description, it's never explicitly called that. It's not one of the specific familiars in the APG, so I think we can safely assume it's just another name for the standard alchemical familiar).


coriolis wrote:
andreww wrote:
What do you consider to be the best/most interesting new skill feats?

This one I found quite flavourful, and unique in that it works with a specific Lore skill:

Battle Planner -- Feat 2 -- General, Skill
Prerequisites: expert in Warfare Lore
If you scout an enemy's position or receive detailed reports about it, you can spend 1 minute to come up with a battle plan. Roll a Warfare Lore check. If your information is still accurate when you encounter the enemy, you can use the Warfare Lore result for your initiative.

Is there anything that prevents me from retrying that check that you left off?

I mean, its pretty cool as a concept to scout out a position using Clairvoyance and then stay up all night writing battle plans using my otherwise limited Lore skill...

I just wonder if thats intended ;)


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KrispyXIV wrote:
Is there anything that prevents me from retrying that check that you left off?

They thought of that: it's a fortune effect. :-)


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Lunch break over! I'll be back this evening for a last round.

Verdant Wheel

Marshal wrote:

Inspiring Marshal Stance (4) -- Open, Stance: [1 action] Make a Diplomacy check vs. standard DC of your level (adjusted by GM based on situation):

Critical Success Increase aura to 20 feet. You and allies get a +1 to attack rolls and mental saves.
Success As crit success, but aura remains 10 feet.
Failure Stance has no effect.
Critical Failure Stance has no effect and you must wait 1 minute to try again.

Dread Marshall Stance (4): Similar to Inspiring Stance, but for Intimidation. Gives +1 dmg and frightened 1 on a critical Strike.

Circumstance, Status, or Untyped?

Dark Archive

Is there a feat to draw two weapons as one action? And does the assassin have feats that are useful in combat or any that does not need full team cooperation to work?


xNellynelx wrote:

Two Beastmaster questions :)

I know Beastmaster can have up to four animal companions, with one active one. How do you go about choosing who is active? (10 minute activity to switch out for example?)

The second question, does Beastmaster get a feat that allows for two active animal companions? Or can they always only have one active.

Appreciate it!

It is basically exactly that. Once you are out of combat you can spend a few minutes calling one of the others two you. They are always considered roaming around the area it seems. I did not recall a feat for two pets at once but they do get what looked like all the feat access for getting the best quality companion comparable to the druid one so very good option if you really really want fun with pets.


Narxiso wrote:
Is there a feat to draw two weapons as one action? And does the assassin have feats that are useful in combat or any that does not need full team cooperation to work?

Assassin dedication gives you a 3-action activity called Mark for Death, which seems intended to be applied before combat starts. You get a +2 circumstance bonus to checks to Seek and Feint against the target. Your agile or finesse weapons gain the backstabber and deadly traits against that target. So as long as your party is willing to have you look ahead before combat starts, you should be able to mark a creature per combat (aside from ambushes).


What does the Curse Patron Hex Focus spell do?

Thank you for answering questions!


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HekateKey wrote:

What does the Curse Patron Hex Focus spell do?

Thank you for answering questions!

The Focus Cantrip is Evil Eye.

Makes the target frightened 1 on failure and 2 critical failure. Can't go below 1 while you sustain the cantrip.


What are the kobold heritages? If one is named "psycho little dragon man", I win $5!


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Vallarthis wrote:
What are the kobold heritages? If one is named "psycho little dragon man", I win $5!

Cavern Kobold - Bonus to Climb and Squeeze

Dragonscaled - Gain resistance to your element, doubled against dragon breath weapons.

Spellscale - Arcane Cantrip

StrongJaw - Jaw attack 1d6 finesse

Venomtail - Apllies poison to your weapon once per day that deals persistent poison damage equal to your level.


Okay, okay, okay.... I know what it said at the start, but there are some things I just have to know!

=Can we get some examples of Tiefling feats?
=Do Sorcerers get anything besides new bloodlines?
=Some examples of Dragon Disciple feats, particularly how they interact with the Draconic bloodline?
=Information on Riding Drakes?

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Tell us about dragon disciple. Are the scales a status bonus?

What do each multiclass archetype get except witches?


