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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Hello,
If the existing payment method for the order is used, it will not go through because that card no longer exists. How should I proceed? Thanks muchly,
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Wow great guide! So...in depth!
Anyway, thanks again
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Paradozen wrote: So I just noticed that the review mentions a Gnome option called Razzle Dazzle and I don't know what it does but I'm already excited about it. I kinda want to make a nerdy gnome wizard with the performer background but a low charisma, who became a wizard after his showbiz dreams fizzled out. Still calls himself the Raz Dazzler from time to time though. Yeah that little bit popped out at me too. While I’m very excited about all the shiney, brand new stuff, additions like this, that expand on some of the CRB options, have me really excited too. I have gnome concept in mind too that’s pretty similar but almost opposite to yours. A tricksy gnome that always wanted to be a powerful wizard but never quite got the knack. Instead, he uses his innate magics to aid his performance to further the ‘illusion‘ that he’s a mage. Sleight of hand, illusion, deception, etc. Right now I have him as a scoundrel rogue with every illusion heritage cantrip, feat, performance, etc., stuff I can get my hands on. As such, I’m pretty interested in what this Razle-Dazzle business is all about, as well as Eldritch Trickster.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
How about take some of your chalk and make a fine powder. Apply it to yourself and pretend you have the onset of the Bleaching. Ham it up ...some. Act morose, depressed and disinterested but also stoic in your determination to press forward to achieve your party's goals and in order to save yourself. Impress upon them that you need THEM to do pranks, surprises, and the like, while you adventure to lift your spirits and save you. Profit from having your party act like morons for a bit. Obviously fill in the GM and perhaps they can add in a Trivial or Moderate encounter designed to last the length of your 'spell' before the powder wears off and the jig is up (or, you're cured! and they never know haha). This way the game can move forward without too much disturbance. You basically end up with one goofball encounter that seems like it could be unpredictable and fun for everyone
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
I have an NPC gnome quest giver that was once a PC of mine in other adventures that my players are familiar with. Bit of a curio shopkeep these days as he attempts to settle down ...some. I've introduced into my setting some gnomish nomenclature to sort of flesh out how people in the setting perceive gnomes. In particular, and in regards to this guy's shop, the catch-all phrase of 'Gnutjobs'. Derived from gnome, knot and nut, a gnutjob is a task that only a gnome would be crazy enough to attempt OR have the skill and patience for. While it can definitely do double duty as a derogatory term for someone who's crazy as a gnome or 'bat', it can also be a bit of an honorific in that it invokes a challenge that only the dexterous mind and fingers of a gnome could tackle. It makes gnomes seem silly but of value at the same time. Something like fixing a broken stop watch or translating a cipher from multiple sources or just untying a massive tangle of knots. "Wow, disabling this trap is a real gnutjob! If only Namfoodle were here...". I know that sounds kind of stupid but stuff like that kind of sets an example of what gnomes in the setting are like IMO without having to make them act crazy all the time. |