... and I'm back for the next few hours. Make it count!

FYI, Archives of Nethys has announced on Twitter that they'll be updating their site with the new material tonight at midnight (Pacific).

Let me go through the backlog...


rainzax wrote:
Circumstance, Status, or Untyped?

All the marshal stance bonuses are status. The other feats give circumstance bonuses.


Inquisitive Tiefling wrote:
Can we get some examples of Tiefling feats?

As you might expect, they're more-or-less mirror images of aasimars. There's a sweet illustration of a hellspawn barrister in full court robes that is quite evocative!

- Lineages at level 1: daemon (Diehard), demon (trained in Athletics, skill feat of your choice that requires trained in Athletics), devils (trained in Deception and Legal Lore, Lie to Me).
- Form of the Fiend (1): Get your choice of claw/hoof/jaws/tail unarmed attack.
- Malicious Bane (5): Bane once per day.
- Skillful Tail (5): You can use your tail for simple Interact actions.
- Lineage magic at level 9: 2nd-level innate divine spells, each once per day. Daemon (death knell and false life); demon (paranoia and shatter); devil (invisibility and misdirection).
- Fiendish Wings (9) and Relentless Wings (17): Like the aasimar wings.
- Light from Darkness (9): +1 to all saves vs. divine effects.
- Fiendish Door (13): Dimension door as a 5th-level innate divine spell once per day.

Inquisitive Tiefling wrote:
Do Sorcerers get anything besides new bloodlines?

Besides the 4 new bloodlines (and associated focus spells), they get 23 class feats. Here's a selection:

- Anoint Ally (2): [1 action] Place a blood rune on an ally that lasts 1 minute. You can grant your blood magic effect to them instead of yourself.
- Split Shot (4) -- Metamagic: [1 action] Use an instantaneous attack spell to attack two targets; each gets half damage. Counts as one attack for MAP.
- Spell Relay (6): [reaction] An ally spellcaster can use you as the point of origin of a spell they cast.
- Signature Spell Expansion (10): Gain two signature spells, each with a minimum level of 3rd or lower.
- Terraforming Spell (16) -- Metamagic: [1 action] After you cast a non-Cantrip transmutation spell, each space adjacent to you becomes difficult terrain, or is no longer difficult terrain.

Inquisitive Tiefling wrote:
Some examples of Dragon Disciple feats, particularly how they interact with the Draconic bloodline?

Dragon disciples have 9 exclusive feats (no access to other feats), most of them focused on a physical aspect of dragons: scent, claws, wings, and full dragon form.

There's a single feat that requires the draconic bloodline:

Disciple's Breath [2 actions] -- Feat 16 -- Archetype
Prerequisites: Dragon Disciple Dedication, dragon breath sorcerer bloodline spell
Same effect as your dragon breath spell, except it deals 9d6 damage and doesn't use a Focus Point or spell slot. You can't use it again for 1d4 rounds.

Inquisitive Tiefling wrote:
Information on Riding Drakes?

Uncommon flightless drake with the dragon trait instead of animal trait, but otherwise functions as an animal companion.

- Size: Large (which means they get Huge at mature?)
- Jaws for 1d8 piercing and Tail for 1d6 bludgeoning
- Skill: Intimidation
- Senses: darkvision
- Speed: 45 feet (zooom!)
- Support Benefit: Drake snorts fire when you hit a target while riding it, dealing 1d4 fire (2d4 fire at nimble/savage).
- Advanced Maneuver: Breath weapon [2 actions] Once per hour, breathe a 30-foot cone dealing 1d6 fire/2 levels.


Pathfinder Lost Omens, Rulebook Subscriber

Does Legends introduce a polearm with either agile or finesse?


coriolis wrote:
Snipped

One feat I'm particularly interested about regarding DD is the one that gives Draconic Sorcerer bloodline spells as innate spells. Do Sorcerers get anything from that feat, or is it entirely redundant for them?

Dark Archive

LizardMage wrote:
Does Legends introduce a polearm with either agile or finesse?

That is an Excellent question!


Verzen wrote:
Tell us about dragon disciple. Are the scales a status bonus?

Scales of the Dragon -- Feat 4 -- Archetype

While unarmored, you get a +2 status bonus to AC with a Dex cap of +2. Energy resistance from Dragon Disciple Dedication increases to 3 + half your level

See my previous post for more info on dragon disciples.

Verzen wrote:
What do each multiclass archetype get except witches?

Investigator

- Prerequisites: Int 14
- Gain "on the case" class feature (Pursue a Lead activity and Clue In reaction).
- Trained in Society and another skill of your choice.
- Investigator's Stratagem (4): Gain the Devise a Stratagem action, but you can't use your Int modifier in place of Str or Dex.
- Keen Recollection (6): Gain the keen recollection class feature.
- Skill Mastery (8, trained in a skill and expert in another) Increase one skill proficiency from expert to master, and another from trained to expert. Gain a related skill feat.
- Master Spotter (12, expert Perception): Perception increases to master.

Oracle
- Prerequisites: Cha 14
- Choose a mystery. Get trained in Religion and the mystery's skill.
- Gain the mild constant effects of the mystery's curse, but not the other effects.
- Spell repertoire of 2 cantrips.
- Standard spellcasting archetype feats.
- First Revelation (4): Gain the mystery's initial revelation spell. Use the minor curse from your mystery, but if you progress further, you just become flat-footed in addition to the minor curse effects.

Swashbuckler
- Prerequisites: Cha 14, Dex 14
- Choose a swashbuckler style. You gain panache according to your style.
- Trained in Acrobatics or the skill for your style.
- Finishing Precision (4): Gain the precise strike feature, but only deal 1 extra damage on a hit, and 1d6 dmg on a finisher. Gain the Basic Finisher action ([1 action]. Make a Strike. If it hits and would qualify for precise strike, you deal 1d6 dmg from precise strike).
- Swashbuckler's Riposte (6): Gain the Opportune Riposte reaction.
- Swashbuckler's Speed (8): +5-foot to Speed when you don't have panache, or +10-foot when you do.
- Evasiveness (12): Increase Reflex saves from expert to master.

Verdant Wheel

coriolis wrote:
Spell Relay (6): [reaction] An ally spellcaster can use you as the point of origin of a spell they cast.

This is super cool!


LizardMage wrote:
Does Legends introduce a polearm with either agile or finesse?

There are no new weapon types in the whole book. The closest are the stats for soveregin steel armor and sovereign steel weapons (Hardness, HP, BT, Craft requirements).


Inquisitive Tiefling wrote:
One feat I'm particularly interested about regarding DD is the one that gives Draconic Sorcerer bloodline spells as innate spells. Do Sorcerers get anything from that feat, or is it entirely redundant for them?

They're not innate spells, and it seems completely redundant for sorcerers:

Dragon Arcana -- Feat 4
Prerequisites: ability to cast spells from spell slots, Dragon Disciple Dedication
Add the draconic bloodline spells to your spell list; you must still learn them or add them to your repertoire as normal.

Looks like it's just a way for multiclass spellcasters to emulate draconic sorcerers.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Whats opportune ripose?


rainzax wrote:
coriolis wrote:
Spell Relay (6): [reaction] An ally spellcaster can use you as the point of origin of a spell they cast.
This is super cool!

I thought so too. You must be within the range of the spell, but there's no other requirements or cost.


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Verzen wrote:
Whats opportune ripose?

When a foe within your reach critically fails an attack against you, as a reaction, you can make a melee Strike against them, or attempt to Disarm their weapon.


Pathfinder Lost Omens, Rulebook Subscriber
coriolis wrote:
LizardMage wrote:
Does Legends introduce a polearm with either agile or finesse?
There are no new weapon types in the whole book. The closest are the stats for soveregin steel armor and sovereign steel weapons (Hardness, HP, BT, Craft requirements).

Drat, no wuxia style polearm swashbuckler....yet


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BTW, Mark Seifter is on the Know Direction Twitch show right now breaking down the APG with Ryan and Perram.


coriolis wrote:
Inquisitive Tiefling wrote:
Can we get some examples of Tiefling feats?
As you might expect, they're more-or-less mirror images of aasimars. There's a sweet illustration of a hellspawn barrister in full court robes that is quite evocative!

A Devilish Advocate? :)

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